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Patch 2.38 Notes (09/16/2014)

From the implementation of individual estates and land along with added residential districts to the continuation of the Zodiac Weapon quest line, an item level boost for Extreme Ramuh rewards, and much more, patch 2.38 is sure to offer something for all adventurers. A host of user interface refinements also promise to make exploring Eorzea more intuitive than ever.
Playable Content
Quests
New side story quests have been added.
- Saga of the Zodiac Weapons
Once your relic weapon novus has been soulglazed by Jalzahn, complete certain activities with the weapon equipped to increase its soul attunement level. By presenting a fully attuned weapon to Jalzahn, you will be rewarded with a relic weapon nexus of item level 115 that retains all the upgrades made to the original relic weapon novus.
A weapon’s soul attunement level will rise by a set amount determined by the activity being performed. This amount, however, may increase each time a certain period of time passes. Thus sharing information with other players will be invaluable in planning the most efficient method of attunement.
Attunement progress can be verified through the use of the Zodiac glass.
One you have completed the quest “Mmmmmm, Soulglazed Relics,” you will be able to alter the materia-enhanced properties of your relic weapon novus or relic weapon nexus. Prepare a new sphere scroll of the correct type to receive the power of your chosen relic weapon, then use materia and alexandrite to redo the infusion process.
* The materia-enhanced properties of a relic weapon nexus will be transferred to a sphere scroll after being adjusted to item level 110 values.
- Delivery Moogle
Quest | Required Level and Location |
Mmmmmm, Soulglazed Relics | Disciple of War or Magic level 50 |
North Shroud (X:29 Y:19) NPC: Jalzahn | |
Players must first complete the quest "Star Light, Star Bright." |
Once your relic weapon novus has been soulglazed by Jalzahn, complete certain activities with the weapon equipped to increase its soul attunement level. By presenting a fully attuned weapon to Jalzahn, you will be rewarded with a relic weapon nexus of item level 115 that retains all the upgrades made to the original relic weapon novus.
A weapon’s soul attunement level will rise by a set amount determined by the activity being performed. This amount, however, may increase each time a certain period of time passes. Thus sharing information with other players will be invaluable in planning the most efficient method of attunement.
Attunement progress can be verified through the use of the Zodiac glass.
One you have completed the quest “Mmmmmm, Soulglazed Relics,” you will be able to alter the materia-enhanced properties of your relic weapon novus or relic weapon nexus. Prepare a new sphere scroll of the correct type to receive the power of your chosen relic weapon, then use materia and alexandrite to redo the infusion process.
* The materia-enhanced properties of a relic weapon nexus will be transferred to a sphere scroll after being adjusted to item level 110 values.
- Delivery Moogle
Quest | Required Level and Location |
The Captain of Her Heart | Disciple of War or Magic level 50 |
Limsa Lominsa Lower Decks (X:10 Y:11) NPC: Deputy Postmoogle | |
Carrier level 7 | |
Of Siblings and Side-whiskers | Disciple of War or Magic level 50 |
Limsa Lominsa Lower Decks (X:10 Y:11) NPC: Deputy Postmoogle | |
Carrier level 9 Players must first complete the quest "Beauty Is Only Scalp Deep." | |
Sweet Words, Shadowy Dealings | Disciple of War or Magic level 50 |
Limsa Lominsa Lower Decks (X:10 Y:11) NPC: Deputy Postmoogle | |
Carrier level 7 | |
Sudul Eht Nioj | Disciple of War or Magic level 50 |
Limsa Lominsa Lower Decks (X:10 Y:11) NPC: Deputy Postmoogle | |
Carrier level 9 |
FATEs
Players now have a chance to obtain alexandrite by completing FATEs while equipped with a relic weapon novus or a relic weapon nexus.
Grand and Free Companies
The authority level for newly created free company hierarchy ranks will now default to “member” rank.
“Member” refers to the rank of the same name that appears in the hierarchy options for newly formed free companies.
In the event that the deletion of characters results in a free company losing all its members, that company will now be automatically disbanded and its estate deeds rendered void.
In the event that the deletion of characters results in a linkshell losing all its members, that linkshell will be automatically deleted and its name once more made available for newly created linkshells.
Housing
A seventh and eighth ward will be added to each of the adventurer residential districts.
* A large amount of additional land is also scheduled for implementation in patch 2.4.
