Topics

Patch 7.55 Notes

Patch 7.55 brings a wealth of new adventures in the Occult Crescent: North Horn, the conclusion of the Phantom Weapons series, Inconceivably Further Hildibrand Adventures, and the Allied Society capstone quests.

* Updated on Tuesday, August 4, 2026 at 0:00 a.m. (PDT)

FINAL FANTASY XIV Patch 7.55

Patch 7.55 contains content that can only be accessed by registering the expansion packs for FINAL FANTASY XIV to your service account. To distinguish between adjustments that are and are not affected by the registration of these expansions, the following notations will be used throughout the patch notes:

These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: A Realm Reborn, FINAL FANTASY XIV: Heavensward, FINAL FANTASY XIV: Stormblood, and FINAL FANTASY XIV: Shadowbringers.
These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Endwalker.
These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Dawntrail.
These additions and adjustments contain elements that may require the purchase and registration of the expansion packs noted above.

Playable Content

Quests

New sidequests have been added.

Occult Crescent: North Horn

Occult Reunion

Disciple of War or Magic level 100
Tuliyollal (X:17.2 Y:11.8)
Expedition Messenger
Players must first complete the quest "Mysteries Abide."

???

Disciple of War or Magic level 100
???
???
Players must first complete the quest "Occult Reunion."

???

Disciple of War or Magic level 100
???
???
Players must first complete the quest "???"

???

Disciple of War or Magic level 100
???
???
Players must first complete the quest "???"

???

Disciple of War or Magic level 100
???
???
Players must first complete the quest "???"

???

Disciple of War or Magic level 100
???
???
Players must first complete the quest "???"

???

Disciple of War or Magic level 100
???
???
Players must first complete the quest "???"

???

Disciple of War or Magic level 100
???
???
Players must first complete the quest "???" and clear the Forked Tower: Magic.

Phantom Weapons

Under No Illusion

Disciple of War or Magic level 100
The Phantom Village (X:6.6 Y:7.1)
Lydirceil
Players must first complete the quest "A Phantom Reborn."

???

Disciple of War or Magic level 100
???
???
Players must first complete the quest "Under No Illusion."

???

Disciple of War or Magic level 100
???
???
Players must first complete the quest "???"

???

Disciple of War or Magic level 100
???
???
Players must first complete the quest "???"

???

Disciple of War or Magic level 100
???
???
Players must first complete the quest "???"

Inconceivably Further Hildibrand Adventures

Detecting a Lead

Disciple of War or Magic level 100
Solution Nine (X:17.0 Y:18.3)
Hardiboiled
Players must first complete the quest "Meteorites and Meteor-wrongs."

???

Disciple of War or Magic level 100
???
???
Players must first complete the quest "Detecting a Lead."

New allied society quests have been added.

Touring Tural

Disciple of War or Magic level 100
Tuliyollal (X:8.8 Y:13.3)
Zelihali
Players must first complete the allied society quests "Partners in Pel," "The Pride of Mamook," and "With High Spirits."

???

Disciple of War or Magic level 100
???
???
Players must first complete the allied society quest "Touring Tural."

New chapters have been added to New Game+.

The final quest of each chapter must be completed before it can be unlocked.

Side Story Quests

Hildibrand

  • Inconceivably Further Hildibrand Adventures

Housing

Furnishings from the FFXIV Furnishing Design Contest have been added.

Learn more about the FFXIV Furnishing Design Contest 2025.

New furnishings have been added.

New orchestrion rolls have been added.

Miscellaneous

A new hairstyle inspired by an FFXIV Hairstyle Design Contest entry is now available.

Learn more about the Hairstyle Design Contest 2023.

New emotes have been added.

Battle System

The drop rate for Wings of Mist in Hell on Rails (Extreme) has been increased.

They can also be purchased in exchange for totems from Uah'shepya in Solution Nine (X:8.7 Y:13.5).

Item Obtained Item Required
Wings of Mist Runaway Totem x99

The drop rate for Wings of Nihility in the Unmaking (Extreme) has been increased.

When undertaking the duty Dancing Mad (Ultimate), in order to improve the visibility of Celestriad, elemental icons displayed during this mechanic will be positioned higher, and their size will be increased.

The Occult Crescent: North Horn has been added.

The Occult Crescent is an instanced encounter wherein players explore an island enveloped in a magical ward, participating in large-scale battles and challenging skirmishes with their fellow explorers.

This update introduces a new field area, allowing players to explore the northern regions of the Occult Crescent, the Forked Tower: Magic, and the Forked Tower: Magic (Extreme). New phantom jobs and an elemental weakness system have also been added.

Navigate through these uncharted lands, face its dangers head-on, and uncover the myriad mysteries that lie in wait.

Level Requirement Disciple of War or Magic level 100
Item Level Requirement Average item level 690 or above
Item Level Sync 700
Party Size Eight players
Time Limit 180 minutes

Requirements

Occult Reunion

Disciple of War or Magic level 100
Tuliyollal (X:17.2 Y:11.8)
Expedition Messenger
Players must first complete the quest "Mysteries Abide."

* Players may proceed with this quest even if they have not cleared the Forked Tower: Blood.

Entering the Occult Crescent

Players can enter the Occult Crescent by speaking with Jeffroy in the phantom village (X:4.5 Y:6.6). If entering as a party, the leader must speak with Jeffroy.
* Teleportation to the phantom village will become available via Aethernet after attuning to all Aethernet shards in Tuliyollal and completing the quest "Unfamiliar Territory."

Changing Classes and Jobs

You may change between Disciple of War and Magic classes and jobs that are at level 100. Note, however, that you cannot change classes or jobs during combat or under certain other conditions.

Exploration

Mounts

Players are free to ride mounts at any time after entering the Occult Crescent, but they cannot fly. Additionally, mount speed will be increased one level from the outset. Players may increase their speed another level by using the North Horn riding map, which can be acquired within the duty.

Occult Return

While on the Occult Crescent, the action Return will be replaced by Occult Return.

Using this action will return players to the base camp.

Aethernet

Aethernet shards are scattered throughout the Occult Crescent. Attuning to them will facilitate faster travel throughout the island.

Knowledge Crystals

These mysterious crystals erected around the Occult Crescent hold a special power.

Knowledge crystals resonate with certain phantom actions, granting players and their party members corresponding effects, such as reduced vulnerability against certain types of attacks, increased movement speed, and more.

Character Progress

Knowledge

Players accrue knowledge─akin to experience points─by completing quests and defeating enemies that inhabit the isle.

Knowledge Level

This is the leveling system specific to the Occult Crescent. Your knowledge level can be increased by accumulating sufficient knowledge.

Engaging foes with a knowledge level higher than your own will reduce damage dealt and increase damage received, but will garner more knowledge upon victory.

Accumulating knowledge is essential for accessing the Forked Towers, which require a specific knowledge level to enter. An increased knowledge level will also make it easier to engage high-level enemies.

Current knowledge level is displayed via the Occult Crescent HUD and the experience bar.

With the release of Patch 7.55, the knowledge level cap has been raised from 20 to 40.
* Although your knowledge level will be synced to 20 while on the Occult Crescent: South Horn, you can still accumulate knowledge in the area.

Incapacitation Penalty

If your knowledge level is above 5, falling in battle on the Occult Crescent can incur a penalty. If you are incapacitated and return to base camp without being revived, or if you leave the instance while incapacitated, you will lose a portion of your knowledge. Should your knowledge fall below zero, your knowledge level will also decrease. The amount of knowledge lost depends on your current knowledge level.

Phantom Jobs

Phantom jobs are supplemental jobs that can be acquired in addition to your main job.

Selecting a phantom job will grant access to specific phantom actions.

Phantom job progression is governed by your phantom job level, which is increased by accruing phantom EXP. Defeating enemies and completing encounters upon the isle will garner phantom EXP for your current phantom job.

Acquiring sufficient phantom EXP will increase your phantom job level, unlocking new phantom actions and phantom traits in the process.

Upon reaching a phantom job's maximum level, you will receive the Phantom Mastery status, which grants increased damage dealt and other helpful effects, and remains active even should you change to another phantom job. The more jobs you master, the more powerful your Phantom Mastery effects become.

The exception to this is the first phantom job available to you, Phantom Freelancer. Freelancers do not gain experience through traditional means. Instead, it levels up with every additional phantom job you master.

Phantom Actions

Phantom actions are special actions available while on the Occult Crescent.

Different phantom jobs have access to a variety of offensive, restorative, and supplemental phantom actions.

Phantom actions can be executed and toggled using the following methods:

Phantom Action Panel
Upon acquisition, phantom actions are registered to the phantom action panel, from which they can be selected for execution.
When using a gamepad, press RT + Right Thumb-click (R2 + R3) to execute the currently selected phantom action. If multiple phantom actions are available to use, pressing LT + Right Thumb-click (L2 + R3) will rotate the phantom action panel, allowing you to toggle between different phantom actions.

