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Warrior Tank

On the northernmost edge of Abalathia's Spine exists a mountain tribe renowned for producing fearsome mercenaries. Wielding greataxes and known as warriors, these men and women learn to harness their inner-beasts and translate that power to unbridled savagery on the battlefield.
In former times which saw war waged ceaselessly in Eorzea, the warriors featured prominently on the front lines of battle. With the arrival of peacetime, however, their art has descended into the shadows of obscurity, where it remains to this day.

Last Update: -

All descriptions are based on action attributes and bonuses attained by level 90.
For further details on changes to actions and traits, please refer to the patch notes.

Actions & Traits

Job Actions

Action Name

Acquired

Type

Cast

Recast

MP Cost

Range


Radius

Effect

Heavy Swing

Lv. 1

Weaponskill Instant 2.5s - 3y
0y
Delivers an attack with a potency of 200.

Maim

Lv. 4

Weaponskill Instant 2.5s - 3y
0y
Delivers an attack with a potency of 130.
Combo Action: Heavy Swing
Combo Potency: 280
Combo Bonus: Increases Beast Gauge by 10

Berserk

Lv. 6

Ability Instant 60s - 0y
0y
Grants 3 stacks of Berserk, each stack guaranteeing weaponskill attacks are critical and direct hits.
Duration: 15s
Additional Effect: Extends Surging Tempest duration by 10s to a maximum of 60s

Overpower

Lv. 10

Weaponskill Instant 2.5s - 0y
5y
Delivers an attack with a potency of 110 to all nearby enemies.

Defiance

Lv. 10

Ability Instant 3s - 0y
0y
Significantly increases enmity generation.
Effect ends upon reuse.

Tomahawk
Class Quest

Lv. 15

Weaponskill Instant 2.5s - 20y
0y
Delivers a ranged attack with a potency of 150.
Additional Effect: Increased enmity

Storm's Path

Lv. 26

Weaponskill Instant 2.5s - 3y
0y
Delivers an attack with a potency of 120.
Combo Action: Maim
Combo Potency: 400
Combo Bonus: Restores own HP
Cure Potency: 250
Combo Bonus: Increases Beast Gauge by 20

Thrill of Battle
Class Quest

Lv. 30

Ability Instant 90s - 0y
0y
Increases maximum HP by 20% and restores the amount increased.
Additional Effect: Increases HP recovery via healing actions on self by 20%
Duration: 10s

Inner Beast
Job Quest

Lv. 35

Weaponskill Instant 2.5s - 3y
0y
Delivers an attack with a potency of 330.
Beast Gauge Cost: 50

Vengeance

Lv. 38

Ability Instant 120s - 0y
0y
Reduces damage taken by 30% and delivers an attack with a potency of 55 every time you suffer physical damage.
Duration: 15s

Mythril Tempest
Job Quest

Lv. 40

Weaponskill Instant 2.5s - 0y
5y
Delivers an attack with a potency of 100 to all nearby enemies.
Combo Action: Overpower
Combo Potency: 150
Combo Bonus: Grants Surging Tempest, increasing damage dealt by 10%
Duration: 30s
Extends Surging Tempest duration by 30s to a maximum of 60s.
Combo Bonus: Increases Beast Gauge by 20

Holmgang

Lv. 42

Ability Instant 240s - 6y
0y
Brace yourself for an enemy onslaught, preventing most attacks from reducing your HP to less than 1.
Duration: 10s
When a target is selected, halts their movement with chains.

Steel Cyclone
Job Quest

Lv. 45

Weaponskill Instant 2.5s - 0y
5y
Delivers an attack with a potency of 170 to all nearby enemies.
Beast Gauge Cost: 50

Storm's Eye

Lv. 50

Weaponskill Instant 2.5s - 3y
0y
Delivers an attack with a potency of 120.
Combo Action: Maim
Combo Potency: 400
Combo Bonus: Grants Surging Tempest, increasing damage dealt by 10%
Duration: 30s
Extends Surging Tempest duration by 30s to a maximum of 60s.
Combo Bonus: Increases Beast Gauge by 10

Infuriate
Job Quest

Lv. 50

Ability Instant 60s - 0y
0y
Increases Beast Gauge by 50.
Additional Effect: Grants Nascent Chaos
Duration: 30s
Maximum Charges: 2
Can only be executed while in combat.

Fell Cleave
Job Quest

Lv. 54

Weaponskill Instant 2.5s - 3y
0y
Delivers an attack with a potency of 460.
Beast Gauge Cost: 50

※Action changes to Inner Chaos while under the effect of Nascent Chaos.

Raw Intuition
Job Quest

Lv. 56

Ability Instant 25s - 0y
0y
Reduces damage taken by 10%.
Duration: 6s
Additional Effect: Restores HP with each weaponskill successfully delivered
Cure Potency: 400
Shares a recast timer with Nascent Flash.

