Patch 7.45 Notes

Patch 7.45 introduces a plethora of exciting new journeys, from the versatile variant dungeon The Merchant's Tale to the endless bounds of Inconceivably Further Hildibrand Adventures.
* Updated on Tuesday, March 10, 2026 at 1:00 a.m. (PDT)
FINAL FANTASY XIV Patch 7.45
Patch 7.45 contains content that can only be accessed by registering the expansion packs for FINAL FANTASY XIV to your service account. To distinguish between adjustments that are and are not affected by the registration of these expansions, the following notations will be used throughout the patch notes:

- These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: A Realm Reborn, FINAL FANTASY XIV: Heavensward, and FINAL FANTASY XIV: Stormblood.

- These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Shadowbringers.

- These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Endwalker.

- These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Dawntrail.
-



- These additions and adjustments contain elements that may require the purchase and registration of the expansion packs noted above.
Playable Content
Quests
New sidequests have been added.
Variant Dungeons


A Spellbinding Read
- Disciple of War or Magic level 90
- Old Sharlayan (X:12.0 Y:13.3)
- Shallow Moor
- Players must first complete the main scenario quest "Endwalker," and have also spoken with the NPC Osmon in Old Sharlayan (X:11.9 Y:13.3).
???
- Disciple of War or Magic level 90
- ???
- ???
- Players must first complete the sidequest "A Spellbinding Read" and fulfill certain conditions in The Merchant's Tale variant dungeon.
Inconceivably Further Hildibrand Adventures


A Need for Speed
- Disciple of War or Magic level 100
- Solution Nine (X:17.0 Y:18.3)
- Hardiboiled
- Players must first complete the sidequest "On the Trail of Destruction."
???
- Disciple of War or Magic level 100
- ???
- ???
- Players must first complete the quest "A Need for Speed."
New chapters have been added to New Game+.
The final quest of each chapter must be completed before it can be unlocked.
Side Story Quests
Variant Dungeons
- The Merchant's Tale
Housing
New furnishings have been added.


New orchestrion rolls have been added.
The following names have been changed on the Orchestrion List:
| Before | After | |
|---|---|---|
| Civilizations (Pulse Vol. 2) | Civilizations (Pulse 2) | |
| Insatiable (Pulse Vol. 2) | Insatiable (Pulse 2) |
The Manderville Gold Saucer
The following additions have been made to Triple Triad:
Miscellaneous
New hairstyles have been added.

New emotes have been added.

Battle System
Actions and traits have been adjusted as follows:
* Each action and trait is listed as it appears at level 100.
For further explanations of action changes and adjustments, please refer to the job guide.
Reaper
| Action | Adjustment | |
|---|---|---|
| Void Reaping | The trait Melee Mastery III will now increase potency from 540 to 560. Enhanced Void Reaping will now increase potency from 600 to 620. |
|
| Cross Reaping | The trait Melee Mastery III will now increase potency from 540 to 560. Enhanced Cross Reaping will now increase potency from 600 to 620. |
|
| Grim Reaping | Potency has been increased from 200 to 220. | |
| Sacrificium | Potency has been increased from 600 to 700. |
The sound effects of certain boss actions during Hell on Rails and Hell on Rails (Extreme) have been improved.
* We have received reports of a separate issue wherein sound effects do not play correctly under certain conditions. If you are experiencing this issue, please try turning off Enhance Audio in the Windows operating system settings.
The strength of the Echo granted in AAC Cruiserweight Tier (Savage) has been increased.
The Echo will take effect upon entering AAC Cruiserweight Tier (Savage) raids, increasing players' maximum HP, damage dealt, and healing potency by 15%.
* Unlike other instances, the strength of the Echo will not increase in the event all party members are incapacitated.
Variant Dungeons

Alongside the variant dungeon The Merchant's Tale and criterion dungeon Another Merchant's Tale, Patch 7.45 introduces The Merchant's Tale (Advanced), a third way to enjoy the strategies and challenges of these multifaceted explorations.
- The Merchant's Tale
Explore the branching paths of The Merchant's Tale in this classic variant dungeon, complete with different boss fights dependent upon your choices.

- The Merchant's Tale (Advanced)
Challenge yourself with this free-form series of battles against stronger iterations of the bosses encountered in The Merchant's Tale. After each individual battle, you will have the option to complete the duty.

- Another Merchant's Tale
Run the gauntlet of bosses even more powerful than those in The Merchant's Tale (Advanced) in this challenging four-player duty. Variant actions are restricted, and victory lies at the end of a straight and brutal line.