The pricing for plots will vary depending on World population and economy. Prices are also affected by location, and there may be differences between plots of the same size.
The following is a list of starting prices for each World. Plot prices will devaluate once every 6 hours (Earth time), with the original price falling to half after a period of 30 days.
Aegis / Bahamut / Balmung / Behemoth / Cactuar / Carbuncle / Chocobo / Diabolos / Durandal / Excalibur / Fenrir / Garuda / Gilgamesh / Gungnir / Hyperion / Ifrit / Leviathan / Mandragora / Masamune / Midgardsormr / Odin / Ragnarok / Ramuh / Ridill / Sargatanas / Shiva / Siren / Tiamat / Titan / Tonberry / Ultros
Adamantoise / Alexander / Anima / Atomos / Cerberus / Coeurl / Exodus / Faerie / Goblin / Hades / Ixion / Kujata / Lamia / Malboro / Moogle / Pandaemonium / Phoenix / Typhon / Ultima / Valefor
Asura / Belias / Brynhildr / Famfrit / Jenova / Lich / Mateus / Shinryu / Unicorn / Yojimbo / Zalera / Zeromus / Zodiark
* Plots will sell for the same price to both free company and individual buyers.
* Pricing for highly populated Worlds has been set higher due to the greater amount of gil in circulation.
* The grouping listed above is subject to change based on variance in population and economy.
* Pricing for new plots in the 1st through 6th wards will match the prices set in patch 2.38, and will gradually fall based on the devaluation process outlined above.
Each residential district is divided into a number of identical wards. Even if the plot of land you desire has already been purchased in a certain ward, it may still be available in another.
The pricing for plots will vary depending on World population and economy. Prices are also affected by location, and there may be differences between plots of the same size.
The following is a list of starting prices for each World. Plot prices will devaluate once every 6 hours (Earth time), with the original price falling to half after a period of 30 days.
Fifth-class Plot | Fourth-class Plot | Third-class Plot | Second-class Plot | First-class Plot | |
Small | 4,000,000 | 4,250,000 | 4,500,000 | 4,750,000 | 5,000,000 |
Medium | 30,000,000 | 31,875,000 | 33,750,000 | 35,625,000 | 37,500,000 |
Large | 70,000,000 | 74,375,000 | 78,750,000 | 83,125,000 | 87,500,000 |
Aegis / Bahamut / Balmung / Behemoth / Cactuar / Carbuncle / Chocobo / Diabolos / Durandal / Excalibur / Fenrir / Garuda / Gilgamesh / Gungnir / Hyperion / Ifrit / Leviathan / Mandragora / Masamune / Midgardsormr / Odin / Ragnarok / Ramuh / Ridill / Sargatanas / Shiva / Siren / Tiamat / Titan / Tonberry / Ultros
Fifth-class Plot | Fourth-class Plot | Third-class Plot | Second-class Plot | First-class Plot | |
Small | 3,200,000 | 3,400,000 | 3,600,000 | 3,800,000 | 4,000,000 |
Medium | 24,000,000 | 25,500,000 | 27,000,000 | 28,500,000 | 30,000,000 |
Large | 56,000,000 | 59,500,000 | 63,000,000 | 66,500,000 | 70,000,000 |
Adamantoise / Alexander / Anima / Atomos / Cerberus / Coeurl / Exodus / Faerie / Goblin / Hades / Ixion / Kujata / Lamia / Malboro / Moogle / Pandaemonium / Phoenix / Typhon / Ultima / Valefor
Fifth-class Plot | Fourth-class Plot | Third-class Plot | Second-class Plot | First-class Plot | |
Small | 2,000,000 | 2,125,000 | 2,250,000 | 2,375,000 | 2,500,000 |
Medium | 15,000,000 | 15,937,500 | 16,875,000 | 17,812,500 | 18,750,000 |
Large | 35,000,000 | 37,187,500 | 39,375,000 | 41,562,500 | 43,750,000 |
* Plots will sell for the same price to both free company and individual buyers.
* Pricing for highly populated Worlds has been set higher due to the greater amount of gil in circulation.
* The grouping listed above is subject to change based on variance in population and economy.
* Pricing for new plots in the 1st through 6th wards will match the prices set in patch 2.38, and will gradually fall based on the devaluation process outlined above.
Each residential district is divided into a number of identical wards. Even if the plot of land you desire has already been purchased in a certain ward, it may still be available in another.
Plots in the residential districts will now be available for purchase by individual buyers.
Leaders and members of free companies that already own estates can also choose to purchase plots as individuals.
- Purchasing Land
In order to purchase land, a character must first have attained level 50 in at least one class and also have earned the rank of second lieutenant in one of the Grand Companies. Each character meeting these requirements can purchase a single unowned plot via the placards found within the residential districts.
Plots of any size and within any ward may be purchased.
Interacting with a placard and selecting Purchase Land will bring up an option to buy the plot as either an individual or free company purchase.


