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Machinist Physical Ranged DPS

The war with Dravania rages on, brutal and unrelenting. With no end in sight, the Holy See grows desperate. As her dragoons lay down their lives in defense of their home, Ishgard turns to technology to protect her sons and daughters. Great cannons and ballistas now line the city walls, plucking dragons from the sky.

Following the example of Cid Garlond, who has demonstrated the potency of magitek, the Skysteel Manufactory works tirelessly on the development of advanced armaments. As new and devastating weapons are brought to the fray, a new class of champion arises to wield them―the machinist.

Last Update: -

All descriptions are based on action attributes and bonuses attained by level 80.
For further details on changes to actions, please refer to the patch notes.

Actions & Traits

Job Actions

Action Name

Acquired

Type

Cast

Recast

MP Cost

Range


Radius

Effect

Split Shot

Lv. 1

Weaponskill Instant 2.5s - 25y
0y
Delivers an attack with a potency of 180.
Additional Effect: Increases Heat Gauge by 5

Slug Shot

Lv. 2

Weaponskill Instant 2.5s - 25y
0y
Delivers an attack with a potency of 100.
Combo Action: Split Shot or Heated Split Shot
Combo Potency: 260
Combo Bonus: Increases Heat Gauge by 5

Hot Shot

Lv. 4

Weaponskill Instant 40s - 25y
0y
Delivers an attack with a potency of 300.
Additional Effect: Increases Battery Gauge by 20
This weaponskill does not share a recast timer with any other actions.

Reassemble

Lv. 10

Ability Instant 55s - 0y
0y
Guarantees that next weaponskill is a critical direct hit.
Duration: 5s
This action does not affect damage over time effects.

Gauss Round

Lv. 15

Ability Instant 30s - 25y
0y
Delivers an attack with a potency of 150.
Maximum Charges: 3

Spread Shot

Lv. 18

Weaponskill Instant 2.5s - 12y
12y
Delivers an attack with a potency of 180 to all enemies in a cone before you.
Additional Effect: Increases Heat Gauge by 5

Clean Shot

Lv. 26

Weaponskill Instant 2.5s - 25y
0y
Delivers an attack with a potency of 100.
Combo Action: Slug Shot or Heated Slug Shot
Combo Potency: 340
Combo Bonus: Increases Heat Gauge by 5
Combo Bonus: Increases Battery Gauge by 10.

Hypercharge
Job Quest

Lv. 30

Ability Instant 10s - 0y
0y
Releases the energy building in your firearm, causing it to become Overheated, increasing the potency of single-target weaponskills by 20.
Duration: 8s
Heat Gauge Cost: 50

Heat Blast
Job Quest

Lv. 35

Weaponskill Instant 1.5s - 25y
0y
Delivers an attack with a potency of 220.
Additional Effect: Reduces the recast time of both Gauss Round and Ricochet by 15s
Can only be executed when firearm is Overheated.
Recast timer cannot be affected by status effects or gear attributes.

Rook Autoturret
Job Quest

Lv. 40

Ability Instant 6s - 0y
0y
Deploys a single-target battle turret which attacks using Volley Fire, dealing damage with a potency of 80.
Battery Gauge Cost: 50
Duration increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 15 seconds.
Consumes Battery Gauge upon execution.
Shuts down when time expires or upon execution of Rook Overdrive.
Shares a recast timer with Rook Overdrive.

Rook Overdrive

Lv. 40

Ability Instant 15s - 25y
0y
Orders the rook autoturret to use Rook Overload.
Rook Overload Potency: 400
Potency increases as Battery Gauge exceeds required cost at time of deployment.
The rook autoturret shuts down after execution. If this action is not used manually while the rook autoturret is active, it will be triggered automatically immediately before shutting down.
Shares a recast timer with Rook Autoturret.

Rook Overload

Lv. 40

Ability Instant - - 40y
0y
Delivers an attack with a potency of 400.
Potency increases as Battery Gauge exceeds required cost at time of deployment.
The rook autoturret shuts down after execution. If this action is not used manually while the rook autoturret is active, it will be triggered automatically immediately before shutting down.

※This action cannot be assigned to a hotbar.

Wildfire

Lv. 45

Ability Instant 120s - 25y
0y
Covers target's body in a slow-burning pitch. Action is changed to Detonator for the duration of the effect.
Deals damage when time expires or upon executing Detonator.
Potency is increased by 200 for each of your own weaponskills you land prior to the end of the effect.
Duration: 10s

Detonator

Lv. 45

Ability Instant 1s - 25y
0y
Ends the effect of Wildfire, dealing damage to the target.