The phantom action panel can also be controlled using the duty actions found under the Duties tab in the Actions & Traits window.
Action Effect
Duty Action I Execute Phantom Action
Duty Action II Select Phantom Action

The following settings are accessible by hovering your cursor over the phantom actions displayed in the Phantom Job window:

  • Assign to Default Phantom Action Slot
    Assigns the selected phantom action to the default slot on the phantom action panel.
  • Hide from Phantom Action Panel / Display in Phantom Action Panel
    Hides or displays the selected phantom action in the phantom action panel. Actions assigned to the default phantom action slot cannot be hidden.
  • Set to Hotbar (Gamepad Only)

The following settings are accessible via the Phantom Job window:

  • Phantom Action Rotation (Clockwise / Counterclockwise)
  • Reset After Execution
    When enabled, resets the phantom action panel after executing actions.
  • Gamepad Input
    Select which combination of inputs are used to select and execute phantom actions.
Executing Phantom Actions via the Hotbar
Phantom actions can be executed via the hotbar just like other actions. To do so, simply register the phantom action icons found under the Duties tab in Actions & Traits to your hotbar.
Phantom Actions I-V are automatically switched to their respective phantom actions while on the Occult Crescent.

They can be dragged and dropped to the hotbar, or registered via the subcommand menu.

Acquiring Phantom Jobs

New phantom jobs can be acquired using items called "soul shards." These crystalline objects can be purchased from a vendor on the isle, or found in critical encounters.

Outside of combat and certain specific conditions, phantom jobs can be changed at any time by selecting Phantom Job Details on the Occult Crescent HUD, selecting Change Phantom Job, and then choosing your desired phantom job from the Phantom Job Repertoire window.

With the release of Patch 7.55, new phantom jobs, including Phantom Black Mage and Phantom Blue Mage, have been added.

Phantom Blue Mage

The newly added Phantom Blue Mage gains new actions not from increasing in level, but by learning from enemies. To acquire an ability, you must witness your foe perform that ability before defeating it.

The actions you can learn are listed on the phantom job window under Phantom Traits.

Enemy Elemental Weaknesses

The hostile creatures of the Occult Crescent have elemental weaknesses and take greater damage from attacks of that element.

EXP Chains

Under certain conditions, consecutively defeating enemies within a set time period will yield a bonus to knowledge, phantom experience, and rewards accrued.

The bonus yielded increases incrementally up until chain 30, beyond which the bonus is capped.

EXP chains occur upon defeating an enemy whose knowledge level exceeds your own, but the exact threshold will change depending on party size.

During solo play, the threshold is based on your own knowledge level. While in a balanced party, the threshold is based on the party's average knowledge level. The exact thresholds are as follows:

  • Solo: 2 levels higher
  • 2 players: 3 levels higher
  • 3 or 4 players: 4 or 5 levels higher
  • 5 or 6 players: 6 or 7 levels higher
  • 7 or 8 players: 7 or 8 levels higher

Enemies that can generate an EXP chain upon defeat are indicated with a special icon.

Parties

Unlike normal instanced duties, you may form, disband, or leave a party at any time on the Occult Crescent. You may also change your online status to Looking for Party.
* Note that if you enter the Occult Crescent with a party and decide to leave the party while exploring, you will be returned to the previously formed party upon exiting the instance.

Balanced Parties

A party formed on the Occult Crescent will be considered balanced when all members of the party are within 3 knowledge levels of each other.

In balanced parties, your knowledge level is adjusted to the average level of all party members, and enemies defeated award increased phantom experience.

Knowledge Level Sync

Enabling this setting will adjust the knowledge level of all members three or more levels higher than the member whose knowledge level is lowest, creating a balanced party. Warriors of Light are encouraged to make use of this feature as needed when playing in a group and aiming for chain bonuses.

A warning icon will display at the top of the Occult Crescent interface when your party is not balanced.

The party leader may press the level sync icon at the top of the Occult Crescent interface to toggle knowledge level sync on or off.

Encounters on the Occult Crescent

While exploring the isle, players can participate in FATEs and critical encounters. Neither FATEs nor critical encounters are affected by your knowledge level.

FATEs

FATEs are combat encounters that occur around the isle. Players may join FATEs by going to the indicated location on the map, even after an encounter has started.

Critical Encounters

Critical encounters are large-scale battles wherein up to 72 players band together to take on powerful opponents. Certain critical encounters can only be triggered by defeating monsters on the isle.

To participate, players must go to the location indicated on their map before the critical encounter begins and remain in the designated area. Please note that players may not join after a critical encounter has already begun.

Persistent Pots, Plentiful Treasure

Some FATEs on the Occult Crescent will task you with defending magic pots from hostile creatures. Those who contribute to the successful completion of these FATEs will discover a persistent pot NPC following them afterwards.
* Should a large number of players participate in one of these FATEs, players will instead be selected at random to have a persistent pot follow them.

Players being followed by a persistent pot will be granted the status "Cache Me if You Can." In exchange for sips of elixir, these soulkin will offer hints as to the location of hidden treasure.

Follow the hints and use your elixir at the correct location to reveal a concealed coffer. On rare occasions, the "Cache Me if You Can" status may persist even after finding treasure, allowing you to pursue further spoils.

The hunt for treasure will end when you discover all available spoils, you join a critical encounter while being followed by a persistent pot, you are incapacitated, or the persistent pot is incapacitated.
* Note that leaving the Occult Crescent or logging out of the game will also prematurely conclude your treasure pursuits.

Occult Record

Information concerning the Occult Crescent discovered during your expedition is compiled in the Occult Record.

Entries will be added to the record as you progress through the story, discover notes in the course of your expedition, and after you access certain areas of the isle.

Following the introduction of the Occult Crescent: North Horn, new entries in the Occult Record have been added. They can be accessed under Collection in the Duty section of the main menu.
* Complete quests on the Occult Crescent: South Horn to unlock the Occult Record.

Treasure Coffers

The Occult Crescent is teeming with treasure for the taking.

These chests are only visible to you, so be sure to reap the spoils when you encounter one while exploring.

Defeating monsters on the Occult Crescent and completing certain events may cause chests to appear somewhere on the isle.

Fortune Carrots

Treasure chests on the Occult Crescent sometimes hold a fortune carrot.

With one in your possession, you may start to notice signs of happy bunnies nearby.

Using a fortune carrot will draw one out into the open, eager to repay you with treasure. Be mindful that when someone receives a reward, however, you will have to search elsewhere for new signs of happy bunnies.

Occult Crescent Currencies

On the Occult Crescent: North Horn, there are two forms of currency: Enlightenment silver obols, primarily acquired from critical encounters and FATEs, and Enlightenment gold obols, primarily acquired from defeating enemies in the wild.
* Please note these currencies differ from those found on the Occult Crescent: South Horn.

Both can be traded to the expedition antiquarian on the North Horn (X:39.3 Y:38.6) for a variety of items.

You can confirm the amount of these currencies in your possession at any time by viewing the Occult Crescent interface.

Occult Crescent Gear

Players can acquire gear on the North Horn imbued with special enhancements that only take effect when worn within Occult Crescent areas.

You may also use items acquired on the North Horn to upgrade this gear up to three tiers.

Occult Crescent gear obtained on the South Horn may be exchanged for new gear of a commensurate tier on the North Horn. All upgrades and exchanges are carried out by the expedition armorer on the North Horn (X:39.5 Y:39.0).

The Forked Tower: Magic

The Forked Tower: Magic and the Forked Tower: Magic (Extreme) are the greatest challenges to be found on the North Horn.

Accessible upon reaching knowledge level 40 or greater, you may work together with up to 48 total players to overcome powerful foes and tricky battle mechanics with no restrictions on resurrection.

The Forked Tower: Magic may be unlocked by completing a certain quest available on the Occult Crescent: North Horn.
* Completion of the Forked Tower: Blood is not required to challenge the Forked Tower: Magic.

Entering the Forked Tower: Magic

Entrance is granted by an aetherial node that only appears during an Auroral Mirage. No ciphers are required for its activation, and a maximum of 48 players can be teleported.
* The appearance of the Auroral Mirage weather effect will be put on hold while a critical encounter is in progress.

Should more than 48 players board the aetherial node, entrants will be randomly chosen.

When boarding the aetherial node as a party, all members will be selected or refused entry together. Furthermore, players who are members of a selected party but are not standing on the aetherial node, or have yet to unlock the Forked Tower: Magic, will not be transported.

Those not selected will gain Forked Tower Priority for subsequent attempts, and players who have accumulated greater priority will then have a higher chance of being selected. Priority will reset upon successful entry to the Forked Tower: Magic.
* Players who are not standing on the aetherial node or have yet to unlock the Forked Tower: Magic are not eligible to receive Forked Tower Priority.

Entering as an Alliance

When entering with an alliance of 24 members or more, you will always enter a new instance. Moreover, players who are not part of the alliance may not join.

If an alliance meets the entry requirements for the Forked Tower, the Auroral Mirage weather effect will begin five minutes after entering the Occult Crescent. Once the alliance completes entry into the tower, or ten minutes have passed, the weather will clear and the instance will no longer be considered occupied. If the alliance does not meet the entry requirements for the Forked Tower, the instance will only be considered occupied for five minutes after entering the Occult Crescent.

Changing Jobs

In the Forked Tower: Magic, you may freely change jobs and phantom jobs while outside of combat.

Abandoning Duty

Players will be transported back to the base camp and will not be permitted to reenter the tower under the following conditions:

  • Using Occult Return.
  • Players are incapacitated and elect to return to the starting point.

The Forked Tower: Magic (Extreme)

Those with a knowledge level of 40 may form an alliance party between 12 and 48 players to seek an even greater challenge. Utilizing multiple phantom jobs will be key to successful completion.