Once a plot of land has been purchased, the owner will gain access to housing features in the same manner as a free company estate. More details on these features can be found in the Housing section of the patch 2.1 notes.
* Private chambers cannot be added to individually purchased housing.
* Purchasing land or housing using gil obtained from RMT (real money trading) or other illicit means is strictly prohibited. Any land or estate hall deemed to have been purchased through such means is subject to seizure.
- Purchasing Land
In order to purchase land, a character must first have attained level 50 in at least one class and also have earned the rank of second lieutenant in one of the Grand Companies. Each character meeting these requirements can purchase a single unowned plot via the placards found within the residential districts.
Plots of any size and within any ward may be purchased.
Interacting with a placard and selecting Purchase Land will bring up an option to buy the plot as either an individual or free company purchase.


Once a plot of land has been purchased, the owner will gain access to housing features in the same manner as a free company estate. More details on these features can be found in the Housing section of the patch 2.1 notes.
* Private chambers cannot be added to individually purchased housing.
* Purchasing land or housing using gil obtained from RMT (real money trading) or other illicit means is strictly prohibited. Any land or estate hall deemed to have been purchased through such means is subject to seizure.
Icons for individually purchased housing will appear on the residential district maps.

When entering a residential district from an open-world area or when interacting with the storm private, serpent private, flame private, or ferry skipper NPCs, owner names in the destination options will now be displayed as “(abbreviated company name)” for free company housing, and “character name” for individually owned housing.
In the case where both a free company estate and a company member’s personal estate feature miniature aetherytes, the teleport destination list will label the selections as either free company or individual housing.
Players can now ride mounts within residential districts.

