After a careful review of job balance within each role, we have adjusted the potency of actions for several jobs in Patch 6.4. We have also increased the effect radius of abilities that increase damage dealt and reduce damage taken by party members. This adjustment should make party support easier in high-end duties.
After a full reevaluation of paladin actions, we have made a number of significant changes to the job in Patch 6.3, addressing issues with their burst damage to improve usability.
We have also reevaluated the balance of ranged physical DPS jobs, and added support utility to machinist. A number of adjustments have also been made to other jobs to further improve the functionality and user-friendliness of certain actions.
With the release of Patch 6.2, adjustments have been made to the effectiveness of the direct hit rate attribute, as well as status effects that influence critical hit rate and direct hit rate. Adjustments to job actions in this patch were made bearing in mind their increased damage potential as a result of these changes.
For jobs in the tank role, action potencies have been adjusted to improve the balance between them.
A number of other minor adjustments have also been made. These include, but are not limited to, changes to enmity generation, effect duration, and range of certain actions, as well as the functionality of actions that replace others upon execution.
With the release of Patch 6.21, several adjustments have been made to action potencies to address tank performance issues, primarily in the raid Pandæmonium: Abyssos (Savage).
After reassessing the balance between jobs within each role, we have made adjustments to the potency of actions for several jobs. As many players are challenging high-end duties at present, we have tried to ensure these adjustments will not adversely affect their action rotations.
Moreover, in light of previous adjustments to reduce stress on tank and melee DPS jobs, we raised the damage floor for ranged DPS jobs to compensate for their diminished impact. However, when reviewing the balance of dancer in relation to other physical ranged DPS jobs, we decided it would not require such adjustments.
We have made adjustments based primarily on current usage rates and win rates. Certain adjustments were also made with consideration of jobs whose win rates increased more than expected after changes made in Patch 6.38.
In light of adjustments made in Patch 6.4, win rates in higher tier ranked matches have become relatively even. However, as we feel that certain jobs are still used less than others, we have decided to make further adjustments to improve their playability.
We have made adjustments to improve the playability of several jobs, while also addressing others that appeared to be overperforming in higher tiers. With a new stage being added for Crystalline Conflict in Patch 6.3, we expect to see changes in the power dynamic between jobs, but we will continue to monitor the situation and consider further adjustments as needed.
We have made adjustments based on current usage rates and win rates, as well as other data including the results of the recent Crystalline Conflict Community Cup.
In the case of jobs that have shown exceedingly high performance, we have limited adjustments to numerical changes so as to preserve their distinguishing qualities.
While all jobs are fairly balanced with regards to win rates, we believe some rely too heavily on the use of specific actions. The adjustments made in this update aim to redistribute the strength of these specific actions to a wider range of abilities in each job's repertoire. We have implemented general improvements to jobs with lower win rates, increased damage mitigation of melee jobs, and extended the grace period for executing combos to improve ease of combat.
Win rate balance across all tiers of Crystalline Conflict has improved considerably for matches between competitors of differing jobs. As precise adjustments were the goal of this update, we made changes according to win rates in the highest tiers. Due to the nature of minor patches, larger adjustments would have been difficult to implement in Patch 6.28, so we have only adjusted potency numbers. More significant changes are planned for Patch 6.3.