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Patch 4.06a Notes

Patch 4.06a offers a number of adjustments to PvP actions based on player feedback.

FINAL FANTASY XIV Patch 4.06a

Patch 4.06a contains content that can only be accessed by registering the expansion packs for FINAL FANTASY XIV to your service account. To distinguish between adjustments that are and are not affected by the registration of these expansions, the following notations will be used throughout the patch notes:

These additions and adjustments only require the purchase of FINAL FANTASY XIV: A Realm Reborn.
These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Heavensward.
These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Stormblood.
These additions and adjustments contain elements that may require the purchase and registration of the expansion packs noted above.

Battle System

PvP actions have been adjusted as follows:

Paladin

Action Adjustment
Shield Bash Stun duration reduced from 3 to 2 seconds.
Cover Oath Gauge cost increased from 20 to 25.
Shield Oath Reduction to damage taken changed from 20% to 25%.
Reduction to damage dealt changed from 20% to 25%.

Warrior

Action Adjustment
HP Increased from 15,000 to 15,500.
Defiance Increased maximum HP changed from 20% to 25%.
Increase to HP recovery via healing magic changed from 20% to 25%.
Reduction to damage dealt changed from 20% to 25%.
Onslaught The additional effect has been changed from knockback to stun with a duration of 2 seconds.

Dark Knight

Action Adjustment
Grit Reduction to damage taken changed from 20% to 25%.
Reduction to damage dealt changed from 20% to 25%.
Power Slash Reduction to target's HP recovered by healing magic changed from 20% to 10%.

Monk

Action Adjustment
Tornado Kick Potency reduced from 2,500 to 2,000.
Riddle of Fire Increased damage effect reduced from 20% to 10%.
Increase to weaponskill recast time changed from 20% to 10%.

Dragoon

Action Adjustment
Jump Potency reduced from 1,250 to 1,000.
Battle Litany Recast time reduced from 120 to 60 seconds.
Increased damage effect reduced from 10% to 5%.

Samurai

Action Adjustment
Hissatsu: Shinten Kenki Gauge cost reduced from 25 to 20.
Hissatsu: Soten Kenki Gauge cost reduced from 25 to 20.
Recast time reduced from 10 to 5 seconds.
Hissatsu: Chiten Kenki Gauge cost reduced from 25 to 20.
Potency increased from 750 to 1,000.

Ninja

Action Adjustment
Three Mudra Ninki Gauge cost reduced from 80 to 40.
Raiton Potency reduced from 2,000 to 1,500.
Bhavacakra Potency reduced from 3,000 to 2,500.
The additional effect stun with a duration of 2 seconds has been added.
Mug Increase to Ninki Gauge reduced from 30 to 20.

Bard

Action Adjustment
HP Increased from 10,000 to 11,500.

Machinist

Action Adjustment
HP Increased from 10,000 to 11,500.

Black Mage

Action Adjustment
HP Increased from 10,000 to 11,000.
Foul Potency reduced from 4,500 to 4,000.

Summoner

Action Adjustment
HP Increased from 10,000 to 11,000.

Red Mage

Action Adjustment
HP Increased from 10,000 to 11,000.
Veraero Potency increased from 1,500 to 1,750.
Verthunder Potency increased from 1,500 to 1,750.
Impact Potency increased from 1,750 to 2,000.
Manafication Recast time reduced from 60 to 45 seconds.

White Mage

Action Adjustment
Regen The effect of Regen will now always be overwritten when reapplied.

Scholar

Action Adjustment
Adloquium The effect of Adloquium will now always be overwritten when reapplied.
Lustrate Increase to Faerie Gauge changed from 10 to 5.

Astrologian

Action Adjustment
Essential Dignity Recast time reduced from 15 to 10 seconds.
Disable Recast time reduced from 45 to 30 seconds.

Additional Action

Action Adjustment
Recuperate Recast time reduced from 60 to 45 seconds.

Trait

Action Adjustment
Increased Action Speed Decrease to weaponskill and spell cast and recast times changed from 5% to 3%.

Resolved Issues

  • The following issues have been addressed.
    • An issue in Deltascape V4.0 and Deltascape V4.0 (Savage) wherein damage over time from Blizzard III was higher than intended.
    • An issue in PvP encounters wherein players could be knocked back even when using the PvP action Concentrate.
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