
Before I start I'd like to say I've never been a DRG or even melee main, but I still think this could be a really nice addition to the job for several reasons:
1. It fits with the lore/feel of the job
2. It would not add any buttons to the job, much like the contextual transformation of Gierskogul to Nastrond
3. The mechanics of the skill are already in the game and work well
Without further ado the concept is the Dragoon would gain a buff after Life of the Dragon expires (like Dreadwyrm Aether) that turns Piercing Talon to Dragon Talon, a massive nuke that deals maximum damage when the target is at least 10 yalms away so Elusive Jump would be used prior to disengage. After executing Dragon Talon Elusive Jump would turn into a draw-in skill (like Corps-a-Corps) to get the DRG back into melee range. Elusive Jump's cooldown would be reset and the sequence of three skills would not interrupt a combo. Basically it combines the charge collection after SMN's Dreadwyrm trance with RDM's Displacement -> Verholy/flare -> Corps-a-Corps.
I'd imagine the animation for Dragon Talon would be like a combination of Piercing Talon + Gierskogul + Nastrond, with the DRG rising into the air with a purple aura and throwing their spear with such force they flip in midair and as they land their spear appears back in their hands. It would also be interesting if it had a brief cast time much like Midare Sestugekka to really sell the huge impact of the skill.
Of course this one addition is not nearly enough change to Dragoon for 5.0, but I thought it would be a good start. As a caster main pitching an idea for a melee job I admit it might not be the most practical of ideas so feel free to suggest improvements in the comments. Thanks for reading!
Most of DRG's damage, even more so all melee classes, comes from staying close to the boss and doing their rotation. Elusive Jump only acts as an evasive tool. The jumps are the damage gapclosers. Its not like RDM at all since its a caster and Displacement acts as their out of range jump to get some distance without interrupting its casting motions.
This character has been deleted.
SE would have to nerf the already existing abilities of the job to introduce any massive nuke, otherwise, it would break the balance but yeah, I would love to have more dragon-like skills
I was thinking the potency would be around 450ish so high enough to justify losing one or two auto attacks and a GCD that could be spent advancing a combo, but not so high that it would imbalance DRG damage distrubution. And damage output is supposed to increase with every major expansion so if anything this one ability wouldn't be enough.
personally i'd go more for attacks like those from nidhogg in his human since he's essentially a drg there ex. Ala morn