The Forked Tower: Magic (Extreme) may be unlocked by completing a certain quest available on the Occult Crescent: North Horn.

Entering the Forked Tower: Magic (Extreme)

Players can enter the Forked Tower: Magic (Extreme) by speaking with Jeffroy in the phantom village (X:4.5 Y:6.6). A minimum of 12 entrants across three alliance parties are required to enter, and the party leader must speak with Jeffroy.
* While there are no player limits for each alliance party, the minimum requirement of three alliance parties must be fulfilled.
* All alliance members must be in the same phantom village instance to enter the Forked Tower: Magic (Extreme).


When entering the Forked Tower: Magic (Extreme), you will always enter a new instance. This newly created instance will be considered "occupied," preventing entry by players that are not part of the three alliances.

The Auroral Mirage weather effect will begin five minutes after entry.

Please note that unlike the Forked Tower: Magic, the instance will remain occupied until the duty is complete.

Upon entering the instance, the time limit is set to 15 minutes, but additional time is added based on progress through the duty.

Resurrection Restrictions

While inside the Forked Tower: Magic (Extreme), players will be subjected to a status effect that limits resurrection. Stacks of this effect are lost each time players are revived using certain phantom actions. After reaching 0 stacks, players can no longer be resurrected.

Changing Jobs

In the Forked Tower: Magic (Extreme), you may only change jobs and phantom jobs at the start of the instance.

Abandoning Duty

Players will be transported back to the base camp and will not be permitted to reenter the Forked Tower: Magic (Extreme) under the following conditions:

  • Using Occult Return.
  • Players are incapacitated and elect to return to the starting point.

Arcane Amulets

Arcane amulets are a special item that can be obtained while exploring the Forked Tower: Magic and the Forked Tower: Magic (Extreme). They can be traded to the expedition antiquarian on the North Horn (X:39.3 Y:38.6) for a variety of items.

New phantom weapon quests have been added.

In Patch 7.55, players will be able to enhance phantom weapons to their maximum strength by completing these quests.

Requirements

Under No Illusion

Disciple of War or Magic level 100
Phantom Village (X:6.6 Y:7.1)
Lydirceil
Players must first complete the quest "A Phantom Reborn."

Enhancing Phantom Weapons

For the final steps of phantom weapon enhancement, players must participate in a variety of duties, and enhance their weapons a total of two stages. At the second stage of enhancement, players may select the desired attributes for their weapon.

Enhancing Additional Phantom Weapons

After enhancing one phantom weapon to the first stage, players may offer ecliptic arcanite to Dodokkuli in the phantom village (X:6.7 Y:7.1) in exchange for another phantom weapon that has already been enhanced to the first stage. Ecliptic arcanite may be obtained by trading Allagan tomestones of mathematics.

Furthermore, once one phantom weapon has been enhanced to the second stage, every weapon thereafter can be enhanced to the same stage without expending any additional items.

Class/Job-specific Quests

Phantom weapon quests employ a system which will require players to proceed using the same class or job with which they accepted the quest.

PvP

The following adjustments have been made to PvP actions:

Further explanations of PvP action changes and adjustments can be found in the job guide.
View the job guide.

Paladin

Action Adjustment
Phalanx Limit gauge charge time has been increased from 120 to 135 seconds.

Dark Knight

Action Adjustment
Impalement Recast time has been reduced from 16 to 14 seconds.
The Blackest Night Barrier potency has been increased from 8,000 to 10,000.

Dragoon

Action Adjustment
Sky High Effect duration has been decreased from 5 to 4 seconds.

Ninja

Action Adjustment
Bunshin Shadow attack potency has been increased from 4,000 to 5,000.
Zesho Meppo Potency has been increased from 2,000 to 2,500.

Machinist

Action Adjustment
Scattergun Potency has been increased from 8,000 to 10,000.
Bishop Autoturret Potency of Aether Mortar has been increased from 7,500 to 8,000.
Barrier potency of Aether Mortar has been increased from 7,500 to 8,000.

Pictomancer

Action Adjustment
Star Prism Increase to party members’ damage dealt has been reduced from 15% to 10%.

White Mage

Action Adjustment
Aquaveil Barrier potency has been increased from 8,000 to 10,000.

Crystalline Conflict

Season Twenty will end and Season Twenty-one will begin.

When the season ends, the top 300 ranking players from the North American, European, and Japanese data centers, and the top 100 ranking players from the Oceanian data center will receive vouchers via the moogle delivery service.

Players finishing in the Bronze tier or higher can claim rewards by speaking with the Seasonal Quartermaster at the Wolves' Den Pier (X:4.9 Y:5.7).

Learn more about rewards.
* Tier rewards for Season Twenty must be claimed before the end of Season Twenty-one.

Players will begin Season Twenty-one five risers lower than the rank at which they finished Season Twenty. Rising Stars will be reset to one. Players that finished Season Twenty ranked in the Omega or Ultima tiers will begin Season Twenty-one in the Crystal tier with 100 Crystal Credits.

* Players who finish the season unranked or at Bronze 3 with zero risers will have no change to their ranking.

Season Twenty-one will be held in the following data centers:

Physical Data Center Logical Data Center
Japan Elemental
North America Primal
Europe Light
Oceania Materia

Frontline

The following adjustments have been made to job damage output, damage taken, and limit gauge fill rates:

Paladin

Parameter Adjustment
Limit Gauge Fill Rate Increased from 0 seconds to +15 seconds.

Monk

Parameter Adjustment
Damage Taken Reduced from -50% to -55%.

Dragoon

Parameter Adjustment
Damage Dealt Increased from -15% to -10%.

Samurai

Parameter Adjustment
Damage Taken Reduced from -50% to -55%.

Viper

Parameter Adjustment
Damage Dealt Reduced from 0% to -5%.
Damage Taken Increased from -60% to -55%.

Rating gained from knockouts and assists in accordance to the Battle High status of the opponent will be adjusted.

Rating Gained from Knockouts

Status Before After
No Battle High 6 4
Battle High I 8 6
Battle High II 10 8
Battle High III 12 12
Battle High IV 14 16
Battle High V 16 20

Rating Gained from Assists

Status Before After
No Battle High 3 2
Battle High I 4 3
Battle High II 5 4
Battle High III 6 6
Battle High IV 7 8
Battle High V 8 10

Items

New items have been added.

View the new items.

New recipes have been added.

View the new recipes.

The following item is no longer classified as untradeable:

  • Magic Bucket

When taking part in cosmic exploration on Auxesia, the name of items procured during artifact searches has been changed from “Voyagers’ records” to “ancient records.”

New big fish have been added.

New mounts have been added.

New chocobo barding has been added.

New minions have been added.

New accessories have been added.

New facewear has been added.

System

In order to prevent server congestion immediately after the release of Patch 7.55, we will be implementing multiple field instances for Heritage Found and the phantom village.

* We will monitor server activity and remove this feature when congestion is determined to no longer be an issue.

The division of Auxesia into multiple instances, added to alleviate congestion in Patch 7.51, will be removed.

New achievements and titles have been added.

The following additions have been made to portraits:

New accents have been added.
New poses have been added.

New adventurer plate accents have been added.

The following text commands have been added:

Command Description
/navigate ALIASES:
 /navigate, /checkmap
USAGE:
 /navigate [subcommand]

→Get your bearings by consulting a map.

>>Subcommands:
 motion Perform motion only.

Both text and motion will be displayed when no subcommand is specified.
/lookback USAGE:
 /lookback [subcommand]

→Cast a glance over your shoulder.

>>Subcommands:
 motion Perform motion only.

Both text and motion will be displayed when no subcommand is specified.

New trophies have been added. (PlayStation®5)

New achievements have been added. (XBOX Series X|S)

New music and sound effects have been added.

Resolved Issues

  • The following issues have been addressed.
    • An issue in cosmic exploration on Auxesia when viewing the Cosmic Class Tracker window wherein the cursor moved to a location where it normally would not, making it impossible to move the cursor within the window.
    • An issue during ocean fishing wherein the status effect Fisher's Intuition could not be triggered under under certain conditions.
    • An issue when playing Lord of Verminion wherein the parameters of the budvi minion were not correct.
    • An issue when accessing New Game+ wherein players who used a Tales of Adventure item were able to access certain Endwalker role quest chapters, even when they did not meet the requirements to do so.
    • An issue wherein the bottom portion of the reaper’s arm Grand Champion's War Scythe could not be dyed.
    • An issue when dyeing the arcanist’s arm Grimoire of Ascension wherein the pages of the book also changed color, which was not intended.
    • An issue wherein the Veil of Eternal Innocence, Veil of Eternal Passion, and Veil of Eternal Devotion did not display correctly under certain conditions for the following races:
      Female Midlander / Female Highlander / Female Miqo’te/ Female Au Ra / Male Au Ra / Female Hrothgar / Female Roegadyn
    • An issue when equipping the Cosmic Operator's Cap as a Miqo’te or Viera wherein equipped earrings would not display together with the head gear.
    • An issue wherein the furnishing Auxesian Tower Replica, available after earning the achievement Universal Acclaim, could not be repurchased from the Calamity salvager.
    • An issue wherein being disconnected from the game while using group pose with soft focus enabled caused soft focus to remain active upon logging back in, even when group pose was no longer in use.
    • Other minor text issues have also been addressed.