Equilibrium
Job Quest

Lv. 58

Ability Instant 60s - 0y
0y
Restores own HP.
Cure Potency: 1,200
Additional Effect: Gradually restores HP
Cure Potency: 200
Duration: 15s

Decimate
Job Quest

Lv. 60

Weaponskill Instant 2.5s - 0y
5y
Delivers an attack to all nearby enemies with a potency of 200.
Beast Gauge Cost: 50

※Action changes to Chaotic Cyclone while under the effect of Nascent Chaos.

Onslaught

Lv. 62

Ability Instant 30s - 20y
0y
Rushes target and delivers an attack with a potency of 150.
Maximum Charges: 3
Cannot be executed while bound.

Upheaval

Lv. 64

Ability Instant 30s - 3y
0y
Delivers an attack with a potency of 350.
Shares a recast timer with Orogeny.

Shake It Off

Lv. 68

Ability Instant 90s - 0y
15y
Creates a barrier around self and all nearby party members that absorbs damage totaling 15% of maximum HP.
Dispels Thrill of Battle, Vengeance, and Bloodwhetting, increasing damage absorbed by 2% for each effect removed.
Duration: 15s
Additional Effect: Restores own HP and the HP of all nearby party members
Cure Potency: 300

Inner Release
Job Quest

Lv. 70

Ability Instant 60s - 0y
0y
Grants 3 stacks of Inner Release, each stack allowing the use of Fell Cleave or Decimate without cost and guaranteeing they are critical and direct hits.
Additional Effect: Grants Inner Strength, nullifying Stun, Sleep, Bind, Heavy, and most knockback and draw-in effects
Duration: 15s
Additional Effect: Extends Surging Tempest duration by 10s to a maximum of 60s
Additional Effect: Grants Primal Rend Ready
Duration: 30s

Chaotic Cyclone

Lv. 72

Weaponskill Instant 2.5s - 0y
5y
Delivers a critical direct hit with a potency of 320 to all nearby enemies.
Additional Effect: Reduces the recast time of Infuriate by 5 seconds
Beast Gauge Cost: 50
Can only be executed while under the effect of Nascent Chaos. Effect fades upon execution.

※This action cannot be assigned to a hotbar.

Nascent Flash

Lv. 76

Ability Instant 25s - 30y
0y
Grants Nascent Flash to self and Nascent Glint to target party member.
Nascent Flash Effect: Restores HP with each weaponskill successfully delivered
Cure Potency: 400
Nascent Glint Effect: Restores HP equaling 100% of that recovered by Nascent Flash while also reducing damage taken by 10%
Duration: 8s
Additional Effect: Grants Stem the Flow to target, reducing damage taken by 10%
Duration: 4s
Additional Effect: Grants Stem the Tide to target, nullifying damage equivalent to a heal of 400 potency
Duration: 20s
Shares a recast timer with Bloodwhetting.

Inner Chaos

Lv. 80

Weaponskill Instant 2.5s - 3y
0y
Delivers a critical direct hit with a potency of 650.
Additional Effect: Reduces the recast time of Infuriate by 5 seconds
Beast Gauge Cost: 50
Can only be executed while under the effect of Nascent Chaos. Effect fades upon execution.

※This action cannot be assigned to a hotbar.

Bloodwhetting

Lv. 82

Ability Instant 25s - 0y
0y
Reduces damage taken by 10%.
Duration: 8s
Additional Effect: Restores HP with each weaponskill successfully delivered
Cure Potency: 400
Additional Effect: Grants Stem the Flow
Stem the Flow Effect: Reduces damage taken by 10%
Duration: 4s
Additional Effect: Grants Stem the Tide
Stem the Tide Effect: Creates a barrier around self that absorbs damage equivalent to a heal of 400 potency
Duration: 20s
Shares a recast timer with Nascent Flash.

Orogeny

Lv. 86

Ability Instant 30s - 0y
5y
Delivers an attack with a potency of 150 to all nearby enemies.
Shares a recast timer with Upheaval.

Primal Rend

Lv. 90

Weaponskill Instant 2.5s - 20y
5y
Jumps to the target and delivers a critical direct hit to target and all enemies nearby it with a potency of 700 for the first enemy, and 70% less for all remaining enemies.
Stacks of Inner Release are not consumed upon execution.
Can only be executed while under the effect of Primal Rend Ready, granted by Inner Release.
Cannot be executed while bound.

Role Actions

Role actions are abilities common to classes and jobs with the same role.

