Icon Legend
Phantom Knight
Lv. 6
MASTERED
Emulate these ancient memories of a loyal, honorable knight and defend your comrades from harm.
Phantom Actions
Phantom Guard
Lv. 1
Ability
Reduces damage taken by 90%.
Duration: 10s
Pray
Lv. 2
Weaponskill
Gradually restores HP.
Cure Potency: 5,000
Duration: 30s
Additional Effect: Grants Enduring Fortitude to self and nearby party members when executed within proximity of a knowledge crystal
Enduring Fortitude Effect: Reduces target's damage taken by 10%
Duration: 30m
Occult Heal
Lv. 3
Ability
Restores target's HP.
Cure Potency: 30,000
Pledge
Lv. 6
Ability
Grants 2 stacks of Pledge to self or target party member.
Pledge Effect: Renders target impervious to most attacks
Duration: 10s
Phantom Traits
Enhanced Phantom Guard
Lv. 4
Trait
Improves Phantom Guard's damage reduction effect to 90%.
Enhanced Pray
Lv. 5
Trait
Increases the healing potency of Pray to 5,000.
Phantom Monk
Lv. 6
MASTERED
These memories of a monk's unflinching discipline and quiet meditation offer a path to unparalleled combat mastery.
Phantom Actions
Phantom Kick
Lv. 1
Ability
Leap towards your target, delivering an attack with a potency of 100 to all enemies in a straight line before you.
Potency scales with item level.
Additional Effect: Grants a stack of Phantom Kick up to a maximum of 3, increasing damage dealt by 9%
Duration: 40s
Occult Counter
Lv. 2
Ability
Delivers an attack with a potency of 150 to all enemies in a cone before you.
Potency scales with item level.
Can only be executed immediately after parrying an attack.
Counterstance
Lv. 3
Weaponskill
Increases parry rate by 100%.
Duration: 60s
Additional Effect: Grants Fleetfooted to self and nearby party members when executed within proximity of a knowledge crystal
Fleetfooted Effect: Increases movement speed
Duration: 30m
Occult Chakra
Lv. 5
Ability
Restores 30% of maximum HP and MP.
Additional Effect: When HP is less than 30%, restores 70% of maximum HP
Additional Effect: When MP is less than 30%, restores 70% of maximum MP
Phantom Traits
Enhanced Phantom Kick
Lv. 4
Trait
Improves Phantom Kick's damage increase to 7%.
Enhanced Phantom Kick II
Lv. 6
Trait
Improves Phantom Kick's damage increase to 9%.
Phantom Thief
Lv. 6
MASTERED
These recollections of a dextrous, principled thief grant access to survival techniques that will doubtless prove useful upon the isle.
Phantom Actions
Occult Sprint
Lv. 1
Ability
Greatly increases movement speed.
Duration: 10s
Steal
Lv. 2
Ability
Increases the chance of additional items being dropped by target if Steal is dealt before, or as, the finishing blow.
Vigilance
Lv. 3
Ability
Grants Vigilance.
Duration: 20s
Effect changes to Foreseen Offense when entering combat.
Foreseen Offense Effect: Increases critical hit rate by 60%
Duration: 20s
Cannot be executed while in combat.
Trap Detection
Lv. 4
Ability
Reveals all traps and secret passages within a 15-yalm radius.
Can only be executed when inside a dungeon.
Pilfer Weapon
Lv. 5
Ability
Lowers target's physical attack power by 10%.
Duration: 60s
Phantom Traits
Lockpicker
Lv. 6
Trait
Allows you to open locked doors in dungeons.
Phantom Samurai
Lv. 5
MASTERED
Rigorous training and a strict code of chivalry personify these recollections of an ancient samurai. Access them to fell foes in a single deadly strike.
Phantom Actions
Mineuchi
Lv. 1
Weaponskill
Stuns target.
Duration: 6s
Shirahadori
Lv. 2
Ability
Renders you impervious to physical damage for one attack.
Duration: 4s
Iainuki
Lv. 3
Weaponskill
Delivers an attack with a potency of 500 to all enemies in a cone before you.
Potency scales with item level.
