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Paladin Tank

For centuries, the elite of the Sultansworn have served as personal bodyguards to the royal family of Ul'dah. Known as paladins, these men and women marry exquisite swordplay with stalwart shieldwork to create a style of combat uncompromising in its defense. Clad in brilliant silver armor, they charge fearlessly into battle, ever ready to lay down their lives for their liege.
To be a paladin is to protect, and those who choose to walk this path will become the iron foundation upon which the party's defense is built.

Last Update: 06/23/2017

Actions & Traits

Job Actions

Action Name

Acquired

Type

Cast

Recast

Effect

Patch 4.0 Adjustment

Fast Blade

Lv. 1

Weaponskill Instant 2.5s Delivers an attack with a potency of 160. Potency increased from 150 to 160.

Fight or Flight

Lv. 2

Ability Instant 60s Increases physical damage dealt by 25%.
Duration: 25s
Now acquired at level 2 (previously level 6).
Increased physical damage effect reduced from 30% to 25%.
Recast time reduced from 90 to 60 seconds.

Savage Blade

Lv. 4

Weaponskill Instant 2.5s Delivers an attack with a potency of 100.
Additional Effect: Increased enmity
Combo Action: Fast Blade
Combo Potency: 210
Action now exclusive to gladiator and paladin.
Combo potency increased from 200 to 210.
Enmity effect has been increased.

Flash

Lv. 6

Spell Instant 2.5s Increases enmity in all nearby enemies.
Additional Effect: Blind
Duration: 12s
Action now exclusive to gladiator and paladin.
Now acquired at level 6 (previously level 8).

Riot Blade

Lv. 10

Weaponskill Instant 2.5s Delivers an attack with a potency of 100.
Combo Action: Fast Blade
Combo Potency: 240
Combo Bonus: Restores MP
Now acquired at level 10 (previously level 12).
Combo potency increased from 230 to 240.

Shield Lob
Class Quest

Lv. 15

Weaponskill Instant 2.5s Delivers a ranged attack with a potency of 120.
Additional Effect: Increased enmity
Enmity effect has been increased.

Shield Bash

Lv. 18

Weaponskill Instant 2.5s Delivers an attack with a potency of 110.
Additional Effect: Stun
Duration: 6s
Unchanged

Rage of Halone

Lv. 26

Weaponskill Instant 2.5s Delivers an attack with a potency of 100.
Additional Effect: Increased enmity
Combo Action: Savage Blade
Combo Potency: 270
The combo bonus "Reduces target's strength by 5%" has been removed.
Combo potency increased from 260 to 270.
Enmity effect has been increased.

Shield Swipe
Class Quest

Lv. 30

Ability Instant 15s Delivers an attack with a potency of 150.
Can only be executed immediately after blocking an attack.
Additional Effect: Pacification
Duration: 6s
Additional Effect: Increased enmity
Unchanged

Shield Oath
Job Quest

Lv. 30

Spell Instant 2.5s Reduces damage taken by 20%, while reducing damage dealt by 15% and increasing enmity.
Cannot be used with Sword Oath.
Effect ends upon reuse.
Now acquired at level 30 (previously level 40).
No longer increases chance to hit.

Sword Oath
Job Quest

Lv. 35

Spell Instant 2.5s Deals additional damage with a potency of 75 after each auto-attack. Damage affected by weapon delay.
Cannot be used with Shield Oath.
Effect ends upon reuse.
Now acquired at level 35 (previously level 30).

Sentinel

Lv. 38

Ability Instant 180s Reduces damage taken by 40%.
Duration: 10s
Unchanged

Cover
Job Quest

Lv. 40

Ability Instant 120s Take all damage intended for another party member, suffering only 80% of it.
Duration: 12s
Can only be executed when member is closer than 10 yalms. Does not activate with certain attacks.
Now acquired at level 40 (previously level 35).
The effect of Cover now also includes magic damage.

Tempered Will

Lv. 42

Ability Instant 180s Immediately cures Bind and Heavy, while preventing knockback and draw-in effects.
Duration: 10s
Unchanged

Spirits Within
Job Quest

Lv. 45

Ability Instant 30s Delivers an attack with a potency of 300.
Potency decreases as own HP decreases.
The additional effect "Silence" has been removed.

