
Standings based on total seals earned for each character's Grand Company of allegiance.
Tallying Period: 08/31/2026 to 09/06/2026
Displaying 1-33 of 33
| 84 | | Kohten MasakiLeviathan [Primal] | | 4497851 |
| 124 | | Kingsley MonroeLeviathan [Primal] | | 3484900 |
| 130 | | Aster EllLeviathan [Primal] | | 3324679 |
| 135 | | Koh MasakiLeviathan [Primal] | | 3178706 |
| 142 | | Lenna CarolLeviathan [Primal] | | 3017383 |
| 153 | | Ren AriwynLamia [Primal] | | 2903520 |
| 173 | | Ashura AlteraHyperion [Primal] | | 2532150 |
| 201 | | Ryn WakuFamfrit [Primal] | | 2303634 |
| 220 | | Swik ZiiLeviathan [Primal] | | 2239628 |
| 223 | | Zeala ShadowbaneExodus [Primal] | | 2225777 |
| 233 | | Gene TrilandisHyperion [Primal] | | 2193321 |
| 236 | | Nicholas ArcBehemoth [Primal] | | 2186702 |
| 245 | | Free ScottmanHyperion [Primal] | | 2119783 |
| 250 | | C'lantaa CastleHyperion [Primal] | | 2091441 |
| 251 | | Kikusui PineHyperion [Primal] | | 2079923 |
| 269 | | Tri LandisHyperion [Primal] | | 2010562 |
| 270 | | Himachi YetsuLamia [Primal] | | 2002909 |
| 272 | | Mik DonielsHyperion [Primal] | | 1995743 |
| 276 | | Rurumo LonnHyperion [Primal] | | 1984808 |
| 287 | | Cett BraafHyperion [Primal] | | 1961435 |
| 289 | | Dlew ValkonyiHyperion [Primal] | | 1959785 |
| 301 | | Cett AblazeLamia [Primal] | | 1920629 |
| 308 | | Jeishi LuumeitoHyperion [Primal] | | 1901771 |
| 328 | | Nub StickHyperion [Primal] | | 1859811 |
| 329 | | Sigmund HargravesHyperion [Primal] | | 1855032 |
| 332 | | Veroux AkerueLamia [Primal] | | 1850432 |
| 350 | | Rathyen EbrelnauxFamfrit [Primal] | | 1794685 |
| 365 | | No CanExcalibur [Primal] | | 1777145 |
| 379 | | Lemon SorbetUltros [Primal] | | 1746464 |
| 398 | | Leone ScarletBehemoth [Primal] | | 1716302 |
| 399 | | Saelis RusulkaExcalibur [Primal] | | 1716230 |
| 412 | | Aaioli MayoHyperion [Primal] | | 1703328 |
| 490 | | Tais AraujoBehemoth [Primal] | | 1609428 |
Displaying 1-33 of 33
* Weekly standings are counted from Sunday at 4:00 p.m. until the following Sunday at 3:59:59 p.m. (PST).
* In-game data may take some time to be reflected on the server, and data that is received close to the aggregation deadline runs the risk of being erroneously included in the subsequent dataset.
* Standings displayed are based on the list of Worlds and data centers available at the last calculation.