INFOWIP but here are some of the strats on the JP server translated!
Please check out the original website/vods to get a complete idea.
Currently the most popular strat in pf is Idllyshire/Kiss's version
イデル卍改卍.
Updated:12/29 (04:20)PM: Added in more bramble info
P1---------This is generally the same no matter what the strat, so I'll just leave the information here.
Grim Embrace Fist punch: Aoe will spawn
behind of you
Hits herself : Aoe will spawn
in front of you
Flare: Inside: MTH1D1D3
Outside STH2D2D4
Wild Charge: ● MTST (Party)
Aero = close to mid
Death = far from mid, dodge the first aoe, once the first effect goes off, run into mid.
This will give you doom and dmg down if you fail the mech.
Idllyshire Strat UPDATED--- website
This follows the actual website!P2---------Click to showClick to hide
Here are some more information
made by @es_denkt(x)Lucrezia Strat--- VOD
Lucrezia's Clear VODThis macro is what I found in PF that someone made based off the information from Lucrezia.
It might not be the same from pf to pf, so please check it with what the pf actually posts in chat.
P2---------Click to showClick to hide
Another Macro of Lucrezia Strat Translated WIP--- website
Tears Strat--- WIP(still being translated) Click to showClick to hide
AH CH
□ □ AT □ □ CT □ □
D1 D2
□ □
□ □
H1 H2
□ □ MT □ □ ST □ □
D3 D4
If there is a tower = no adjust
[Brambles] Drop them on the sides West [ D1 H1 ] East [ D2 H2 ]
Prior for who places first: H > D >T
[Player Tethers]
◎ ※Wait in this position for Depending on the line
◇ tethers to come out -> 1) H+T >Tank moves
H1MT□□ 2) D+T >Tank moves , H can move up to ◇
D3 to make it easier to break tether
◎=Bramble 3) H+D, the closest to inner edge of square moves
T moves up to ◇ to allow them to run
[Particle Beam] Look at the effects DARK=SPREAD FIRE=STACK
STACK*** SPREAD
AH CH AH CH
□ D1 MT CT D2 □ □ □ □ AT □ □ CT □ □ □
□ □ □ □
□ H1 MT ST H2 □ D1 D2
D3 D4 □ □
□ □
※ABC(T) on the line between □□ H1 H2
※B(D2/D1/H1/H2) are the same^ □ □
※B(D3/D4) AC(H) don't move □ □ □ MT □ □ ST □ □ □
D3 D4
AT/CT=A/C Tank AH/CH= A/C H1
*** CHECK OUT THE WEBSITE FOR THIS!!!! It's under the heading [ 凝縮/分散式波動砲] cntrl+f it!
[Spinny spinny spin]
[HORIZONTAL] check out the link for a better picture explanation
CW spin, then CH/CT (N) MT/D3(S) stay in corner
CCW spin, then AH/AT(N) ST/D4 (S) stay in corner
[Mario kart?] check out the link for a better picture explanation
This will happen after you get your places swapped.
□ ※① 時計回りーKeep running till you get back your swapped position (360 run)
H/D □ □ T
H/D
[AC Alliance]
[First Time]
2 orb: 2:2:2 no orb spread MT D1 D2: on bosses hitbox
MT H2 MT H2 D3 H1 H2: max melee from hitbox
● D3 D4 North+West: MT D1 D3
D3 D1 D2 D4 D1 D2 South+East: H2 D2 D4
[Brambles] AC alliance make sure to bait the brambles!
[ A ] | [ C ] [Facing inside towards Middle Island]
H2 | H2 ← MT H2 D1 D2 D3 D4 →
D2 | D2 Whomever is faster wins
|
D3 | D3
D4 | D4
[???????] Look at the effects DARK=SPREAD FIRE=STACK
--cone-- --SPREAD-- [EDGE]
[ EDGE ] D3 D2 D1 D4
MT H2 -------- ------------
D3 ● D4 | |
D1 D2 H2 MT
[ Inside ] [ Inside ]
After Looming Chaos *** be near the inner purple wall
[EDGE]
T H D1
D2 D3 D4***
[ Inside ]
Second Time
2 orb: 2:2:2 no orb spread M(TDH): on bosses hitbox
[EDGE] [EDGE]
(M)T D3 (M)T D2 D2 D3 D4: max melee from hitbox
● M(H) D3 North+West: M ( TDH)
M(H) D2 M(D) D4 M(D) ● D4 South+East: D2 D3 D4
[ Inside ] [ Inside ]
M(TDH)=switched mid Tank/Healer/DPS