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Astrologian Healer

Ever has man coveted knowledge, and none more so than that of his fate. Thus did he labor to master the skill of foresight—but initial efforts bore little fruit. That is, until he looked to the stars above, which foretell the coming seasons, and learned to read the heavens.

Though this gift is known today as astrology, the people of Sharalyan saw fit to not only read the stars, but to write their movements as well. By attuning their aetherial energies to that of constellations, they learned to wield magicks with heretofore unseen properties.

Thus was astromancy born—a new form of magick which grants its users power over fate. Employing a star globe and divining deck in their miraculous deeds, fortune always smiles upon these masters of arcana.

Last Update: 09/18/2018

Actions & Traits

Job Actions

Action Name

Acquired

Type

Cast

Recast

Cost

Range


Radius

Effect

Malefic

Lv. 1

Spell 1.5s 2.5s 480 MP 25y
0y
Deals unaspected damage with a potency of 150.

Benefic

Lv. 2

Spell 2s 2.5s 480 MP 30y
0y
Restores target's HP.
Cure Potency: 400
Additional Effect: 15% chance next Benefic II will restore critical HP
Duration: 15s

Combust

Lv. 4

Spell Instant 2.5s 480 MP 25y
0y
Deals unaspected damage over time.
Potency: 40
Duration: 18s

Lightspeed

Lv. 6

Ability Instant 120s - 0y
0y
Reduces MP cost for spells by 50% and cast times for spells by 2.5 seconds.
Duration: 10s

Helios

Lv. 10

Spell 2.5s 2.5s 1440 MP 0y
15y
Restores own HP and the HP of all nearby party members.
Cure Potency: 300

Ascend

Lv. 12

Spell 8s 2.5s 3600 MP 30y
0y
Resurrects target to a weakened state.

Essential Dignity

Lv. 15

Ability Instant 40s - 30y
0y
Restores target's HP.
Cure Potency: 400
Potency increases the lower the target's HP.

Benefic II

Lv. 26

Spell 2s 2.5s 1080 MP 30y
0y
Restores target's HP.
Cure Potency: 650

Draw

Lv. 30

Ability Instant 30s - 0y
0y
Draw a card (arcanum) from your divining deck. Execute command again to use the arcanum drawn. Only one arcanum can be drawn at a time.
Duration: 30s
Recast timer cooldown will begin once the drawn arcanum is read, or the Draw timer expires.

Diurnal Sect
Job Quest

Lv. 30

Ability Instant 5s - 0y
0y
Increases healing magic potency by 10% and adds Regen to certain actions. Also reduces enmity generation.
Cannot be used with Nocturnal Sect.
Shares a recast timer with Nocturnal Sect.
Effect cannot be removed during battle.
Effect ends upon reuse.

Undraw

Lv. 30

Ability Instant 3s - 0y
0y
Return the currently drawn arcanum back to the deck.

Aspected Benefic

Lv. 34

Spell Instant 2.5s 1440 MP 30y
0y
Restores target's HP.
Cure Potency: 200
Diurnal Sect Effect: Regen
Cure Potency: 140
Duration: 18s
Effect cannot be stacked.
Nocturnal Sect Effect: Erects a magicked barrier which nullifies damage equaling 250% the amount of HP restored
Duration: 30s
Effect cannot be stacked with Adloquium.

Royal Road
Job Quest

Lv. 35

Ability Instant 15s - 0y
0y
Return the currently drawn arcanum back to your deck to enhance the effect of the next card.
Bole and Balance: 150% potency
Arrow and Spear: Doubled duration
Ewer and Spire: 50% potency, extends effect to nearby targets

Empty Road

Lv. 35

Ability Instant 3s - 0y
0y
Cancel the stored Royal Road effect.

Spread
Job Quest

Lv. 40

Ability Instant 30s - 0y
0y
Add the currently drawn arcanum to your spread where it is kept indefinitely. Execute again to use the card.
Recast timer cooldown will begin once the held card is read or returned to your deck.

Undraw Spread

Lv. 40

Ability Instant 3s - 0y
0y
Return the arcanum currently in your spread back to your deck.

Aspected Helios

Lv. 42

Spell 2.5s 2.5s 1800 MP 0y
15y
Restores own HP and the HP of all nearby party members.
Cure Potency: 200
Nocturnal Sect Cure Potency: 150
Diurnal Sect Effect: Regen
Cure Potency: 40
Duration: 30s
Effect cannot be stacked.
Nocturnal Sect Effect: Erects a magicked barrier which nullifies damage equaling 150% of the amount of HP restored
Duration: 30s
Effect cannot be stacked with Adloquium.

