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Worldcleaver

Isolde Iceheart

Omega (Chaos)

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Retainers A guide to retainers.

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Retainers A guide to retainers

The world of Eorzea is vast and waiting for us the WoL to explore, so who has time for the every day tasks like selling our wears, Retainers of course !.

Long story short retainers are assistants you hire to help you manage your resources. Each retainer you hire can hold a total of 175 different items. Aside from regular items, retainers can also hold your gil and crafting crystals that are kept in various departments.
Retainers are also the only source that allows you to sell things on the city markets boards to make gil. When you put an item up for sale, and another player buys your product, the money you receive will go directly into the retainer you used to put that particular item on the market board.

So these guys are definitely useful.


Unlocking Retainers

So to unlock retainers, you must complete the main story quest, "The Scions of the Seventh Dawn." This quest is available at level 17, and since levelling is so fast in the earlier stages of FF14, it shouldn't be an issue.
Once you have completed the quest, you can then hire retainers in the three main cities that are available to you early on in the game at the retainer vocater,

Chachabhi - Ul'dah - Steps of Thal - Sapphire Avenue Exchange

Frydwyb - Limsa Lominsa - Lower Decks - East Hawkers' Alley

Parnell - Old Gridania - Shaded Bower - Rosewood Stalls

by default you can only hire 2 Retainers, but you can add up to 7 additional retainers(for a total of 9) from the Mog Station on the Final Fantasy XIV Lodestone. The FFXIV Companion App also gives you an extra retainer if upgraded to premium, along side double Chocobo Saddlebag space. I myself would recommend getting more retainers as they are supper useful, at least they are in my opinion, You do not need to however get more retainers, but I have and like I said I found them very useful.

Retainer Ventures
Retainer Ventures allow the players to assign task to their retainers. These tasks consist of collection of items. The retainer will complete their task after a certain amount of time. Retainers are assigned classes and are able to equip gear and level up. Retainers can not be a class you yourself have not unlocked or levelled up, retainers will not be able to level up higher in a class than you yourself, so basically its best to give a retainer the one of the classes you intend to level up early on.

Unlock
To unlock Retainer Ventures, you must complete the quest The Scions of the Seventh Dawn (Quest) and have hired at least 1 Retainer. players then must complete 1 of 3 level 17 quests in the 3 major cities.

In Limsa Lominsa, players can complete the quest An Ill-conceived Venture (Limsa Lominsa) by talking to Troubled Adventurer in Limsa Lominsa Lower Decks (X9,Y11).

In Gridania, players can complete the quest An Ill-conceived Venture (Gridania) by talking to Troubled Adventurer in New Gridania (X11.8,Y12.2).

In Ul'dah, players can complete the quest An Ill-conceived Venture (Ul'dah) by talking to Troubled Adventurer in Ul'dah - Steps of Nald (X9,Y8).

Class
Before your retainers can undertake ventures, you must first assign them a class and equip them with a weapon. Retainers can be set to any of the Disciples of War, Disciples of Magic and Gathering classes, provided the player has unlocked them. Assigned class determines what items they can collect. In addition, they can only gather items that the player has successfully gathered with that class. A retainer's class can be changed at any time. However, you will reset level in doing so.

Gear
Retainers can be equipped with gear that fits their class and level. The types of gear they are given affect the items they can procure during their ventures. Items will be procured in increased quantities by increasing either average item level for Disciples of War and Magic, or gathering rating for Disciples of the Land. Moreover, for retainers set as Disciples of the Land, increasing perception will result in a higher likelihood of obtaining high-quality items. Certain types of ventures require a certain item level/ gathering rating at higher levels.
Retainer gear cannot be changed when a venture is in progress.
Gear equipped by a retainer will be bound upon completion of a retainer venture. However, bound items can still be exchanged and used by both players and their retainers.
Gear durability will not be affected by retainer ventures.
Spiritbond rating will not be affected by retainer ventures.

Hunting
Hunting allows Disciples of War and Magic classes to collect specific items dropped by enemies. All of the Disciples of War and Magic classes will procure the same items.
Hunting generates Crafting Material and other items commonly dropped by monsters. Players can decide which item your retainer brings back. It can be used as a steady supply of EXP for your retainer or items for crafting. Takes an hour normally, but is faster if the retainer is sent to gather materials of much lower level.