※This action cannot be assigned to a hotbar.

Ricochet
Job Quest

Lv. 50

Ability Instant 30s - 25y
5y
Deals damage to all nearby enemies with a potency of 150 for the first enemy, and 50% less for all remaining enemies.
Maximum Charges: 3

Auto Crossbow
Job Quest

Lv. 52

Weaponskill Instant 1.5s - 12y
12y
Delivers an attack with a potency of 180 to all enemies in a cone before you.
Can only be executed when firearm is Overheated.
Recast timer cannot be affected by status effects or gear attributes.

Heated Split Shot
Job Quest

Lv. 54

Weaponskill Instant 2.5s - 25y
0y
Delivers an attack with a potency of 220.
Additional Effect: Increases Heat Gauge by 5

Tactician
Job Quest

Lv. 56

Ability Instant 120s - 0y
20y
Reduces damage taken by self and nearby party members by 10%.
Duration: 15s
Effect cannot be stacked with bard's Troubadour or dancer's Shield Samba.

Drill
Job Quest

Lv. 58

Weaponskill Instant 20s - 25y
0y
Delivers an attack with a potency of 700.
Shares a recast timer with Bioblaster.

Heated Slug Shot
Job Quest

Lv. 60

Weaponskill Instant 2.5s - 25y
0y
Delivers an attack with a potency of 100.
Combo Action: Heated Split Shot
Combo Potency: 330
Combo Bonus: Increases Heat Gauge by 5

Heated Clean Shot

Lv. 64

Weaponskill Instant 2.5s - 25y
0y
Delivers an attack with a potency of 100.
Combo Action: Heated Slug Shot
Combo Potency: 440
Combo Bonus: Increases Heat Gauge by 5
Combo Bonus: Increases Battery Gauge by 10

Barrel Stabilizer

Lv. 66

Ability Instant 120s - 0y
0y
Increases Heat Gauge by 50.
Can only be executed while in combat.

Flamethrower
Job Quest

Lv. 70

Ability Instant 60s - 0y
8y
Delivers damage over time to all enemies in a cone before you.
Potency: 100
Duration: 10s
Effect ends upon using another action or moving (including facing a different direction).
Cancels auto-attack upon execution.
Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills.

Bioblaster

Lv. 72

Weaponskill Instant 20s - 12y
12y
Delivers an attack with a potency of 60 to all enemies in a cone before you.
Additional Effect: Damage over time
Potency: 60
Duration: 15s
Shares a recast timer with Drill.

Air Anchor

Lv. 76

Weaponskill Instant 40s - 25y
0y
Delivers an attack with a potency of 700.
Additional Effect: Increases Battery Gauge by 20
This action does not share a recast timer with any other actions.

Automaton Queen

Lv. 80

Ability Instant 6s - 0y
0y
Deploys an Automaton Queen to fight at your side.
Battery Gauge Cost: 50
Duration increases as Battery Gauge exceeds minimum cost at time of deployment, up to a maximum of 20 seconds.
Consumes Battery Gauge upon execution.
Shuts down when time expires or upon execution of Queen Overdrive.
Shares a recast timer with Queen Overdrive.

Queen Overdrive

Lv. 80

Ability Instant 15s - 30y
0y
Orders the Automaton Queen to use Pile Bunker.
Pile Bunker Potency: 800
Potency increases as Battery Gauge exceeds required cost at time of deployment.
The Automaton Queen shuts down after execution. If this action is not used manually while the Automaton Queen is active, it will be triggered automatically immediately before shutting down.
Shares a recast timer with Automaton Queen.

Arm Punch

Lv. 80

Weaponskill Instant 1.5s - 3y
0y
Delivers an attack with a potency of 150.

※This action cannot be assigned to a hotbar.

Roller Dash

Lv. 80

Weaponskill Instant 3s - 30y
0y
Rushes target and delivers an attack with a potency of 300.

※This action cannot be assigned to a hotbar.

Pile Bunker

Lv. 80

Ability Instant - - 3y
0y
Delivers an attack with a potency of 800.
Potency increases as Battery Gauge exceeds required cost at time of deployment.
The Automaton Queen shuts down after execution. If this action is not used manually while the Automaton Queen is active, it will be triggered automatically immediately before shutting down.

※This action cannot be assigned to a hotbar.

Role Actions

Role actions are abilities common to classes and jobs with the same role.