Additional Effect: 10% chance to kill target instantly, with some exceptions
Zeninage
Lv. 4
Weaponskill
Consume an Occult Coffer to deliver a guaranteed strike with a potency of 1,500.
Potency scales with item level.
Can only be executed while you possess an Occult Coffer.
Phantom Traits
Enhanced Iainuki
Lv. 5
Trait
Increases the potency of Iainuki to 500, and increases chance to instantly kill target to 10%.
Phantom Berserker
Lv. 3
MASTERED
Savagery and unfailing courage characterize the recollections of this former berserker. These techniques entail great risk and even greater reward.
Phantom Actions
Rage
Lv. 1
Ability
Become enraged, delivering an attack with a potency of 150 to all enemies in a cone before you.
Potency scales with item level. Immune to certain status effects, as well as most knockback and draw-in effects.
Duration: 10s
Additional Effect: Grants Pent-up Rage
Pent-up Rage Effect: Increases the potency of Deadly Blow based on the amount of damage taken while this effect is active
Deadly Blow
Lv. 2
Weaponskill
Delivers an attack with a potency of 200.
Potency scales with item level.
Additional Effect: Potency increases by up to 250 as your HP decreases
Additional Effect: Increases potency up to 2,000 based on the amount of damage taken while under the effect of Pent-up Rage
Phantom Traits
Enhanced Rage
Lv. 3
Trait
Grants the effect of Pent-up Rage, increasing the potency of Deadly Blow based on the amount of damage you have taken while the effect is active.
Duration: 15s
Phantom Ranger
Lv. 6
MASTERED
Channel these memories of a proud, passionate ranger and learn to call forth the forces of nature in battle.
Phantom Actions
Phantom Aim
Lv. 1
Ability
Increases critical hit rate and direct hit rate by 50% and guarantees that all attacks land.
Effect does not apply to healing actions.
Duration: 30s
Occult Featherfoot
Lv. 2
Ability
Quickly dash 15 yalms forward.
Occult Falcon
Lv. 4
Weaponskill
Delivers an attack with a potency of 10 to all enemies at the designated area.
Potency scales with item level.
Additional Effect: Stun
Duration: 4s
Additional Effect: Triggers traps at the designated area
Occult Unicorn
Lv. 6
Ability
Creates a barrier around self and all party members near you that absorbs 40,000 damage.
Duration: 30s
Phantom Traits
Enhanced Phantom Aim
Lv. 3
Trait
Improves Phantom Aim's critical hit rate and direct hit rate increase to 30%, and guarantees all attacks land.
Enhanced Phantom Aim II
Lv. 5
Trait
Improves Phantom Aim's critical hit rate and direct hit rate increase to 50%, and guarantees all attacks land.
Phantom Mystic Knight
Lv. 4
MASTERED
Suffused with a mystic knight's diligence and arcane prowess, these memories are key to imbuing your weaponry with potent magicks.
Phantom Actions
Sundering Spellblade
Lv. 1
Weaponskill
Delivers an attack with a potency of 200.
Honed Spellblade Potency: 300
Potency scales with item level.
Additional Effect: 20% chance to Petrify target
Petrify Effect: Incapacitated upon taking damage
Duration: 10s
Shares a recast timer with Holy Spellblade and Blazing Spellblade.
Magic Shell
Lv. 2
Ability
Creates a barrier around self or target party member that absorbs damage equivalent to 20% of the caster's maximum HP.
Duration: 60s
When the barrier is completely absorbed, grants Honed Spellblade to the caster.
Honed Spellblade Effect: Increases damage dealt by next Spellblade
Duration: 30s
Holy Spellblade
Lv. 3
Weaponskill
Delivers an attack with a potency of 300.
Potency increases to 500 when used against undead enemies.
Honed Spellblade Potency: 400
Spellblade potency increases to 600 when used against undead enemies.
Potency scales with item level.
Shares a recast timer with Sundering Spellblade and Blazing Spellblade.
Blazing Spellblade
Lv. 4
Weaponskill
Delivers an attack with a potency of 200.
Honed Spellblade Potency: 300
Potency scales with item level.
Additional Effect: Increases target's damage taken by 5%
Duration: 70s
Additional Effect: Increases damage dealt by 5%
Duration: 70s
Shares a recast timer with Sundering Spellblade and Holy Spellblade.