Bulwark

Lv. 46

Ability Instant 180s Increases block rate by 60%.
Duration: 15s
Unchanged

Total Eclipse

Lv. 46

Weaponskill Instant 2.5s Delivers an attack with a potency of 110 to all nearby enemies. NEW ACTION

Circle of Scorn

Lv. 50

Ability Instant 25s Delivers an attack with a potency of 100 to all nearby enemies.
Additional Effect: Increased enmity
Additional Effect: Damage over time
Potency: 30
Duration: 15s
Unchanged

Hallowed Ground
Job Quest

Lv. 50

Ability Instant 420s Renders you impervious to most attacks.
Duration: 10s
Unchanged

Sheltron
Job Quest

Lv. 52

Ability Instant 5s Blocks the next attack.
Additional Effect: Partial MP restored upon block
Duration: 10s
Oath Gauge Cost: 50
The effect of Sheltron now also includes magic damage.
Activation cost added.
Recast time reduced from 30 to 5 seconds.

Goring Blade
Job Quest

Lv. 54

Weaponskill Instant 2.5s Delivers an attack with a potency of 100.
Combo Action: Riot Blade
Combo Potency: 250
Combo Bonus: Damage over time
Potency: 60
Duration: 21s
Combo potency increased from 240 to 250.
Damage over time potency increased from 50 to 60.
Damage over time duration reduced from 24 to 21 seconds.

Divine Veil
Job Quest

Lv. 56

Ability Instant 120s Upon HP recovery via healing magic cast by self or a party member, a protective barrier is cast on all party members within a radius of 15 yalms.
Duration: 30s
Barrier Effect: Prevents damage up to 10% of your maximum HP
Duration: 30s
Effect ends upon additional HP recovery via healing magic.
Unchanged

Clemency
Job Quest

Lv. 58

Spell 1.5s 2.5s Restores target's HP.
Cure Potency: 1200
Additional Effect: Restores to self 50% of HP restored to target if target is a party member
Cast time reduced from 2 to 1.5 seconds.

Royal Authority
Job Quest

Lv. 60

Weaponskill Instant 2.5s Delivers an attack with a potency of 100.
Combo Action: Riot Blade
Combo Potency: 360
Combo action changed from Savage Blade to Riot Blade.
Combo potency increased from 350 to 360.

Intervention

Lv. 62

Ability Instant 10s Reduces target party member's damage taken by 10%.
Duration: 6s
Additional Effect: Increases damage reduction by another 50% of the effect of Rampart or Sentinel if either are active.
Oath Gauge Cost: 50
NEW ACTION

Holy Spirit

Lv. 64

Spell 1.5s 2.5s Deals unaspected damage with a potency of 430.
Shield Oath Bonus: Increases Oath Gauge by 20
NEW ACTION

Requiescat

Lv. 68

Ability Instant 60s Delivers an attack with a potency of 350. Potency decreases as own MP decreases.
Additional Effect: Increases attack magic and healing magic potency by 20% if current MP is at 80% or higher.
Duration: 12s
NEW ACTION

Passage of Arms
Job Quest

Lv. 70

Ability Instant 120s Increases block rate by 100% and creates a designated area in a cone behind you in which party members will only suffer 85% of all damage inflicted.
Duration: 18s
Effect ends upon executing another action or moving.
Cancels auto-attack upon execution.
NEW ACTION

* The following actions were removed with the release of patch 4.0: Rampart, Convalescence, Provoke, and Awareness.

Role Actions

Role actions are abilities common to classes and jobs with the same role.
Jobs can select and use up to five role actions, while classes can select and use up to ten.

Action Name

Acquired

Type

Cast

Recast

Effect

Rampart

Lv. 8

Ability Instant 90s Reduces damage taken by 20%.
Duration: 20s

Low Blow

Lv. 12

Ability Instant 25s Stuns target.
Duration: 5s

Provoke

Lv. 16

Ability Instant 40s Gesture threateningly, placing yourself at the top of a target's enmity list.