The personal chocobo menu accessed from the chocobo stables has undergone some changes.
The “Fated to Wander” challenge in the challenge log will now count FATEs in which you earn a gold evaluation, regardless of whether or not the FATE was completed successfully.
In order to accommodate features scheduled for implementation in the upcoming 2.4 patch, the following locations have received graphical adjustments:
Limsa Lominsa Lower Decks
Eastern La Noscea
New structures will be added to Revenant's Toll in Mor Dhona (X:21, Y:5) (X:22, Y:5).
Battle System
It is now possible to register for The Striking Tree (Extreme) via the duty finder without a preformed party.
Note that registering for this duty as a party requires a composition of two tanks, two healers, and four DPS.
The item level of the following rewards obtainable from The Striking Tree (Extreme) has been raised from 100 to 110.
Judgment Ring of Fending / Judgment Ring of Slaying / Judgment Ring of Aiming / Judgment Ring of Casting / Judgment Ring of Healing
Furthermore, any of the above items already in the player’s possession will be automatically raised to item level 110.
Furthermore, any of the above items already in the player’s possession will be automatically raised to item level 110.
PvP actions will be equipped automatically when changing your class or job.
With this change, the Grand Company selection button and the checkbox for equipping Actions have been removed from the PvP tab of the Actions & Traits interface.
* AP for PvP action and traits must still be redistributed to the job or class with which you wish to use them.
* AP for PvP action and traits must still be redistributed to the job or class with which you wish to use them.
To improve PvP game balance, the ability Cleric Stance will no longer be usable in PvP areas.
* Additional balance adjustments are planned for PvP after observing the impact of the rogue and ninja additions in patch 2.4.
The following graphical adjustments have been made to the Frontline campaign Carteneau Flats: Borderland Ruins.
A segment of the wall jutting out from the Serpent Landing into the battlefield has been flattened.
Certain obstacles between the Serpent Landing and the Allagan Manors have been removed.
Adjustments have been made to the following items obtainable from treasure coffers in the Second Coil of Bahamut and Syrcus Tower.
Unidentified Allagan Tomestones / Oil of Time
The treasure coffers that appear upon completing Turn 1 of the Second Coil of Bahamut and defeating Amon and Xande in Syrcus Tower will now always yield the above items.
Sands of Time
The treasure coffers that appear upon completing Turn 2 of the Second Coil of Bahamut will now always yield one pinch of sands of time. The coffers that appear after defeating Xande in Syrcus Tower will now always yield two pinches.
Items
New items have been added.
Item | Category | |
Curtana Nexus | Gladiator's Arm | - |
Sphairai Nexus | Pugilist's Arm | - |
Bravura Nexus | Marauder's Arm | - |
Gae Bolg Nexus | Lancer's Arm | - |
Artemis Bow Nexus | Archer's Arm | - |
Thyrus Nexus | Two--handed Conjurer's Arm | - |
Stardust Rod Nexus | Two--handed Thaumaturge's Arm | - |
The Veil of Wiyu Nexus | Arcanist's Grimoire | - |
Omnilex Nexus | Arcanist's Grimoire | - |
Holy Shield Nexus | Shield | - |
Contemporary Pince-nez | Head | - |
Rimless Glasses | Head | - |
Thick-rimmed Glasses | Head | - |
Zodiac Glass | Other | - |
New recipes have been added.
Item | material | crystal |
Contemporary Pince-nez | Clear Glass Lens x2 Silver Ingot | Wind Shard x2 Fire Shard |
Rimless Glasses | Clear Glass Lens x2 Garlean Fiber Garlean Steel Joint | Wind Cluster Fire Cluster |
Thick-rimmed Glasses | Clear Glass Lens x2 Garlean Steel Plate Garlean Rubber Fieldcraft Demimateria II x2 | Wind Cluster Fire Cluster |
The following items are no longer considered unique, allowing players to carry more than one of them:
Artisan’s Spectacles / Forager’s Hat
The following items may now be stored in your armoire:
Lord’s Yukata (Blackflame) / Lord’s Yukata (Whiteflame) / Lord’s Yukata (Blueflame) / Lady’s Yukata (Redfly) / Lady’s Yukata (Bluefly) / Lady’s Yukata (Pinkfly)
Class restrictions have been adjusted for the following items:
Item | Before | After | |
Ehcatl Wristgloves | Disciple of the Hand | -> | All Classes |
The Crafting Log has been adjusted as follows:
To account for the influx of new recipes, a page switching feature has been added to those categories that contain over one hundred recipes.
* As of patch 2.38, this will only affect the Housing item category for carpenters.

A recipe shortcut feature has been added to the Crafting Log.
Players may now add recipes to the hotbar and directly open the respective page of the Crafting Log.
* In gamepad/controller mode, a subcommand to register to the cross hotbar has been added.
* In gamepad/controller mode, a subcommand to register to the cross hotbar has been added.

System
New achievements have been added.
Achievement | Requirements | Reward |
Inspire the Nexus | Obtain a relic weapon nexus. | - |
NPCs who have gained new functionality as of this update will be indicated with an overhead icon.
After being successfully matched for a duty, a unique system sound will be played to draw the player’s attention to the confirmation screen.
* This sound may be toggled on and off using the “Play system sounds while waiting for Duty Finder” checkbox in System Configuration -> Sound Settings.
When opening your Armory Chest or inventory to equip your retainer with gear, the Confirm button on a gamepad or controller will now also change equipment.
The Recommendations feature has been adjusted as follows:
FATEs with a recommended level lower than your current level will now be displayed in the Recommendations list.