Phantom Time Mage
Lv. 5
MASTERED
The memories of this former time mage reveal much about the laws of time and how to manipulate them to your advantage.
Phantom Actions
Occult Slowga
Lv. 1
Spell
Afflict target and all enemies nearby it with Slow +80%.
Duration: 30s
Occult Comet
Lv. 2
Spell
Deals unaspected damage with a potency of 500 to target and all enemies nearby it.
Potency scales with item level.
Occult Mage Masher
Lv. 3
Ability
Lowers target's magic attack power by 10%.
Duration: 60s
Occult Dispel
Lv. 4
Spell
Removes one beneficial status from target, with some exceptions.
Occult Quick
Lv. 5
Spell
Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay of self or target party member by 10%, and reduces cast times for spells by 10 seconds.
Duration: 20s
Additional Effect: Greatly increases movement speed
Duration: 10s
Phantom Chemist
Lv. 4
MASTERED
This chemist's memories offer knowledge of ancient medicinal theory, including restorative techniques sure to turn the tide of battle in your favor.
Phantom Actions
Occult Potion
Lv. 1
Weaponskill
Consume an Occult Potion to completely restore HP of self or target.
Can only be executed while you possess an Occult Potion.
Occult Ether
Lv. 2
Weaponskill
Consume an Occult Potion to completely restore MP of self or target.
Can only be executed while you possess an Occult Potion.
Revive
Lv. 3
Weaponskill
Resurrects target to a weakened state.
Can also be cast on targets with Resurrection Restriction.
Occult Elixir
Lv. 4
Weaponskill
Consume an Occult Elixir to completely restore HP and MP of self and nearby party members.
Can only be executed while you possess an Occult Elixir.
Phantom Geomancer
Lv. 5
MASTERED
This geomancer's recollections brim with boundless understanding of nature's laws. Access them to employ weather-dependent techniques.
Phantom Actions
Battle Bell
Lv. 1
Ability
Grants Battle Bell to self or target player.
Battle Bell Effect: Grants a stack of Battle's Clangor upon taking damage, up to a maximum of 8
Duration: 60s
Battle's Clangor Effect: Increases damage dealt by 5%
Duration: 30s
Weather
Lv. 2
Spell
Grants a beneficial effect to self and nearby party members based on the weather.
Sunbath Effect: Restores HP
Cloudy Caress Effect: Increases healing potency by 30%
Blessed Rain Effect: Erects a magicked barrier which nullifies damage
Misty Mirage Effect: Increases evasion by 40%
Hasty Mirage Effect: Increases movement speed by 20%
Aetherial Gain Effect: Increases damage dealt by 10%
Ringing Respite
Lv. 3
Ability
Grants Ringing Respite to self or target player.
Ringing Respite Effect: Heals self or target player when damage is taken
Cure Potency: 3,000
Duration: 60s
Suspend
Lv. 4
Ability
Grants Suspend to self or target party member, becoming lighter than air and immune to certain mechanics.
Duration: 60s
Shares a recast timer with all other weaponskills and spells.
Phantom Traits
Enhanced Bell
Lv. 5
Trait
Increases the effectiveness of Battle Bell to 5%, and increases the healing potency of Ringing Respite to 3,000.
Phantom Bard
Lv. 4
MASTERED
These memories echo with the vivid imagery of a bard's lilting song. Utilize them to employ the very same ballads in battle.
Phantom Actions
Offensive Aria
Lv. 1
Ability
Increases damage dealt by self and nearby party members by 4%.
Duration: 70s
Effect cannot be stacked with Hero's Rime.
Romeo's Ballad
Lv. 2
Ability
Freezes time for all nearby enemies readying an attack.
Duration: 3s
Additional Effect: Grants Romeo's Ballad to self and nearby party members when executed within proximity of a knowledge crystal
Romeo's Ballad Effect: Increases Phantom EXP earned through battle by 10%
Duration: 30m
Mighty March
Lv. 3
Ability
Gradually restores own HP and the HP of all nearby party members.
Cure Potency: 3,500
Additional Effect: Increases maximum HP by 20% and restores the amount increased
Duration: 30s
Hero's Rime
Lv. 4
Ability
Increases damage dealt and healing potency of self and nearby party members by 10%, while reducing damage taken by 10%.