Other various issues have also been addressed.

Known Issues

  • An issue when undertaking certain side quests introduced in Patch 7.55 wherein, after changing to a class that cannot proceed with the quest, the quest icon in the duty list does not display correctly.
  • An issue when participating in critical encounters on the Occult Crescent: North Horn wherein the attack indicator for the enemy action Dark Flare is smaller than the actual attack.
  • An issue when playing on the Occult Crescent: North Horn wherein being attacked while under the effects of multiple attack-nullify buffs granted by following phantom actions would consume all such effects rather than a single one:
    Shirahadori / Image / Occult Blink
  • An issue when playing on the Occult Crescent: North Horn wherein enemies and pets can become stuck in the environment at certain locations.
    * In the event you encounter this issue, moving your character should cause the enemy or pet to become unstuck as they follow you.
  • An issue when undertaking the Forked Tower: Magic (Extreme) on the Occult Crescent: North Horn wherein erroneous markings appear on the area map.
  • An issue when playing on the Occult Crescent: North Horn wherein the wrong sound effect for footsteps plays in certain locations.
  • An issue when playing on the Occult Crescent wherein the use of certain phantom actions causes certain phantom weapons to stop displaying correctly.
  • An issue wherein phantom weapons do not display correctly when changing Movement Physics under Graphics Settings to Simple or Off.
  • An issue regarding a furnishing added in Patch 7.55 wherein the coloring of certain parts is incorrect.
  • An issue when viewing character portraits on the Lodestone wherein certain phantom weapons do not display correctly.
  • The following issues when using touch screen functions on the Nintendo Switch™ 2 have been discovered:
    An issue when playing Air Force One at the Gold Saucer wherein shots are fired from the position where the crosshairs were immediately before you tapped, rather than from where you tapped.
    An issue when undertaking certain duties wherein the Active Time Maneuver gauge does not increase when tapped.
    An issue wherein the response time when moving your character in the Character or Portraits windows via touch controls is incorrect.
    An issue when using Performance mode wherein sounds are produced not when the screen is pressed but when a finger is lifted off the screen.
  • An issue wherein opening the Nintendo Switch 2 Home menu while the software keyboard is open, selecting one of the options on the Home menu (such as Settings, Album, or My Page), then returning to the game and reopening the software keyboard causes the game to crash.
    * To avoid this issue, we ask that you avoid opening the Home menu while the software keyboard is open. In the event you encounter this issue, please restart the game via the Home menu.
  • An issue wherein Japanese kanji conversion stops working while using a keyboard (Nintendo Switch 2 only).