The variant dungeon The Merchant's Tale has been added.

Delve into the twists and turns of The Merchant's Tale alongside a certain individual to uncover records which may reveal new stories yet untold.
Players may enter alone, or in a party of up to four. Monster HP will scale according to party size.
| Level Requirement | Disciple of War or Magic level 90 | |
| Item Level Requirement | - | |
| Item Level Sync | 765 | |
| Party Size | One to four players | |
| Time Limit | 90 minutes |
Requirements
A Spellbinding Read
- Disciple of War or Magic level 90
- Old Sharlayan (X:12.0 Y:13.3)
- Shallow Moor
- Players must first complete the main scenario quest "Endwalker," and have also spoken with the NPC Osmon in Old Sharlayan (X:11.9 Y:13.3).
Variant Dungeon Level Sync
The level of all participants will be adjusted to 100, and item level will be adjusted to 765. Furthermore, materia bonuses will be ignored, regardless of the item level of gear affixed with materia. Please ensure that a full set of gear is equipped when entering this duty.
* Certain actions unlocked via quests will only be available upon requisite quest completion.
Gaining Experience
Experience will be gained based on a player's unsynced level and rewarded to the class or job equipped upon defeating the boss and completing the duty.
* Players with an unsynced level of 100 or above will receive Allagan tomestones as a reward.
Entering The Merchant's Tale
Enter from the V&C Dungeon Finder under Duty in the main menu.

Entering solo or in a pre-made party (up to 4 players):
Make certain the box "Enable party matching" is unchecked, then select "Register for Duty" to enter.
* Party matching is disabled by default.
Entering via matchmaking:
Make certain the box "Enable party matching" is checked, then select "Register for Duty" to be matched with a party.
Role Requirements
There are no role requirements or restrictions for parties. Moreover, players can freely change to any job or class that has reached level 90.
* Players can only change their class or job outside of combat.
Variant Actions and Attribute Adjustments
To allow for greater freedom of role choices, variant dungeons grant players the use of special variant actions. These actions mimic existing abilities such as Cure or Rampart.
Moreover, certain attributes will also be adjusted to compensate for the disparity of strength between certain roles.
These adjustments will give roles more versatility, such as allowing DPS or healers to act as tanks.
Setting Variant Actions
Variant actions can be selected from the V&C Dungeon Finder window. Players may have up to two variant actions at any given time, and are free to change them at any time, even after entering the dungeon.
* Available variant actions will differ according to your role.

Additional Rules
Upon entering the dungeon, a vote will be held regarding which path to take.
The party will proceed down the route that gains the most votes. Players will also have the option to abstain, allowing other players or the accompanying NPC to decide which route is taken. Furthermore, the favored route of the accompanying NPC will be marked by a special icon, and choosing this path may result in additional rewards.

Story Elements
Upon completing the sidequest "A Spellbinding Read," entries acquired during exploration may be read by selecting the book displayed on the V&C Dungeon Finder window.

Item Exchange
By speaking with Trisassant in Old Sharlayan (X:11.9 Y:13.3), players can exchange Corvosi Potsherds for various goods.
The variant dungeon The Merchant's Tale (Advanced) has been added.

Fight stronger versions of the bosses found in The Merchant's Tale in whatever order you please. You will have the option to complete the duty after each battle, or fight on to the end for maximum rewards.
Players may enter as a pair, or in a party of up to four. Boss HP will scale according to party size.
| Level Requirement | Disciple of War or Magic level 100 | |
| Item Level Requirement | Average item level 760 or above | |
| Item Level Sync | 785 | |
| Party Size | One to four players | |
| Time Limit | 90 minutes |
Requirements
To unlock this dungeon, players must speak with the NPC Memolivia in Old Sharlayan (X:11.9 Y: 13.3) after fulfilling the following requirements:
- Complete the sidequest "A Spellbinding Read."
- Defeat three unique bosses at the end of different routes in the variant dungeon The Merchant's Tale.
- Be a Disciple of War or Magic level 100
- 1 Tank
- 1 Healer
- 1 Melee DPS
- 1 Physical Ranged or Magical Ranged DPS
- The following issues have been addressed.
- An issue when playing AAC Heavyweight M4 (Savage) wherein players transported by battle mechanics were affected en route by the execution of Lindwurm's Dark II at their eventual destination.
- An issue when playing the Tower of Babil and Lapis Manalis with Duty Support wherein the status effect Willful did not function correctly when players received enough damage to be incapacitated by certain boss actions.
- An issue when participating in Oizys mech ops as a pilot wherein a black loading screen would persist upon transfer to the mission site.
- An issue when playing the Oizys mech op "Directive: Collect Floatstone" wherein the NPC Alerot continued to speak after mech op completion.
- An issue wherein the difficulty level of the miner stellar mission "EX+: Crucial Initiative Reductions" was erroneously low.
- An issue when executing voiced emotes as a female Highlander Hyur wherein the voice of a different clan would play under certain circumstances.
- An issue wherein certain dyes were not reflected correctly when applied to the Comfy Valentione Skirt.
- An issue when playing Lord of Verminion wherein the ability of a certain minion added in Patch 7.41 did not perform correctly.
- An issue with the V&C Dungeon category of the Party Finder window wherein the order of sorted entries was incorrect.
- An issue when playing the variant dungeon The Merchant's Tale wherein activating the idling camera occasionally causes graphics to display incorrectly.
Entering The Merchant's Tale (Advanced)
Players can register to enter via the Advanced/Criterion tab in the V&C Dungeon Finder, found under Duty in the main menu.