Action Name

Acquired

Type

Cast

Recast

MP Cost

Range


Radius

Effect

Leg Graze

Lv. 6

Ability Instant 30s - 25y
0y
Afflicts target with Heavy +40%.
Duration: 10s

Second Wind

Lv. 8

Ability Instant 120s - 0y
0y
Instantly restores own HP.
Cure Potency: 500

Foot Graze

Lv. 10

Ability Instant 30s - 25y
0y
Binds target.
Duration: 10s
Cancels auto-attack upon execution.
Target unbound if damage taken.

Peloton

Lv. 20

Ability Instant 5s - 0y
20y
Increases movement speed of self and nearby party members as long as they remain within distance.
Duration: 30s
Effect ends when enmity is generated. Cannot be used in battle.

Head Graze

Lv. 24

Ability Instant 30s - 25y
0y
Interrupts the use of a target's action.

Arm's Length

Lv. 32

Ability Instant 120s - 0y
0y
Creates a barrier nullifying most knockback and draw-in effects.
Duration: 6s
Additional Effect: Slow +20% when barrier is struck
Duration: 15s

Trait

Traits

Acquired

Effect

Increased Action Damage

Lv. 20

Increases base action damage and autoturret damage by 10%.

Increased Action Damage II

Lv. 40

Increases base action damage and autoturret damage by 20%.

Split Shot Mastery
Job Quest

Lv. 54

Upgrades Split Shot to Heated Split Shot.

Slug Shot Mastery
Job Quest

Lv. 60

Upgrades Slug Shot to Heated Slug Shot.

Clean Shot Mastery

Lv. 64

Upgrades Clean Shot to Heated Clean Shot.

Charged Action Mastery

Lv. 74

Allows a third charge of Gauss Round and Ricochet.

Hot Shot Mastery

Lv. 76

Upgrades Hot Shot to Air Anchor.

Enhanced Wildfire

Lv. 78

Improves Wildfire's potency increase for landing weaponskills to 200.

Promotion

Lv. 80

Upgrades Rook Autoturret and Rook Overdrive to Automaton Queen and Queen Overdrive respectively.

Combos

Performing actions in a certain order increases potency and applies combo bonuses.

Combo Sequence

Effect

Heated Split Shot
(Split Shot)

Heated Slug Shot
(Slug Shot)

Heated Clean Shot
(Clean Shot)

Increases the Heat Gauge and Battery Gauge.

* Actions are upgraded to "heated" actions upon acquiring certain traits.

Job Gauge

Heat Gauge

Upon learning the action Hypercharge, the Heat Gauge will be displayed.

Using certain weaponskills will generate heat. When you have generated enough, Hypercharge can be activated, overheating your firearm. This allows the execution of certain weaponskills such as Heat Blast (acquired at level 35) and Auto Crossbow (acquired at level 52).

Upon learning the action Rook Autoturret, the Battery Gauge will be displayed.

The Battery Gauge accumulates when certain actions are performed and allows the placement of a Rook Autoturret, which will attack your target. It also allows the deployment of an Automaton Queen (acquired at level 80) to fight alongside you.

Simple Mode

Heat Gauge

Battery Gauge

Overheated

Automaton Queen

All descriptions are based on action attributes and bonuses attained by level 80.
For further details on changes to actions, please refer to the patch notes.

Last Update: -

"Revisions" show the changes made from Patch 5.0x to 5.1.

Actions

Job Actions

Action Name

Type

Cast

Recast

MP Cost

Range


Radius

Effect

Heated Split Shot

Weaponskill Instant 2.4s - 25y
0y
Delivers an attack with a potency of 800.
Additional Effect: Increases Heat Gauge by 10

※This action cannot be assigned to a hotbar.

Heated Slug Shot

Weaponskill Instant 2.4s - 25y
0y
Delivers an attack to target.
Combo Action: Heated Split Shot
Combo Potency: 1,000
Additional Effect: Increases Heat Gauge by 10

※This action cannot be assigned to a hotbar.

Heated Clean Shot

Weaponskill Instant 2.4s - 25y
0y
Delivers an attack to target.
Combo Action: Heated Slug Shot
Combo Potency: 1,200
Additional Effect: Increases Heat Gauge by 10

※This action cannot be assigned to a hotbar.

Spread Shot

Weaponskill Instant 2.4s - 12y
12y
Delivers an attack with a potency of 600 to all enemies in a cone before you.
Additional Effect: Increases Heat Gauge by 5 for each enemy hit

※Action changes to Auto Crossbow when firearm is Overheated.

Drill

Weaponskill Instant 15s - 25y
0y
Delivers an attack with a potency of 2,000.
This action does not share a recast timer with any other actions.