Redraw
Job Quest

Lv. 45

Ability Instant 30s - 0y
0y
Draw a different arcanum from your deck.

Combust II

Lv. 46

Spell Instant 2.5s 600 MP 25y
0y
Deals unaspected damage over time.
Potency: 50
Duration: 30s

Nocturnal Sect
Job Quest

Lv. 50

Ability Instant 5s - 0y
0y
Increases healing magic potency by 15% while adding a damage nullifying barrier to certain actions. Also reduces enmity generation.
Cannot be used with Diurnal Sect.
Shares a recast timer with Diurnal Sect.
Effect cannot be removed during battle.
Effect ends upon reuse.

Synastry
Job Quest

Lv. 50

Ability Instant 90s - 30y
0y
Generate an aetheric bond with target party member. Each time you cast a single-target healing spell on yourself or a party member, the party member with whom you have the bond will also recover HP equaling 40% of the original spell.
Duration: 20s

Gravity
Job Quest

Lv. 52

Spell 3s 2.5s 1920 MP 25y
5y
Deals unaspected damage to a target and all enemies nearby it with a potency of 200 for the first enemy, 10% less for the second, 20% less for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies.

Malefic II
Job Quest

Lv. 54

Spell 1.5s 2.5s 600 MP 25y
0y
Deals unaspected damage with a potency of 180.

Time Dilation
Job Quest

Lv. 56

Ability Instant 90s - 30y
0y
Extends the duration of beneficial effects you cast on a party member by 15 seconds.

Collective Unconscious
Job Quest

Lv. 58

Ability Instant 90s - 0y
6y
Creates a wheel of fortune around the caster, granting Regen and 10% damage reduction for any party member who enters.
Can only be executed when a Sect is active. Auto-attack ends upon execution. Effect ends upon using another action or moving (including facing a different direction).
Cure Potency: 150
Duration: 15s
Damage Reduction Duration: 18s

Celestial Opposition
Job Quest

Lv. 60

Ability Instant 120s - 0y
10y
Stuns all nearby enemies.
Duration: 4s
Also extends duration of beneficial effects cast on self and party members by 10 seconds.

Earthly Star

Lv. 62

Ability Instant 60s - 30y
8y
Deploys an Earthly Star and grants the effect of Earthly Dominance.
Duration: 10s
Executing Stellar Detonation while under the effect of Earthly Dominance creates a Stellar Burst dealing unaspected damage with a potency of 150 to all nearby enemies. Also restores HP of self and nearby party members.
Cure Potency: 540
After 10s, Earthly Dominance effect is changed to Giant Dominance
Duration: 10s
Waiting 10s or executing Stellar Detonation while under the effect of Giant Dominance creates a Stellar Explosion dealing unaspected damage with a potency of 200 to all nearby enemies. Also restores HP of self and nearby party members.
Cure Potency: 720

Stellar Detonation

Lv. 62

Ability Instant 5s - 0y
8y
While under the effect of Earthly Dominance, detonates the currently deployed Earthly Star creating a Stellar Burst that deals unaspected damage with a potency of 150 to all nearby enemies.
Additional Effect: Restores HP of self and nearby party members
Cure Potency: 540
While under the effect of Giant Dominance, detonates the currently deployed Earthly Star creating a Stellar Explosion that deals unaspected damage with a potency of 200 to all nearby enemies.
Additional Effect: Restores HP of self and nearby party members
Cure Potency: 720

Malefic III

Lv. 64

Spell 1.5s 2.5s 600 MP 25y
0y
Deals unaspected damage with a potency of 220.

Minor Arcana

Lv. 66

Ability Instant 1s - 0y
0y
Converts currently drawn arcanum into either Lord of Crowns or Lady of Crowns. Execute command again to use the arcanum drawn. Recast time begins after the arcanum takes effect.

Sleeve Draw
Job Quest

Lv. 70

Ability Instant 120s - 0y
0y
Executes Draw, Royal Road, Spread, and Minor Arcana in succession.
Will not overwrite currently saved arcanum.

* The following actions were removed with the release of patch 4.0: Luminiferous Aether, Exalted Detriment, Stella, Disable.

Arcana

Action Name

Type

Cast

Recast

RangeRadius

Effect

The Balance

Ability Instant 30s 30y
0y
Increases damage dealt by a party member or self by 10%.
Duration: 30s

※This action cannot be assigned to a hotbar.

The Bole

Ability Instant 30s 30y
0y
Reduces damage taken by a party member or self by 20%.
Duration: 30s

※This action cannot be assigned to a hotbar.