Entering as a pair or in a pre-made party (up to 4 players):
Make certain the box "Enable party matching" is unchecked, then select "Register for Duty" to enter.
* Party matching is enabled by default.
Entering via matchmaking:
Make certain the box "Enable party matching" is checked, then select "Register for Duty" to be matched with a party.
Role Requirements
There are no role requirements or restrictions for parties. Moreover, players can freely change to any job or class that has reached level 100.
* Players can only change their class or job outside of combat.
Variant Actions and Attribute Adjustments
To allow for greater freedom of role choices, variant dungeons (advanced) grant players the use of special variant actions. These actions mimic existing abilities such as Cure or Rampart.
Moreover, certain attributes will also be adjusted to compensate for the disparity of strength between certain roles.
These adjustments will give roles more versatility, such as allowing DPS or healers to act as tanks.
Setting Variant Actions
Variant actions can be selected from the V&C Dungeon Finder window. Players may have up to two variant actions at any given time, and are free to change them at any time, even after entering the dungeon.
* Available variant actions will differ according to your role.

Additional Rules
The three bosses featured in The Merchant's Tale (Advanced) may be challenged in any order. After each successful battle, players will be presented with the option to continue fighting or complete the duty. Choosing "End duty" will grant players their rewards gained thus far, and defeating all three bosses in a row will earn additional rewards.
* In the event that the vote is split between choosing a boss fight and ending the duty, the duty will continue.
Item Exchange
By speaking with Trisassant in Old Sharlayan (X:11.9 Y:13.3), players can exchange Corvosi Brass for various goods.
Furthermore, consecutively defeating all bosses in The Merchant's Tale (Advanced) will unlock additional items available for exchange.
* Updated on Tuesday, March 3, 2026 at 11:00 p.m. (PST)
The criterion dungeon Another Merchant's Tale has been added.

A party of four players is required to enter Another Merchant's Tale, a linear gauntlet of enhanced bosses from The Merchant's Tale (Advanced). Variant actions will be restricted during this challenging duty.
| Level Requirement | Disciple of War or Magic level 100 | |
| Item Level Requirement | Average item level 770 or above | |
| Item Level Sync | 795 | |
| Party Size | One to four players | |
| Time Limit | 90 minutes |
Requirements
Players must first defeat all the bosses in The Merchant's Tale (Advanced) and then speak with the NPC Osmon in Old Sharlayan (X:11.9 Y:13.3) to unlock the dungeon.
Entering Another Merchant's Tale
Players can register to enter via the Advanced/Criterion tab of the V&C Dungeon Finder, found under Duty in the main menu.