It is now possible to filter duties by category.
For certain duties, recommendations based your equipment’s average item level will be listed with highest priority.
Certain hairstyles previously only accessible via the aesthetician are now available when creating new characters and retainers.
* These hairstyles will also be accessible when using Fantasia to change your character’s appearance.
* Certain hairstyles or face paint patterns connected to individual quests will remain exclusive.
* Certain hairstyles or face paint patterns connected to individual quests will remain exclusive.
The ability to save a character’s appearance is now available as a subcommand from the character selection screen.

The following window interfaces have changed to reflect adjustments to PvP actions:
PvP Profile
The Grand Company listing under PvP Actions has been removed.


Actions and Traits
The Grand Company tab display has been removed.
The frame for selecting actions has been removed.

The Teleport interface has received the following adjustments:
Players will now be able to filter by categories, including specific areas and favored destinations.

The “Open Map” subcommand has been added, allowing players to display a map of the area surrounding the selected aetheryte.
When using Return from the main menu or cross hotbar, recast time will now be displayed.
When using Return from the main menu or cross hotbar, recast time will now be displayed.
The weather forecast interface has been redesigned, and players may now filter the display by area.

On maps and minimaps, character icons will now be displayed with priority over other icon types.
The icons for Grand Company outposts in the Carteneau Flats: Borderland Ruins area have been redesigned for better visibility.
For currently occupied outposts, a circle representing the color of the occupying grand company will now be displayed around the outpost icon.

To prevent accidental triggering, the controls for the map link feature in gamepad/controller mode have been changed.
Before: Set map link by pressing RB (R1)
After: Set map link by pressing LB+RB (L1+R1)
After: Set map link by pressing LB+RB (L1+R1)
Players will now have the option to display the name and size of fish caught by other players in the vicinity in their log window.
To display these messages, enable "Others’ Fishing Messages" under Character Configuration -> Log Window Settings -> General -> Log Filter Settings.
A new message has been added to alert the player to new messages received for currently unselected chat channels.

In the log window, a special symbol will now appear at the beginning of lines in which an item or place name has been linked.

The positioning of certain on-screen messages has been adjusted.
A feature has been added for disabling the display of battle-related error messages that appear at the top of the screen.
To turn off these messages, disable the “Display error messages when actions fail” option under Character Configuration -> Log Window Settings.
* Messages affected by the “Display recast timer error messages” setting are also affected by this new setting.
The complete list of messages affected by this setting is as follows:
* Messages affected by the “Display recast timer error messages” setting are also affected by this new setting.
The complete list of messages affected by this setting is as follows:
Not yet ready.
Target is not in range.
Cannot use yet.
Cannot use while casting.
Not enough HP.
Not enough MP.
Not enough TP.
Certain error messages for detrimental status messages have been adjusted.
In anticipation of new features planned for patch 2.4, an extra slot has been added to the soul crystal section of the Armoury Chest.
Asking prices will now be displayed in retainers’ lists of items up for sale.
The compare prices button in the upper right of the market window has been made easier to distinguish.
In anticipation of future updates, a new dye category has been added to the dyeing interface.
Shop windows involving exchanges for specific items now display the quantity of NQ and HQ items currently in your possession.

The Away from Keyboard status will no longer be automatically disabled upon moving the mouse cursor.
Two new UI scaling increments (90% and 110%) have been added.
The complete list of UI scaling increments is as follows: 60%, 80%, 90%, 100%, 110%, 120%, and 140%.
These new increments are also accessible via the /uiscale text command.
These new increments are also accessible via the /uiscale text command.
The "Remove All" subcommand has been added to additional actions in the Actions & Traits interface.
The following additions and adjustments have been made to the Moogle Delivery Service interface:
A button for retrieving reward items—including bonus items and Veteran Rewards—has been added.
* Reward items will automatically be retrieved upon login.


A warning message will now be displayed when your letter box is at full capacity to warn you that you will be unable to receive new letters.
Hovering the mouse cursor over the counter icons for GM letters, reward item letters, and standard letters with attachments will now display the maximum number of letters that can be saved.
The aforementioned counter icons will now display in red when a particular category has reached maximum capacity.
* You will be unable to receive any new deliveries for any categories already at maximum capacity. It is recommended that you discard any unneeded letters.

