... previously
Part 1Part 2Following achievements are specialized for content released late of 1.0 and it act as per-requisite for starting 1.0 version of A Relic Reborn. This content, called Hamlet Defense, are another version of tower of defense where party of level 50 players help defending each hamlet site from invading beast tribes.
Each region hamlets are rotated per 2 days, divided by 1st day for submit phase, followed by 2nd day which is the battle content.
Quests (continued...)
Patricide
To Kill a Mocking Bird
Pounding the Spike
Looking Out for the Little People Leave Your Hammer at Home: Aleport
Leave Your Hammer at Home: Hyrstmill
Leave Your Hammer at Home: Golden BazaarHow it was:These are achievements for success attempt of defending hamlet as battle jobs only. Do note that doing these way will not guarantee good score since tribes can easily overwhelm hamlet without buff/debuffs that only can be done by DoH/DoL classes.
First three are basically clear flag after killing final boss for each hamlet regions.
How's now:Per 2.0 got content converted into series of FATEs. Old Aleport site was moved into Oakwood at Upper La Noscea & Golden Bazaar was slightly moved into Highbridge at Eastern Thanalan. There's none for Black Shroud although Hyrstmill at North Shroud still retain it's terrain looks, same as Golden Bazaar, while Aleport has a huge change of terrain where it was located through passages below cliffs back in 1.0 and now after 5 years of change made the terrain more accessible for locale visits.
An Eye on the Ale I
An Eye on the Ale II
An Eye on the Ale III
An Eye on the Ale IV
First Blood: Aleport
An Eye on the Trees I
An Eye on the Trees II
An Eye on the Trees III
An Eye on the Trees IV
First Blood: Hyrstmill
An Eye on the Gold I
An Eye on the Gold II
An Eye on the Gold III
An Eye on the Gold IV
First Blood: Golden BazaarHow it was:This is the scoring system for 2nd battle phase. Achievement score ranged from 10000 to 50000.
Note that players requires to score more than 60000 points in order to raise the chance for token dropped, which itself are requirement for starting Relic Reborn quest, 3 tokens from each hamlet site. Score however not really a huge requirement if one of player manage to land in top ranking during 1st phase, further explained later. Various militia gears also has chance of became available loots, back then considered at least 3rd BiS.
In order to reach highest score, players requires to have only hamlet NPC do the killings on invading tribes, not letting each hamlet defense site destroyed, pop hidden enemies and have them killed on certain time, and mainly just support NPCs by healing and buff/debuff properly.
How's now:Current introduced 5.2 ocean fishing adapted the scoring system along with it's hidden mechanic to obtain higher score.
Holding the Hamlet: Aleport I
Holding the Hamlet: Aleport II
Holding the Hamlet: Aleport III
Holding the Hamlet: Aleport IV
To Be or Not to Be the Guardian of Aleport
Holding the Hamlet: Hyrstmill I
Holding the Hamlet: Hyrstmill II
Holding the Hamlet: Hyrstmill III
Holding the Hamlet: Hyrstmill IV
To Be or Not to Be the Guardian of Hyrstmill
Holding the Hamlet: Golden Bazaar I
Holding the Hamlet: Golden Bazaar II
Holding the Hamlet: Golden Bazaar III
Holding the Hamlet: Golden Bazaar IV
To Be or Not to Be the Guardian of the Golden BazaarHow it was:This is just number of success attempt of thwarting invading tribes from 5 to 1000 times. Not sure any ever achieve maximum attempt here since content sort of short-lived before 1.0 closing.
How's now:These are just another generic/common achievements used nowadays for success counts.