Mining
Mining allows Miner class to collect specific items gathered by miners. Note that a retainer can only retrieve items that you have recorded in your gathering log, i.e. items that you have collected yourself at least once.
Mining generates Crafting Material and other items commonly procured by miners. Players can decide which item your retainer brings back. It can be used as a steady supply of EXP for your retainer or items for crafting. Takes an hour normally, but is faster if the retainer is sent to gather materials of much lower level.

Botany
Botany allows Botanist class to collect specific items gathered by botanists. Note that a retainer can only retrieve items that have recorded in your gathering log, i.e. items that you have collected yourself at least once.
Botany generates Crafting Material and other items commonly procured by botanists. Players can decide which item your retainer brings back. It can be used as a steady supply of EXP for your retainer or items for crafting. Takes an hour normally, but is faster if the retainer is sent to gather materials of much lower level.

Fishing
Fishing allows Fisher class to collect specific items gather by fishers.
Fishing generates Crafting Material and other items commonly procured by fishers. Players can decide which item your retainer brings back. It can be used as a steady supply of EXP for your retainer or items for crafting. Takes an hour normally, but is faster if the retainer is sent to gather materials of much lower level.

Field Exploration
Field Exploration allows Disciples of War and Magic classes to explore randomly, yielding random items including Allagan Bronze and Silver Pieces. While Field Exploration takes longer than Hunting, it yields far more experience points for your Retainer. Higher-level retainers may procure items, minions, and Crafting Materials unique to exploration ventures.
Field Exploration lasts a long time (18 hours) but yields the most EXP for your retainer. Give this task to your retainer before you go to sleep, work, or any other prolonged period of time away from your gaming devices.

Highland Exploration
Highland Exploration allows Miner class to explore randomly, yielding random items including Allagan Bronze and Silver Pieces. While Highland Exploration takes longer than Mining, it yields far more experience points for your Retainer. Higher-level retainers may procure items, minions, and crafting materials unique to exploration ventures.
Highland Exploration lasts a long time (18 hours) but yields the most EXP for your retainer. Give this task to your retainer before you go to sleep, work, or any other prolonged period of time away from your gaming devices.

Woodland Exploration
Woodland Exploration allows Botanist class to explore randomly, yielding random items including Allagan Bronze and Silver Pieces. While Woodland Exploration takes longer than Botany, it yields far more experience points for your retainer. Higher-level retainers may procure items, minions, and crafting materials unique to exploration ventures.
Woodland Exploration lasts a long time (18 hours) but yields the most EXP for your retainer. Give this task to your retainer before you go to sleep, work, or any other prolonged period of time away from your gaming devices.

Waterside Exploration
Waterside Exploration allows Fisher class to explore randomly, yielding random items including Allagan Bronze and Silver Pieces. While Waterside Exploration takes longer than Fishing, it yields far more experience points for your retainer. Higher-level retainers may procure items, minions, and crafting materials unique to exploration ventures.
Waterside Exploration lasts a long time (18 hours) but yields the most EXP for your retainer. Give this task to your retainer before you go to sleep, work, or any other prolonged period of time away from your gaming devices.

Quick Exploration
When your Retainer is level 10, they can go on Quick Exploration. The retainer will come back with a single item. The experience your retainer gains depends on the item they collect. Note that players will get random items from fish to furniture to endgame gear. Quick Exploration is a short (one hour), expensive (Venture-wise), and random task that your retainer can perform.

Good luck with your'e retainers guys ^^

Isolde Iceheart

Comments (3)

Isolde Iceheart

Omega (Chaos)

So Just thought I would try and be helpful to some of the new players out there, and try and make sure all helpful information, is in one place.

I hope this helps some players.

Aiko Arcsea

Omega (Chaos)

good guide - concise and informative, doesn't leave anything important out and doesn't waste your time with fluff either. helped me get to grips with my retainers as a new player, recommended =)

Lord Nmnm

Omega (Chaos)

Great guide,
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