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White Mage Healer

White magic, the arcane art of succor, was conceived eras past that the world might know comfort. Alas, man began perverting its powers for self-gain, and by his wickedness brought about the Sixth Umbral catastrophe. Although the art subsequently became forbidden, it is now in the midst of a revival at the hands of the Padjal, chosen of the elementals.
Those who would walk the path of the white mage are healers without peer, possessed of the power to deliver comrades from the direst of afflictions—even the icy grip of death itself.

Last Update: 01/08/2019

Actions & Traits

Job Actions

Action Name

Acquired

Type

Cast

Recast

Cost

Range


Radius

Effect

Stone

Lv. 1

Spell 2.5s 2.5s 480 MP 25y
0y
Deals earth damage with a potency of 140.

Cure

Lv. 2

Spell 2s 2.5s 600 MP 30y
0y
Restores target's HP.
Cure Potency: 450
Additional Effect: 15% chance next Cure II will cost no MP
Duration: 15s
Additional Effect: Restoring HP of self or a party member while in combat will add a Lily to your Healing Gauge

Aero

Lv. 4

Spell Instant 2.5s 480 MP 25y
0y
Deals wind damage with a potency of 50.
Additional Effect: Wind damage over time
Potency: 30
Duration: 18s

Medica

Lv. 10

Spell 2.5s 2.5s 1680 MP 0y
15y
Restores own HP and the HP of all nearby party members.
Cure Potency: 300

Raise

Lv. 12

Spell 8s 2.5s 3600 MP 30y
0y
Resurrects target to a weakened state.

Fluid Aura
Class Quest

Lv. 15

Ability Instant 30s - 5y
0y
Deals a 15-yalm knockback.
Additional Effect: Bind
Duration: 6s

Stone II

Lv. 18

Spell 2.5s 2.5s 600 MP 25y
0y
Deals earth damage with a potency of 200.

Repose

Lv. 26

Spell 2.5s 2.5s 960 MP 30y
0y
Afflicts target with Sleep.
Duration: 30s
Cancels auto-attack upon execution.

Cure II
Class Quest

Lv. 30

Spell 2s 2.5s 1200 MP 30y
0y
Restores target's HP.
Cure Potency: 700
Additional Effect: Restoring HP of self or a party member while in combat will add a Lily to your Healing Gauge

Presence of Mind
Job Quest

Lv. 30

Ability Instant 150s - 0y
0y
Reduces spell cast time and recast time, and auto-attack delay by 20%.
Duration: 15s

Regen
Job Quest

Lv. 35

Spell Instant 2.5s 840 MP 30y
0y
Grants healing over time effect to target.
Cure Potency: 150
Duration: 21s

Cure III
Job Quest

Lv. 40

Spell 2s 2.5s 2280 MP 30y
6y
Restores HP of target and all party members nearby target.
Cure Potency: 550

Holy
Job Quest

Lv. 45

Spell 3s 2.5s 2400 MP 0y
8y
Deals unaspected damage to all nearby enemies with a potency of 200 for the first enemy, 10% less for the second, 20% less for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies.
Additional Effect: Stun
Duration: 4s

Aero II

Lv. 46

Spell Instant 2.5s 600 MP 25y
0y
Deals wind damage with a potency of 50.
Additional Effect: Wind damage over time
Potency: 50
Duration: 18s

Medica II

Lv. 50

Spell 3s 2.5s 2040 MP 0y
20y
Restores own HP and the HP of all nearby party members.
Cure Potency: 200
Additional Effect: Regen
Cure Potency: 50
Duration: 30s

Benediction
Job Quest

Lv. 50

Ability Instant 180s - 30y
0y
Restores all of a target's HP.

Asylum
Job Quest

Lv. 52

Ability Instant 90s - 30y
6y
Envelops a designated area in a veil of succor, healing any party members who enter.
Cure Potency: 100
Duration: 24s

Stone III
Job Quest

Lv. 54

Spell 2.5s 2.5s 600 MP 25y
0y
Deals earth damage with a potency of 210.

Assize
Job Quest

Lv. 56

Ability Instant 45s - 0y
15y
Deals unaspected damage to all nearby enemies with a potency of 400.
Additional Effect: Restores own HP and the HP of nearby party members
Cure Potency: 400
Additional Effect: Restores 10% of own MP

Aero III
Job Quest

Lv. 58

Spell 2.5s 2.5s 720 MP 25y
5y
Deals wind damage with a potency of 50 to target and all enemies nearby it.
Additional Effect: Wind damage over time
Potency: 40
Duration: 24s

Tetragrammaton
Job Quest

Lv. 60

Ability Instant 60s - 30y
0y
Restores target's HP.
Cure Potency: 700

Thin Air

Lv. 62

Ability Instant 120s - 0y
0y
Reduces MP cost of all spells by 100%.
Duration: 12s

Stone IV

Lv. 64

Spell 2.5s 2.5s 600 MP 25y
0y
Deals earth damage with a potency of 250.

Divine Benison

Lv. 66

Ability Instant 30s - 30y
0y
Creates a barrier around self or target that absorbs damage totaling 15% of target's maximum HP.

