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Machinist Physical Ranged DPS

The war with Dravania rages on, brutal and unrelenting. With no end in sight, the Holy See grows desperate. As her dragoons lay down their lives in defense of their home, Ishgard turns to technology to protect her sons and daughters. Great cannons and ballistas now line the city walls, plucking dragons from the sky.

Following the example of Cid Garlond, who has demonstrated the potency of magitek, the Skysteel Manufactory works tirelessly on the development of advanced armaments. As new and devastating weapons are brought to the fray, a new class of champion arises to wield them―the machinist.

Last Update: 01/08/2019

Actions & Traits

Job Actions

Action Name

Acquired

Type

Cast

Recast

Cost

Range


Radius

Effect

Split Shot

Lv. 1

Weaponskill Instant 2.5s 50 TP 25y
0y
Delivers an attack with a potency of 160.
Additional Effect: 50% chance of increasing next Slug Shot potency by 100 or Heated Slug Shot potency by 130
Duration: 10s
Ammunition Effect: Increases current Split Shot potency by 30
Ammunition Effect: 100% chance of increasing next Slug Shot potency
Gauss Barrel Effect: Increases Heat Gauge by 5

Slug Shot

Lv. 2

Weaponskill Instant 2.5s 50 TP 25y
0y
Delivers an attack with a potency of 100.
Split Shot Bonus Potency: 200
Additional Effect: 50% chance of increasing next Clean Shot potency by 140 or Heated Clean Shot by 170
Duration: 10s
Ammunition Effect: Increases current Slug Shot potency by 30
Ammunition Effect: 100% chance of increasing next Clean Shot potency
Gauss Barrel Effect: Increases Heat Gauge by 5

Reload

Lv. 4

Ability Instant 30s - 0y
0y
Loads firearm with three rounds of special ammunition. One round of ammunition is used each time a weaponskill is executed, increasing that weaponskill's potency. Ammunition use may also increase the rate at which a weaponskill's additional effect is triggered as well as lower the accompanying Heat Gauge increase. No more than three rounds can be loaded at one time.

Heartbreak

Lv. 6

Ability Instant 30s - 25y
0y
Delivers an attack with a potency of 240.
Can only be executed when target's HP is below 20%.

Reassemble

Lv. 10

Ability Instant 60s - 0y
0y
Next weaponskill will result in a critical hit. If the next action is an area of effect attack, only the first enemy hit will be ensured critical damage.
Duration: 20s

Blank

Lv. 15

Ability Instant 30s - 5y
0y
Deals a 15-yalm knockback.

Spread Shot

Lv. 18

Weaponskill Instant 2.5s 120 TP 12y
12y
Delivers an attack with a potency of 80 to all enemies in a cone before you.
Ammunition Effect: Increases Spread Shot potency by 30
Gauss Barrel Effect: Increases Heat Gauge by 5

Quick Reload

Lv. 26

Ability Instant 15s - 0y
0y
Replenishes your ammunition by 1.

Hot Shot
Job Quest

Lv. 30

Weaponskill Instant 2.5s 60 TP 25y
0y
Delivers an attack with a potency of 120.
Additional Effect: Increases physical damage dealt by 10%
Duration: 60s
Ammunition Effect: Increases current Hot Shot potency by 30
Gauss Barrel Effect: Increases Heat Gauge by 5

Rapid Fire

Lv. 30

Ability Instant 60s - 0y
0y
Reduces weaponskill recast time to 1.5 seconds.
Effect ends upon executing 3 weaponskills.
Duration: 15s

Clean Shot
Job Quest

Lv. 35

Weaponskill Instant 2.5s 50 TP 25y
0y
Delivers an attack with a potency of 100.
Slug Shot Bonus Potency: 240
Ammunition Effect: Increases current Clean Shot potency by 30
Gauss Barrel Effect: Increases Heat Gauge by 5

Wildfire

Lv. 38

Ability Instant 60s - 25y
0y
Covers target's body in a slow-burning pitch. For the next 10 seconds, 25% of most damage you inflict upon the target is compiled, then dealt at the end of the effect's duration.

Rook Autoturret
Job Quest

Lv. 40

Ability Instant 10s - 25y
0y
Deploys a single-target battle turret which will deliver auto-attacks with a potency of 80 to its master's target. Using a weaponskill will cause turret to change targets.
Hypercharge Potency: 120
Hypercharge Effect: Increases target's damage taken by 5%
Duration: 10s
Shares a recast timer with Bishop Autoturret.

Turret Retrieval

Lv. 40

Ability Instant 5s - 0y
0y
Removes an autoturret from the battlefield.