Helping the Hamlet: Aleport I
Helping the Hamlet: Aleport II
Helping the Hamlet: Aleport III
Helping the Hamlet: Aleport IV
To Be or Not to Be the Wind of Aleport
Helping the Hamlet: Hyrstmill I
Helping the Hamlet: Hyrstmill II
Helping the Hamlet: Hyrstmill III
Helping the Hamlet: Hyrstmill IV
To Be or Not to Be the Wind of Hyrstmill
Helping the Hamlet: Golden Bazaar I
Helping the Hamlet: Golden Bazaar II
Helping the Hamlet: Golden Bazaar III
Helping the Hamlet: Golden Bazaar IV
To Be or Not to Be the Wind of the Golden BazaarHow it was:This is day one phase where players submit crafted supplies, and last whole 24 hours before 2nd day phase of battle content started. Players can watch in-game live update scores and whoever scores at least top 10 will have higher chance of token being dropped, while top 3 will have guarantee drops, thus as explained before, probably won't need high scores on 2nd phase.
However, day one phase has it's own global quota to meet, and failure to reach quota ends up making 2nd battle day not happening.
Another note that submitted crafts doesn't have to be made by yourself, since recipe requires cap level 50 crafters, and crafter friend can lend a hand for making them and then traded back to whoever want to submit them for entering ranks.
Achievement counts from 10 to 10000.
How's now:Current-released Ishgard renovation per 5.1 adapted the 1st hamlet phase, with 5.2 introduced it's similar ranking system, however unlike 1.0 hamlet where players can attempt per 2 days, Ishgard ranking are seasonal only.
Global quota system also adapted as part of progression for it's special DoH/DoL FATE occurs. However, FATE only available twice after each complete progression, and they're one-time only experience since each has different objectives to meet. While failure of FATEs does happens few times, there are no recorded impact so far, since the 2nd FATE that occurs 8 hours later usually became a success.
Note that unlike hamlet where crafter friend can help make then, this Ishgard restoration requires players to craft themselves since all are collectable recipes, thus untradeable. However, there are various level of recipes, making the attempts also accessible as way of leveling your DoH/DoL classes.
Habiting the Hamlet: Aleport I
Habiting the Hamlet: Aleport II
Habiting the Hamlet: Aleport III
Habiting the Hamlet: Aleport IV
To Be or Not to Be the Hand of Aleport
Habiting the Hamlet: Hyrstmill I
Habiting the Hamlet: Hyrstmill II
Habiting the Hamlet: Hyrstmill III
Habiting the Hamlet: Hyrstmill IV
To Be or Not to Be the Hand of Hyrstmill
Habiting the Hamlet: Golden Bazaar I
Habiting the Hamlet: Golden Bazaar II
Habiting the Hamlet: Golden Bazaar III
Habiting the Hamlet: Golden Bazaar IV
To Be or Not to Be the Hand of the Golden BazaarHow it was:Similar as above, except these for materia-melded equipment.
Achievement counts from 10 to 10000.
How's now:Grand Companies can already accept dungeon gear drops back in 1.0. While 2.0 finally has crafted green equipment for trade-ins, having melds did not affect it's values.
Also a note that 3.0 introduces collectable system, which works similarly with day one hamlet phase, with collectable score affects it's value rewards. This system also adapted for Ishgard renovation as explained above.
Make Stuff, Not War: Aleport
Make Stuff, Not War: Hyrstmill
Make Stuff, Not War: Golden BazaarHow it was:These are clear achievements using only party consisting of DoH/DoL classes only. Note that in normal party consisting of all DoW/DoM/DoH/DoL, DoH works by rapid-synth crafts to buff hamlet NPCs while DoL gather & submit stuff to debuff incoming tribes. Each time each DoH/DoL make a submit, he/she will gain immediate aggro from nearest tribes and they have to run nearby hamlet NPCs for them to kite back aggro and kill the tribes before DoH/DoL can resume another submit attempt.
Do note that buff/debuff too much will overpower hamlet NPCs, thus making certain hidden requirement became impossible. These however, would became a necessity for these last achievements since DoH/DoL can easily dies and there's no white mage around to raise them.
How's now:as explained before, these version were adapted into 5.1 Ishgard renovation special FATEs, although there's no crafting involved at all and just basic click here and there in correct order.
... to be continued.....
next:
Part 4/END