Plenary Indulgence
Job Quest

Lv. 70

Ability Instant 60s - 0y
30y
Restores own HP and the HP of all nearby party members. Potency varies with current Confession stack.
1 Confession: 150
2 Confessions: 300
3 Confessions: 450
Party members (including self) are granted a Confession each time you heal their HP via Medica, Medica II, or Cure III.
Confession Duration: 30s
Can only be cast when at least one party member (including self) has a Confession granted by you.

* The following actions were removed with the release of patch 4.0: Cleric Stance, Protect, Esuna, Stoneskin, Shroud of Saints, Divine Seal, Stoneskin II.

Role Actions

Role actions are abilities common to classes and jobs with the same role.
Both jobs and classes can select and use up to ten role actions.

Action Name

Acquired

Type

Cast

Recast

Cost

Range


Radius

Effect

Cleric Stance

Lv. 8

Ability Instant 90s - 0y
0y
Increases attack magic potency by 5%.
Duration: 15s

Break

Lv. 12

Spell 2.5s 2.5s - 25y
0y
Deals unaspected damage with a potency of 50.
Additional Effect: Heavy +20%
Duration: 20s

Protect

Lv. 16

Spell 3s 2.5s - 30y
15y
Increases the physical and magic defense of target and all party members nearby target.
Duration: 30m

Esuna

Lv. 20

Spell 1s 2.5s 600 MP 30y
0y
Removes a single detrimental effect from target.

Lucid Dreaming

Lv. 24

Ability Instant 120s - 0y
0y
Reduces enmity by half.
Additional Effect: Refresh
Refresh Potency: 80
Duration: 21s

Swiftcast

Lv. 32

Ability Instant 60s - 0y
0y
Next spell is cast immediately.
Duration: 10s

Eye for an Eye

Lv. 36

Ability Instant 180s - 25y
0y
Erects a magicked barrier around a single party member or pet.
Duration: 20s
Barrier Effect: 20% chance that when barrier is struck, the striker will deal 10% less damage
Duration: 10s

Largesse

Lv. 40

Ability Instant 90s - 0y
0y
Increases healing magic potency by 20%.
Duration: 20s

Surecast

Lv. 44

Ability Instant 30s - 0y
0y
Spells can be cast without interruption.
Additional Effect: Nullifies most knockback and draw-in effects
Duration: 5s

Rescue

Lv. 48

Ability Instant 150s - 30y
0y
Instantly draw target party member to your side. Cannot be used outside of combat or when target is suffering from certain enfeeblements.

Trait

Traits

Acquired

Effect

Stone Mastery

Lv. 18

Upgrades Stone to Stone II.

Enhanced Mind

Lv. 20

Increases mind by 8.

Maim and Mend

Lv. 20

Increases base action damage and HP restoration by 10%.

Freecure

Lv. 32

Grants a 15% chance that after casting Cure, the MP cost for your next Cure II will be 0.
Duration: 15s

Enhanced Mind II

Lv. 40

Increases mind by 16.

Maim and Mend II

Lv. 40

Increases base action damage and HP restoration by 30%.

Aero Mastery

Lv. 46

Upgrades Aero to Aero II.

Secret of the Lily
Job Quest

Lv. 52

Adds a Lily to your Healing Gauge upon the execution of Cure or Cure II on self or a party member while in combat. Lilies will lower the recast time for Asylum, Assize, Divine Benison, or Tetragrammaton by a percentage corresponding to the number of Lilies stacked at time of action execution (at which time the Lilies are removed).
1 Lily: 4%
2 Lilies: 10%
3 Lilies: 20%

Stone Mastery II
Job Quest

Lv. 54

Upgrades Stone II to Stone III.

Enhanced Mind III

Lv. 60

Increases mind by 24.

Stone Mastery III

Lv. 64

Upgrades Stone III to Stone IV.

Secret of the Lily II

Lv. 68

Grants a 20% chance that Asylum or Assize recast time is reduced by 5 seconds upon healing critical HP with Cure or Cure II.

* The following traits were removed with the release of patch 4.0: Medica, Raise, Stoneskin, Cure II, Shroud of Saints.

All descriptions are based on action attributes and bonuses attained by level 70.

Job Gauge

Job gauges are a new user interface element introduced in Patch 4.0. Learn the unique playstyle of each job to truly shine in battle!

Healing Gauge

The Healing Gauge displays the current number of Lilies a white mage has accumulated. Lilies are accumulated when casting Cure or Cure II on a wounded party member engaged in combat.

Lilies reduce recast times for certain actions by a percentage corresponding to the number stacked in the Healing Gauge.

A simplified version of the Healing Gauge was introduced in Patch 4.1. Players can enable or disable this UI at any time.