Players will be matched into parties comprised of the following roles:
* Item level restrictions and role requirements do not apply when registering with four players.
Party Composition Bonus
Upon entering Another Merchant's Tale, party members will gain a bonus to damage dealt according to the composition of their party. The bonus increases with the number of jobs in your party that rely on actions that affect the entire party.
This bonus system is intended to compensate for the proportional decrease in utility of such actions as party size decreases.
* The effectiveness of the damage bonus will differ between roles.
* This bonus will only be applied to jobs and has no effect on classes.
Variant Actions
The Variant Raise II action will be automatically assigned to all players upon entering Another Merchant's Tale. No other variant actions are available.
Variant Raise II may only be used once per party member. However, there will be opportunities to replenish charges of this action.
Additional Rules
The following will apply to Another Merchant's Tale:
Resurrection Restrictions
While undertaking this duty, players will be subjected to a status effect that prevents resurrection by certain means. Raise effects granted via Variant Raise II are exempt from this restriction.
Item Exchange
By speaking with Trisassant in Old Sharlayan (X:11.9 Y:13.3), players can exchange Corvosi Manuscripts for various goods.
PvP
The following adjustments have been made to PvP actions:
Further explanations of PvP action changes and adjustments can be found in the job guide.
View the job guide.
Monk
| Action | Adjustment | |
|---|---|---|
| Dragon Kick | Potency has been increased from 5,500 to 6,000. | |
| Twin Snakes | Potency has been increased from 6,000 to 6,500. | |
| Demolish | Potency has been increased from 6,500 to 7,000. | |
| Leaping Opo | Potency has been increased from 7,000 to 8,000. | |
| Rising Raptor | Potency has been increased from 7,500 to 8,500. | |
| Pouncing Coeurl | Potency has been increased from 8,000 to 9,000. | |
| Thunderclap | Recast time has been reduced from 10 to 8 seconds. | |
| Rising Phoenix | Charge time has been reduced from 16 to 12 seconds. The additional effect "Grants Fire's Rumination" has been removed. |
|
| Flint's Reply | This action has been removed. | |
| Fire's Reply | Execution no longer requires the status effect "Fire's Rumination." Now has a charge timer of 16 seconds. Now a charged action with a maximum of 2 charges. |
Dragoon
| Action | Adjustment | |
|---|---|---|
| Chaotic Spring | Potency has been increased from 8,000 to 9,000. |
Ninja
| Action | Adjustment | |
|---|---|---|
| Bunshin | Potency is no longer halved when executing Forked Raiju or Fleeting Raiju. Additional damage granted by Bunshin will now ignore the effects of Guard when using Assassinate. |
|
| Huton | Increased movement speed effect has been changed from 25% to 50%. | |
| Dokumori | Effect duration has been reduced from 8 to 6 seconds. |
Samurai
| Action | Adjustment | |
|---|---|---|
| Meikyo Shisui | Effect duration has been increased from 2 to 3 seconds. The additional effect "Increases HP recovered via healing actions by 20%" has been added. |
|
| Tendo Setsugekka | The additional effect "Restores own HP" has been added with a cure potency of 10,000. | |
| Tendo Kaeshi Setsugekka | The additional effect "Restores own HP" has been added with a cure potency of 10,000. |
Reaper
| Action | Adjustment | |
|---|---|---|
| Void Reaping | Potency has been increased from 10,000 to 12,000. The additional effect "Absorbs 50% of damage dealt as HP" has been added. |
|