Bishop Autoturret
Job Quest

Lv. 50

Ability Instant 10s - 25y
0y
Deploys an area of effect battle turret which will deliver auto-attacks to enemies within range with a potency of 60 for the first enemy, 10% less for the second, 20% less for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies.
Hypercharge Potency: 90
Hypercharge Effect: Increases target's damage taken by 5%
Duration: 10s
Shares a recast timer with Rook Autoturret.

Gauss Barrel
Job Quest

Lv. 52

Ability Instant 2s - 0y
0y
Equips your current firearm with a gauss barrel, increasing damage dealt by 5%. While barrel is equipped, your weapon's Heat Gauge will increase each time a weaponskill is executed. When the Heat Gauge reaches 100%, your weapon will become Overheated and damage dealt will be increased by 20%.
Duration: 10s
Gauss Barrel effect ends automatically once weapon is no longer Overheated and cannot be applied again for 10s.

Remove Barrel

Lv. 52

Ability Instant 10s - 0y
0y
Removes Gauss Barrel from your weapon.

Gauss Round
Job Quest

Lv. 54

Ability Instant 15s - 25y
0y
Delivers an attack with a potency of 210.

Dismantle
Job Quest

Lv. 56

Ability Instant 60s - 25y
0y
Lowers target's damage dealt by 10%.
Duration: 5s

Hypercharge
Job Quest

Lv. 58

Ability Instant 120s - 0y
0y
Overcharges your autoturret, increasing its normal attack potency.
Duration: 20s
Can only be executed while a turret is deployed.

Ricochet
Job Quest

Lv. 60

Ability Instant 60s - 25y
5y
Deals damage to all nearby enemies with a potency of 320 for the first enemy, 10% less for the second, 20% less for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies.

Cooldown

Lv. 62

Weaponskill Instant 2.5s 60 TP 25y
0y
Delivers an attack with a potency of 150 if Heat Gauge is under 50, 230 if the gauge is 50 or over.
Ammunition Effect: Increases Cooldown potency by 30
Additional Effect: Reduces Heat Gauge by 25

Barrel Stabilizer

Lv. 66

Ability Instant 60s - 0y
0y
Sets Heat Gauge to 50.
Can only be executed when in combat, your weapon is not Overheated, and a Gauss Barrel is attached.

Rook Overdrive

Lv. 68

Ability Instant 120s - 25y
0y
Sends deployed Rook Autoturret into overdrive. While in overdrive, the autoturret will launch a powerful attack, damaging the unit. The autoturret is removed from the battlefield after execution for repairs and cannot be deployed for 30s.
※Action changes to Bishop Overdrive while Bishop Autoturret is deployed.

Bishop Overdrive

Lv. 68

Ability Instant 120s - 25y
0y
Sends deployed Bishop Autoturret into overdrive. While in overdrive, the autoturret will launch a powerful attack, damaging the unit. The autoturret is removed from the battlefield after execution for repairs and cannot be deployed for 30s.

Flamethrower
Job Quest

Lv. 70

Ability Instant 60s Heat Gauge 0y
8y
Delivers damage over time to all enemies in a cone before you.
Potency: 60
Duration: 10s
Gauss Barrel Effect: Heat Gauge gradually increases by 20 while Flamethrower is active. Heat Gauge not affected when used outside battle.
Effect ends upon using another action or moving (including facing a different direction).
Cancels auto-attack upon execution.

Heated Split Shot

- Weaponskill Instant 2.5s 50 TP 25y
0y
Delivers an attack with a potency of 190.
Additional Effect: 50% chance of increasing next Slug Shot potency by 100 or Heated Slug Shot by 130
Duration: 10s
Ammunition Effect: Increases current Heated Split Shot potency by 30
Ammunition Effect: 100% chance of increasing next Slug Shot or Heated Slug Shot potency
Additional Effect: Increases Heat Gauge by 5

※This action cannot be assigned to a hotbar.

Heated Slug Shot

- Weaponskill Instant 2.5s 50 TP 25y
0y
Delivers an attack with a potency of 100.
Split Shot Bonus Potency: 230
Additional Effect: 50% chance of increasing next Clean Shot potency by 140 or Heated Clean Shot by 170
Duration: 10s
Ammunition Effect: Increases current Heated Slug Shot potency by 30
Ammunition Effect: 100% chance of increasing next Clean Shot or Heated Clean Shot potency
Additional Effect: Increases Heat Gauge by 5

※This action cannot be assigned to a hotbar.

