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Warrior Tank

On the northernmost edge of Abalathia's Spine exists a mountain tribe renowned for producing fearsome mercenaries. Wielding greataxes and known as warriors, these men and women learn to harness their inner-beasts and translate that power to unbridled savagery on the battlefield.
In former times which saw war waged ceaselessly in Eorzea, the warriors featured prominently on the front lines of battle. With the arrival of peacetime, however, their art has descended into the shadows of obscurity, where it remains to this day.

Last Update: -

All descriptions are based on action attributes and bonuses attained by level 80.
For further details on changes to actions, please refer to the patch notes.

Actions & Traits

Job Actions

Action Name

Acquired

Type

Cast

Recast

MP Cost

Range


Radius

Effect

Heavy Swing

Lv. 1

Weaponskill Instant 2.5s - 3y
0y
Delivers an attack with a potency of 200.

Maim

Lv. 4

Weaponskill Instant 2.5s - 3y
0y
Delivers an attack with a potency of 100.
Combo Action: Heavy Swing
Combo Potency: 300
Combo Bonus: Increases Beast Gauge by 10

Berserk

Lv. 6

Ability Instant 90s - 0y
0y
Guarantees that all attacks are critical and direct hits.
Duration: 10s

Overpower

Lv. 10

Weaponskill Instant 2.5s - 8y
8y
Delivers an attack with a potency of 130 to all enemies in a cone before you.

Defiance

Lv. 10

Ability Instant 10s - 0y
0y
Significantly increases enmity generation.
Effect ends upon reuse.

Tomahawk
Class Quest

Lv. 15

Weaponskill Instant 2.5s - 15y
0y
Delivers a ranged attack with a potency of 140.
Additional Effect: Increased enmity

Storm's Path

Lv. 26

Weaponskill Instant 2.5s - 3y
0y
Delivers an attack with a potency of 100.
Combo Action: Maim
Combo Potency: 380
Combo Bonus: Restores own HP
Cure Potency: 250
Combo Bonus: Increases Beast Gauge by 20

Thrill of Battle
Class Quest

Lv. 30

Ability Instant 90s - 0y
0y
Increases maximum HP by 20% and restores the amount increased.
Additional Effect: Increases HP recovery via healing actions on self by 20%
Duration: 10s

Inner Beast
Job Quest

Lv. 35

Weaponskill Instant 2.5s - 3y
0y
Delivers an attack with a potency of 350.
Beast Gauge Cost: 50

Vengeance

Lv. 38

Ability Instant 120s - 0y
0y
Reduces damage taken by 30% and delivers an attack with a potency of 55 every time you suffer physical damage.
Duration: 15s

Mythril Tempest
Job Quest

Lv. 40

Weaponskill Instant 2.5s - 0y
5y
Delivers an attack with a potency of 100 to all nearby enemies.
Combo Action: Overpower
Combo Potency: 200
Combo Bonus: Extends Storm's Eye duration by 10s to a maximum of 30s
Combo Bonus: Increases Beast Gauge by 20

Holmgang

Lv. 42

Ability Instant 240s - 6y
0y
Brace yourself for an enemy onslaught, preventing most attacks from reducing your HP to less than 1.
Duration: 8s
When a target is selected, halts their movement with chains.

Steel Cyclone
Job Quest

Lv. 45

Weaponskill Instant 2.5s - 0y
5y
Delivers an attack with a potency of 220 to all nearby enemies.
Beast Gauge Cost: 50

Storm's Eye

Lv. 50

Weaponskill Instant 2.5s - 3y
0y
Delivers an attack with a potency of 100.
Combo Action: Maim
Combo Potency: 380
Combo Bonus: Increases damage dealt by 10%
Duration: 30s
Combo Bonus: Increases Beast Gauge by 10

Infuriate
Job Quest

Lv. 50

Ability Instant 60s - 0y
0y
Increases Beast Gauge by 50.
Additional Effect: Grants Nascent Chaos
Duration: 30s
Maximum Charges: 2
Can only be executed while in combat.

Fell Cleave
Job Quest

Lv. 54

Weaponskill Instant 2.5s - 3y
0y
Delivers an attack with a potency of 590.
Beast Gauge Cost: 50

※Action changes to Inner Chaos while under the effect of Nascent Chaos.