Duration: 20s
Effect cannot be stacked with Offensive Aria.
Phantom Traits
Enhanced Vocals
Lv. 2
Trait
Increases the effectiveness of songs in accordance with your Phantom Bard level.
Phantom Dancer
Lv. 4
MASTERED
Absorb the memories of an exalted, expressive dancer to replicate their deft footwork and bequeath yourself a range of boons.
Phantom Actions
Dance
Lv. 1
Ability
Grants Poised to Sword Dance, Tempted to Tango, Jitterbugged, or Willing to Waltz, allowing the execution of an action depending on the effect granted.
Phantom Sword Dance Effect: Delivers an attack with high potency
Tempting Tango Effect: Deals unaspected damage and freezes time
Jitterbug Effect: Deals unaspected damage, absorbing a portion of damage dealt as HP, and afflicts target with Paralysis
Mystery Waltz Effect: Deals unaspected damage, afflicts target with Blind, and restores MP
Quickstep
Lv. 2
Ability
Increases evasion by 20%.
Duration: 90s
Additional Effect: Grants Quicker Step to self and nearby party members when executed within proximity of a knowledge crystal
Quicker Step Effect: Increases damage dealt by 2%
Duration: 30m
Steadfast Stance
Lv. 3
Ability
Grants Steadfast Stance.
When targeting a party member, rush to their side, granting both you and the target Steadfast Stance.
Steadfast Stance Effect: Grants a barrier that absorbs damage equal to 10% of maximum HP
Duration: 30s
Mesmerize
Lv. 4
Ability
Afflicts target with Enamored, reducing damage dealt by 40%.
Duration: 4s
Additional Effect: Afflicts target with Mesmerized
Mesmerized Effect: Reduces damage dealt by 10% and increases damage taken by 5%
Duration: 100s
Effect cannot be stacked with Phantom Cannoneer's Silver Sickness.
Phantom Oracle
Lv. 5
MASTERED
Endowed with an oracle's supernatural senses and prophetic insights, these memories promise mastery over a wealth of supportive skills.
Phantom Actions
Predict
Lv. 1
Spell
Grants Prediction of Judgment, Prediction of Cleansing, Prediction of Blessing, or Prediction of Starfall, allowing the execution of an action depending on the prophecy granted.
Phantom Judgment Action Effect: Deals unaspected damage to nearby enemies while healing self and nearby party members
Cleansing Action Effect: Deals unaspected damage to nearby enemies and freezes time
Blessing Action Effect: Heals self and nearby party members, as well as granting Regen
Starfall Action Effect: Deals unaspected damage to self and nearby enemies
When the effect of a prediction expires, a new prophecy is granted. If all predictions expire without a commensurate action being used, the prophecy changes to False Prediction, causing damage over time to self with a potency of 50,000.
Duration: 30s
Recuperation
Lv. 2
Ability
Grants Recuperation to self or target party member.
Duration: 20s
When effect expires, removes a single detrimental effect from target and all nearby party members.
Recuperation changes to Fortified Recuperation if effect is not triggered.
Fortified Recuperation Effect: Removes a detrimental effect from target and nearby party members if afflicted with a detrimental effect
Duration: 3s
Shares a recast timer with Phantom Doom.
Phantom Doom
Lv. 3
Ability
Chance to afflict target with Phantom Doom.
Duration: 8 to 60s
Target is incapacitated when effect expires.
Shares a recast timer with Recuperation.
Has no effect on targets outside of combat.
Effect ends upon target leaving combat.
Phantom Rejuvenation
Lv. 4
Ability
Grants Phantom Rejuvenation to self or target party member.
Phantom Rejuvenation Effect: Restores HP of target and nearby party members within 30 yalms when effect expires
Cure Potency: 90,000
Duration: 20s
Invulnerability
Lv. 5
Ability
Prevents attacks from reducing a target party member's HP to less than 1.
Duration: 8s
Phantom Cannoneer
Lv. 6
MASTERED
A mastery of ballistics both scholarly and practical infuse this cannoneer's recollections. Emulate them to bombard foes with powerful projectiles.
