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New Story

Endwalker brings the tale of Hydaelyn and Zodiark to a conclusion eons in the making. To unravel its mysteries and conquer its challenges will be no common feat. May these records of key figures, looming adversaries, and lands yet untraveled serve you well.

Endwalker

Yet shadowed by their triumph in the First, the Warrior of Light and Scions of the Seventh Dawn are home at last. An even greater calamity than refulgent oblivion has been building in their absence, however─a second advent of the Final Days. Should all despair, the myriad conflicts that now ravage the land cannot but foretoken an end to life in the Source.

Take heart in the faith of those who walk beside you, and journey ever higher─to the very stars above.

The Story So Far

Toward New Horizons

New Cities

  • Old Sharlayan

    Ensconced in a lonely northern archipelago and ever blessed by the wise auspices of Thaliak, the gleaming white edifices of this city stand at the center of Sharlayan society. First among many dedicated to the pursuit of knowledge and scientific advancement is the Studium, the world's most prestigious place of learning.

  • Radz-at-Han

    This bustling city on the Near Eastern isle of Thavnair is renowned as a prosperous trading hub and the birthplace of alchemy. Over the course of its storied history, it has produced countless influential figures and ingenious creations that have since made their ways to distant shores.
    Perched atop a massive pillar of rock, its ornate buildings boast vibrant hues rivaled only by those of its locally produced textiles.

New Areas

  • Labyrinthos

    Deep below the streets of Old Sharlayan lies a vast subterranean environment created as a repository for tomes and treatises on every subject imaginable, gathered from all corners of the world. To protect the priceless and irreplaceable, the climate of Labyrinthos is aetherically regulated.

  • Garlemald

    Despite being situated on the frozen plains of northern Ilsabard, the imperial capital overcame the natural disadvantages of its location─and many a further obstacle facing the Empire─with the power of magitek. The rise of this burgeoning industry spurred rapid urban development in recent decades─until the sprawling metropolis was brought to its knees by civil war. Now, the once-proud jewel of the Empire is a sea of desolation.

  • Thavnair

    In the Bounty's southeastern waters lies the isle of Thavnair, where tropical coastline soon gives way to dense rainforest─though the intense heat and sweltering humidity remain much the same. The region is known as a rich source of the magically infused stone giantsgall, and the distinctive violet glow from its rocky outcrops lingers in the memories of visitors long after they depart its shores.

Mare Lamentorum

Though its name may conjure images of the briny deep, this region of the moon is awash with naught but arid basalt. It is far from devoid of interest, however, as the origin and purpose of the apparently artificial structures spotted on its surface have yet to be ascertained.

New Tribes

Arkasodara

Like the other Matanga peoples, the Arkasodara resemble the great marid both in appearance and brawn. They are indigenous to the isle of Thavnair, and founded the city-state of Radz-at-Han together with Au Ra and Hyur migrants. Their bulky frames belie their deftness of hand, and their thirst for knowledge has led many to pursue mastery of the alchemic arts.

Loporrits

Eorzean myth tells of a curious wanderer known as Namingway, descended from an unknown people that traveled to the realm from the moon. The Loporrits appear to have much in common with that being of legend, though questions regarding their current whereabouts─and much else besides─remain unanswered.

New Jobs

The addition of the brand-new jobs sage and reaper is accompanied by updates to the battle system, including new actions for existing jobs and a raised level cap.

Changes to the Battle System

The arrival of new jobs and a raised level cap breathe new life into the battle system. Fresh gameplay elements and new actions for existing jobs allow you to experience the thrill of combat as never before.

New Systems

The long-awaited male Viera playable race is only one of many exciting additions and upgrades that will enhance your upcoming adventures.

New Playable Race

Male Viera

New Playable Race

Male Viera

Of tall stature and slender frame, the Viera's physical appearance is strikingly similar to that of the Hyur and Elezen, save for their distinctive long ears. Adhering to a strict code known as the Green Word, they are prohibited from contact with the outside world under threat of exile. Their society is purely matriarchal, and males of age are seldom, if ever, found within the bounds of any village. They instead serve as protectors of the wood from the shadows, that no evil may ever encroach on their sacred lands.