During a Frontline secure campaign, players increase their company's tactical rating by occupying and maintaining control of key locations, as well as defeating other players in battle.
20 minutes
Job level 30
Players who abandon a Frontline campaign (not including players who join a match in progress or are vote kicked) will receive a penalty. Players so penalized will be unable to use the Duty Finder for 30 minutes.
Players inactive for over a period of two minutes will automatically be removed from play.
None
* Players can freely change jobs or classes at their Grand Company's landing.One to four players.
Unrestricted Parties Not AllowedEnlistment in a Grand Company
* Players will be randomly assigned to one of the three Grand Company teams.Players can queue to enter Frontline campaigns alone, or in a party of up to four players. Please note there are no role restrictions when queuing as a party.
The Say, Party, Alliance, Yell, Shout, Free Company, Linkshell, Cross-world Linkshell, PvP Team, and Novice Network chat channels can be used during Frontline.
* Say, Yell, and Shout can only be used with players on the same team.
Incapacitated players will be returned to their Grand Company's landing, where they will be allowed to rejoin combat. This will not incur a weakness penalty.
Furthermore, players will be invulnerable while within their Grand Company's landing, and will not incur any status ailments applied by enemy players. This invulnerability lasts for 10 seconds after leaving the landing.
Players are free to use mounts during Frontline campaigns. However, players taking damage while mounted will be afflicted with the Hoofing It status effect for five seconds.
* Flying mounts cannot be used to fly during Frontline campaigns. Furthermore, party members may not ride pillion on multi-seat mounts.
Using Return will teleport players back to their landing point. Moreover, this action has no recast time during Frontline campaigns. Please note, however, casting will be interrupted by attacks.
Items cannot be used during a Frontline campaign.
The first team to reach the required tactical rating will be declared the winner, and the remaining teams will be ranked according to their respective ratings.
Key locations such as outposts and Allagan ruins can be identified by flags, indicating the Grand Company that currently controls them. At the start of each match, all locations will be unoccupied. By remaining in close proximity to the flags at these locations, players can occupy them to improve their team's tactical rating. However, these areas may turn neutral should enemies come within proximity of a flag controlled by your team, or vice versa.
Additionally, players standing within key locations will be buffed with the status Sheer Will, greatly increasing damage dealt.
A team's tactical rating will increase by a fixed amount upon claiming key locations, and will continue to increase over time for every location that remains occupied by their Grand Company.
Occupying these locations will prove key to victory, as this greatly affects your tactical rating.
By defeating players from opposing teams, players can increase their tactical rating while at the same time decreasing that of the opposing team.
Weaponry will appear on the field periodically, and by challenging them appropriately, you can earn tactical points for your team and increase your Battle High status.
Interceptor drones are small enemies that engage surrounding players with automatic cannons before self-detonating after an allotted time has passed.
Defeating them will distribute tactical points proportional to damage contribution and raise the rating of the party that contributed the most.
Interceptor command systems are medium-sized enemies that cannot be targeted and attack continuously after deployment.
By swiftly absorbing attacks according to its indicators, players can reduce damage taken, earn tactical points, and increase rating.
Interceptor nodes are large enemies that indiscriminately target surrounding players with a variety of attacks.
Every time this enemy's HP is reduced to zero, it will gain one point. When it has accrued five points, it will begin to flash, indicating that it may be defeated.
Teams will accrue tactical points according to damage contribution each time the interceptor node's HP is reduced to zero.
Weaponry deployment is displayed in a special UI element.
Each team's tactical rating is displayed in a special UI element.
Personnel displacement panels are installed between each team's starting area.
These teleporters will activate thirty seconds before weaponry is deployed, allowing players to warp to where they will appear.
When weaponry is no longer active, the personnel displacement panels will also become inactive.
Combat rank bonuses will also affect the rate at which the limit gauge fills.
| Rank | Rate |
|---|---|
| 1st | Fills 0.75 times faster |
| 2nd | None |
| 3rd | Fills 1.25 times faster |
Battle High is a status that increases damage dealt and HP restored by healing actions according to a player's knockouts and assists. The maximum rating is 100, and for every increment of 20, the status increases in strength. Being incapacitated will reduce the rating by half.
| Status | Rating | Effect |
|---|---|---|
| 20 to 39 | Damage dealt and healing potency increased by 10%. | |
| 40 to 59 | Damage dealt and healing potency increased by 20%. | |
| 60 to 79 | Damage dealt and healing potency increased by 30%. | |
| 80 to 99 | Damage dealt and healing potency increased by 40%. | |
| 100 | Damage dealt and healing potency increased by 50%. |
Each player's Battle High gauge indicates their current rating.
A player's Battle High status is indicated with an icon on their nameplate, which changes according to the rank of their Battle High.
All players engaged in combat will appear on the map and minimap when nearby.
Damage dealt, damage taken, and limit gauge charge time in Frontline campaigns are adjusted based on your current job.
| Job | Damage Dealt | Damage Taken | Limit Gauge Charge Time |
|---|---|---|---|
| Paladin | - | -45% | - |
| Warrior | -10% | -50% | - |
| Dark Knight | -15% | -40% | +45s |
| Gunbreaker | - | -55% | +15s |
| Monk | - | -50% | - |
| Dragoon | -15% | -50% | +15s |
| Ninja | - | -45% | +15s |
| Samurai | -5% | -50% | +15s |
| Reaper | - | -50% | +15s |
| Viper | - | -60% | - |
| Bard | - | -30% | -15s |
| Machinist | - | -30% | - |
| Dancer | - | -35% | +30s |
| Black Mage | -5% | -30% | - |
| Summoner | -10% | -30% | +15s |
| Red Mage | - | -45% | - |
| Pictomancer | -10% | -30% | - |
| White Mage | -10% | -25% | +15s |
| Scholar | -10% | -30% | - |
| Astrologian | -15% | -25% | +15s |
| Sage | - | -35% | - |