Raw Intuition
Job Quest

Lv. 56

Ability Instant 25s - 0y
0y
Reduces damage taken by 20%.
Duration: 6s
Shares a recast timer with Nascent Flash.

Equilibrium
Job Quest

Lv. 58

Ability Instant 60s - 0y
0y
Restores own HP.
Cure Potency: 1,200

Decimate
Job Quest

Lv. 60

Weaponskill Instant 2.5s - 0y
5y
Delivers an attack to all nearby enemies with a potency of 250.
Beast Gauge Cost: 50

※Action changes to Chaotic Cyclone while under the effect of Nascent Chaos.

Onslaught

Lv. 62

Ability Instant 10s - 20y
0y
Rushes target and delivers an attack with a potency of 100.
Beast Gauge Cost: 20
Cannot be executed while bound.

Upheaval

Lv. 64

Ability Instant 30s - 3y
0y
Delivers an attack with a potency of 450.
Beast Gauge Cost: 20

Shake It Off

Lv. 68

Ability Instant 90s - 0y
15y
Creates a barrier around self and all nearby party members that absorbs damage totaling 15% of maximum HP.
Dispels Thrill of Battle, Vengeance, and Raw Intuition, increasing damage absorbed by 2% for each effect removed.
Duration: 15s

Inner Release
Job Quest

Lv. 70

Ability Instant 90s - 0y
0y
Allows the use of Beast Gauge actions without cost and nullifies Stun, Sleep, Bind, Heavy, and most knockback and draw-in effects.
Additional Effect: Guarantees that all attacks are critical and direct hits
Duration: 10s

Chaotic Cyclone

Lv. 72

Weaponskill Instant 2.5s - 0y
5y
Delivers a critical direct hit with a potency of 400 to all nearby enemies.
Additional Effect: Reduces the recast time of Infuriate by 5 seconds
Beast Gauge Cost: 50
Can only be executed while under the effect of Nascent Chaos. Effect fades upon execution.

※This action cannot be assigned to a hotbar.

Nascent Flash

Lv. 76

Ability Instant 25s - 30y
0y
Grants Nascent Flash to self and Nascent Glint to target party member.
Nascent Flash Effect: Absorbs damage dealt as HP
Nascent Glint Effect: Restores HP equaling 50% of that recovered by Nascent Flash while also reducing damage taken by 10%
Duration: 6s
Shares a recast timer with Raw Intuition.

Inner Chaos

Lv. 80

Weaponskill Instant 2.5s - 3y
0y
Delivers a critical direct hit with a potency of 920.
Additional Effect: Reduces the recast time of Infuriate by 5 seconds
Beast Gauge Cost: 50
Can only be executed while under the effect of Nascent Chaos. Effect fades upon execution.

※This action cannot be assigned to a hotbar.

Role Actions

Role actions are abilities common to classes and jobs with the same role.

Action Name

Acquired

Type

Cast

Recast

MP Cost

Range


Radius

Effect

Rampart

Lv. 8

Ability Instant 90s - 0y
0y
Reduces damage taken by 20%.
Duration: 20s

Low Blow

Lv. 12

Ability Instant 25s - 3y
0y
Stuns target.
Duration: 5s

Provoke

Lv. 15

Ability Instant 30s - 25y
0y
Gesture threateningly, placing yourself at the top of a target's enmity list while gaining additional enmity.

Interject

Lv. 18

Ability Instant 30s - 3y
0y
Interrupts the use of a target's action.

Reprisal

Lv. 22

Ability Instant 60s - 0y
5y
Reduces damage dealt by nearby enemies by 10%.
Duration: 10s

Arm's Length

Lv. 32

Ability Instant 120s - 0y
0y
Creates a barrier nullifying most knockback and draw-in effects.
Duration: 6s
Additional Effect: Slow +20% when barrier is struck
Duration: 15s

Shirk

Lv. 48

Ability Instant 120s - 25y
0y
Diverts 25% of enmity to target party member.

Trait

Traits

Acquired

Effect

Tank Mastery

Lv. 1

Reduces damage taken by 20%. Furthermore, grants a bonus to maximum HP based on your vitality attribute, and a bonus to damage dealt based on your strength attribute.

The Beast Within

Lv. 35

Increases Beast Gauge when landing Maim or Storm's Path in a combo.

Inner Beast Mastery
Job Quest

Lv. 54

Upgrades Inner Beast to Fell Cleave.