Heated Clean Shot

- Weaponskill Instant 2.5s 50 TP 25y
0y
Delivers an attack with a potency of 100.
Slug Shot Bonus Potency: 270
Ammunition Effect: Increases current Heated Clean Shot potency by 30
Additional Effect: Increases Heat Gauge by 5

※This action cannot be assigned to a hotbar.

Rook Overload

- Ability Instant - - 40y
0y
Rook Autoturret under the effect of Rook Overdrive delivers an attack with a potency of 800. Autoturret is removed from the battlefield after execution.

※This action cannot be assigned to a hotbar.

Bishop Overload

- Ability Instant - - 0y
6y
Bishop Autoturret under the effect of Bishop Overdrive deals damage with a potency of 600 to all nearby enemies. Autoturret is removed from the battlefield after execution.

※This action cannot be assigned to a hotbar.

* The following actions were removed with the release of patch 4.0: Lead Shot, Leg Graze, Foot Graze, Head Graze, Promotion, Suppressive Fire, Grenado Shot, and Rend Mind.

Role Actions

Role actions are abilities common to classes and jobs with the same role.
Both jobs and classes can select and use up to ten role actions.

Action Name

Acquired

Type

Cast

Recast

Cost

Range


Radius

Effect

Second Wind

Lv. 8

Ability Instant 120s - 0y
0y
Instantly restores own HP.
Cure Potency: 500
Cure potency varies with current attack power.

Foot Graze

Lv. 12

Ability Instant 30s - 25y
0y
Binds target.
Duration: 10s
Cancels auto-attack upon execution.
Target unbound if damage taken.

Leg Graze

Lv. 16

Ability Instant 30s - 25y
0y
Afflicts target with Heavy +40%.
Duration: 10s

Peloton

Lv. 20

Ability Instant 5s - 0y
20y
Increases movement speed of self and nearby party members as long as they remain within distance.
Duration: 30s
Effect ends when enmity is generated. Cannot be used in battle.

Invigorate

Lv. 24

Ability Instant 120s - 0y
0y
Instantly restores 400 TP.

Tactician

Lv. 32

Ability Instant 180s - 0y
20y
Gradually restores own TP and the TP of all nearby party members.
Duration: 30s
Additional Effect: Halves enmity

Refresh

Lv. 36

Ability Instant 180s - 0y
20y
Gradually restores own MP and the MP of all nearby party members.
Duration: 30s
Additional Effect: Halves enmity

Head Graze

Lv. 40

Ability Instant 30s - 25y
0y
Silences target.
Duration: 1s

Arm Graze

Lv. 44

Ability Instant 25s - 5y
0y
Stuns target.
Duration: 2s

Palisade

Lv. 48

Ability Instant 150s - 30y
0y
Reduces physical damage taken by a party member by 20%.
Duration: 10s

Trait

Traits

Acquired

Effect

Enhanced Dexterity

Lv. 20

Increases dexterity by 8.

Increased Action Damage

Lv. 20

Increases base action damage and autoturret damage by 10%.

Enhanced Dexterity II

Lv. 40

Increases dexterity by 16.

Increased Action Damage II

Lv. 40

Increases base action and autoturret damage by 20%.

Enhanced Dexterity III

Lv. 60

Increases dexterity by 24.

Shot Mastery

Lv. 64

Split Shot, Slug Shot, and Clean Shot become Heated when your Heat Gauge is at 50 or higher.

* The following traits were removed with the release of patch 4.0: Lodged Lead, Enhanced Reassemble, Quicker Reload, Enhanced Spread Shot, Enhanced Rapid Fire, and Enhanced Wildfire.

All descriptions are based on action attributes and bonuses attained by level 70.

Job Gauge

Job gauges are a new user interface element introduced in Patch 4.0. Learn the unique playstyle of each job to truly shine in battle!

Ammunition Gauge

The Ammunition Gauge indicates the number of rounds of special ammunition currently loaded in a machinist's firearm. Special ammunition can be loaded to any firearm by executing the action Reload.

Heat Gauge

Hot Shot Duration

The Heat Gauge─indicating a firearm's temperature─is displayed upon execution of the action Gauss Barrel. When the gauge reaches 100, the firearm becomes overheated. While overheated, a firearm will deal additional damage, but will soon become too hot to use. At this time, the Gauss Barrel is automatically removed and cannot be reattached until it cools.

Upon learning the trait Shot Mastery at level 64, maintaining a high firearm temperature will render the actions Split Shot, Slug Shot, and Clean Shot heated, increasing their damage.

Using Hot Shot will display the action's corresponding gauge, indicating the duration of its effect.

Simplified versions of the Ammunition and Heat Gauges were introduced in Patch 4.1. Players can enable or disable this UI at any time.