Convalescence

Lv. 20

Ability Instant 120s Increases own HP recovery via healing magic by 20%.
Duration: 20s

Anticipation

Lv. 24

Ability Instant 60s Increases parry rate by 30%.
Duration: 20s

Reprisal

Lv. 32

Ability Instant 60s Lowers target's damage dealt by 10%.
Duration: 5s

Awareness

Lv. 36

Ability Instant 120s Nullifies chance of suffering critical damage.
Duration: 25s

Interject

Lv. 40

Ability Instant 30s Silences target.
Duration: 1s

Ultimatum

Lv. 44

Ability Instant 90s Provoke nearby enemies, placing yourself at the top of their enmity list.

Shirk

Lv. 48

Ability Instant 120s Diverts 25% of enmity to target party member.

Trait

Traits

Acquired

Effect

Patch 4.0 Adjustment

Enhanced Vitality

Lv. 20

Increases vitality by 8. Now acquired at level 20 (previously level 8).
Vitality bonus increased from 2 to 8.

Enhanced Vitality II

Lv. 40

Increases vitality by 16. Now acquired at level 40 (previously level 16).
Vitality bonus increased from 4 to 16.

Oath Mastery
Job Quest

Lv. 52

Increases Oath Gauge by 5 each time an auto attack lands while under the effect of Sword Oath, or an attack is blocked while under the effect of Shield Oath. Oath Gauge is halved when switching between the two Oaths. NEW TRAIT

Enhanced Vitality III

Lv. 60

Increases vitality by 24. Now acquired at level 60 (previously level 24).
Vitality bonus increased from 6 to 24.

Divine Magic Mastery

Lv. 64

Halves MP cost for all spells while preventing casting interruptions via damage taken. NEW TRAIT

Enhanced Cover

Lv. 66

Reduces damage received from a covered player by 20%. NEW TRAIT

* The following traits were removed with the release of patch 4.0: Enhanced Rampart, Enhanced Flash, Enhanced Fight or Flight, Enhanced Convalescence, Enhanced Shield Bash, Enhanced Rage of Halone, Enhanced Awareness, and Enhanced Sentinel.

All descriptions are based on action attributes and bonuses attained by level 70.

Job Gauge

Job gauges are a new user interface element introduced in Patch 4.0. Learn the unique playstyle of each job to truly shine in battle!

Oath Gauge

This symbol indicates the defensive stance Shield Oath is in effect. Shield Oath reduces damage taken while reducing damage dealt and increasing enmity.

This symbol indicates the offensive stance Sword Oath is in effect, dealing additional damage after each auto-attack.

The Oath Gauge displays the current strength of a paladin's Sword or Shield Oath. A strong oath is required to execute several select actions such as Sheltron (acquired at level 52) and Intervention (acquired at level 62), and will grow weaker upon using them.

A Sword Oath grows stronger each time an auto-attack lands, a Shield Oath stronger each time an attack is blocked.

Last Update: 06/23/2017

Actions & Traits

Job Actions

Action Name

Type

Cast

Recast

Cost

Effect

Fast Blade

Weaponskill Instant 2.3s - Delivers an attack with a potency of 750.
Additional Effect: Increases Oath Gauge by 5

※This action cannot be assigned to a hotbar.

Savage Blade

Weaponskill Instant 2.3s - Delivers an attack to target.
Combo Action: Fast Blade
Combo Potency: 1,000
Combo Bonus: Increases Oath Gauge by 5

※This action cannot be assigned to a hotbar.

Rage of Halone

Weaponskill Instant 2.3s - Delivers an attack to target.
Combo Action: Savage Blade
Combo Potency: 1,250
Combo Bonus: Reduces target's attack potency and healing magic potency by 10%
Duration: 15s
Combo Bonus: Increases Oath Gauge by 5

※This action cannot be assigned to a hotbar.

Riot Blade

Weaponskill Instant 2.3s - Delivers an attack to target.
Combo Action: Fast Blade
Combo Potency: 1,000
Combo Bonus: Increases Oath Gauge by 5

※This action cannot be assigned to a hotbar.

