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Astrologian Healer

Ever has man coveted knowledge, and none more so than that of his fate. Thus did he labor to master the skill of foresight—but initial efforts bore little fruit. That is, until he looked to the stars above, which foretell the coming seasons, and learned to read the heavens.

Though this gift is known today as astrology, the people of Sharlayan saw fit to not only read the stars, but to write their movements as well. By attuning their aetherial energies to that of constellations, they learned to wield magicks with heretofore unseen properties.

Thus was astromancy born—a new form of magick which grants its users power over fate. Employing a star globe and divining deck in their miraculous deeds, fortune always smiles upon these masters of arcana.

Last Update: -

All descriptions are based on action attributes and bonuses attained by level 80.

Actions & Traits

Job Actions

Action Name

Acquired

Type

Cast

Recast

Cost

Range


Radius

Effect

Malefic

Lv. 1

Spell 1.5s 2.5s 400 MP 25y
0y
Deals unaspected damage with a potency of 150.

Benefic

Lv. 2

Spell 1.5s 2.5s 400 MP 30y
0y
Restores target's HP.
Cure Potency: 400
Additional Effect: 15% chance next Benefic II will restore critical HP
Duration: 15s

Combust

Lv. 4

Spell Instant 2.5s 400 MP 25y
0y
Deals unaspected damage over time.
Potency: 30
Duration: 18s

Lightspeed

Lv. 6

Ability Instant 90s - 0y
0y
Reduces MP cost for spells by 50% and cast times for spells by 2.5 seconds.
Duration: 15s

Helios

Lv. 10

Spell 2s 2.5s 900 MP 0y
15y
Restores own HP and the HP of all nearby party members.
Cure Potency: 330

Ascend

Lv. 12

Spell 8s 2.5s 2400 MP 30y
0y
Resurrects target to a weakened state.

Essential Dignity

Lv. 15

Ability Instant 40s - 30y
0y
Restores target's HP.
Cure Potency: 400
Potency increases the lower the target's HP.
Maximum Charges: 2

Benefic II

Lv. 26

Spell 2s 2.5s 900 MP 30y
0y
Restores target's HP.
Cure Potency: 700

Draw

Lv. 30

Ability Instant 30s - 0y
0y
Draws a card (arcanum) from your divining deck. Only one arcanum can be drawn at a time.
Arcanum effect can be triggered using the action Play.

Diurnal Sect
Job Quest

Lv. 30

Ability Instant 5s - 0y
0y
Adds Regen to certain actions.
Cannot be used with Nocturnal Sect.
Shares a recast timer with Nocturnal Sect.
Effect cannot be removed while in combat.
Effect ends upon reuse.

Undraw

Lv. 30

Ability Instant 1s - 0y
0y
Returns the currently drawn arcanum back to the deck.

Play

Lv. 30

Ability Instant - - 0y
0y
Triggers the effect of your drawn arcanum.
Only one arcanum can be drawn at a time.

Aspected Benefic

Lv. 34

Spell Instant 2.5s 500 MP 30y
0y
Restores target's HP.
Cure Potency: 200
Diurnal Sect Effect: Regen
Cure Potency: 200
Duration: 15s
Effect cannot be stacked.
Nocturnal Sect Effect: Erects a magicked barrier which nullifies damage equaling 250% of the amount of HP restored
Duration: 30s
Effect cannot be stacked with scholar's Galvanize.
Can only be executed while under the effect of Diurnal Sect or Nocturnal Sect.

Redraw
Job Quest

Lv. 40

Ability Instant 30s - 0y
0y
Draws a different arcanum from your deck.
Maximum Charges: 3

Aspected Helios

Lv. 42

Spell 2s 2.5s 1100 MP 0y
15y
Restores own HP and the HP of all nearby party members.
Cure Potency: 200
Diurnal Sect Effect: Regen
Cure Potency: 100
Duration: 15s
Effect cannot be stacked.
Nocturnal Sect Effect: Erects a magicked barrier which nullifies damage equaling 125% of the amount of HP restored
Duration: 30s
Effect cannot be stacked with scholar's Galvanize.
Can only be executed while under the effect of Diurnal Sect or Nocturnal Sect.