Phantom Actions
Phantom Fire
Lv. 1
Weaponskill
Deals unaspected damage with a potency of 210 to target and all enemies nearby it.
Potency scales with item level.
Additional Effect: 5% chance to kill target instantly, with some exceptions
Holy Cannon
Lv. 2
Weaponskill
Deals unaspected damage with a potency of 210 to target and all enemies nearby it.
Potency increases to 500 when used against undead enemies.
Potency scales with item level.
Shares a recast timer with Silver Cannon.
Dark Cannon
Lv. 3
Weaponskill
Deals unaspected damage with a potency of 210 to target and all enemies nearby it.
Potency scales with item level.
Additional Effect: Blind
Duration: 30s
Shares a recast timer with Shock Cannon.
Shock Cannon
Lv. 4
Weaponskill
Deals lightning damage with a potency of 210 to target and all enemies nearby it.
Potency scales with item level.
Additional Effect: Paralysis
Duration: 18s
Shares a recast timer with Dark Cannon.
Silver Cannon
Lv. 6
Weaponskill
Deals unaspected damage with a potency of 210 to target and all enemies nearby it.
Potency scales with item level.
Additional Effect: Afflicts target with Silver Sickness, reducing damage target deals by 10% and increasing damage taken by 5%
Duration: 70s
Effect cannot be stacked with Phantom Dancer's Mesmerized.
Shares a recast timer with Holy Cannon.
Phantom Traits
Enhanced Phantom Fire
Lv. 5
Trait
Grants a 5% chance to instantly kill targets when executing Phantom Fire, with some exceptions.
Phantom Gladiator
Lv. 2
1,520 / 5,200
This fierce, indomitable gladiator's recollections promise the mastery of myriad offensive and defensive skills.
Phantom Actions
Finisher
Lv. 1
Weaponskill
Delivers an attack to target.
60% chance for an attack with a potency of 600, the chance increasing by 15% for every stack of Finishing Fervor.
20% chance for an attack with a potency of 1,000 potency, the chance increasing by 20% for every stack of Finishing Fervor.
20% chance for your attack to miss, the chance decreasing by 5% for every stack of Finishing Fervor.
Potency scales with item level.
Additional Effect: 25% chance to kill target instantly, with some exceptions.
Defend
Lv. 2
Ability
Reduces damage taken by 50%.
Duration: 5s
Additional Effect: Grants a stack of Finishing Fervor upon taking reduced damage
Maximum Stacks: 4
Duration: 120s
Removes a stack of Finishing Fervor upon taking damage when the action is not on cooldown.
Long Reach
Lv. 3
Weaponskill
Delivers an attack with a potency of 400.
Potency scales with item level.
Bladeblitz
Lv. 4
Weaponskill
Delivers an attack with a potency of 600 to all nearby enemies.
Potency scales with item level.
Phantom Freelancer
Lv. 15
-- / --
Reminiscences of journeys just begun and those long ended embody the freelancer's myriad supportive techniques.
Phantom Actions
Occult Resuscitation
Lv. 5
Weaponskill
Restores 30% of maximum HP.
Occult Treasuresight
Lv. 10
Ability
Detects the number of treasure coffers presently on the Occult Crescent.
Inquiring Mind
Lv. 15
Ability
When executed near a knowledge crystal, grants an effect to self and nearby party members based on your phantom job and its level.
Phantom Knight Effect (Level 2 or Higher): Grants Enduring Fortitude
Enduring Fortitude Effect: Reduces damage taken by 10%
Duration: 30m
Phantom Monk Effect (Level 3 or Higher): Grants Fleetfooted
Fleetfooted Effect: Increases movement speed
Duration: 30m
Phantom Bard Effect (Level 2 or Higher): Grants Romeo's Ballad
Romeo's Ballad Effect: Increases Phantom EXP earned through battle by 10%
Duration: 30m
Phantom Dancer Effect (Level 2 or Higher): Grants Quicker Step
Swiftstrike Effect: Increases damage dealt by 2%
Duration: 30m
* Phantom action details correspond to maximum phantom job level.
* Traits bestowed by your job also affect phantom actions.
Example: Paladin's Divine Magic Mastery trait reduces the MP cost of phantom actions by 50%.
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