Steel Cyclone Mastery
Job Quest

Lv. 60

Upgrades Steel Cyclone to Decimate.

Enhanced Infuriate

Lv. 66

Reduces Infuriate recast time by 5 seconds upon landing Inner Beast, Steel Cyclone, Fell Cleave, or Decimate on most targets.

Berserk Mastery
Job Quest

Lv. 70

Upgrades Berserk to Inner Release.

Nascent Chaos

Lv. 72

Infuriate grants the effect of Nascent Chaos, upgrading Decimate to Chaotic Cyclone. Upon reaching level 80, Nascent Chaos will also upgrade Fell Cleave to Inner Chaos.
Duration: 30s

Mastering the Beast

Lv. 74

Increases Beast Gauge when landing Mythril Tempest in a combo.

Enhanced Thrill of Battle

Lv. 78

Adds an additional effect to Thrill of Battle that increases HP recovery via healing actions by 20%.

Combos

Performing actions in a certain order increases potency and applies combo bonuses.

Combo Sequence

Effect

Heavy Swing

Maim

Storm's Path

Recovers HP and increases the Beast Gauge.

Storm's Eye

Increases damage dealt and increases the Beast Gauge.

Overpower

Mythril Tempest

Hits multiple enemies while also extending the duration of Storm's Eye and increasing the Beast Gauge.

Job Gauge

Beast Gauge

Upon learning the action Defiance, a symbol will appear on the screen indicating when it is in effect. Defiance increases enmity gained from using other actions.

Upon learning the trait The Beast Within, the symbol which indicates the use of Defiance will change to also display the Beast Gauge.

The Beast Gauge displays a warrior's current amount of wrath, which is used to execute several actions such as Inner Beast (acquired at level 35) and Steel Cyclone (acquired at level 45).

Simple Mode

Defiance (Active)

The gauge cannot be displayed in simple mode until learning the trait The Beast Within at level 35.

All descriptions are based on action attributes and bonuses attained by level 80.
For further details on changes to actions, please refer to the patch notes.

Last Update: -

For further details on changes to actions, please refer to the patch notes.

Actions

Job Actions

Action Name

Type

Cast

Recast

MP Cost

Range


Radius

Effect

Heavy Swing

Weaponskill Instant 2.4s - 5y
0y
Delivers an attack with a potency of 1,000.

※This action cannot be assigned to a hotbar.

Maim

Weaponskill Instant 2.4s - 5y
0y
Delivers an attack to target.
Combo Action: Heavy Swing
Combo Potency: 1,200
Combo Bonus: Increases Beast Gauge by 10

※This action cannot be assigned to a hotbar.

Storm's Path

Weaponskill Instant 2.4s - 5y
0y
Delivers an attack to target.
Combo Action: Maim
Combo Potency: 1,400
Additional Effect: Absorbs 100% of damage dealt as HP
Combo Bonus: Increases Beast Gauge by 20

※This action cannot be assigned to a hotbar.

Mythril Tempest

Weaponskill Instant 2.4s - 0y
5y
Delivers an attack with a potency of 600 to all nearby enemies.
Additional Effect: Increases Beast Gauge by 10

※This action cannot be assigned to a hotbar.

Steel Cyclone

Weaponskill Instant 2.4s - 0y
5y
Delivers an attack to all nearby enemies.
Combo Action: Mythril Tempest
Combo Potency: 800
Combo Bonus: Absorbs 100% of damage dealt as HP
Combo Bonus: Increases Beast Gauge by 20

※This action cannot be assigned to a hotbar.

Tomahawk

Weaponskill Instant 2.4s - 15y
0y
Delivers a ranged attack with a potency of 800.
Additional Effect: Increases Beast Gauge by 10

Fell Cleave

Weaponskill Instant 2.4s - 5y
0y
Delivers an attack with a potency of 2,000.
Additional Effect: Reduces the recast time of Infuriate by 10 seconds
Beast Gauge Cost: 50

※Action changes to Inner Chaos while under the effect of Nascent Chaos.

Decimate

Weaponskill Instant 2.4s - 0y
5y
Delivers an attack with a potency of 1,200 to all nearby enemies.
Additional Effect: Reduces the recast time of Infuriate by 5s for each enemy hit
Beast Gauge Cost: 50

※Action changes to Chaotic Cyclone while under the effect of Nascent Chaos.