Gravity
Job Quest

Lv. 45

Spell 1.5s 2.5s 600 MP 25y
5y
Deals unaspected damage with a potency of 140 to target and all enemies nearby it.

Combust II

Lv. 46

Spell Instant 2.5s 500 MP 25y
0y
Deals unaspected damage over time.
Potency: 35
Duration: 30s

Nocturnal Sect
Job Quest

Lv. 50

Ability Instant 5s - 0y
0y
Adds a damage-nullifying barrier to certain actions. Also increases MP cost of Aspected Benefic.
Cannot be used with Diurnal Sect.
Shares a recast timer with Diurnal Sect.
Effect cannot be removed while in combat.
Effect ends upon reuse.

Synastry
Job Quest

Lv. 50

Ability Instant 120s - 30y
0y
Generate an aetheric bond with target party member. Each time you cast a single-target healing spell on yourself or a party member, the party member with whom you have the bond will also recover HP equaling 40% of the original spell.
Duration: 20s

Minor Arcana

Lv. 50

Ability Instant 1s - 0y
0y
Converts currently drawn arcanum into the Lord of Crowns when Balance, Arrow, or Spear, or the Lady of Crowns when Bole, Ewer, or Spire.

Divination

Lv. 50

Ability Instant 120s All Seals 0y
15y
Increases damage dealt by self and nearby party members.
Duration: 15s
Can only be executed after obtaining three Seals of Arcana by playing at least three arcanum.
Effectiveness is determined by the number of different types of seals in play.
1 Seal Type: 4%
2 Seal Types: 5%
3 Seal Types: 6%

Malefic II
Job Quest

Lv. 54

Spell 1.5s 2.5s 400 MP 25y
0y
Deals unaspected damage with a potency of 170.

Collective Unconscious
Job Quest

Lv. 58

Ability Instant 90s - 0y
6y
Creates a wheel of fortune around the caster, granting 10% damage reduction and applying a Regen effect to any party members who enter.
Duration: 18s
Effect ends upon using another action or moving (including facing a different direction). Cancels auto-attack upon execution.
Cure Potency: 50
Duration: 15s

Celestial Opposition
Job Quest

Lv. 60

Ability Instant 60s - 0y
15y
Restores own HP and the HP of all nearby party members.
Cure Potency: 200
Diurnal Sect Effect: Regen
Cure Potency: 100
Duration: 15s
Effect cannot be stacked.
Nocturnal Sect Effect: Erects a magicked barrier which nullifies damage equaling 125% of the amount of HP restored
Duration: 30s
Can only be executed while under the effect of Diurnal Sect or Nocturnal Sect.

Earthly Star

Lv. 62

Ability Instant 60s - 30y
8y
Deploys an Earthly Star in the designated area and grants the effect of Earthly Dominance.
Duration: 10s
Executing Stellar Detonation while under the effect of Earthly Dominance creates a Stellar Burst dealing unaspected damage with a potency of 100 to all nearby enemies. Also restores own HP and the HP of all nearby party members.
Cure Potency: 540
After 10s, Earthly Dominance effect is changed to Giant Dominance.
Duration: 10s
Waiting 10s or executing Stellar Detonation while under the effect of Giant Dominance creates a Stellar Explosion dealing unaspected damage with a potency of 150 to all nearby enemies. Also restores own HP and the HP of all nearby party members.
Cure Potency: 720

Stellar Detonation

Lv. 62

Ability Instant 3s - 0y
8y
While under the effect of Earthly Dominance, detonates the currently deployed Earthly Star, creating a Stellar Burst that deals unaspected damage with a potency of 100 to all nearby enemies.
Additional Effect: Restores own HP and the HP of all nearby party members
Cure Potency: 540
While under the effect of Giant Dominance, detonates the currently deployed Earthly Star, creating a Stellar Explosion that deals unaspected damage with a potency of 150 to all nearby enemies.
Additional Effect: Restores own HP and the HP of all nearby party members
Cure Potency: 720

Malefic III

Lv. 64

Spell 1.5s 2.5s 400 MP 25y
0y
Deals unaspected damage with a potency of 210.