New Items

Item Category
Phantom Sword Obscurum Matte Replica
Gladiator's Arm
Item Level: 1 / Equipment Level: 100
Phantom Sword Obscurum Replica
Gladiator's Arm
Item Level: 1 / Equipment Level: 100
Phantom Sword Eclipticum Replica
Gladiator's Arm
Item Level: 1 / Equipment Level: 100
Phantom Sword Occultum Replica
Gladiator's Arm
Item Level: 1 / Equipment Level: 100
Phantom Sword Eclipticum
Gladiator's Arm
Item Level: 790 / Equipment Level: 100
Phantom Sword Occultum
Gladiator's Arm
Item Level: 795 / Equipment Level: 100
Phantom Bardiche Obscurum Matte Replica
Marauder's Arm
Item Level: 1 / Equipment Level: 100
Phantom Bardiche Obscurum Replica
Marauder's Arm
Item Level: 1 / Equipment Level: 100
Phantom War Hammer Eclipticum Replica
Marauder's Arm
Item Level: 1 / Equipment Level: 100
Phantom War Hammer Occultum Replica
Marauder's Arm
Item Level: 1 / Equipment Level: 100
Phantom War Hammer Eclipticum
Marauder's Arm
Item Level: 790 / Equipment Level: 100
Phantom War Hammer Occultum
Marauder's Arm
Item Level: 795 / Equipment Level: 100
Phantom Guillotine Obscurum Matte Replica
Dark Knight's Arm
Item Level: 1 / Equipment Level: 100
Phantom Guillotine Obscurum Replica
Dark Knight's Arm
Item Level: 1 / Equipment Level: 100
Phantom Guillotine Eclipticum Replica
Dark Knight's Arm
Item Level: 1 / Equipment Level: 100
Phantom Guillotine Occultum Replica
Dark Knight's Arm
Item Level: 1 / Equipment Level: 100
Phantom Guillotine Eclipticum
Dark Knight's Arm
Item Level: 790 / Equipment Level: 100
Phantom Guillotine Occultum
Dark Knight's Arm
Item Level: 795 / Equipment Level: 100
Phantom Gunblade Obscurum Matte Replica
Gunbreaker's Arm
Item Level: 1 / Equipment Level: 100
Phantom Gunblade Obscurum Replica
Gunbreaker's Arm
Item Level: 1 / Equipment Level: 100
Phantom Gunblade Eclipticum Replica
Gunbreaker's Arm
Item Level: 1 / Equipment Level: 100
Phantom Gunblade Occultum Replica
Gunbreaker's Arm
Item Level: 1 / Equipment Level: 100
Phantom Gunblade Eclipticum
Gunbreaker's Arm
Item Level: 790 / Equipment Level: 100
Phantom Gunblade Occultum
Gunbreaker's Arm
Item Level: 795 / Equipment Level: 100
Matte Replica Phantom Jamadhars Obscurum
Pugilist's Arm
Item Level: 1 / Equipment Level: 100
Replica Phantom Jamadhars Obscurum
Pugilist's Arm
Item Level: 1 / Equipment Level: 100
Replica Phantom Tonfa Eclipticum
Pugilist's Arm
Item Level: 1 / Equipment Level: 100
Replica Phantom Tonfa Occultum
Pugilist's Arm
Item Level: 1 / Equipment Level: 100
Phantom Tonfa Eclipticum
Pugilist's Arm
Item Level: 790 / Equipment Level: 100
Phantom Tonfa Occultum
Pugilist's Arm
Item Level: 795 / Equipment Level: 100
Phantom Fork Obscurum Matte Replica
Lancer's Arm
Item Level: 1 / Equipment Level: 100
Phantom Fork Obscurum Replica
Lancer's Arm
Item Level: 1 / Equipment Level: 100
Phantom Spear Eclipticum Replica
Lancer's Arm
Item Level: 1 / Equipment Level: 100
Phantom Spear Occultum Replica
Lancer's Arm
Item Level: 1 / Equipment Level: 100
Phantom Spear Eclipticum
Lancer's Arm
Item Level: 790 / Equipment Level: 100
Phantom Spear Occultum
Lancer's Arm
Item Level: 795 / Equipment Level: 100
Phantom Blade Obscurum Matte Replica
Samurai's Arm
Item Level: 1 / Equipment Level: 100
Phantom Blade Obscurum Replica
Samurai's Arm
Item Level: 1 / Equipment Level: 100
Phantom Blade Eclipticum Replica
Samurai's Arm
Item Level: 1 / Equipment Level: 100
Phantom Blade Occultum Replica
Samurai's Arm
Item Level: 1 / Equipment Level: 100
Phantom Blade Eclipticum
Samurai's Arm
Item Level: 790 / Equipment Level: 100
Phantom Blade Occultum
Samurai's Arm
Item Level: 795 / Equipment Level: 100
Phantom War Scythe Obscurum Matte Replica
Reaper's Arm
Item Level: 1 / Equipment Level: 100
Phantom War Scythe Obscurum Replica
Reaper's Arm
Item Level: 1 / Equipment Level: 100
Phantom War Scythe Eclipticum Replica
Reaper's Arm
Item Level: 1 / Equipment Level: 100
Phantom War Scythe Occultum Replica
Reaper's Arm
Item Level: 1 / Equipment Level: 100
Phantom War Scythe Eclipticum
Reaper's Arm
Item Level: 790 / Equipment Level: 100
Phantom War Scythe Occultum
Reaper's Arm
Item Level: 795 / Equipment Level: 100
Matte Replica Phantom Khukuri Obscurum
Rogue's Arm
Item Level: 1 / Equipment Level: 100
Replica Phantom Khukuri Obscurum
Rogue's Arm
Item Level: 1 / Equipment Level: 100
Replica Phantom Knives Eclipticum
Rogue's Arm
Item Level: 1 / Equipment Level: 100
Replica Phantom Knives Occultum
Rogue's Arm
Item Level: 1 / Equipment Level: 100
Phantom Knives Eclipticum
Rogue's Arm
Item Level: 790 / Equipment Level: 100
Phantom Knives Occultum
Rogue's Arm
Item Level: 795 / Equipment Level: 100
Matte Replica Phantom Twinfangs Obscurum
Viper's Arm
Item Level: 1 / Equipment Level: 100
Replica Phantom Twinfangs Obscurum
Viper's Arm
Item Level: 1 / Equipment Level: 100
Replica Phantom Twinfangs Eclipticum
Viper's Arm
Item Level: 1 / Equipment Level: 100
Replica Phantom Twinfangs Occultum
Viper's Arm
Item Level: 1 / Equipment Level: 100
Phantom Twinfangs Eclipticum
Viper's Arm
Item Level: 790 / Equipment Level: 100
Phantom Twinfangs Occultum
Viper's Arm
Item Level: 795 / Equipment Level: 100
Phantom Longbow Obscurum Matte Replica
Archer's Arm
Item Level: 1 / Equipment Level: 100
Phantom Longbow Obscurum Replica
Archer's Arm
Item Level: 1 / Equipment Level: 100
Phantom Harp Bow Eclipticum Replica
Archer's Arm
Item Level: 1 / Equipment Level: 100
Phantom Harp Bow Occultum Replica
Archer's Arm
Item Level: 1 / Equipment Level: 100
Phantom Harp Bow Eclipticum
Archer's Arm
Item Level: 790 / Equipment Level: 100
Phantom Harp Bow Occultum
Archer's Arm
Item Level: 795 / Equipment Level: 100
Phantom Musketoon Obscurum Matte Replica
Machinist's Arm
Item Level: 1 / Equipment Level: 100
Phantom Musketoon Obscurum Replica
Machinist's Arm
Item Level: 1 / Equipment Level: 100
Phantom Revolver Eclipticum Replica
Machinist's Arm
Item Level: 1 / Equipment Level: 100
Phantom Revolver Occultum Replica
Machinist's Arm
Item Level: 1 / Equipment Level: 100
Phantom Revolver Eclipticum
Machinist's Arm
Item Level: 790 / Equipment Level: 100
Phantom Revolver Occultum
Machinist's Arm
Item Level: 795 / Equipment Level: 100
Matte Replica Phantom Tathlums Obscurum
Dancer's Arm
Item Level: 1 / Equipment Level: 100
Replica Phantom Tathlums Obscurum
Dancer's Arm
Item Level: 1 / Equipment Level: 100
Replica Phantom Fans Eclipticum
Dancer's Arm
Item Level: 1 / Equipment Level: 100
Replica Phantom Fans Occultum
Dancer's Arm
Item Level: 1 / Equipment Level: 100
Phantom Fans Eclipticum
Dancer's Arm
Item Level: 790 / Equipment Level: 100
Phantom Fans Occultum
Dancer's Arm
Item Level: 795 / Equipment Level: 100
Phantom Longpole Obscurum Matte Replica
Two-handed Thaumaturge's Arm
Item Level: 1 / Equipment Level: 100
Phantom Longpole Obscurum Replica
Two-handed Thaumaturge's Arm
Item Level: 1 / Equipment Level: 100
Phantom Staff Eclipticum Replica
Two-handed Thaumaturge's Arm
Item Level: 1 / Equipment Level: 100
Phantom Staff Occultum Replica
Two-handed Thaumaturge's Arm
Item Level: 1 / Equipment Level: 100
Phantom Staff Eclipticum
Two-handed Thaumaturge's Arm
Item Level: 790 / Equipment Level: 100
Phantom Staff Occultum
Two-handed Thaumaturge's Arm
Item Level: 795 / Equipment Level: 100
Phantom Index Obscurum Matte Replica
Arcanist's Grimoire
Item Level: 1 / Equipment Level: 100
Phantom Index Obscurum Replica
Arcanist's Grimoire
Item Level: 1 / Equipment Level: 100
Phantom Index Eclipticum Replica
Arcanist's Grimoire
Item Level: 1 / Equipment Level: 100
Phantom Index Occultum Replica
Arcanist's Grimoire
Item Level: 1 / Equipment Level: 100
Phantom Index Eclipticum
Arcanist's Grimoire
Item Level: 790 / Equipment Level: 100
Phantom Index Occultum
Arcanist's Grimoire
Item Level: 795 / Equipment Level: 100
Phantom Hanger Obscurum Matte Replica
Red Mage's Arm
Item Level: 1 / Equipment Level: 100
Phantom Hanger Obscurum Replica
Red Mage's Arm
Item Level: 1 / Equipment Level: 100
Phantom Degen Eclipticum Replica
Red Mage's Arm
Item Level: 1 / Equipment Level: 100
Phantom Degen Occultum Replica
Red Mage's Arm
Item Level: 1 / Equipment Level: 100
Phantom Degen Eclipticum
Red Mage's Arm
Item Level: 790 / Equipment Level: 100
Phantom Degen Occultum
Red Mage's Arm
Item Level: 795 / Equipment Level: 100
Phantom Round Brush Obscurum Matte Replica
Pictomancer's Arm
Item Level: 1 / Equipment Level: 100
Phantom Round Brush Obscurum Replica
Pictomancer's Arm
Item Level: 1 / Equipment Level: 100
Phantom Round Brush Eclipticum Replica
Pictomancer's Arm
Item Level: 1 / Equipment Level: 100
Phantom Round Brush Occultum Replica
Pictomancer's Arm
Item Level: 1 / Equipment Level: 100
Phantom Round Brush Eclipticum
Pictomancer's Arm
Item Level: 790 / Equipment Level: 100
Phantom Round Brush Occultum
Pictomancer's Arm
Item Level: 795 / Equipment Level: 100
Phantom Cane Obscurum Matte Replica
Two-handed Conjurer's Arm
Item Level: 1 / Equipment Level: 100
Phantom Cane Obscurum Replica
Two-handed Conjurer's Arm
Item Level: 1 / Equipment Level: 100
Phantom Cane Eclipticum Replica
Two-handed Conjurer's Arm
Item Level: 1 / Equipment Level: 100
Phantom Cane Occultum Replica
Two-handed Conjurer's Arm
Item Level: 1 / Equipment Level: 100
Phantom Cane Eclipticum
Two-handed Conjurer's Arm
Item Level: 790 / Equipment Level: 100
Phantom Cane Occultum
Two-handed Conjurer's Arm
Item Level: 795 / Equipment Level: 100
Phantom Codex Obscurum Matte Replica
Scholar's Arm
Item Level: 1 / Equipment Level: 100
Phantom Codex Obscurum Replica
Scholar's Arm
Item Level: 1 / Equipment Level: 100
Phantom Codex Eclipticum Replica
Scholar's Arm
Item Level: 1 / Equipment Level: 100
Phantom Codex Occultum Replica
Scholar's Arm
Item Level: 1 / Equipment Level: 100
Phantom Codex Eclipticum
Scholar's Arm
Item Level: 790 / Equipment Level: 100
Phantom Codex Occultum
Scholar's Arm
Item Level: 795 / Equipment Level: 100
Phantom Star Pendant Obscurum Matte Replica
Astrologian's Arm
Item Level: 1 / Equipment Level: 100
Phantom Star Pendant Obscurum Replica
Astrologian's Arm
Item Level: 1 / Equipment Level: 100
Phantom Star Globe Eclipticum Replica
Astrologian's Arm
Item Level: 1 / Equipment Level: 100
Phantom Star Globe Occultum Replica
Astrologian's Arm
Item Level: 1 / Equipment Level: 100
Phantom Star Globe Eclipticum
Astrologian's Arm
Item Level: 790 / Equipment Level: 100
Phantom Star Globe Occultum
Astrologian's Arm
Item Level: 795 / Equipment Level: 100
Matte Replica Phantom Wings Obscurum
Sage's Arm
Item Level: 1 / Equipment Level: 100
Replica Phantom Wings Obscurum
Sage's Arm
Item Level: 1 / Equipment Level: 100
Replica Phantom Pendulums Eclipticum
Sage's Arm
Item Level: 1 / Equipment Level: 100
Replica Phantom Pendulums Occultum
Sage's Arm
Item Level: 1 / Equipment Level: 100
Phantom Pendulums Eclipticum
Sage's Arm
Item Level: 790 / Equipment Level: 100
Phantom Pendulums Occultum
Sage's Arm
Item Level: 795 / Equipment Level: 100
Phantom Shield Obscurum Matte Replica
Shield
Item Level: 1 / Equipment Level: 100
Phantom Shield Obscurum Replica
Shield
Item Level: 1 / Equipment Level: 100
Phantom Shield Eclipticum Replica
Shield
Item Level: 1 / Equipment Level: 100
Phantom Shield Occultum Replica
Shield
Item Level: 1 / Equipment Level: 100
Phantom Shield Eclipticum
Shield
Item Level: 790 / Equipment Level: 100
Phantom Shield Occultum
Shield
Item Level: 795 / Equipment Level: 100
Phantom Philleter
Culinarian's Secondary Tool
Item Level: 1 / Equipment Level: 1
Carwen Bandana
Head
Item Level: 1 / Equipment Level: 1
Phantom Vision Mask of Fending
Head
Item Level: 780 / Equipment Level: 100
Phantom Vision Mask of Fending +1
Head
Item Level: 780 / Equipment Level: 100
Phantom Vision Mask of Fending +2
Head
Item Level: 780 / Equipment Level: 100
Phantom Vision Mask of Fending +3
Head
Item Level: 780 / Equipment Level: 100
Phantom Vision Mask of Maiming
Head
Item Level: 780 / Equipment Level: 100
Phantom Vision Mask of Maiming +1
Head
Item Level: 780 / Equipment Level: 100
Phantom Vision Mask of Maiming +2
Head
Item Level: 780 / Equipment Level: 100
Phantom Vision Mask of Maiming +3
Head
Item Level: 780 / Equipment Level: 100
Phantom Vision Turban of Striking
Head
Item Level: 780 / Equipment Level: 100
Phantom Vision Turban of Striking +1
Head
Item Level: 780 / Equipment Level: 100
Phantom Vision Turban of Striking +2
Head
Item Level: 780 / Equipment Level: 100
Phantom Vision Turban of Striking +3
Head
Item Level: 780 / Equipment Level: 100
