In the central region of Abalathia's Spine, that great mountain range that spans Aldenard from east to west, can be found the forbidding highlands of Coerthas and the Holy See of Ishgard. The archbishop of the church, while leading his people in the teachings of Halone, the Fury, rules also as the nation's sovereign.
Ishgard's formidable army of knights wages constant battle against its mortal enemies, the dragons. Faced with ever more aggressive attacks from its serpentine foes, as well as an unprecedented spell of bitter cold, the theocracy's days are dark indeed.
Matters have grown so grave as to prompt the archbishop and his advisors to consider throwing open the heretofore sealed gates of Ishgard and calling for outside aid.
To the west of Abalathia's Spine lies the rugged, mountainous region of Dravania.
As its name implies, these lands are styled after the dragon kin who call her forelands home, long feared by the people of Ishgard.
The hinterlands to the south bask in the beauty of the Thaliak River and fields of evergreen. They once played host to the great seat of knowledge, Sharlayan. But alas, she was abandoned in the exodus fifteen years prior. Left to the wildlife roaming her once proud estates, she is resigned to slowly fade into memory.
Nestled in the mountains of Abalathia sits the Sea of Clouds.
The water and wind-aspected energies of the surrounding area create a perpetual mist reminiscent of clouds, thus making the location true to its name.
These same energies can be attributed to floating islands within its mist-shrouded borders.
The unique climate conditions of these islands have given rise to heretofore unseen animal life. And with the advent of airship technology, Ishgard has slowly expanded into this brave new frontier.