Ammunition Gauge

Heat Gauge

Hot Shot Duration

Last Update: 03/26/2019

Actions & Traits

Job Actions

Action Name

Type

Cast

Recast

Cost

Range


Radius

Effect

Split Shot

Weaponskill Instant 2.3s - 25y
0y
Delivers an attack with a potency of 750.
Gauss Barrel Effect: Increases Heat Gauge by 5

※Action changes to Heated Split Shot when executed while a Gauss Barrel is attached and the Heat Gauge is 50 or higher.
※This action cannot be assigned to a hotbar.

Slug Shot

Weaponskill Instant 2.3s - 25y
0y
Delivers an attack to target.
Combo Action: Split Shot or Heated Split Shot
Combo Potency: 1,000
Gauss Barrel Effect: Increases Heat Gauge by 5

※Action changes to Heated Slug Shot when executed while a Gauss Barrel is attached and the Heat Gauge is 50 or higher.
※This action cannot be assigned to a hotbar.

Clean Shot

Weaponskill Instant 2.3s - 25y
0y
Delivers an attack to target.
Combo Action: Slug Shot or Heated Slug Shot
Combo Potency: 1,250
Gauss Barrel Effect: Increases Heat Gauge by 5

※Action changes to Heated Clean Shot when executed while a Gauss Barrel is attached and the Heat Gauge is 50 or higher.
※This action cannot be assigned to a hotbar.

Hot Shot

Weaponskill Instant 2.3s - 25y
0y
Delivers an attack with a potency of 750.
Gauss Barrel Effect: Increases Heat Gauge by 25
Can only be used when Heat Gauge is below 50.

※Action changes to Cooldown while a Gauss Barrel is attached and the Heat Gauge is 50 or higher.

Quick Reload

Ability Instant 1s 200 TP 0y
0y
Replenishes your ammunition by 1 (up to a maximum of 3). Ammunition is used when executing weaponskills, increasing potency by 250, reducing recast time to 1.5s, and reducing Heat Gauge increase.

Blank

Ability Instant 10s 250 TP 5y
0y
Delivers an attack with a potency of 500.
Additional Effect: 15-yalm knockback

Between the Eyes

Ability Instant 30s - 25y
0y
Delivers an attack with a potency of 1,000.
Potency is tripled if target is under the effect of Bind, Stun, or Sleep.

Leg Graze

Ability Instant 30s - 25y
0y
Afflicts target with Heavy +50%.
Duration: 3s

Wildfire

Ability Instant 30s - 25y
0y
Covers target's body in a slow-burning pitch. For the next 5 seconds, 33% of most damage you inflict upon the target is compiled, then dealt at the end of the effect's duration.

Flamethrower

Ability Instant 60s Heat Gauge 0y
8y
Delivers magic damage over time to all enemies in a cone before you.
Potency: 1,000
Duration: 5s
Gauss Barrel Effect: Heat Gauge gradually increases by 10 while Flamethrower is active. Heat Gauge not affected when used outside battle.
Additional Effect: Fire damage over time, stacking up to 5 times
Potency: 500
Duration: 6s
Effect ends upon using another action or moving (including facing a different direction).

Gauss Barrel

Ability Instant 10s - 0y
0y
Equips your current firearm with a gauss barrel, increasing damage dealt by 5%. While barrel is equipped, your weapon's Heat Gauge will increase each time a weaponskill is executed. When the Heat Gauge reaches 100%, your weapon will become Overheated and damage dealt will be increased by 10%.
Duration: 10s
Gauss Barrel effect ends automatically once weapon is no longer Overheated and cannot be applied again for 10s.

※Action changes to Stun Gun when executed while a Gauss Barrel is attached.

Heated Split Shot

Weaponskill Instant 2.3s - 25y
0y
Delivers an attack with a potency of 1,000.
Additional Effect: Increases Heat Gauge by 10
Can only be executed with a Gauss Barrel attached and while your Heat Gauge is 50 or higher.

※This action cannot be assigned to a hotbar.

Heated Slug Shot

Weaponskill Instant 2.3s - 25y
0y
Delivers an attack to target.
Combo Action: Split Shot or Heated Split Shot
Combo Potency: 1,250
Additional Effect: Increases Heat Gauge by 10
Can only be executed with a Gauss Barrel attached and while your Heat Gauge is 50 or higher.

※This action cannot be assigned to a hotbar.

Heated Clean Shot

Weaponskill Instant 2.3s - 25y
0y
Delivers an attack to target.
Combo Action: Slug Shot or Heated Slug Shot
Combo Potency: 1,500
Additional Effect: Increases Heat Gauge by 10
Can only be executed with a Gauss Barrel attached and while your Heat Gauge is 50 or higher.