Sleeve Draw
Job Quest

Lv. 70

Ability Instant 180s - 0y
0y
Draws a card (arcanum) from your divining deck and grants two stacks of Sleeve Draw.
Duration: 30s
Sleeve Draw Effect: Using your drawn arcanum consumes a stack of Sleeve Draw and draws another card.

Combust III

Lv. 72

Spell Instant 2.5s 400 MP 25y
0y
Deals unaspected damage over time.
Potency: 45
Duration: 30s

Malefic IV

Lv. 72

Spell 1.5s 2.5s 400 MP 25y
0y
Deals unaspected damage with a potency of 240.

Celestial Intersection

Lv. 74

Ability Instant 30s - 30y
0y
Restores own or target party member's HP.
Cure Potency: 200
Diurnal Sect Effect: Erects a magicked barrier which nullifies damage equaling 200% of the amount of HP restored
Duration: 30s
Nocturnal Sect Effect: Regen
Cure Potency: 150
Duration: 15s
Effect cannot be stacked.
Can only be executed while under the effect of Diurnal Sect or Nocturnal Sect.

Horoscope

Lv. 76

Ability Instant 60s - 0y
20y
Reads your fortune and those of nearby party members, granting them Horoscope.
Duration: 10s
Effect upgraded to Horoscope Helios upon receiving the effects of Helios or Aspected Helios.
Duration: 30s
Reading the cards a second time will restore the HP of those under either effect.
Horoscope Cure Potency: 200
Horoscope Helios Cure Potency: 400

Horoscope

Lv. 76

Ability Instant 1s - 0y
20y
Restores own HP and the HP of all nearby party members.
Potency is determined by the Horoscope effect of party members. Effect expires upon execution.
Horoscope Potency: 200
Horoscope Helios Potency: 400

Neutral Sect

Lv. 80

Ability Instant 120s - 0y
0y
Increases healing magic potency by 20%.
Additional Effect: Aspected Helios and Aspected Benefic receive the effects of both Diurnal Sect and Nocturnal Sect
Duration: 20s

* The following actions were removed with the release of patch 5.0: Royal Road, Empty Road, Spread, Undraw Spread, and Time Dilation.

Arcana

Action Name

Type

Cast

Recast

Range


Radius

Effect

The Balance

Ability Instant - 30y
0y
Increases damage dealt by a party member or self by 6% if target is melee DPS or tank, or 3% for all other roles.
Duration: 15s
Additional Effect: Grants a Solar Seal when used in combat

※This action cannot be assigned to a hotbar.

The Arrow

Ability Instant - 30y
0y
Increases damage dealt by a party member or self by 6% if target is melee DPS or tank, or 3% for all other roles.
Duration: 15s
Additional Effect: Grants a Lunar Seal when used in combat

※This action cannot be assigned to a hotbar.

The Spear

Ability Instant - 30y
0y
Increases damage dealt by a party member or self by 6% if target is melee DPS or tank, or 3% for all other roles.
Duration: 15s
Additional Effect: Grants a Celestial Seal when used in combat

※This action cannot be assigned to a hotbar.

The Bole

Ability Instant - 30y
0y
Increases damage dealt by a party member or self by 6% if target is ranged DPS or healer, or 3% for all other roles.
Duration: 15s
Additional Effect: Grants a Solar Seal when used in combat

※This action cannot be assigned to a hotbar.

The Ewer

Ability Instant - 30y
0y
Increases damage dealt by a party member or self by 6% if target is ranged DPS or healer, or 3% for all other roles.
Duration: 15s
Additional Effect: Grants a Lunar Seal when used in combat

※This action cannot be assigned to a hotbar.

The Spire

Ability Instant - 30y
0y
Increases damage dealt by a party member or self by 6% if target is ranged DPS or healer, or 3% for all other roles.
Duration: 15s
Additional Effect: Grants a Celestial Seal when used in combat

※This action cannot be assigned to a hotbar.

Lord of Crowns

Ability Instant - 30y
0y
Increases damage dealt by a party member or self by 8% if target is melee DPS or tank, or 4% for all other roles.
Duration: 15s

※This action cannot be assigned to a hotbar.