Phantom Vision Turban of Aiming
Head
Item Level: 780 / Equipment Level: 100
Phantom Vision Turban of Aiming +1
Head
Item Level: 780 / Equipment Level: 100
Phantom Vision Turban of Aiming +2
Head
Item Level: 780 / Equipment Level: 100
Phantom Vision Turban of Aiming +3
Head
Item Level: 780 / Equipment Level: 100
Phantom Vision Turban of Scouting
Head
Item Level: 780 / Equipment Level: 100
Phantom Vision Turban of Scouting +1
Head
Item Level: 780 / Equipment Level: 100
Phantom Vision Turban of Scouting +2
Head
Item Level: 780 / Equipment Level: 100
Phantom Vision Turban of Scouting +3
Head
Item Level: 780 / Equipment Level: 100
Phantom Vision Nightcap of Casting
Head
Item Level: 780 / Equipment Level: 100
Phantom Vision Nightcap of Casting +1
Head
Item Level: 780 / Equipment Level: 100
Phantom Vision Nightcap of Casting +2
Head
Item Level: 780 / Equipment Level: 100
Phantom Vision Nightcap of Casting +3
Head
Item Level: 780 / Equipment Level: 100
Phantom Vision Nightcap of Healing
Head
Item Level: 780 / Equipment Level: 100
Phantom Vision Nightcap of Healing +1
Head
Item Level: 780 / Equipment Level: 100
Phantom Vision Nightcap of Healing +2
Head
Item Level: 780 / Equipment Level: 100
Phantom Vision Nightcap of Healing +3
Head
Item Level: 780 / Equipment Level: 100
Tule Tunic
Body
Item Level: 1 / Equipment Level: 1
Torna Tunic
Body
Item Level: 1 / Equipment Level: 1
Carwen Tunic
Body
Item Level: 1 / Equipment Level: 1
Tradewinds Tunic
Body
Item Level: 1 / Equipment Level: 1
Phantom Vision Corselet of Fending
Body
Item Level: 780 / Equipment Level: 100
Phantom Vision Corselet of Fending +1
Body
Item Level: 780 / Equipment Level: 100
Phantom Vision Corselet of Fending +2
Body
Item Level: 780 / Equipment Level: 100
Phantom Vision Corselet of Fending +3
Body
Item Level: 780 / Equipment Level: 100
Phantom Vision Corselet of Maiming
Body
Item Level: 780 / Equipment Level: 100
Phantom Vision Corselet of Maiming +1
Body
Item Level: 780 / Equipment Level: 100
Phantom Vision Corselet of Maiming +2
Body
Item Level: 780 / Equipment Level: 100
Phantom Vision Corselet of Maiming +3
Body
Item Level: 780 / Equipment Level: 100
Phantom Vision Robe of Striking
Body
Item Level: 780 / Equipment Level: 100
Phantom Vision Robe of Striking +1
Body
Item Level: 780 / Equipment Level: 100
Phantom Vision Robe of Striking +2
Body
Item Level: 780 / Equipment Level: 100
Phantom Vision Robe of Striking +3
Body
Item Level: 780 / Equipment Level: 100
Phantom Vision Robe of Aiming
Body
Item Level: 780 / Equipment Level: 100
Phantom Vision Robe of Aiming +1
Body
Item Level: 780 / Equipment Level: 100
Phantom Vision Robe of Aiming +2
Body
Item Level: 780 / Equipment Level: 100
Phantom Vision Robe of Aiming +3
Body
Item Level: 780 / Equipment Level: 100
Phantom Vision Robe of Scouting
Body
Item Level: 780 / Equipment Level: 100
Phantom Vision Robe of Scouting +1
Body
Item Level: 780 / Equipment Level: 100
Phantom Vision Robe of Scouting +2
Body
Item Level: 780 / Equipment Level: 100
Phantom Vision Robe of Scouting +3
Body
Item Level: 780 / Equipment Level: 100
Phantom Vision Acton of Casting
Body
Item Level: 780 / Equipment Level: 100
Phantom Vision Acton of Casting +1
Body
Item Level: 780 / Equipment Level: 100
Phantom Vision Acton of Casting +2
Body
Item Level: 780 / Equipment Level: 100
Phantom Vision Acton of Casting +3
Body
Item Level: 780 / Equipment Level: 100
Phantom Vision Acton of Healing
Body
Item Level: 780 / Equipment Level: 100
Phantom Vision Acton of Healing +1
Body
Item Level: 780 / Equipment Level: 100
Phantom Vision Acton of Healing +2
Body
Item Level: 780 / Equipment Level: 100
Phantom Vision Acton of Healing +3
Body
Item Level: 780 / Equipment Level: 100
Tule Halfgloves
Hands
Item Level: 1 / Equipment Level: 1
Torna Wristlets
Hands
Item Level: 1 / Equipment Level: 1
Carwen Armlets
Hands
Item Level: 1 / Equipment Level: 1
Tradewinds Wristgloves
Hands
Item Level: 1 / Equipment Level: 1
Phantom Vision Vambraces of Fending
Hands
Item Level: 780 / Equipment Level: 100
Phantom Vision Vambraces of Fending +1
Hands
Item Level: 780 / Equipment Level: 100
Phantom Vision Vambraces of Fending +2
Hands
Item Level: 780 / Equipment Level: 100
Phantom Vision Vambraces of Fending +3
Hands
Item Level: 780 / Equipment Level: 100
Phantom Vision Vambraces of Maiming
Hands
Item Level: 780 / Equipment Level: 100
Phantom Vision Vambraces of Maiming +1
Hands
Item Level: 780 / Equipment Level: 100
Phantom Vision Vambraces of Maiming +2
Hands
Item Level: 780 / Equipment Level: 100
Phantom Vision Vambraces of Maiming +3
Hands
Item Level: 780 / Equipment Level: 100
Phantom Vision Wristwraps of Striking
Hands
Item Level: 780 / Equipment Level: 100
Phantom Vision Wristwraps of Striking +1
Hands
Item Level: 780 / Equipment Level: 100
Phantom Vision Wristwraps of Striking +2
Hands
Item Level: 780 / Equipment Level: 100
Phantom Vision Wristwraps of Striking +3
Hands
Item Level: 780 / Equipment Level: 100
Phantom Vision Wristwraps of Aiming
Hands
Item Level: 780 / Equipment Level: 100
Phantom Vision Wristwraps of Aiming +1
Hands
Item Level: 780 / Equipment Level: 100
Phantom Vision Wristwraps of Aiming +2
Hands
Item Level: 780 / Equipment Level: 100
Phantom Vision Wristwraps of Aiming +3
Hands
Item Level: 780 / Equipment Level: 100
Phantom Vision Wristwraps of Scouting
Hands
Item Level: 780 / Equipment Level: 100
Phantom Vision Wristwraps of Scouting +1
Hands
Item Level: 780 / Equipment Level: 100
Phantom Vision Wristwraps of Scouting +2
Hands
Item Level: 780 / Equipment Level: 100
Phantom Vision Wristwraps of Scouting +3
Hands
Item Level: 780 / Equipment Level: 100
Phantom Vision Wristwraps of Casting
Hands
Item Level: 780 / Equipment Level: 100
Phantom Vision Wristwraps of Casting +1
Hands
Item Level: 780 / Equipment Level: 100
Phantom Vision Wristwraps of Casting +2
Hands
Item Level: 780 / Equipment Level: 100
Phantom Vision Wristwraps of Casting +3
Hands
Item Level: 780 / Equipment Level: 100
Phantom Vision Wristwraps of Healing
Hands
Item Level: 780 / Equipment Level: 100
Phantom Vision Wristwraps of Healing +1
Hands
Item Level: 780 / Equipment Level: 100
Phantom Vision Wristwraps of Healing +2
Hands
Item Level: 780 / Equipment Level: 100
Phantom Vision Wristwraps of Healing +3
Hands
Item Level: 780 / Equipment Level: 100
Tule Trousers
Legs
Item Level: 1 / Equipment Level: 1
Carwen Tights
Legs
Item Level: 1 / Equipment Level: 1
Tradewinds Gaskins
Legs
Item Level: 1 / Equipment Level: 1
Phantom Vision Bottoms of Fending
Legs
Item Level: 780 / Equipment Level: 100
Phantom Vision Bottoms of Fending +1
Legs
Item Level: 780 / Equipment Level: 100
Phantom Vision Bottoms of Fending +2
Legs
Item Level: 780 / Equipment Level: 100
Phantom Vision Bottoms of Fending +3
Legs
Item Level: 780 / Equipment Level: 100
Phantom Vision Bottoms of Maiming
Legs
Item Level: 780 / Equipment Level: 100
Phantom Vision Bottoms of Maiming +1
Legs
Item Level: 780 / Equipment Level: 100
Phantom Vision Bottoms of Maiming +2
Legs
Item Level: 780 / Equipment Level: 100
Phantom Vision Bottoms of Maiming +3
Legs
Item Level: 780 / Equipment Level: 100
Phantom Vision Sarouel of Striking
Legs
Item Level: 780 / Equipment Level: 100
Phantom Vision Sarouel of Striking +1
Legs
Item Level: 780 / Equipment Level: 100
Phantom Vision Sarouel of Striking +2
Legs
Item Level: 780 / Equipment Level: 100
Phantom Vision Sarouel of Striking +3
Legs
Item Level: 780 / Equipment Level: 100
Phantom Vision Sarouel of Aiming
Legs
Item Level: 780 / Equipment Level: 100
Phantom Vision Sarouel of Aiming +1
Legs
Item Level: 780 / Equipment Level: 100
Phantom Vision Sarouel of Aiming +2
Legs
Item Level: 780 / Equipment Level: 100
Phantom Vision Sarouel of Aiming +3
Legs
Item Level: 780 / Equipment Level: 100
Phantom Vision Sarouel of Scouting
Legs
Item Level: 780 / Equipment Level: 100
Phantom Vision Sarouel of Scouting +1
Legs
Item Level: 780 / Equipment Level: 100
Phantom Vision Sarouel of Scouting +2
Legs
Item Level: 780 / Equipment Level: 100
Phantom Vision Sarouel of Scouting +3
Legs
Item Level: 780 / Equipment Level: 100
Phantom Vision Sarouel of Casting
Legs
Item Level: 780 / Equipment Level: 100
Phantom Vision Sarouel of Casting +1
Legs
Item Level: 780 / Equipment Level: 100
Phantom Vision Sarouel of Casting +2
Legs
Item Level: 780 / Equipment Level: 100
Phantom Vision Sarouel of Casting +3
Legs
Item Level: 780 / Equipment Level: 100
Phantom Vision Sarouel of Healing
Legs
Item Level: 780 / Equipment Level: 100
Phantom Vision Sarouel of Healing +1
Legs
Item Level: 780 / Equipment Level: 100
Phantom Vision Sarouel of Healing +2
Legs
Item Level: 780 / Equipment Level: 100
Phantom Vision Sarouel of Healing +3
Legs
Item Level: 780 / Equipment Level: 100
Tule Longboots
Feet
Item Level: 1 / Equipment Level: 1
Torna Boots
Feet
Item Level: 1 / Equipment Level: 1
Carwen Boots
Feet
Item Level: 1 / Equipment Level: 1
Tradewinds Shoes
Feet
Item Level: 1 / Equipment Level: 1
Phantom Vision Sollerets of Fending
Feet
Item Level: 780 / Equipment Level: 100
Phantom Vision Sollerets of Fending +1
Feet
Item Level: 780 / Equipment Level: 100
Phantom Vision Sollerets of Fending +2
Feet
Item Level: 780 / Equipment Level: 100
Phantom Vision Sollerets of Fending +3
Feet
Item Level: 780 / Equipment Level: 100
Phantom Vision Sollerets of Maiming
Feet
Item Level: 780 / Equipment Level: 100
Phantom Vision Sollerets of Maiming +1
Feet
Item Level: 780 / Equipment Level: 100
Phantom Vision Sollerets of Maiming +2
Feet
Item Level: 780 / Equipment Level: 100
Phantom Vision Sollerets of Maiming +3
Feet
Item Level: 780 / Equipment Level: 100
Phantom Vision Boots of Striking
Feet
Item Level: 780 / Equipment Level: 100
Phantom Vision Boots of Striking +1
Feet
Item Level: 780 / Equipment Level: 100
Phantom Vision Boots of Striking +2
Feet
Item Level: 780 / Equipment Level: 100
Phantom Vision Boots of Striking +3
Feet
Item Level: 780 / Equipment Level: 100
Phantom Vision Boots of Aiming
Feet
Item Level: 780 / Equipment Level: 100
Phantom Vision Boots of Aiming +1
Feet
Item Level: 780 / Equipment Level: 100
Phantom Vision Boots of Aiming +2
Feet
Item Level: 780 / Equipment Level: 100
Phantom Vision Boots of Aiming +3
Feet
Item Level: 780 / Equipment Level: 100
Phantom Vision Boots of Scouting
Feet
Item Level: 780 / Equipment Level: 100
Phantom Vision Boots of Scouting +1
Feet
Item Level: 780 / Equipment Level: 100
Phantom Vision Boots of Scouting +2
Feet
Item Level: 780 / Equipment Level: 100
Phantom Vision Boots of Scouting +3
Feet
Item Level: 780 / Equipment Level: 100
Phantom Vision Crakows of Casting
Feet
Item Level: 780 / Equipment Level: 100
Phantom Vision Crakows of Casting +1
Feet
Item Level: 780 / Equipment Level: 100
Phantom Vision Crakows of Casting +2
Feet
Item Level: 780 / Equipment Level: 100
Phantom Vision Crakows of Casting +3
Feet
Item Level: 780 / Equipment Level: 100
Phantom Vision Crakows of Healing
Feet
Item Level: 780 / Equipment Level: 100
Phantom Vision Crakows of Healing +1
Feet
Item Level: 780 / Equipment Level: 100
Phantom Vision Crakows of Healing +2
Feet
Item Level: 780 / Equipment Level: 100
Phantom Vision Crakows of Healing +3
Feet
Item Level: 780 / Equipment Level: 100
Monarch Whetstone
Stone
An exquisite whetstone essential for honing the Archive's phantom-dispelling blade.
Ancestral Alloy Ingot
Metal
An ingot of rare alloy necessary for honing the Archive's phantom-dispelling blade.
Ascendant Twine
Leather
Durable, finespun twine required to improve the Archive's phantom-dispelling blade.
Majestic Polish
Reagent
An abrasive paste needed to buff the Archive's phantom-dispelling blade to a glowing sheen.
Ecliptic Arcanite
Miscellany
A strangely occluded ore warped by the abundant aether permeating the Occult Crescent.
Crumbling Aqueduct Fragment
Miscellany
Handle with care, lest it crumble even more. Component crucial to the successful construction of a crumbling aqueduct.
Crumbling Aqueduct Metal
Miscellany
Inexplicably, this sturdy metal is used to create something precariously fragile. Component crucial to the successful construction of a crumbling aqueduct.
Crumbling Aqueduct Resin
Miscellany
This strong sealant keeps water from leaking through the many, many cracks. Component crucial to the successful construction of a crumbling aqueduct.
Ninja's Soul Shard
Miscellany
Crystallized knowledge of a phantom job. Use to unlock Ninja.