Onslaught

Ability Instant 15s - 15y
0y
Rushes target and delivers an attack with a potency of 1,200.
Beast Gauge Cost: 20
Cannot be executed while bound.

Holmgang

Ability Instant 45s - 10y
0y
Draws target towards caster, and binds both.
Duration: 3s
Ignores target's bind and knockback resistance.
Attacks cannot reduce your HP to less than 1.

Infuriate

Ability Instant 30s - 0y
0y
Grants Nascent Chaos.
Duration: 5s
Maximum Charges: 2

Inner Release

Ability Instant 45s - 0y
0y
Allows the use of Beast Gauge actions without cost and nullifies Stun, Sleep, Bind, Heavy, Silence, and knockback and draw-in effects.
Duration: 6s

Nascent Flash

Ability Instant 15s - 30y
0y
Grants Nascent Flash to self and Nascent Glint to target party member.
Nascent Flash Effect: Absorbs 100% of damage dealt as HP
Nascent Glint Effect: Restores HP equaling that recovered by Nascent Flash and reduces damage taken by 10%
Duration: 6s

Shake It Off

Ability Instant 60s - 0y
15y
Creates a barrier around self and all party members near you that absorbs damage equivalent to a heal of 2,000 potency.
Duration: 10s
When under the effect of Rampart, the effect is removed, increasing barrier potency to 4,000.

Inner Chaos

Weaponskill Instant 2.4s - 5y
0y
Delivers an attack with a potency of 2,000.
Additional Effect: Increases target's damage taken by 10%
Duration: 10s
Can only be executed while under the effect of Nascent Chaos. Effect ends upon execution.

※This action cannot be assigned to a hotbar.

Chaotic Cyclone

Weaponskill Instant 2.4s - 0y
5y
Delivers an attack with a potency of 1,200 to all nearby enemies.
Additional Effect: Increases target's damage taken by 5%
Duration: 10s
Can only be executed while under the effect of Nascent Chaos. Effect fades upon execution.

※This action cannot be assigned to a hotbar.

Common Actions

Although they differ depending on your role, additional actions are shared by multiple jobs.

Action Name

Type

Cast

Recast

MP Cost

Range


Radius

Effect

Low Blow

Ability Instant 30s - 5y
0y
Delivers an attack with a potency of 600.
Additional Effect: Stun
Duration: 2s

Bolt

Ability Instant 30s - 0y
0y
Movement speed is increased.
Duration: 10s

Medical Kit

Ability Instant 15s - 0y
0y
Restores own HP.
Cure Potency: 3,000
Potency increases up to 6,000 as HP decreases.
Maximum Charges: 3

Additional PvP Actions

These actions are only available during PvP and are unique to each role. Only two can be set at any given time, so be sure to choose abilities which complement your combat strategy!

Action Name

Type

Cast

Recast

MP Cost

Range


Radius

Effect

Full Swing

Ability Instant 30s - 5y
0y
Delivers an attack with a potency of 1,200.
Additional Effect: 15-yalm knockback

Weapon Throw

Ability Instant 30s - 15y
0y
Delivers a ranged attack with a potency of 400.
Additional Effect: 10-yalm draw-in

Reprisal

Ability Instant 45s - 0y
5y
Reduces damage dealt by nearby enemies by 10%.
Duration: 10s

Rampart

Ability Instant 45s - 0y
0y
Reduces damage taken by 20%.
Duration: 10s

Retaliation

Ability Instant 60s - 0y
0y
Counters all incoming attacks.
Counter Potency: 800
Duration: 10s

Adrenaline Rush

In PvP duties, adrenaline rush will replace the limit break action and, unlike limit break, can be used by single players. The adrenaline rush gauge can be filled through combating enemies and completing other objectives, dependent on the PvP duty.

Action Name

Cast

Recast

MP Cost

Range


Radius

Effect

Aegis Boon

Instant - - 0y
30y
Reduces damage taken by self and nearby party members by 25%.
Duration: 10s
Can only be executed while the Adrenaline Gauge is full.

Job Gauge

Beast Gauge

The Beast Gauge displays the current strength of a warrior's wrath. This animalistic rage is required to execute Fell Cleave, Decimate, and Onslaught.

Simple Mode

For further details on changes to actions, please refer to the patch notes.