Action Name

Acquired

Type

Cast

Recast

MP Cost

Range


Radius

Effect

Rampart

Lv. 8

Ability Instant 90s - 0y
0y
Reduces damage taken by 20%.
Duration: 20s

Low Blow

Lv. 12

Ability Instant 25s - 3y
0y
Stuns target.
Duration: 5s

Provoke

Lv. 15

Ability Instant 30s - 25y
0y
Gesture threateningly, placing yourself at the top of a target's enmity list while gaining additional enmity.

Interject

Lv. 18

Ability Instant 30s - 3y
0y
Interrupts the use of a target's action.

Reprisal

Lv. 22

Ability Instant 60s - 0y
5y
Reduces damage dealt by nearby enemies by 10%.
Duration: 10s

Arm's Length

Lv. 32

Ability Instant 120s - 0y
0y
Creates a barrier nullifying most knockback and draw-in effects.
Duration: 6s
Additional Effect: Slow +20% when barrier is struck
Duration: 15s

Shirk

Lv. 48

Ability Instant 120s - 25y
0y
Diverts 25% of enmity to target party member.

Trait

Traits

Acquired

Effect

Tank Mastery

Lv. 1

Reduces damage taken by 20%. Furthermore, grants a bonus to maximum HP based on your vitality attribute, and a bonus to damage dealt based on your strength attribute.

The Beast Within
Job Quest

Lv. 35

Increases Beast Gauge when landing Maim or Storm's Path in a combo.

Inner Beast Mastery
Job Quest

Lv. 54

Upgrades Inner Beast to Fell Cleave.

Steel Cyclone Mastery
Job Quest

Lv. 60

Upgrades Steel Cyclone to Decimate.

Enhanced Infuriate

Lv. 66

Reduces Infuriate recast time by 5 seconds upon landing Inner Beast, Steel Cyclone, Fell Cleave, or Decimate on most targets.

Berserk Mastery
Job Quest

Lv. 70

Upgrades Berserk to Inner Release.

Nascent Chaos

Lv. 72

Infuriate grants the effect of Nascent Chaos, upgrading Decimate to Chaotic Cyclone. Upon reaching level 80, Nascent Chaos will also upgrade Fell Cleave to Inner Chaos.
Duration: 30s

Mastering the Beast

Lv. 74

Increases Beast Gauge when landing Mythril Tempest in a combo.

Enhanced Shake It Off

Lv. 76

Adds a healing effect to Shake It Off.
Cure Potency: 300

Enhanced Thrill of Battle

Lv. 78

Adds an additional effect to Thrill of Battle that increases HP recovery via healing actions by 20%.

Raw Intuition Mastery

Lv. 82

Upgrades Raw Intuition to Bloodwhetting.

Enhanced Nascent Flash

Lv. 82

Extends the duration of Nascent Flash and Nascent Glint to 8 seconds.
Grants Stem the Flow to target, reducing damage taken by 10%.
Duration: 4s
Grants Stem the Tide to target, nullifying damage equivalent to a heal of 400 potency.
Duration: 20s

Enhanced Equilibrium

Lv. 84

Grants healing over time to self.
Cure Potency: 200
Duration: 15s

Melee Mastery

Lv. 84

Increases the potency of Heavy Swing to 200, Maim to 130, Storm's Path to 120, and Storm's Eye to 120.

Enhanced Onslaught

Lv. 88

Allows a third charge of Onslaught.

Combos

Performing actions in a certain order increases potency and applies combo bonuses.

Combo Sequence

Effect

Heavy Swing

Maim

Storm's Path

Recovers HP and increases the Beast Gauge.

Storm's Eye

Increases damage dealt and increases the Beast Gauge.

Overpower

Mythril Tempest

Hits multiple enemies while increasing damage dealt and increasing the Beast Gauge.

Job Gauge

Beast Gauge

Upon learning the action Defiance, a symbol will appear on the screen indicating when it is in effect. Defiance increases enmity gained from using other actions.

Upon learning the trait The Beast Within, the symbol which indicates the use of Defiance will change to also display the Beast Gauge.

The Beast Gauge displays a warrior's current amount of wrath, which is used to execute several actions such as Inner Beast (acquired at level 35) and Steel Cyclone (acquired at level 45).

Simple Mode

Defiance (Active)

The gauge cannot be displayed in simple mode until learning the trait The Beast Within at level 35.

All descriptions are based on action attributes and bonuses attained by level 90.
For further details on changes to actions and traits, please refer to the patch notes.

Last Update: -

All PvP job actions have been updated for Patch 6.1.
For further details on changes to actions and traits implemented in Patch 6.11/6.11a/6.15/6.18, please refer to the patch notes.

Actions

Job Actions

Action Name

Type

Cast

Recast

MP Cost

Range


Radius

Effect

Heavy Swing

Weaponskill Instant 2.4s - 5y
0y
Delivers an attack with a potency of 3,000.