※Can only be used on the Occult Crescent.
Black Mage's Soul Shard
Miscellany
Crystallized knowledge of a phantom job. Use to unlock Black Mage.

※Can only be used on the Occult Crescent.
White Mage's Soul Shard
Miscellany
Crystallized knowledge of a phantom job. Use to unlock White Mage.

※Can only be used on the Occult Crescent.
Dragoon's Soul Shard
Miscellany
Crystallized knowledge of a phantom job. Use to unlock Dragoon.

※Can only be used on the Occult Crescent.
Summoner's Soul Shard
Miscellany
Crystallized knowledge of a phantom job. Use to unlock Summoner.

※Can only be used on the Occult Crescent.
Blue Mage's Soul Shard
Miscellany
Crystallized knowledge of a phantom job. Use to unlock Blue Mage.

※Can only be used on the Occult Crescent.
Red Mage's Soul Shard
Miscellany
Crystallized knowledge of a phantom job. Use to unlock Red Mage.

※Can only be used on the Occult Crescent.
Necromancer's Soul Shard
Miscellany
Crystallized knowledge of a phantom job. Use to unlock Necromancer.

※Can only be used on the Occult Crescent.
Notes on Arbatel
Miscellany
Handwritten notes on Arbatel, a grimoire-headed sentinel tasked with protecting the isle's knowledge.

Use to add to the Occult Record.
Notes on the Tiny Mage
Miscellany
Handwritten notes on the miniature marauding mammet that patrols near the south Shadowdeep shore.

Use to add to the Occult Record.
Notes on Algol
Miscellany
Handwritten notes on Algol, a ravenous beast with a seemingly insatiable appetite for vegetables.

Use to add to the Occult Record.
Notes on the Metamorph
Miscellany
Handwritten notes on the master of illusory arts found─in ever-changing guises─on the isle's North Horn.

Use to add to the Occult Record.
Notes on the Pallmagia
Miscellany
Handwritten notes on the Pallmagia, a dread sorcerer that wields a twisted variant of blue magic.

Use to add to the Occult Record.
Notes on the Phantom Necromancer
Miscellany
Handwritten notes on a reincarnated mage responsible for many vile deeds during the War of the Magi.

Use to add to the Occult Record.
Notes on the Abductor
Miscellany
Handwritten notes on the Abductor, a vile winged beast that has claimed countless prisoners over the years.

Use to add to the Occult Record.
Notes on the Claret Dragon
Miscellany
Handwritten notes on the tortured dragon that now stalks the shrine of spheres.

Use to add to the Occult Record.
Notes on the Alabaster Blade
Miscellany
Handwritten notes on the Alabaster Blade, a mighty stone guardian created during the final throes of the War of the Magi.

Use to add to the Occult Record.
Notes on Conjured Calofisteri
Miscellany
Handwritten notes on conjured Calofisteri, the weaponized familiar found on the North Horn.

Use to add to the Occult Record.
Notes on the Two-headed Aevis
Miscellany
Handwritten notes on the gargantuan twin-headed serpent that lies in wait by the base of the Tower of Magic.

Use to add to the Occult Record.
Notes on the Sword Dancer
Miscellany
Handwritten notes on the graceful-but-deadly guardian encountered within the Tower of Magic.

