A dazzling array of arenas await at the Grand Companies' glamour-woven tactical training grounds. Designed with adventurers in mind, these strategic confrontations of but few competitors make for a thrilling challenge for newcome pups and Wolves' Den regulars alike.

Getting Started

For information on how to unlock PvP duties, check out the Getting Started section of the PvP Guide.


Time Limit
Level Requirements

5 minutes

Job Level 30

Abandoning Matches

Players who abandon a Crystalline Conflict match (not including players who join a match in progress or are vote kicked) will receive a penalty. Players so penalized during casual matches will be unable to use the Duty Finder for 30 minutes.
Penalties for ranked matches will vary depending on the frequency of abandonment. Access to the Duty Finder will be suspended for 30 minutes as a penalty for the first abandonment, 90 minutes for the second, and 180 minutes for any subsequent abandonments.

Additionally, players inactive for over a period of two minutes will automatically be removed from play and penalized for abandoning the match.

Participation Requirements

Crystalline Conflict (Casual Match)

Role Requirements
Number of Participants
Affects Rising Stars & Rank

Crystalline Conflict (Ranked Match)

Role Requirements
Number of Participants
Affects Rising Stars & Rank


Crystalline Conflict matches take place in one of five arenas: the Palaistra, the Volcanic Heart, Cloud Nine, the Clockwork Castletown, and the Red Sands.
The current arena available for casual and ranked matches rotates according to Earth time.

The Palaistra

The Volcanic Heart

Cloud Nine

The Clockwork Castletown

The Red Sands

Preparing for Battle

Crystalline Conflict combatants are divided into two teams: Astra and Umbra. Players will then begin the match at their team's base. The match will begin after a 30-second countdown.
* If, for some reason, a player is unable to join and the minimum party requirements are not met when the duty commences, all members in the party will be automatically removed from the duty.


In-game chat is restricted to Quick Chat during casual and ranked Crystalline Conflict matches. Quick Chat messages―found under the Quick Chat tab of the PvP Profile window―can be registered to your hotbar, and display in the party chat log when used.
* Participants can receive but not send messages via free company chat, linkshell chat, cross-world linkshell chat, PvP team chat, and the Novice Network.

During custom matches, all chat channels are available in addition to Quick Chat.

Name Display Settings

Unlike other PvP challenges, your character's name will display as is in the name settings.


Incapacitated players will be returned to their base, where they will be allowed to rejoin combat after a short delay─however, this delay increases by one second with each incapacitation. Upon reviving, HP and MP will be fully restored and action recast timers reset.


The use of the following is prohibited while participating in Crystalline Conflict:

  • Class or job changes
  • Chocobo companions
  • Mounts
  • Teleportation
  • Return
  • Items
  • Gear changes

Party List

Both ally and enemy party lists will be displayed during a Crystalline Conflict match.

  1. 1. Team Name
  2. 2. Marks (When set)
  3. 3. Job Icons
  4. 4. Limit Gauge Status
  5. 5. Cast Bar (Displayed in place of character name)
  6. 6. HP
  7. 7. MP
  8. 8. Status Effects
  9. 9. Character Names
  10. 10. Retaliation Countdown

The Tactical Crystal and Winning a Match

Victory Conditions

The first team to successfully transport the tactical crystal to the other team's goal, or the team with the highest progress toward the goal within the standard match time will be declared the winner.

* If neither team makes it to the goal within the allotted time, and a member of the team with a lower progress record is present in the tactical crystal's ring when the match times expires, the match will proceed into overtime.

The Tactical Crystal

At the beginning of each match, the all-important tactical crystal will be placed at the arena's centerpoint. Should the ring around the crystal's base be occupied solely by members of one team, the occupying team will be able to move the crystal.

The tactical crystal's movement speed will increase if:

  • It is between the centerpoint and the point marking the controlling team's progress record.
  • It is within a distance from the centerpoint that is less than the opposing team's progress record.

The tactical crystal will be bound, and thus unmovable for the first 20 seconds of a match.

The crystal can only be moved along the crystal line─a dedicated path within the arena.