| Cross Reaping | Potency has been increased from 10,000 to 12,000. The additional effect "Absorbs 50% of damage dealt as HP" has been added. |
Viper
| Action | Adjustment | |
|---|---|---|
| Bloodcoil | Recast time has been reduced from 12 to 10 seconds. |
Machinist
| Action | Adjustment | |
|---|---|---|
| Drill | Potency has been increased from 9,000 to 10,000. |
Dancer
| Action | Adjustment | |
|---|---|---|
| Fan Dance | Effect duration has been increased from 5 to 6 seconds. | |
| Curing Waltz | Cure potency has been increased from 8,000 to 12,000. |
Black Mage
| Action | Adjustment | |
|---|---|---|
| Maximum HP | Maximum HP has been reduced from 54,000 to 52,500. | |
| Fire | Potency has been increased from 6,000 to 6,750. | |
| Fire III | Potency has been increased from 8,000 to 9,000. | |
| Fire IV | Potency has been increased from 10,000 to 11,250. | |
| High Fire II | Potency has been increased from 12,000 to 13,500. Potency for enemies after the first has been increased from 8,000 to 9,000. |
|
| Flare | Potency has been increased from 12,000 to 13,500. | |
| Flare Star | Potency for damage over time inflicted by Burns has been increased from 4,000 to 5,000. | |
| Frost Star | Potency has been increased from 15,000 to 20,000. |
White Mage
| Action | Adjustment | |
|---|---|---|
| Miracle of Nature | The additional effect "Reduces MP by 1,000" has been removed. The additional effect "Increases target's damage taken by 20%" has been added. |
Astrologian
| Action | Adjustment | |
|---|---|---|
| Maximum HP | Maximum HP has been reduced from 54,000 to 52,500. | |
| Gravity II | Recast time has been reduced from 20 to 16 seconds. Potency has been increased from 7,500 to 8,000. Potency after executing Double Cast has been increased from 7,500 to 8,000. |
|
| Aspected Benefic | Barrier absorption of Nocturnal Benefic has been increased from 4,000 to 6,000. |
Crystalline Conflict
Season Eighteen will end and Season Nineteen will begin.
When the season ends, the top 300 ranking players from the North American, European, and Japanese data centers, and the top 100 ranking players from the Oceanian data center will receive vouchers via the moogle delivery service.
Players finishing in the Bronze tier or higher can claim rewards by speaking with the Seasonal Quartermaster at the Wolves' Den Pier (X:4.9 Y:5.7).
Learn more about rewards.
* Tier rewards for Season Eighteen must be claimed before the end of Season Nineteen.
Players will begin Season Nineteen five risers lower than the rank at which they finished Season Eighteen. Rising Stars will be reset to one. Players that finished Season Eighteen ranked in the Omega or Ultima tiers will begin Season Nineteen in the Crystal tier with 100 Crystal Credit.
* Players who finish the season unranked or at Bronze 3 with zero Risers will have no change to their ranking.
Season Nineteen will be held in the following data centers:
| Physical Data Center | Logical Data Center | |
|---|---|---|
| Japan | Elemental | |
| North America | Dynamis | |
| Europe | Light | |
| Oceania | Materia |
Frontline
The following adjustments have been made to job damage output, damage taken, and limit gauge fill rates:
Paladin
| Parameter | Adjustment | |
|---|---|---|
| Damage Taken | Increased from -50% to -45%. |
Samurai
| Parameter | Adjustment | |
|---|---|---|
| Damage Dealt | Increased from -10% to -5%. |
Dancer
| Parameter | Adjustment | |
|---|---|---|
| Limit Gauge Fill Rate | Increased from +15 seconds to +30 seconds. |
Red Mage
| Parameter | Adjustment | |
|---|---|---|
| Damage Taken | Reduced from -38% to -45%. |
Items
New items have been added.