※This action cannot be assigned to a hotbar.

Maim

Weaponskill Instant 2.4s - 5y
0y
Delivers an attack with a potency of 4,000.
Combo Action: Heavy Swing

※This action cannot be assigned to a hotbar.

Storm's Path

Weaponskill Instant 2.4s - 5y
0y
Delivers an attack with a potency of 5,000.
Combo Action: Maim
Additional Effect: Absorbs 100% of damage dealt as HP

※This action cannot be assigned to a hotbar.

Primal Rend

Weaponskill Instant 15s - 20y
5y
Delivers a jumping physical attack to target and all enemies nearby it with a potency of 8,000.
Inner Release Potency: 16,000
Additional Effect: Stun
Duration: 2s
Cannot be executed while bound.
This weaponskill does not share a recast timer with any other actions.

Onslaught

Ability Instant 10s - 20y
0y
Rushes target and delivers an attack with a potency of 500.
Potency increases up to 5,000 as HP nears maximum.
Consumes 10% of current HP when executed.
Additional Effect: Increases target's damage taken by 10%
Duration: 10s
Cannot be executed while bound.

Orogeny

Ability Instant 20s - 0y
5y
Delivers an attack with a potency of 1,000 to all nearby enemies.
Potency increases up to 10,000 as HP nears maximum.
Consumes 20% of current HP when executed.
Additional Effect: Reduces target's damage dealt by 10%
Duration: 10s

Blota

Ability Instant 15s - 15y
0y
Instantly draws target to your side.
Additional Effect: Heavy +75%
Duration: 5s

Bloodwhetting

Ability Instant 20s - 0y
0y
Grants Bloodwhetting, Stem the Tide, and Nascent Chaos.
Bloodwhetting Effect: Converts 75% of damage dealt into HP
Duration: 10s
Stem the Tide Effect: Creates a barrier around self that absorbs damage totaling 10% of your maximum HP
Duration: 10s
Nascent Chaos Effect: Bloodwhetting changes to Chaotic Cyclone
Duration: 10s

Fell Cleave

Weaponskill Instant 2.4s - 5y
0y
Delivers an attack with a potency of 12,000.
Can only be executed while under the effect of Inner Release.

※This action cannot be assigned to a hotbar.

Chaotic Cyclone

Weaponskill Instant 2.4s - 0y
5y
Delivers an attack with a potency of 8,000 to all nearby enemies.
Inner Release Potency: 16,000
Can only be executed while under the effect of Nascent Chaos.

※This action cannot be assigned to a hotbar.

Limit Break

The limit break gauge can be filled through combating enemies and completing other objectives, dependent on the PvP duty. Your limit break will become available upon filling the gauge.

Action Name

Cast

Recast

MP Cost

Range


Radius

Effect

Primal Scream

Instant 10s - 12y
12y
Let out a bloodcurdling cry in a cone before you, rendering enemies unable to use Guard.
Duration: 15s
Additional Effect: Grants Inner Release and Thrill of Battle
Inner Release Effect: Increases the potency of Primal Rend and Chaotic Cyclone, while also increasing movement speed, and granting immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects
Duration: 15s
Cannot execute Guard while under the effect of Inner Release.
Thrill of Battle Effect: Increases maximum HP by 20% and restores the amount increased
Duration: 30s
Can only be executed when the limit gauge is full.

※Storm's Path Combo changes to Fell Cleave while under the effect of Inner Release.

Common Actions

These actions are shared by all jobs.

Action Name

Type

Cast

Recast

MP Cost

Range


Radius

Effect

Standard-issue Elixir

Ability 4.5s 5s - 0y
0y
Restores your HP and MP to maximum.
Casting will be interrupted when damage is taken.

Recuperate

Ability Instant 1s 2500 MP 0y
0y
Restores own HP.
Cure Potency: 15,000

Purify

Ability Instant 30s - 0y
0y
Removes Stun, Heavy, Bind, Silence, Half-asleep, Sleep, and Deep Freeze.
Grants Resilience upon successfully removing one of the aforementioned effects.
Resilience Effect: Nullifies status afflictions that can be removed by Purify
Duration: 5s
Can be used even when under the effect of certain status afflictions.

Guard

Ability Instant 30s - 0y
0y
Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
Duration: 5s
Movement speed is reduced by 50% for the duration of this effect.
Effect ends upon reuse, using another action, or when the effect duration expires.

Sprint

Ability Instant 1.5s - 0y
0y
Increases movement speed.
Effect ends upon reuse or execution of another action.

All PvP job actions have been updated for Patch 6.1.
For further details on changes to actions and traits implemented in Patch 6.11/6.11a/6.15/6.18, please refer to the patch notes.