Checkpoints can be found halfway between the centerpoint and each team's goal. Upon reaching a checkpoint, the tactical crystal's progress will be halted temporarily. The team attempting to clear the checkpoint must remain in the crystal's ring to increase clear progress.

When the Clear Progress gauge reaches 100%, the crystal can once again be moved. Clear progress can be confirmed via the HUD.

Crystalline Conflict match information can be confirmed via the specialized HUD.

  1. 1. Remaining Time
  2. 2. Astra Progress
  3. 3. Umbra Progress
  4. 4. Tactical Crystal Location and Status
  5. 5. Astra Checkpoint Status
  6. 6. Umbra Checkpoint Status
  7. 7. Astra Goal
  8. 8. Umbra Goal
  9. 9. Astra Progress
  10. 10. Umbra Progress


Victory conditions during overtime are dependent on each team's progress record as of overtime commencement.
* If neither team can fulfill the overtime victory requirements, the match will end in a draw.

Status Victories
If your team's progress record is greatest: Keep all enemy players out of the tactical crystal's ring for three seconds to win.
If your team's progress record is lowest: Increase your progress record to greater than that of the opposing team to win.
If both teams have the same progress record: Achieve a greater progress record than the opposing team to win.

Advanced Rules

Medicine Kits

During Crystalline Conflict matches, medicine kits will appear on the field. Access a medicine kit to restore HP.

Kit Effect
Medicine Kit Restores 30,000 HP.

* Players with HP at 100% cannot access medical kits.
* Each kit may only be claimed by one player.
* Once a kit has been claimed, a replacement will be generated after a set period of time has passed.


Arena Events

All stages are subject to arena events─unique phenomena that occur periodically over the course of a match.

The Palaistra

Sprint Zones

Entering sprint zones will grant the effect of Swift Sprint, greatly increasing player movement speed.

The Volcanic Heart

Sprint Zones

Entering sprint zones will grant the effect of Swift Sprint, greatly increasing player movement speed.

Eruption (Arena Event)

The Volcanic Heart periodically erupts, scattering self-destructing bombs across the field. Those who fail to avoid their explosive radii will take damage. Bomb cores will remain at the site of bombs' destruction, granting those who acquire them the following:

  • An effect increasing damage dealt for a short time. Stacks up to 10 times.
  • A boost to the limit gauge.

Cloud Nine

Jump Glyphs

Stepping on one of Cloud Nine's jump glyphs will rapidly transport you to a specific location on the field.


Players cast up into the air by turbulence will take damage upon being returned unceremoniously to the ground. However, they may acquire black chocobo feathers while in the air, granting them the following:

  • A soft landing, nullifying the typical damage taken from turbulence.
  • An effect increasing attack speed and movement speed for a short time.
  • A boost to the limit gauge.

The locations of black chocobo feathers are indicated by markers on the ground. Those who do not wish to go flying can negate the effects of turbulence by using Guard.

The Clockwork Castletown

Turn the tricks and traps of this Far Eastern labyrinth to your advantage─if you can. What surprises lurk within its glamour-woven walls?

Trick Floors

Standing upon a trick floor for too long will trigger a Tatami Twist, launching the unwitting loiterer into the air and inflicting damage. If your Guard is active, it will be depleted by the effort of staying upright.

Trick Doors

Players who approach these false gates will find themselves teleported instantly to another door, far away from the expected trajectory. Trick doors only operate in one direction, so attempting to return the way you came will prove fruitless.

Pneumatic Parade

When the pneumatic parade begins, the clockwork onmyoji and clockwork yojimbo will join the fray. These puppets travel a predetermined path through the arena and unleash their unique attacks upon arriving in the vicinity of the centerpoint, checkpoints, and goals.

While the clockwork yojimbo will obliterate its surroundings with strong physical damage, the clockwork onmyoji quietly seeks unsuspecting players. Those unfortunate enough to meet its gaze will be greatly shrunk in size and suffer the following effects:

  • Slower movement and lower inflicted damage.
  • Increased damage taken.

During the midst of the parade, infamous soy sauce mogul Kageyama will make his grand appearance upon a stage outside the arena, and shower combatants with glimmering coin. Players who get their hands on a pile of gold will enjoy the following effect:

  • A boost to the limit gauge.