View the new items.
The following item names have been changed:
| Before | After | |
|---|---|---|
| Civilizations (Pulse Vol. 2) Orchestrion Roll | Civilizations (Pulse 2) Orchestrion Roll | |
| Insatiable (Pulse Vol. 2) Orchestrion Roll | Insatiable (Pulse 2) Orchestrion Roll |
New mounts have been added.

New minions have been added.


New fashion accessories have been added.

New facewear has been added.

System
In order to reduce server congestion, we will be implementing multiple field instances for Yak T'el and the area newly added in Patch 7.45.
* We will monitor server activity and remove this feature when congestion is determined to no longer be an issue.
New achievements and titles have been added.
New portrait accents have been added.
New adventurer plate accents have been added.

The following text command has been added:
| Command | Description | |
|---|---|---|
| /delighted, /delight | ALIASES: /delighted, /delight USAGE: /delighted [subcommand] →Cup your face in barely contained ecstasy. >>Subcommands: motion Perform motion only. Both text and motion will be displayed when no subcommand is specified. |
Additions have been made to the auto-translation dictionary.
New trophies have been added. (PlayStation®5)
New achievements have been added. (Xbox Series X|S)
New music and sound effects have been added.
Resolved Issues
Other various issues have also been addressed.
Known Issues
New Items
| Item | Category | |
|---|---|---|
| Story-lover's Bandana Head |
Item Level: 1 / Equipment Level: 1 | |
| Story-spinner's Headdress Head |
Item Level: 1 / Equipment Level: 1 | |
| Story-lover's Top Body |
Item Level: 1 / Equipment Level: 1 | |
| Story-spinner's Chestwrap Body |
Item Level: 1 / Equipment Level: 1 | |
| Story-lover's Armlets Hands |
Item Level: 1 / Equipment Level: 1 | |
| Story-spinner's Chaplets Hands |
Item Level: 1 / Equipment Level: 1 | |
| Story-lover's Sarouel Legs |
Item Level: 1 / Equipment Level: 1 | |
| Story-spinner's Sarouel Legs |
Item Level: 1 / Equipment Level: 1 | |
| Story-lover's Sandals Feet |
Item Level: 1 / Equipment Level: 1 | |
| Story-spinner's Sandals Feet |
Item Level: 1 / Equipment Level: 1 | |
| Earrings of the Sea-folk Earrings |
Item Level: 1 / Equipment Level: 1 | |
| Collar of the Sea-folk Necklace |
Item Level: 1 / Equipment Level: 1 | |
| Bracelets of the Sea-folk Bracelets |
Item Level: 1 / Equipment Level: 1 | |
| Ring of the Sea-folk Ring |
Item Level: 1 / Equipment Level: 1 | |
| Corvosi Potsherd Miscellany |
A mysterious shard of Corvosi origin. Perhaps someone can piece together the story it tells... | |
| Corvosi Brass Miscellany |
Old currency guaranteed to be highly coveted by collectors. | |
| Corvosi Parasol Miscellany |
Made of ornate cloth woven as elegantly as any well-told tale. Use to unlock a Corvosi parasol. | |
| The Merchant's Tale Framer's Kit Miscellany |
Tools for enhancing portraits and adventurer plates. Use to unlock embellishments fit for a fable enthusiast. Includes Portrait Elements: Background, Frame, Accent Includes Plate Elements: Pattern, Portrait Frame |
|
| The Faces We Wear - Comfortable Eye Mask Miscellany |
An illustrated periodical on fashionable facial accessories, this particular issue contains a cover story on soft eye masks of varying colors. Use to unlock the comfortable eye mask facewear. | |
| The Faces We Wear - Dark Glasses Miscellany |
An illustrated periodical on fashionable facial accessories, this particular issue contains a cover story on moody spectacles of varying colors. Use to unlock the dark glasses facewear. | |
| Modern Aesthetics - Shadowhunter Chic Miscellany |
The realm's premier publication on beauty and fashion, this specific copy of Modern Aesthetics covers, in detail, techniques for emulating the signature look of the hunter formerly known as Gaius van Baelsar. Use to unlock a new hairstyle at the aesthetician. |
|
| Ballroom Etiquette - Saving Face Miscellany |
An illustrated manual detailing the ideal support for facial muscles when confronted with something precious. Use to learn the /delighted emote. | |
| Rukhkh Card Triple Triad Card |
An uncommon (★★) card used in the game Triple Triad. Card No. 443 |
|
| Genie of the Lamp Card Triple Triad Card |
An uncommon (★★) card used in the game Triple Triad. Card No. 444 |
|
| Pari of Plenty Card Triple Triad Card |
A rare (★★★) card used in the game Triple Triad. Card No. 445 |
|
| Darya the Sea-maid Card Triple Triad Card |
A rare (★★★) card used in the game Triple Triad. Card No. 446 |
|
| Lone Swordmaster Card Triple Triad Card |
A rare (★★★) card used in the game Triple Triad. Card No. 447 |
|
| Deadly Dandan Card Triple Triad Card |
An epic (★★★★) card used in the game Triple Triad. Card No. 448 |
|
| Little Mermaid Minion |
Wishes to be a little part of your world. Use item to acquire the little mermaid minion. |
|
| Magic Lamp Minion |
Phenomenal cosmic powers in an itty-bitty living space. Use item to acquire the magic lamp minion. |
|
| Soothing Sea-beast Minion |
To simply behold its pleasing form is to be soothed to the soul. Use item to acquire the soothing sea-beast minion. |
|
| Genie Lamp Other |
Rubbing this lamp will release the genie that dwells within. Not the actual being of legend so cannot grant wishes─unless your wish is to be carried somewhere. | |
| Royal Magicked Carpet Other |
With but a few magic words, this carpet will bear you forth and show you the world shining, shimmering, splendid. | |
| Worthy Pursuits Orchestrion Roll Orchestrion Roll |
Music roll for Worthy Pursuits. Use to add to your orchestrion list. | |
| What Moves the Heart Orchestrion Roll Orchestrion Roll |
Music roll for What Moves the Heart. Use to add to your orchestrion list. | |
| Corvosi Crystal Outdoor Furnishing |
A crystal so royally purple, no sumptuous mansion of untold riches would truly be complete without one. Preferably two. | |
| Corvosi Sofa Furnishing |
Lounging upon this luxurious sofa, you shall want only for a cup of sweet Corvosi tea. | |
| Corvosi Screen Furnishing |
An austere screen designed to complement Corvosi residences. Affords a certain sense of ennui. | |
| Corvosi Fan Furnishing |
This feathered fan is known to signify status among Corvosi nobles. | |
| Imitation Corvosi Shisha Tabletop |
Regrettably, this nonfunctional replica cannot produce strange and colorful smoke of any kind. | |
| Purple Corvosi Carpet Rug |
This vibrant purple carpet is sure to make a captivating centerpiece in any room. | |
| Green Corvosi Carpet Rug |
This soothing green carpet is sure to make a captivating centerpiece in any room. |