Royal Authority

Weaponskill Instant 2.3s - Delivers an attack to target.
Combo Action: Riot Blade
Combo Potency: 1,250
Combo Bonus: Restores 1,000 MP
Combo Bonus: Increases Oath Gauge by 5

※This action cannot be assigned to a hotbar.

Holy Spirit

Spell 1.3s 2.3s 2500 MP Delivers an attack with a potency of 1,250.
Additional Effect: Silence
Duration: 2s

Clemency

Spell 1.3s 2.3s 2500 MP Restores target's HP.
Cure Potency: 2,000
Additional Effect: Restores to self 50% of HP restored to target if target is a party member

Shield Bash

Ability Instant 5s 300 TP Delivers an attack with a potency of 500.
Additional Effect: Stun
Duration: 3s

Requiescat

Ability Instant 30s - Delivers an attack with a potency of 500. Potency increases up to 400% as MP nears maximum.
Additional Effect: Increases attack magic potency by 50% and healing magic potency by 25%.
Duration: 10s

Cover

Ability Instant 3s Oath: 20 Take all damage intended for another party member. Only active when member is closer than 10 yalms.
Oath Gauge Cost: 20
Depletes Oath Gauge by 20 periodically while active.

Uncover

Ability Instant 3s - Removes Cover status.

Hallowed Ground

Ability Instant 120s - Renders you impervious to most attacks.
Duration: 5s

Shield Oath

Ability Instant 5s - Reduces both damage taken and damage dealt by 20%.
Effect ends upon reuse.

Additional PvP Actions

These actions are common to all jobs, and can only be used in PvP areas.
The number of additional actions that can be set is limited to two, so be sure to choose abilities which complement your combat strategy!

Action Name

Type

Cast

Recast

Effect

Recuperate

Ability Instant 60s Restores 25% of maximum HP.

Muse

Ability Instant 90s Restores 25% of maximum MP.

Enliven

Ability Instant 90s Restores 50% of maximum TP.

Purify

Ability Instant 45s Removes Stun, Sleep, Bind, Heavy, Slow, and Silence from target. Can be used regardless of own status affliction.

Concentrate

Ability Instant 45s Creates a barrier preventing Stun, Sleep, Bind, Heavy, Slow, Silence, and knockback effects.
Duration: 10s

Safeguard

Ability Instant 90s Reduces damage taken by 25%.
Duration: 10s

Bolt

Ability Instant 45s Movement speed is increased.
Duration: 10s

PvP Traits

These traits are common to all jobs, and only take effect when in PvP areas.
The number of PvP traits that can be set is limited to three, so consider your preferred playstyle before making your selections!

Traits

Effect

Increased HP

Increases maximum HP by 5%.

Increased Action Speed

Decreases weaponskill and spell cast and recast times by 5%.

Increased Damage Dealt

Increases damage dealt by 3%.

Decreased Damage Taken

Decreases damage taken by 3%.

Increased Healing Potency

Increases spell-based HP restoration by 5%.

Decreased Recast Time

Decreases recast time of additional actions by 20%.

Increased Resistance Duration

Increases duration of resistances by 50%.

Increased MP Regeneration

Increases MP regeneration rate by 25%.

Increased TP Regeneration

Increases TP regeneration rate by 40%.

The "Increased Resistance Duration" trait is applied to the following resistances:
PvP: Stun Resistance
PvP: Heavy Resistance
PvP: Bind Resistance
PvP: Slow Resistance
PvP: Silence Resistance
PvP: Sleep Resistance

Job Gauge

Job gauges are a new user interface element introduced in Patch 4.0. Learn the unique playstyle of each job to truly shine in battle!

Oath Gauge

When a paladin uses the PvP ability Shield Oath, a symbol denoting a defensive stance will be displayed. When not employing Shield Oath, an offensive stance symbol will otherwise be displayed.

In addition to these symbols, paladins must also keep an eye on their Oath Gauge. Oath is spent to activate the PvP ability Cover, and the Oath Gauge will gradually be depleted while Cover is in effect. The Oath Gauge can be refilled by executing combo actions.