The Red Sands

Shifting Sands

Ride the shifting sands to travel swiftly to a specific location on the field.


The crystal line intersects with ringlike nests at checkpoints. Clearing any such checkpoint with the tactical crystal in tow will result in one of the following denizens emerging from within:

Red Sands Antlion
The antlion will drag all players in range deep into the nest, rendering them immobile before erupting from the sands to deal massive damage.

The sabotender will unleash 100,000 Needles upon all players in range. As the needles are split between affected players, the damage dealt to each player will change accordingly.

This rare and curious creature will unleash Therapeutic Needles upon all players in range, granting them a barrier effect. As the needles are split between affected players, the strength of the barrier granted to each player will change accordingly.


The arena's oasis area grants players within a special effect that regenerates HP over time. The effect will remain for a time after exiting the oasis.

Heat Waves

Heat waves atop the Red Sands will deal damage over time to all competitors. However, relief can be found at sandpits, from which balming geysers will erupt. Players standing in one of the small circular indicators on the ground will be soothed by sandpearl shrouds, granting HP recovery and a boost to the limit gauge.
While the geyser is erupting, no creatures will emerge from the sandpit. Nevertheless, caution is advised, as the force of the geyser will deal damage to and knock back any who approach its center.


Tiers and Risers

Crystalline Conflict features ranking tiers, the lowest being Bronze and the highest, Crystal. Each tier from Bronze through Diamond is divided into smaller levels called "risers." The number of risers varies by tier.

Tier Risers
Bronze 3
Silver 3
Gold 4
Platinum 4
Diamond 5

Rising Stars

While rated in the Unranked through Diamond tiers, progress within risers is indicated by Rising Stars. When you win a ranked match, you will gain one Rising Star. Similarly, a loss will remove one Star.
Once you have earned the maximum Rising Stars in one riser, an additional win will allow you to move up a riser.

  • Upon advancing to a higher riser, you will begin the new riser with one Rising Star.
  • If you are at zero Rising Stars and lose a match, you will drop down to the previous riser and assigned one less star than the maximum.
  • If you are at Diamond 5 with zero Rising Stars and lose a match, you will be demoted to Platinum 1 with two Rising Stars.

Winning three matches in a row will apply a streak bonus, netting you two Rising Stars per win.

The Crystal Tier

  • Crystal

Once you have reached Crystal, the highest tier, victory and defeat will be reflected by your Crystal Credit, rather than Rising Stars. The amount of Credit you earn or forfeit in matches is determined by the difference in average Credit between your team and the opposing team. Streak bonuses do not apply to Crystal Credit.
Please note that if you have 0 Crystal Credit and lose a match, you will be demoted to Diamond 1 with two Rising Stars.

PvP ranks will be reset between PvP seasons.

Crystalline Conflict Standings

A list of PvP rankings for all players─including the highest tier/riser, Crystal Credit score, Rising Stars, and number of victories achieved during a season─is available on the Lodestone. The page will be updated daily, allowing players to more easily gauge their overall progress.
* Rankings within tiers Bronze through Diamond are listed according to number of victories.

Log into the Lodestone and select a character to view your ranking information as well as changes to your Crystal Credit over the past seven days. For those in the Crystal tier, the Crystal Credit of the top-ranked player will be included for comparison.

Crystalline Conflict Standings

* The Standings page for each season will be made public the day after the season starts. Standings will not be updated during the pre-season.


When a Crystalline Conflict match has ended, players will receive PvP EXP, Series EXP, and Wolf Marks based on team performance, as well as PvE EXP and Allagan tomestones for participating.
* PvP EXP, Series EXP, and Wolf Marks cannot be earned in Crystalline Conflict custom matches, nor do they affect player rankings.
* Allagan tomestones will not be awarded to those below level 50.


Accumulating PvP EXP raises PvP rank. Certain ranks will also award players with special titles.
PvP rank, PvP EXP, and AP are recognized only by the Grand Company through which you earned them; transferring your allegiance means you will have to start over. However, rest assured they will be reinstated to you upon rejoining your former Grand Company.
* Titles earned also differ between Grand Companies.