Last Update: 01/08/2019

Actions & Traits

Job Actions

Action Name

Type

Cast

Recast

Cost

Range


Radius

Effect

Stone III

Spell 1.3s 2.3s 500 MP 25y
0y
Deals earth damage with a potency of 1,000.
Additional Effect: Heavy +50%
Duration: 3s

Cure

Spell 1.3s 2.3s 250 MP 30y
0y
Restores target's HP.
Cure Potency: 2,500
Additional Effect: Adds a Lily to your Healing Gauge upon restoring HP of self or a party member while in combat

Cure II

Spell 1.3s 2.3s 1000 MP 30y
0y
Restores target's HP.
Cure Potency: 4,500
Additional Effect: Adds a Lily to your Healing Gauge upon restoring HP of self or a party member while in combat

Regen

Spell Instant 2.3s 500 MP 30y
0y
Grants healing over time effect to target.
Cure Potency: 1,500
Duration: 15s

Protect

Ability Instant 40s All Lilies 30y
0y
Reduces target's damage taken by 25%.
Duration: 10s
Additional Effect: Reduces Protect recast time by a percentage corresponding to the number of healing Lilies stacked at time of action execution (at which time the Lilies are removed)

1 Lily: 10%
2 Lilies: 25%
3 Lilies: 50%

Divine Benison

Ability Instant 30s All Lilies 30y
0y
Creates a barrier around target that absorbs damage totaling 25% of target's maximum HP.
Duration: 10s
Additional Effect: Reduces Divine Benison recast time by a percentage corresponding to the number of healing Lilies stacked at time of action execution (at which time the Lilies are removed)

1 Lily: 10%
2 Lilies: 25%
3 Lilies: 50%

Tetragrammaton

Ability Instant 20s All Lilies 30y
0y
Restores target's HP.
Cure Potency: 3,500
Additional Effect: Reduces Tetragrammaton recast time by a percentage corresponding to the number of healing Lilies stacked at time of action execution (at which time the Lilies are removed)
1 Lily: 10%
2 Lilies: 25%
3 Lilies: 50%

Assize

Ability Instant 30s - 0y
15y
Deals unaspected damage to all nearby enemies with a potency of 1,000.
Additional Effect: Restores own HP and the HP of nearby party members
Cure Potency: 1,500
Additional Effect: Restores 2,500 MP

Fluid Aura

Ability Instant 20s - 5y
0y
Deals a 10-yalm knockback.
Additional Effect: Bind
Duration: 2s

Additional PvP Actions

These actions are common to all jobs, and can only be used in PvP areas.
The number of additional actions that can be set is limited to two, so be sure to choose abilities which complement your combat strategy!

Action Name

Type

Cast

Recast

Effect

Recuperate

Ability Instant 45s Restores 25% of maximum HP.

Muse

Ability Instant 60s Restores 25% of maximum MP.

Enliven

Ability Instant 60s Restores 50% of maximum TP.

Purify

Ability Instant 30s Removes Stun, Sleep, Bind, Heavy, Slow, and Silence from self. Can be used regardless of own status affliction.

Concentrate

Ability Instant 30s Creates a barrier preventing Stun, Sleep, Bind, Heavy, Slow, Silence, and knockback effects.
Duration: 10s

Safeguard

Ability Instant 60s Reduces damage taken by 25%.
Duration: 10s

Bolt

Ability Instant 30s Movement speed is increased.
Duration: 10s

PvP Traits

These traits are common to all jobs, and only take effect when in PvP areas.
The number of PvP traits that can be set is limited to three, so consider your preferred playstyle before making your selections!

Traits

Effect

Increased HP

Increases maximum HP by 500.

Increased Action Speed

Decreases weaponskill and spell cast and recast times by 3%.

Increased Damage Dealt

Increases damage dealt by 3%.

Decreased Damage Taken

Decreases damage taken by 3%.

Increased Healing Potency

Increases HP restoration by 5%.

Decreased Recast Time

Decreases recast time of additional actions by 10%.

Increased Resistance Duration

Increases duration of resistances by 50%.

Increased MP Regeneration

Increases MP regeneration rate by 25%.

Increased TP Regeneration

Increases TP regeneration rate by 40%.

The "Increased Resistance Duration" trait is applied to the following resistances:
PvP: Stun Resistance
PvP: Heavy Resistance
PvP: Bind Resistance
PvP: Slow Resistance
PvP: Silence Resistance
PvP: Sleep Resistance

Adrenaline Rush

In the Feast, adrenaline rush will replace the limit break action and unlike limit break, can be used by single players. The adrenaline rush gauge can be filled through combatting enemies and other objectives dependent on the PvP duty.

Action Name

Cast

Recast

Cost

Range


Radius

Effect

Empyrean Rain

Instant - Adrenaline Gauge 0y
30y
Restores 50% of own HP and the HP of all nearby party members.
Additional Effect: Removes Stun, Sleep, Bind, Heavy, Slow, and Silence
Can only be executed while the Adrenaline Gauge is full.

Job Gauge

Job gauges are a new user interface element introduced in Patch 4.0. Learn the unique playstyle of each job to truly shine in battle!

Healing Gauge

The Healing Gauge displays the current number of Lilies a white mage has accumulated. Lilies are sometimes accumulated when casting Cure or Cure II on a wounded party member engaged in combat.

Lilies reduce recast times for certain actions by a percentage corresponding to the number stacked in the Healing Gauge. Lilies can also be consumed to execute the action Divine Benison.

A simplified version of the Healing Gauge was introduced in Patch 4.1. Players can enable or disable this UI at any time.

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