Subcommands for certain items have been rearranged for more consistent ordering.
The item subcommand "Item Comparison" has been added.
This subcommand will compare the parameters of the item selected with your currently equipped gear.
When the selected item is a ring, comparisons to the left and right hand may be toggled.

When the selected item is a ring, comparisons to the left and right hand may be toggled.

The item subcommand "Try On" has been added in the following places:
Company chests
Items equipped by examined characters
The glamour interface
Inventory windows
The Armoury Chest
The armoire
The "Search for Item" subcommand has received the following adjustments:
This subcommand may now be used for crystals and shards.
This subcommand may now be used in the following places:
Inventory windows
The Armoury Chest
The gathering log
Retainer inventories
The Character window
The "Link" subcommand has been added in the following places:
The gathering log
The armoire
HUD parameter bars will now display current weapon status (sheathed/unsheathed), as well as the current targeting mode.
* Targeting mode will be reflected upon enabling Filter Customization under Character Configuration -> Control Settings.

The following new emotes have been added:
Hug (/hug)

Slap (/slap)

The Change Pose (/changepose) emote has been adjusted as follows:
One additional unsheathed weapon idle pose has been added.
Use the /changepose emote with your weapon drawn, and your character will assume a new pose while holding his/her weapon.
There are separate male and female poses for each class.
Poses will not change for five seconds after executing auto-attacks or actions such as weapon skills.
* To enjoy these idle poses, auto-sheathing of weapons must be disabled under Character Configuration -> Control Settings -> Character.
Use the /changepose emote with your weapon drawn, and your character will assume a new pose while holding his/her weapon.
There are separate male and female poses for each class.
Poses will not change for five seconds after executing auto-attacks or actions such as weapon skills.
* To enjoy these idle poses, auto-sheathing of weapons must be disabled under Character Configuration -> Control Settings -> Character.
You will now be able to move freely with no momentary freeze after dismounting.
When using the text commands "/hotbar copy" and "crosshotbar (/chotbar, /xhb) copy", the argument "current" may now be used to specify your character’s current class or job.
Ex.
/hotbar copy current 1 gladiator 1
* Copies the contents of slot 1 of your current hotbar to slot 1 of your gladiator hotbar.
/hotbar copy current 1 gladiator 1
* Copies the contents of slot 1 of your current hotbar to slot 1 of your gladiator hotbar.
New accessibility settings have been added to the System Configuration menu. (Windows® version only)
The FINAL FANTASY XIV team strives to provide an enjoyable, accessible gaming experience for all of our players.
As part of this continuing endeavor, we have implemented an experimental new visual alert feature.
* Due to system limitations, this feature will only be available on the Windows® version of the game.



As part of this continuing endeavor, we have implemented an experimental new visual alert feature.
* Due to system limitations, this feature will only be available on the Windows® version of the game.
About Visual Alerts
The option to enable a visual representation of sound waves has been implemented for the benefit of our hard-of-hearing players. With this feature enabled, players will see a visual representation of the various sounds emitted within in the game. We hope that this will prove useful, as well as convey the sense that the world of Eorzea is alive with sound.
Details
Sounds are visualized as waveforms, with three categories of sounds (see below) each represented by a different color. These visualizations are connected to the game’s volume settings, so the size of the visualizations may be adjusted by adjusting your volume settings.
Please note that this feature does not yet support movie sequences such as the game’s opening. We apologize for the inconvenience.
Blue: Background music
Red: System alerts
Green: Sound effects, ambient sounds, voices
Please note that this feature does not yet support movie sequences such as the game’s opening. We apologize for the inconvenience.