Air Anchor

Weaponskill Instant 30s - 25y
0y
Delivers an attack with a potency of 1,600.
Additional Effect: Increases Heat Gauge by 20
This action does not share a recast timer with any other actions.

Bioblaster

Weaponskill Instant 45s - 12y
12y
Delivers an attack with a potency of 1,000 to all enemies in a cone before you.
Additional Effect: Increases target's damage taken by 10%
Duration: 10s
This action does not share a recast timer with any other actions.

Gauss Round

Ability Instant 15s - 25y
0y
Delivers an attack with a potency of 800.
Maximum Charges: 3

Ricochet

Ability Instant 15s - 25y
5y
Delivers an attack with a potency of 800 to target and all enemies nearby it.
Maximum Charges: 3

Wildfire

Ability Instant 30s - 25y
0y
Covers target's body in a slow-burning pitch. For the next 6 seconds, 25% of most damage you inflict upon the target is compiled, then dealt at the end of the effect's duration.

Blank

Ability Instant 30s - 5y
0y
Delivers an attack with a potency of 600.
Additional Effect: 15-yalm knockback

Hypercharge

Ability Instant 1s - 0y
0y
Release the energy building in your firearm, causing it to become Overheated.
Duration: 5s
Extends Overheated duration by 5s to a maximum of 10s.
Heat Gauge Cost: 50

Tactician

Ability Instant 60s - 0y
20y
Reduces damage taken by self and nearby party members by 10%.
Duration: 15s

Heat Blast

Weaponskill Instant 1.5s - 25y
0y
Delivers an attack with a potency of 1,000.
Additional Effect: Reduces the recast time of both Gauss Round and Ricochet by 7.5s
Can only be executed when firearm is Overheated.

※This action cannot be assigned to a hotbar.

Auto Crossbow

Weaponskill Instant 1.5s - 12y
12y
Delivers an attack with a potency of 1,400 to all enemies in a cone before you.
Can only be executed when firearm is Overheated.

※This action cannot be assigned to a hotbar.

Common Actions

Although they differ depending on your role, additional actions are shared by multiple jobs.

Action Name

Type

Cast

Recast

MP Cost

Range


Radius

Effect

Head Graze

Ability Instant 30s - 25y
0y
Silences target.
Duration: 2s

Bolt

Ability Instant 60s - 0y
0y
Movement speed is increased.
Duration: 10s

Rearward Potion

Ability Instant 30s - 0y
0y
Restores own HP.
Cure Potency: 2,000
Potency increases up to 6,000 as HP decreases.
Maximum Charges: 2

Additional PvP Actions

These actions are only available during PvP and are unique to each role. Only two can be set at any given time, so be sure to choose abilities which complement your combat strategy!

Action Name

Type

Cast

Recast

MP Cost

Range


Radius

Effect

Leg Graze

Ability Instant 30s - 25y
0y
Afflicts target with Heavy +50%.
Duration: 5s

Foot Graze

Ability Instant 30s - 25y
0y
Binds target.
Duration: 3s

Concentrate

Ability Instant 30s - 0y
0y
Increases potency of next weaponskill by 20%.
Duration: 5s

Recuperate

Ability Instant 45s - 0y
0y
Restores own HP.
Cure Potency: 3,000
Additional Effect: Removes Heavy, Bind, and Holmgang effects

Peloton

Ability Instant 60s - 0y
20y
Increases movement speed of self and nearby party members.
Duration: 10s

* The following actions were removed with the release of patch 5.1: Arm's Length.

Adrenaline Rush

In PvP duties, adrenaline rush will replace the limit break action and, unlike limit break, can be used by single players. The adrenaline rush gauge can be filled through combating enemies and completing other objectives, dependent on the PvP duty.

Action Name

Cast

Recast

MP Cost

Range


Radius

Effect

Terminal Velocity

1.5s - - 30y
30y
Delivers an attack with a potency of 6,000 to all enemies in a straight line before you.
Additional Effect: Reduces target's HP recovered by healing actions by 25%
Duration: 10s
Damage dealt is not affected by increased or decreased damage effects applied by players.
Can only be executed while the Adrenaline Gauge is full.

Job Gauge

Heat Gauge

Performing certain weaponskills will increase the Heat Gauge, and once it is high enough, the action Hypercharge will become available. Using Hypercharge overheats your weapon and allows the use of Heat Blast and Auto Crossbow.

Simple Mode

Heat Gauge

Overheated

"Revisions" show the changes made from Patch 5.0x to 5.1.

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