The Journey into Savage 17A casual scrub's raiding misadventures
I sometimes see people say that they don't want to do Savage because people will get angry at them if they make a mistake or don't know all the mechanics. They extrapolate from their experience in casual content, where they made a mistake and someone made fun of them, or the healer raised them with a nasty macro, or they were kicked, etc. And they conclude, "Savage is more hardcore content. Hardcore people tend to be more serious about the game, so surely they will say worse things to me."
Well, I can tell you from experience that this isn't true. In Savage, I have yet to see anyone rage over simple mistakes.
Instead, something far, far worse happens.
* * *
I was in an E4S learning party, and the PF description said "p3 fresh learning". In other words, players should be familiar with phases 1 and 2, and be looking to learn phase 3. As the tank assigned to receive the first tankbuster, I was MT for the 1st phase as usual.
1st pull. I was trying out something I had read in a guide, and pulled Titan only 1 square north after Massive Landslide. Therefore, the party could not clearly tell which direction his next (untelegraphed) attack would be in, and we wiped.
2nd pull. The markers for Crumbling Down were placed incorrectly, and we wiped. Someone replaced the markers.
3rd pull. Titan casts Fault Line, where he dashes to the MT, dealing more damage the closer he is. There are 2 accepted ways of doing this in NA:
a) The MT should save sprint and run to an assigned square to receive the attack.
b) The tank who receives an orange marker, who is closer to the assigned square, should provoke and receive the attack instead.
I had told my co-tank that I would provoke if I got the orange marker. However, I had not asked him to do the same. Titan was already casting Fault Line and preparing to dash, and I saw he had the orange marker. Mildly distracted, I decided on the spot, "I'll sprint ahead, just in case."
The result is I ran forward too quickly, stepped in an aoe and died. This caused Titan to skip Fault Line, and cast the next mechanic instead, which the party was not in position for. We wiped.
This was the third wipe. 3 wipes, and we have not even seen phase 2. The BRD left without a word, another DPS left...
And I was left with the most awful feeling. There are no words for this terrible feeling when, somehow, you screw up simple, easy mechanics that you have done correctly 10, 20, 100 times before and wipe the party multiple times, and cause it to disband. I wanted to dig a hole, crawl into it and die.
Nobody will get angry. Nobody will get mad. Nobody will say, "why the @?!£% are you dying to this? Are you a noob? Are you stupid? Kick this guy, he doesn't know the mechanics. etc."
People will just leave silently. And they are completely right to do so. It is nothing personal, mind you. The party has been given its 3 chances, and it has failed to perform. No hard feelings, the person who leaves is just going to try a different party. They have already given you a fair opportunity.
I admit I was really tempted to think stupid excuses such as, "The WHM and others made mistakes too. Lots of people died to mechanics. My co-tank is inexperienced. These people are even worse than I am. At least I only made 2 mistakes and did everything correctly. I was just unlucky that my mistakes happened to be on mechanics that can cause wipes. The party was terrible, they wouldn't have made it to 1st uplift even. Etc." The human mind is very good at thinking up excuses. It never wants to accept any responsibility.
One might even wish that people get mad, because then the fight or flight response would kick in, and one can rage at the party, call them toxic and elitist, and therefore think less about what one has done wrong. It would be an easy escape from being left alone to contemplate one's mistake.
Well, there is nothing to do but to pick ourselves up and carry on. After all, when you are climbing a mountain, it is normal to slip and fall a few times. If you are learning to dance, it is natural that you might step on your partner's feet, etc. The lead dancer of a ballet company and the veteran mountaineer have both fallen more times than you or I ever will.
I learnt a few things from this experience:
1) Clarify verbally with co-tank whether the tank with the orange marker should provoke during Fault Zone. There is zero reason not to do this. Everyone must have a clear idea of what to do in the party.
2) Develop a habit of saving sprint and rushing to the correct point for Fault Line. This way, even if co-tank forgets to provoke, we are in a position to salvage the run.
3) Pull Titan back to the middle and face him towards an intercardinal direction (NE, SE, etc.) after he cases Massive Landslide. This is so that the party can clearly tell which direction he will jump to.
Don't get bitter, just get better! Let's clear together next time!