Series EXP

Earn enough series experience and you'll increase your series level, earning you series rewards. Trophy Crystals earned as series rewards can be exchanged for a variety of items by speaking with the crystal quartermaster stationed at the Wolves' Den.

Wolf Marks

Wolf Marks obtained in Crystalline Conflict can be exchanged for PvP gear and items by speaking with the mark quartermaster stationed at the Wolves' Den.


Those who perform well in Crystalline Conflict will receive achievements that award special mounts, minions, and titles.

Custom Matches

Parties meeting the requirements can initiate custom matches.

Rules of Engagement

Those of job level 30 or above can participate in custom matches. These matches are subject to the same victory conditions as other Crystalline Conflict match varieties, though certain rules differ.
* The results of custom matches will not be reflected on player PvP profiles, nor will they count toward achievements.
* PvP EXP, Series EXP, and Wolf Marks cannot be earned in Crystalline Conflict custom matches, nor do they affect player rankings.


The following chat channels are available during custom matches:

  • Party (Quick Chat enabled)
  • Shout
  • Free Company
  • Novice Network
  • Linkshell
  • PvP Team

* Both combatants and spectators can freely use the above chat channels.
* The Say, Yell, Tell, and Alliance chat channels cannot be used.
* The Free Company, Linkshell, PvP Team, and Novice Network channels can also be used for communication with players outside of the instance.

Registering for Custom Matches

Recruiting Players

After selecting Recruit Members in the Party Finder, select the Custom Match tab of the Recruitment Criteria window.

Recruitment for Team Astra, Team Umbra, and spectators can be done simultaneously, though a spectator group is not required. Please be advised the player recruiting for a custom match will always be assigned to Team Astra.

Both the party list and alliance list can be used to check recruitment status. A list of all party members can be viewed in the Social window.


When viewing the list of parties in the Party Finder, icons representing Team Astra, Team Umbra, and spectators will be displayed rather than party roles. These icons will indicate whether or not each party is full.

Select a custom match to view its details and choose whether you wish to join as a combatant or spectator.

Starting the Match

When both Team Astra and Team Umbra are assembled, and you have finished recruiting spectators, you can register for a custom match directly via the Duty Finder.

Arena Events and Medicine Kits

When registering for a custom match, the party leader can select whether arena events will occur, as well as whether medicine kits will be available during the match.


When a custom match has ended, you will be given the option to begin anew and register for another match. Please note, however, that all combatants must agree to a rematch, and no more than five consecutive matches can be held in this manner. (Spectators are not counted when voting to rematch.)

Spectator Mode

Players also have the option to spectate custom matches. Once initiated, players will be unable to see their own characters, but instead utilize a dedicated interface to operate the camera and observe the match from various angles and positions. Combatants will be visible to spectators even when under ninja's Hidden effect.

Camera Controls

Spectators will have access to three types of cameras:

Free Camera
Spectators can move freely around the arena using regular movement controls.
Fixed Cameras
Spectators can switch between several cameras in fixed locations around the arena. Doing so will focus on the player closest to the selected camera. Pressing any movement key will switch back to the free camera.
Player Cameras
Spectators can view matches from the perspective of combatants, the camera following their selected player around the arena. To do so, select a character from the party list to activate the player camera. Pressing any movement key will switch back to the free camera.

Players can switch between cameras using the following controls:

Camera Type Key/Button
Fixed Camera F1 - F8
Player Camera (5v5 match) Team Astra: 1 - 5
Team Umbra: 6 - 0

Spectator UI

Spectator mode employs a unique UI to display match information and switch between cameras, allowing players to better enjoy the match.

The minimap displays the locations of the fixed camera and combatants.
Camera Menu
This menu contains the following features:
  1. 1. Switch Camera
    Switch between eight cameras placed on the arena.
    * Press LT(L2) or RT(R2) to switch between cameras using a gamepad.
  1. 2. Display Menu
    Use this menu to access the following subcommands:
View Spectators
Displays a list of all players spectating the current match.
Leave the custom match and quit spectating.

* Spectating players will be removed from the instance when there are no remaining combatants.