※This action cannot be assigned to a hotbar.

Cooldown

Weaponskill Instant 2.3s - 25y
0y
Delivers an attack with a potency of 1,000.
Gauss Barrel Effect: Reduces Heat Gauge by 25
Can only be executed with a Gauss Barrel attached and while your Heat Gauge is 50 or higher.

※This action cannot be assigned to a hotbar.

Stun Gun

Ability Instant 60s - 0y
5y
Delivers an attack to all nearby enemies with a potency of 1,000 for the first enemy, 25% less for the second, 50% less for the third, and 75% less for all remaining enemies.
Additional Effect: Stun
Duration: 2s
Overheats Gauss Barrel upon execution.

※This action cannot be assigned to a hotbar.

Additional PvP Actions

These actions are common to all jobs, and can only be used in PvP areas.
The number of additional actions that can be set is limited to two, so be sure to choose abilities which complement your combat strategy!

Action Name

Type

Cast

Recast

Effect

Recuperate

Ability Instant 45s Restores 25% of maximum HP.

Muse

Ability Instant 60s Restores 25% of maximum MP.

Enliven

Ability Instant 60s Restores 50% of maximum TP.

Purify

Ability Instant 30s Removes Stun, Sleep, Bind, Heavy, Slow, and Silence from self. Can be used regardless of own status affliction.

Concentrate

Ability Instant 30s Creates a barrier preventing Stun, Sleep, Bind, Heavy, Slow, Silence, and knockback effects.
Duration: 10s

Safeguard

Ability Instant 60s Reduces damage taken by 25%.
Duration: 10s

Bolt

Ability Instant 30s Movement speed is increased.
Duration: 10s

PvP Traits

These traits are common to all jobs, and only take effect when in PvP areas.
The number of PvP traits that can be set is limited to three, so consider your preferred playstyle before making your selections!

Traits

Effect

Increased HP

Increases maximum HP by 500.

Increased Action Speed

Decreases weaponskill and spell cast and recast times by 3%.

Increased Damage Dealt

Increases damage dealt by 3%.

Decreased Damage Taken

Decreases damage taken by 3%.

Increased Healing Potency

Increases HP restoration by 5%.

Decreased Recast Time

Decreases recast time of additional actions by 10%.

Increased Resistance Duration

Increases duration of resistances by 50%.

Increased MP Regeneration

Increases MP regeneration rate by 25%.

Increased TP Regeneration

Increases TP regeneration rate by 40%.

The "Increased Resistance Duration" trait is applied to the following resistances:
PvP: Stun Resistance
PvP: Heavy Resistance
PvP: Bind Resistance
PvP: Slow Resistance
PvP: Silence Resistance
PvP: Sleep Resistance

Adrenaline Rush

In the Feast, adrenaline rush will replace the limit break action and unlike limit break, can be used by single players. The adrenaline rush gauge can be filled through combatting enemies and other objectives dependent on the PvP duty.

Action Name

Cast

Recast

Cost

Range


Radius

Effect

Terminal Velocity

1.5s - Adrenaline Gauge 30y
30y
Delivers an attack to all enemies in a straight line before you with a potency of 6,000 for the first enemy, 25% less for the second, 50% less for the third, and 75% less for all remaining enemies.
Additional Effect: Reduces target's HP recovered by healing actions by 25%
Duration: 15s
Damage dealt is not affected by increased damage or vulnerability effects applied by other players.
Can only be executed while the Adrenaline Gauge is full.

Job Gauge

Job gauges are a new user interface element introduced in Patch 4.0. Learn the unique playstyle of each job to truly shine in battle!

Ammunition & Heat Gauges

The Ammunition Gauge indicates the number of rounds of special ammunition currently loaded in a machinist's firearm. Special ammunition can be loaded to any firearm by executing the action Quick Reload.

The Heat Gauge─indicating a firearm's temperature─is displayed upon execution of the action Gauss Barrel. When the gauge reaches 100, the firearm becomes overheated. While overheated, a firearm will deal additional damage, but will soon become too hot to use. At this time, the Gauss Barrel is automatically removed and cannot be reattached until it cools.

Maintaining a high firearm temperature will render the actions Split Shot, Slug Shot, and Clean Shot heated, increasing their damage.

Ammunition Gauge Heat Gauge

Simplified versions of the Ammunition and Heat Gauges were introduced in Patch 4.1. Players can enable or disable this UI at any time.

Ammunition Gauge Heat Gauge

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