Five millennia ago, the great wyrm Azdaja vanished into the void, and for long years Vrtra had despaired of being reunited with his dear sister. With the encouragement of his people, however, he has found the resolve to search for her, and sets forth with the Warrior of Light for a world engulfed in Darkness...
After a battle hard-fought, order has been restored to Asphodelos. However, the inner circles of Pandæmonium remain in the grip of a mysterious force, and the remaining warders are nowhere to be found. You and your allies steel yourselves to press forward, but what awaits in those unknown depths may shake even the most steadfast resolve.
Find sanctuary in an island paradise abundant with wildlife, where crops may be sown and minions let to roam. What will you learn in nature's embrace─and what will you create from this newfound inspiration?
Make ready to set sail, for your hideaway awaits!
Having uncovered the voidgate in the undersea treasure vault, you now seek to use it to travel to the Thirteenth. Beyond the emptiness of the rift awaits a shadowed castle swarming with voidsent, and you steel yourselves for a hostile reception.
A request from a certain someone in Ul'dah has you packing your adventuring gear, and descending once more into the underground waterways of Sil'dih.
Whereas variant dungeons are casual, story-based experiences which can be completed by solo players, criterion dungeons will challenge a party of four adventurers with battles of punishing difficulty.
Criterion dungeons are available in two difficulty levels, and impose unique rules and restrictions─such as limiting character resurrections. Assemble a band of trustworthy comrades to overcome every obstacle and explore every corner of the subterrane!
In the name of satisfying the faux commander's craving for harrowing tales, you hearken back to your fateful encounter with the dread eikon Sephirot, first pillar of the Warring Triad. The memory still looms as large in your mind as did the great Fiend, stirred from dreams of vengeance...
The sky's the limit when it comes to Tataru's ambitions for her blossoming boutique─and it is to the azure skies of Ishgard she and her faithful assistants now look. Who awaits you in the highlands?
No sooner has the inimitable Inspector Hildibrand managed his safe return to the Source than is he abducted by a flying object best described as "unidentified."
Whisked up and away into the stars, Hildibrand's next riveting case promises to be literally out of this world!
Patch 6.25 introduces a new series of weapon enhancements with the beginning of the Manderville weaponry saga, set to continue throughout 6.x. The events of the latest Hildibrand quests will drop you headfirst into the story surrounding these historically significant and astronomically magnificent armaments!
The recently established Last Dregs may yet lack much one expects of a café─a recognizable logogram, little jars of creamer, patrons─but Omicron N-7000 and not-Omicron Jammingway persevere. These unlikely partners in coffee are determined to brew fresh hope until Ultima Thule brimmeth over!
The Duty Support system has been expanded to include five additional dungeons from A Realm Reborn and Heavensward, some of which feature key characters from the story. Certain trials have also been revamped for a smoother adventuring experience.
* The duties newly added to the Duty Support system are as follows: Snowcloak, the Keeper of the Lake, Sohm Al, the Aery, and the Vault. Further updates will be progressively implemented in future patches.
The popular profile creator makes its official debut! Craft the perfect calling card for your character with a range of expanded customization options and improved portrait features.