Lady of Crowns

Ability Instant - 30y
0y
Increases damage dealt by a party member or self by 8% if target is ranged DPS or healer, or 4% for all other roles.
Duration: 15s

※This action cannot be assigned to a hotbar.

Role Actions

Role actions are abilities common to classes and jobs with the same role.

Action Name

Acquired

Type

Cast

Recast

Cost

Range


Radius

Effect

Repose

Lv. 8

Spell 2.5s 2.5s 600 MP 30y
0y
Afflicts target with Sleep.
Duration: 30s
Cancels auto-attack upon execution.

Esuna

Lv. 10

Spell 1s 2.5s 400 MP 30y
0y
Removes a single detrimental effect from target.

Swiftcast

Lv. 18

Ability Instant 60s - 0y
0y
Next spell is cast immediately.
Duration: 10s

Lucid Dreaming

Lv. 24

Ability Instant 60s - 0y
0y
Gradually restores own MP.
Potency: 50
Duration: 21s

Surecast

Lv. 44

Ability Instant 120s - 0y
0y
Spells can be cast without interruption.
Additional Effect: Nullifies most knockback and draw-in effects
Duration: 6s

Rescue

Lv. 48

Ability Instant 150s - 30y
0y
Instantly draws target party member to your side. Cannot be used outside of combat or when target is suffering from certain enfeeblements.

* The following actions were removed with the release of patch 5.0: Cleric Stance, Break, Protect, Eye for an Eye, and Largesse.

Trait

Traits

Acquired

Effect

Magick and Mend

Lv. 20

Increases base action damage and HP restoration by 10%.

Enhanced Benefic

Lv. 36

Grants a 15% chance that your next Benefic II will restore critical HP.
Duration: 15s

Magick and Mend II

Lv. 40

Increases base action damage and HP restoration by 30%.

Combust Mastery

Lv. 46

Upgrades Combust to Combust II.

Malefic Mastery
Job Quest

Lv. 54

Upgrades Malefic to Malefic II.

Malefic Mastery II

Lv. 64

Upgrades Malefic II to Malefic III.

Hyper Lightspeed

Lv. 68

Reduces Lightspeed recast time to 90 seconds.

Combust Mastery II

Lv. 72

Upgrades Combust II to Combust III.

Malefic Mastery III

Lv. 72

Upgrades Malefic III to Malefic IV.

Enhanced Essential Dignity

Lv. 78

Allows the accumulation of charges for consecutive uses of Essential Dignity.
Maximum Charges: 2

* The following traits were removed with the release of patch 5.0: Enhanced Mind, Enhanced Mind II, and Enhanced Mind III.

All descriptions are based on action attributes and bonuses attained by level 80.

Job Gauge

Divination and Arcana Gauges

The Arcana Gauge allows astrologians to keep track of which card (arcanum) is currently drawn. An arcanum is drawn by using the action Draw, and is placed in the middle of the gauge. Using the Play command executes the arcanum's corresponding action.

Upon learning the action Divination, the Divination Gauge will be displayed. Depending on your drawn arcanum, a Lunar, Solar, or Celestial seal will be added to the gauge. After acquiring three seals, you can execute Divination.

Simple Mode

Arcana Gauge

Divination Gauge

Card Drawn

Last Update: -

Actions & Traits

Job Actions

Action Name

Type

Cast

Recast

Cost

Range


Radius

Effect

Benefic

Spell 1.5s 2.4s - 30y
0y
Restores target's HP.
Cure Potency: 2,500
Additional Effect: Next spell is cast immediately
Duration: 10s

Benefic II

Spell 1.5s 2.4s 1000 MP 30y
0y
Restores target's HP.
Cure Potency: 5,000

Malefic IV

Spell 1.5s 2.4s - 25y
0y
Deals unaspected damage with a potency of 1,400.
Additional Effect: Reduces the recast time of Minor Arcana by 5s

Combust III

Spell Instant 2.4s 1000 MP 25y
0y
Deals unaspected damage over time.
Potency: 300
Duration: 15s
Additional Effect: Lengthens weaponskill cast time and recast time as well as spell cast time and recast time by 10%

Gravity

Spell 2s 30s - 25y
5y
Deals unaspected damage with a potency of 600 to target and all enemies nearby it. Potency increases up to 400% as target's HP nears maximum.
Additional Effect: Heavy +50%
Duration: 4s
This action does not share a recast timer with any other actions.

