During a Frontline shatter campaign, players aid their company by retrieving data from icebound tomeliths, as well as defeating other players in battle.
20 minutes
Job level 30
Players who abandon a Frontline campaign (not including players who join a match in progress or are vote kicked) will receive a penalty. Players so penalized will be unable to use the Duty Finder for 30 minutes.
Players inactive for over a period of two minutes will automatically be removed from play.
None
* Players can freely change jobs or classes at their Grand Company's landing.One to four players.
Unrestricted Parties Not AllowedEnlistment in a Grand Company
* Players will be randomly assigned to one of the three Grand Company teams.Players can queue to enter Frontline campaigns alone, or in a party of up to four players. Please note there are no role restrictions when queuing as a party.
The Say, Party, Alliance, Yell, Shout, Free Company, Linkshell, Cross-world Linkshell, PvP Team, and Novice Network chat channels can be used during Frontline.
* Say, Yell, and Shout can only be used with players on the same team.
Incapacitated players will be returned to their Grand Company's landing, where they will be allowed to rejoin combat after a short delay. This will not incur a weakness penalty.
Furthermore, players will be invulnerable while within their Grand Company's landing, and will not incur any status ailments applied by enemy players. This invulnerability lasts for 15 seconds after leaving the landing.
Players are free to use mounts during Frontline campaigns. However, players taking damage while mounted will be afflicted with the Hoofing It status effect for five seconds.
* Flying mounts cannot be used to fly during Frontline campaigns. Furthermore, party members may not ride pillion on multi-seat mounts.
Using Return will teleport players back to their landing point. Moreover, this action has no recast time during Frontline campaigns. Please note, however, casting will be interrupted by attacks.
Items cannot be used during a Frontline campaign.
The first team to accumulate the required amount of data will be declared the winner, and the remaining teams will be ranked according to their respective ratings.
Icebound tomeliths will be inactive at the start of the campaign, and will activate at random after a fixed amount of time. The data from these tomeliths can be collected by attacking them, and once they are destroyed, data will be rewarded to each Grand Company based on the amount of damage inflicted.
Destroyed icebound tomeliths will regenerate after a fixed amount of time has passed.
Active icebound tomeliths will be either large or small, with large tomeliths containing more data.
An icon will appear on the map 30 seconds before an icebound tomelith activates.
By defeating players from opposing teams, players can retrieve data while at the same time decreasing the amount of data the opposing team holds.
The amount of data retrieved by each team can be confirmed via the specialized interface.
Combat rank bonuses will also affect the rate at which the limit gauge fills.
Rank | Rate |
---|---|
1st | Fills 0.75 times faster |
2nd | None |
3rd | Fills 1.25 times faster |
Battle High is a status that increases damage dealt and HP restored by healing actions according to a player's knockouts and assists. The maximum rating is 100, and for every increment of 20, the status increases in strength. Being incapacitated will reduce the rating by half.
Status | Rating | Effect |
---|---|---|
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20 to 39 | Damage dealt and healing potency increased by 10%. |
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40 to 59 | Damage dealt and healing potency increased by 20%. |
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60 to 79 | Damage dealt and healing potency increased by 30%. |
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80 to 99 | Damage dealt and healing potency increased by 40%. |
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100 | Damage dealt and healing potency increased by 50%. |
Each player's Battle High gauge indicates their current rating.
A player's Battle High status is indicated with an icon on their nameplate, which changes according to the rank of their Battle High.
All players engaged in combat will appear on the map and minimap when nearby.
Damage dealt, damage taken, and limit gauge charge time in Frontline campaigns are adjusted based on your current job.
Job | Damage Dealt | Damage Taken | Limit Gauge Charge Time |
---|---|---|---|
Paladin | -20% | -50% | - |
Warrior | -10% | -50% | - |
Dark Knight | -20% | -40% | +45s |
Gunbreaker | -10% | -50% | +15s |
Monk | - | -50% | +15s |
Dragoon | -20% | -50% | +45s |
Ninja | - | -50% | - |
Samurai | -10% | -50% | +15s |
Reaper | - | -50% | +15s |
Viper | - | -50% | - |
Bard | - | -30% | -15s |
Machinist | - | -30% | - |
Dancer | - | -35% | +15s |
Black Mage | - | -30% | - |
Summoner | -10% | -30% | +15s |
Red Mage | - | -35% | - |
Pictomancer | -10% | -30% | - |
White Mage | -10% | -30% | +15s |
Scholar | -10% | -30% | - |
Astrologian | -10% | -30% | - |
Sage | - | -30% | - |