The following options have been added to the System -> Character Configuration menu:
Control Settings
Log Window Settings
General
Cutscene Skipping
- Skip playback of housing cutscenes (Default: Off)
* As of patch 2.38, this option only affects chocobo raising cutscenes.
* As of patch 2.38, this option only affects chocobo raising cutscenes.
Log Window Settings
General
Log Window Settings
- Display error messages when actions fail (Default: On)
Log Filters
- Announcements
- Others’ Fishiing Messages (Default: Off)
- Others’ Fishiing Messages (Default: Off)
The following setting under System -> Character Configuration has been removed:
UI Settings
General
Help
- Compare items
* This setting has been rendered unnecessary due to changes in the functionality of item comparison.
* This setting has been rendered unnecessary due to changes in the functionality of item comparison.
Default settings for the following options under System -> Character Configuration have been changed:
* Existing settings will not be changed. The new default settings will take effect should you choose to restore your settings to the default.
Display Name Settings
Log Window Settings
Display Name Settings
Own
Own
- Display Name Settings (Default: Always)
Log Window Settings
General
Log Filters
- Announcements
- "Gathering Messages" changed to "Own Gathering Messages"
- "Gathering Messages" changed to "Own Gathering Messages"
New setting options have been added to the System -> System Configuration menu:
Sound Settings
Controller Settings (PlayStation®4 version only)
Accessibility Settings (Windows® version only)
Sound Settings
Play system sounds while waiting for Duty Finder (Default: On)
Controller Settings (PlayStation®4 version only)
Remote Play Settings
Enable rear touch pad (Default: On)
* This setting allows you to disable rear touch pad controls on your PlayStation®Vita when playing remotely.
Note that this will render the L2, L3, R2, and R3 unusable, so consider your intended control scheme carefully before disabling.
Note that this will render the L2, L3, R2, and R3 unusable, so consider your intended control scheme carefully before disabling.
Accessibility Settings (Windows® version only)
Visual Alerts
Enable visual alerts (Default: Off)
Size (Default: 25)
Transparency (Default: 0)
The following settings under System Menu -> System Configuration have been adjusted:
Display Settings
Default UI Size
Default Size ("90%" and "110%" increments added)
The following adjustments have been made to the main menu under System Menu -> Keybinds:
The following commands under the Chat tab can now be bound without using the Ctrl, Alt, or Shift keys.
Reply Temporarily (Forward)
Reply Temporarily (Back)
Temporarily Switch Chat Mode to Say
Temporarily Switch Chat Mode to Yell
Temporarily Switch Chat Mode to Shout
Temporarily Switch Chat Mode to Party
Temporarily Switch Chat Mode to Alliance
Temporarily Switch Chat Mode to Free Company
Temporarily Switch Chat Mode to Linkshell (Forward)
Temporarily Switch Chat Mode to Linkshell [1]
Temporarily Switch Chat Mode to Linkshell [2]
Temporarily Switch Chat Mode to Linkshell [3]
Temporarily Switch Chat Mode to Linkshell [4]
Temporarily Switch Chat Mode to Linkshell [5]
Temporarily Switch Chat Mode to Linkshell [6]
Temporarily Switch Chat Mode to Linkshell [7]
Temporarily Switch Chat Mode to Linkshell [8]
Reply (Forward)
Reply (Back)
Switch Chat Mode to Say
Switch Chat Mode to Yell
Switch Chat Mode to Party
Switch Chat Mode to Alliance
Switch Chat Mode to Free Company
Switch Chat Mode to Linkshell (Forward)
Switch Chat Mode to Linkshell (Back)
Switch Chat Mode to Linkshell [1]
Switch Chat Mode to Linkshell [2]
Switch Chat Mode to Linkshell [3]
Switch Chat Mode to Linkshell [4]
Switch Chat Mode to Linkshell [5]
Switch Chat Mode to Linkshell [6]
Switch Chat Mode to Linkshell [7]
Switch Chat Mode to Linkshell [8]
New entries have been added to the auto-translation dictionary.
Category | Entry |
Facilities | crystal bell |
Facilities | Allagan Manors |
Facilities | stronghold |
Facilities | standard |
Facilities | occupied |
Facilities | unoccupied |
Facilities | Tactical Rating |
General Actions | Mount Roulette |
General Actions | Minion Roulette |
General Actions | desynthesis |
The background music for Pharos Sirius has been adjusted.
Resolved Issues
The following issues have been addressed:
An issue wherein the aggro range for certain monsters was erroneously low.
With this fix, monsters—particularly those found in instanced dungeons, trials, and raids—will have a greater aggro range than players have been accustomed to until now.
An issue wherein the initial cursor position for the Glamour interface while in gamepad mode was incorrect.