Essential Dignity

Ability Instant 15s - 30y
0y
Restores target's HP.
Cure Potency: 1,500
Potency increases the lower the target's HP, up to a maximum of 400%.
Maximum Charges: 2

Minor Arcana

Ability Instant 1s - 0y
0y
Draws either Lord of Crowns or Lady of Crowns.
Shares a recast timer with Lord of Crowns and Lady of Crowns.

Celestial Opposition

Ability Instant 60s - 0y
10y
Stuns all nearby enemies.
Duration: 2s
Additional Effect: Creates a barrier around self and nearby party members that absorbs damage equivalent to a heal of 2,500 potency
Duration: 15s
Additional Effect: Grants healing over time to self and nearby party members
Cure Potency: 1,000
Duration: 15s

Neutral Sect

Ability Instant 45s - 0y
0y
Allows spells to be cast immediately.
Duration: 10s

Aspected Benefic

Spell Instant 2.4s - 30y
0y
Restores target's HP.
Cure Potency: 2,500
Additional Effect: Regen
Cure Potency: 1,000
Duration: 15s
Additional Effect: Erects a magicked barrier which nullifies damage equaling HP restored
Duration: 15s
Can only be executed while under the effect of Neutral Sect.
※This action cannot be assigned to a hotbar.

Lord of Crowns

Ability Instant 30s - 30y
0y
Increases damage dealt by a party member or self by 10% if target is melee DPS or tank, or 5% for all other roles.
Duration: 15s
Shares a recast timer with Minor Arcana.

※This action cannot be assigned to a hotbar.

Lady of Crowns

Ability Instant 30s - 30y
0y
Increases damage dealt by a party member or self by 10% if target is ranged DPS or healer, or 5% for all other roles.
Duration: 15s
Shares a recast timer with Minor Arcana.

※This action cannot be assigned to a hotbar.

* The following actions were removed with the release of patch 5.0: Malefic III, Disable, Synastry, Lightspeed, Sleeve Draw, The Balance, The Bole, The Ewer, and The Spire.

Additional PvP Actions

These actions are only available during PvP and are unique to each role. Only two can be set at any given time, so be sure to choose abilities which complement your combat strategy!

Action Name

Type

Cast

Recast

Cost

Range


Radius

Effect

Purify

Ability Instant 45s - 30y
0y
Removes Stun, Sleep, Bind, Heavy, and Silence from self or target party member. Can be used regardless of own status affliction.

Rescue

Ability Instant 45s - 30y
0y
Instantly draws target party member to your side and restores their HP.
Cure Potency: 1,500
Cannot be used when target is suffering from certain enfeeblements.

Attunement

Ability Instant 60s - 0y
0y
Restores own HP.
Cure Potency: 2,500
Potency increases up to 500% as your HP decreases.
Additional Effect: Nullifies 99% of damage taken but prevents movement or use of other actions
Duration: 3s

Repose

Ability Instant 45s - 25y
0y
Afflicts target with Sleep.
Duration: 3s

Protect

Ability Instant 45s - 30y
0y
Reduces damage taken by a party member or self by 20%.
Duration: 10s

* Additional actions for each role have been revised.

Adrenaline Rush

In PvP duties, adrenaline rush will replace the limit break action and, unlike limit break, can be used by single players. The adrenaline rush gauge can be filled through combating enemies and completing other objectives, dependent on the PvP duty.

Action Name

Cast

Recast

Cost

Range


Radius

Effect

Empyrean Rain

Instant - Adrenaline Gauge 0y
30y
Restores 50% of own HP and the HP of all nearby party members.
Additional Effect: Removes Stun, Sleep, Bind, Heavy, and Silence
Can only be executed while the Adrenaline Gauge is full.

Job Gauge

Arcana Gauge

The Arcana Gauge allows astrologians to keep track of which card (arcanum) is currently drawn. Using Minor Arcana will draw either Lord of Crowns or Lady of Crowns, which can then be used to grant various effects to yourself and party members.

Simple Mode

Lady of Crowns

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