During a Frontline secure campaign, players increase their company's tactical rating by occupying and maintaining control of key locations, as well as defeating other players in battle.
|Time Limit||20 minutes|
Players who abandon a Frontline campaign (not including players who join a match in progress or are vote kicked) will receive a penalty. Players so penalized will be unable to use the Duty Finder for 30 minutes.
Players inactive for over a period of two minutes will automatically be removed from play.
|Role Requirements||Number of Participants|
* Players can freely change jobs or classes at their Grand Company's landing.
One to four players.
Undersized Parties Not Allowed
|Level Requirement||Grand Company|
Job level 30
* Player level and attributes are ignored during PvP and replaced with PvP-specific values.
Enlistment in a Grand Company
* Players will be randomly assigned to one of the three Grand Company teams.
Players can queue to enter Frontline campaigns alone, or in a party of up to four players. Please note there are no role restrictions when queuing as a party.
The Say, Party, Alliance, Yell, Shout, Free Company, Linkshell, Cross-world Linkshell, PvP Team, and Novice Network chat channels can be used during Frontline.
* Say, Yell, and Shout can only be used with players on the same team.
Incapacitated players will be returned to their Grand Company's landing, where they will be allowed to rejoin combat after a short delay. This will not incur a weakness penalty.
Furthermore, players will be invulnerable while within their Grand Company's landing, and will not incur any status ailments applied by enemy players. This invulnerability lasts for 15 seconds after leaving the landing.
Players are free to use mounts during Frontline campaigns. However, players taking damage while mounted will be afflicted with the Limp status effect.
* Flying mounts cannot be used to fly during Frontline campaigns. Furthermore, party members may not ride pillion on two-person mounts.
Using Return will teleport players back to their landing point. Moreover, this action has no recast time during Frontline campaigns. Please note, however, casting will be interrupted by attacks.
Items cannot be used during a Frontline campaign.
The first team to reach the required tactical rating will be declared the winner, and the remaining teams will be ranked according to their respective ratings.
Key locations such as outposts and Allagan ruins can be identified by flags, indicating the Grand Company that currently controls them. At the start of each match, all locations will be unoccupied. By remaining in close proximity to the flags at these locations, players can occupy them to improve their team's tactical rating. However, these areas may turn neutral should enemies come within proximity of a flag controlled by your team, or vice versa.
A team's tactical rating will increase by a fixed amount upon claiming key locations, and will continue to increase over time for every location that remains occupied by their Grand Company.
Occupying these locations will prove key to victory, as this greatly affects your tactical rating.
* The number of flags on the field will depend on the number of participants matched for combat.
Incapacitating opposing players will also increase your team's tactical rating.
Monsters will appear on the field periodically. Slaying them will also improve your team's tactical rating.
An icon will appear on the map 30 seconds before enemies spawn.
Combat rank bonuses will also affect the rate at which the adrenaline gauge fills.
|Rank||Bonus to Adrenaline|
|2nd||Fills 1.25 times faster|
|3rd||Fills 1.5 times faster|
Battle High is a status that increases damage dealt and HP restored by healing actions according to a player's knockouts and assists. The maximum rating is 100, and for every increment of 20, the status increases in strength. Being incapacitated will reduce the rating by half.
|Battle High I||20 to 39||Damage dealt and healing potency increased by 10%.|
|Battle High II||40 to 59||Damage dealt and healing potency increased by 20%.|
|Battle High III||60 to 79||Damage dealt and healing potency increased by 30%.|
|Battle High IV||80 to 99||Damage dealt and healing potency increased by 40%.|
|Battle High V||100||Damage dealt and healing potency increased by 50%.|
Each player's Battle High gauge indicates their current rating.
A player's Battle High status is indicated with an icon on their nameplate, which changes according to the rank of their Battle High.
All players engaged in combat will appear on the map and minimap when nearby.
Damage dealt and damage taken in Frontline campaigns are adjusted based on your current job.
|Job||Damage Dealt||Damage Taken|