An issue wherein players were able to select unrelated items for delivery in certain quests.
An issue wherein cross hotbar commands would spill over the edge of the screen on lower resolution settings.
An issue wherein messages from blacklisted players would be displayed in the log window while in certain dungeons.
An issue where the running speeds of mounts were not consistent.
With this fix, all mounts will now run at the same speed. Walking speed, however, will still differ by mount. (Only the goobbue mount was affected by this issue.)
An issue wherein certain pieces of equipment displayed incorrectly when using the /sit emote while fishing.
*To resolve this issue, the seated fishing pose for Lalafell females has been altered.
An issue with the Ixali beast tribe quests wherein the icon for the status Facility Access: Production II was incorrect.
An issue wherein the items obtained from desynthesizing a pair of boarskin duckbills was incorrect.
An issue wherein potential target highlights would display even when disabled.
An issue with residential areas wherein the error message displayed when unable to execute the "Move to Front Gate" command did not display properly.
An issue wherein emote adjustment did not function as intended.
An issue in Frontline wherein PvP profile standings would not calculate properly for players who were offline at the time the campaign ended, then re-logged in while results were being displayed.
An issue in Frontline wherein the slaying of a pet would erroneously count as a kill and yield five tactical rating points.
An issue with housing wherein logging in under certain conditions would result in the loss of the player’s personal chambers.
An issue with the Ixal daily quest “Larboard and Lodging” wherein the key item “large granite rock” could not be mined, rendering it impossible to progress further.
An issue with the Ixal daily quest “Getting into Gear” wherein it was impossible to progress further under certain conditions.
An issue wherein it was possible to stray off the edge of certain maps, making it impossible to progress further.
An issue with the main scenario quest “Unsolved Mystery” wherein the quest was impossible to complete under certain conditions.
An issue wherein opening the Company Profile window under certain conditions would make it impossible to progress further.
An issue wherein attempting to sell items from the inventory window under certain conditions would make it impossible to progress further.
An issue in Frontline wherein players attempting to enter a campaign already in progress would not be properly assigned to a party.
An issue wherein opening a sphere scroll under certain conditions would make it impossible to progress further.
An issue wherein performing repairs under certain conditions would make it impossible to progress further.
An issue wherein attempting to desynthesize an item under certain conditions would make it impossible to progress further.
An issue wherein switching tabs in the Character window would make it impossible to progress further.
An issue wherein the animation for the item “Realm Reborn Red” did not display properly.
An issue in Thornmarch (Hard) wherein it was impossible to progress further under certain conditions.
An issue with the Praetorium wherein area-based damage-dealing sources would be carried over into the Ascian battle phase.
An issue with Frontline wherein players were occasionally unable to ride pillion on a draught chocobo when in battle.
An issue wherein it was impossible to infuse a relic weapon with materia under certain conditions.
An issue with Hullbreaker Isle wherein the detrimental status "Dropsy" would not wear off under certain conditions.
An issue wherein messages from blacklisted players would occasionally be displayed when in instanced dungeons.
Known Issues
The following issues have been confirmed.
An issue with “The Carteneau Flats: Borderland Ruins” wherein progress becomes impossible under certain circumstances.
An issue wherein executing the “/mlcok” text command will make progress impossible under certain circumstances.
*Regarding the above, restarting the client will correct the issue.
An issue in the “SystemConfig” > “Movie/Cutscene Dialog Language Setting” wherein the setting for “Japanese” is displayed in Japanese.
An issue wherein the animation for the start of the limit break “Skyshard” is incorrect.
An issue wherein the log may not display properly when using the Master Goldsmith: Demimateria.
An issue occurring after zoning to the residential district wherein a minion may not be displayed correctly.
An issue in “The Second Coil of Bahamut (Savage) - Turn 4” wherein the Dalamud spawn may behave incorrectly.
An issue in “Cutter’s Cry” wherein certain graphics are displayed incorrectly.