Use to add to the Occult Record.
Notes on Necrophobia
Miscellany
Handwritten notes on the mindless husk found guarding the upper reaches of the Tower of Magic.

Use to add to the Occult Record.
Notes on the Index
Miscellany
Handwritten notes on the Occult Crescent's omniscient architect.

Use to add to the Occult Record.
Antique Lantern
Miscellany
Old enough to be considered an antique, yet functional enough to light your way forward. Use to acquire an antique lantern.
The Faces We Wear - Simple Oval Spectacles
Miscellany
An illustrated periodical on fashionable facial accessories, this particular issue contains a cover story on understated, rounded spectacles of varying colors. Use to unlock the simple oval spectacles facewear.
Occult Omniscience Framer's Kit
Miscellany
Tools for enhancing portraits and adventurer plates. Use to unlock embellishments fit for one who has learned all there is to learn of the Occult Crescent.
Includes Portrait Elements: Background, Frame, Accent
Includes Plate Elements: Base Plate, Backing, Top Border, Portrait Frame, Plate Frame
Ballroom Etiquette - Rearward Regards
Miscellany
An illustrated manual detailing how to glamorously gaze upon the world behind you during fond farewells or other bittersweet occasions. Use to unlock the /lookback emote.
Ballroom Etiquette - Geographic Guesswork
Miscellany
An illustrated manual of common cartographic symbols and their meanings─perfect for wayfaring adventurers, treasure hunters, or simply those who would rather not ask for directions. Use to learn the /navigate emote.
Modern Aesthetics - Bun and the Beautiful
Miscellany
The realm's premier publication on beauty and fashion, this specific copy of Modern Aesthetics covers, in detail, techniques on pulling one's hair into a perfect bun.

Use to unlock a new hairstyle at the aesthetician.
Oglop
Minion
Its unsettling gaze bespeaks intelligence...but surely it's only your imagination.

Use item to acquire the oglop minion.
Tiny Omniscient
Minion
Knows a tiny little bit about all things.

Use item to acquire the tiny omniscient minion.
Puny Mage
Minion
If you think it weak...you would be right.

Use item to acquire the puny mage minion.
Nymian Uolosapa
Minion
A winsome bird with cinnamon markings on a canvas of white.

Use item to acquire the Nymian uolosapa minion.
Colibri Callado Whistle
Other
This whistle emits a sprightly tone that calls your colibri callado flapping to your side.
Duck-billed Porter Whistle
Other
When blown, this whistle emits a dependable tone that summons your duck-billed porter to your side.
Night Stallion Activation Key
Other
A thin, rectangular piece of what appears to be electrope. Placing it near your Night Stallion will magically bring the vehicle to life.
Picnicker's Barding
Other
A suit of chocobo armor fit for an outdoor feast.
Final Final Fixative
Other
A coating formulated to ensure the aetherial conductivity of embroidery on phantom vision attire remains, at long last, intact.
Phantom Dispeller α
Other
This pearlescent prism is capable of removing even the potent, shifting illusions that surround phantom weapons.
Phantom Dispeller β
Other
This iridescent prism is capable of removing even the potent, shifting illusions that surround phantom weapons.
Phantom Dispeller γ
Other
This polychromatic prism is capable of removing even the potent, shifting illusions that surround phantom weapons.
North Horn Riding Map
Other
This highly detailed map of the Occult Crescent's North Horn, including everything from land elevation to the location of exposed rocks and roots, was drafted in hopes of making sense of isle's uniquely frustrating geography.
Pulper of Inquiry Orchestrion Roll
Orchestrion Roll
Music roll for Pulper of Inquiry. Use to add to your orchestrion list.
FINAL FANTASY IX: Battle 2 Orchestrion Roll
Orchestrion Roll
Music roll for FINAL FANTASY IX: Battle 2. Use to add to your orchestrion list.
Dungeon (Dawntrail) Orchestrion Roll
Orchestrion Roll
Music roll for Dungeon (Dawntrail). Use to add to your orchestrion list.
Sealed Away (Dawntrail) Orchestrion Roll
Orchestrion Roll
Music roll for Sealed Away (Dawntrail). Use to add to your orchestrion list.
To the North Mountain (Dawntrail) Orchestrion Roll
Orchestrion Roll
Music roll for To the North Mountain (Dawntrail). Use to add to your orchestrion list.
Garden Canal
Outdoor Furnishing
Proper drainage is key to healthy soil.
Crumbling Aqueduct
Outdoor Furnishing
Despite the Nymian ambience, this aqueduct is unlikely to be thousands of years old.
Occult Apocrytaph
Outdoor Furnishing
A massive monument faithfully recreated, right down to the inscrutable inscriptions.
Crescent Stone Pillar
Furnishing
This timeworn pillar once decorated the highest floor of the Tower of Magic.
Crescent Display Case
Table
This wooden case once contained some manner of specimen on the highest floor of the Tower of Magic.
Blue Crescent Moon
Tabletop
An ethereal stone sculpture recovered from the ruins of the Occult Crescent.
Yellow Crescent Cube
Tabletop
An austere stone sculpture recovered from the ruins of the Occult Crescent.
Red Crescent Crystal
Tabletop
A vibrant stone sculpture recovered from the ruins of the Occult Crescent.
Winged Scalekin Fossil
Wall-mounted
The species of scalekin immortalized here has yet to be identified.
Crescent Wall Rack
Wall-mounted
This ornate shelf once decorated the highest floor of the Tower of Magic.

New Recipes

Carpenter
Blacksmith
Armorer
Goldsmith
Leatherworker
Weaver
Alchemist
Culinarian

Carpenter

Item Material / Crystals
Ascendant Twine Fulgurpine Log x2
Carnauba Leaf x2
Urqopacha Flax x2
Ipe Log x2
Turali Alumen x2
Blackseed Cotton Boll x2
Wind Cluster x3
Ice Cluster x3
Crumbling Aqueduct Fragment Synthetic Dark Matter Beta
Aspected Aether Agglomerate
Ascendant Twine
Wind Cluster x5
Ice Cluster x5

Blacksmith

Item Material / Crystals
Ancestral Alloy Ingot Dense Aluminum Ore x4
Rose Garnet Ore x2
Harmonite Ore x4
Fine Silver Ore x2
Fire Cluster x3
Earth Cluster x3
Crumbling Aqueduct Metal Synthetic Dark Matter Alpha
Aspected Aetheroconductor
Ancestral Alloy Ingot
Fire Cluster x5
Earth Cluster x5

Armorer

Item Material / Crystals
Ancestral Alloy Ingot Dense Aluminum Ore x4
Rose Garnet Ore x2
Harmonite Ore x4
Fine Silver Ore x2
Ice Cluster x3
Earth Cluster x3
Crumbling Aqueduct Metal Synthetic Dark Matter Alpha
Aspected Aetheroconductor
Ancestral Alloy Ingot
Ice Cluster x5
Earth Cluster x5

Goldsmith

Item Material / Crystals
Garden Canal Magnesia Whetstone x3
Cut Stone x4
Granite x5
Mortar x3
Wind Crystal x8
Fire Crystal x8
Ancestral Alloy Ingot Dense Aluminum Ore x4
Rose Garnet Ore x2
Harmonite Ore x4
Fine Silver Ore x2
Wind Cluster x3
Fire Cluster x3
Crumbling Aqueduct Metal Synthetic Dark Matter Alpha
Aspected Aetheroconductor
Ancestral Alloy Ingot
Wind Cluster x5
Fire Cluster x5
Crumbling Aqueduct Crumbling Aqueduct Fragment x2
Crumbling Aqueduct Metal x2
Crumbling Aqueduct Resin x2
Cut Stone x7
Yak T'el Spring Water x7
Wind Cluster x3
Fire Cluster x3

Leatherworker

Item Material / Crystals
Ascendant Twine Fulgurpine Log x2
Carnauba Leaf x2
Urqopacha Flax x2
Ipe Log x2
Turali Alumen x2
Blackseed Cotton Boll x2
Earth Cluster x3
Wind Cluster x3
Crumbling Aqueduct Fragment Synthetic Dark Matter Beta
Aspected Aether Agglomerate
Ascendant Twine
Earth Cluster x5
Wind Cluster x5

Weaver

Item Material / Crystals
Ascendant Twine Fulgurpine Log x2
Carnauba Leaf x2
Urqopacha Flax x2
Ipe Log x2
Turali Alumen x2
Blackseed Cotton Boll x2
Lightning Cluster x3
Wind Cluster x3
Crumbling Aqueduct Fragment Synthetic Dark Matter Beta
Aspected Aether Agglomerate
Ascendant Twine
Lightning Cluster x5
Wind Cluster x5

Alchemist

Item Material / Crystals
Majestic Polish Windspath Water x2
Carnauba Leaf x2
Nopaliflower x4
Water Cluster x3
Lightning Cluster x3
Crumbling Aqueduct Resin Synthetic Dark Matter Gamma
Aspected Aetherocatalyst
Majestic Polish
Water Cluster x5
Lightning Cluster x5

Culinarian

Item Material / Crystals
Majestic Polish Windspath Water x2
Carnauba Leaf x2
Nopaliflower x4
Fire Cluster x3
Water Cluster x3
Crumbling Aqueduct Resin Synthetic Dark Matter Gamma
Aspected Aetherocatalyst
Majestic Polish
Fire Cluster x5
Water Cluster x5

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