The Arrow

Ability Instant 30s 30y
0y
Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay of a party member or self by 10%.
Duration: 30s

※This action cannot be assigned to a hotbar.

The Spear

Ability Instant 30s 30y
0y
Increases critical hit rate for a party member or self by 10%.
Duration: 30s

※This action cannot be assigned to a hotbar.

The Ewer

Ability Instant 30s 30y
0y
Gradually restores own MP or the MP of a target party member.
Potency: 50
Duration: 15s

※This action cannot be assigned to a hotbar.

The Spire

Ability Instant 30s 30y
0y
Gradually restores own TP or the TP of a target party member.
Duration: 15s

※This action cannot be assigned to a hotbar.

Lord of Crowns

Ability Instant 1s 25y
0y
Deals unaspected damage with a potency of 300.
Can only execute while Lord of Crowns is drawn. Effect is unchanged by Royal Road.

※This action cannot be assigned to a hotbar.

Lady of Crowns

Ability Instant 1s 30y
0y
Restores target party member's HP.
Cure Potency: 500
Can only execute while Lady of Crowns is drawn. Effect is unchanged by Royal Road.

※This action cannot be assigned to a hotbar.

Role Actions

Role actions are abilities common to classes and jobs with the same role.
Both jobs and classes can select and use up to ten role actions.

Action Name

Acquired

Type

Cast

Recast

Cost

Range


Radius

Effect

Cleric Stance

Lv. 8

Ability Instant 90s - 0y
0y
Increases attack magic potency by 5%.
Duration: 15s

Break

Lv. 12

Spell 2.5s 2.5s - 25y
0y
Deals unaspected damage with a potency of 50.
Additional Effect: Heavy +20%
Duration: 20s

Protect

Lv. 16

Spell 3s 2.5s - 30y
15y
Increases the physical and magic defense of target and all party members nearby target.
Duration: 30m

Esuna

Lv. 20

Spell 1s 2.5s 600 MP 30y
0y
Removes a single detrimental effect from target.

Lucid Dreaming

Lv. 24

Ability Instant 120s - 0y
0y
Reduces enmity by half.
Additional Effect: Refresh
Refresh Potency: 80
Duration: 21s

Swiftcast

Lv. 32

Ability Instant 60s - 0y
0y
Next spell is cast immediately.
Duration: 10s

Eye for an Eye

Lv. 36

Ability Instant 180s - 25y
0y
Erects a magicked barrier around a single party member or pet.
Duration: 20s
Barrier Effect: 20% chance that when barrier is struck, the striker will deal 10% less damage
Duration: 10s

Largesse

Lv. 40

Ability Instant 90s - 0y
0y
Increases healing magic potency by 20%.
Duration: 20s

Surecast

Lv. 44

Ability Instant 30s - 0y
0y
Spells can be cast without interruption.
Additional Effect: Nullifies most knockback and draw-in effects
Duration: 5s

Rescue

Lv. 48

Ability Instant 150s - 30y
0y
Instantly draw target party member to your side. Cannot be used outside of combat or when target is suffering from certain enfeeblements.

Trait

Traits

Acquired

Effect

Enhanced Mind

Lv. 20

Increases mind by 8.

Magick and Mend

Lv. 20

Increases base action damage and HP restoration by 10%.

Enhanced Benefic

Lv. 36

Grants a 15% chance that your next Benefic II will restore critical HP.
Duration: 15s

Enhanced Mind II

Lv. 40

Increases mind by 16.

Magick and Mend II

Lv. 40

Increases base action damage and HP restoration by 30%.

Combust Mastery

Lv. 46

Upgrades Combust to Combust II.

Malefic Mastery
Job Quest

Lv. 54

Upgrades Malefic to Malefic II.

Enhanced Mind III

Lv. 60

Increases mind by 24.

Malefic Mastery II

Lv. 64

Upgrades Malefic II to Malefic III.

Hyper Lightspeed

Lv. 68

Reduces Lightspeed recast time by 10 seconds upon executing Essential Dignity.

* The following traits were removed with the release of patch 4.0: Enhanced Ascension, Enhanced Essential Dignity, Enhanced Disable, Enhanced Luminiferous Aether.

All descriptions are based on action attributes and bonuses attained by level 70.

Job Gauge

Job gauges are a new user interface element introduced in Patch 4.0. Learn the unique playstyle of each job to truly shine in battle!

Arcana Gauge

The Arcana Gauge allows astrologians to keep track of which cards (arcanum) are currently drawn. An arcanum is drawn by using the action Draw, and is placed in the middle of the gauge. Using the Draw command again executes the arcanum's corresponding action.

Executing the action Royal Road returns the currently drawn arcanum to the deck in exchange for enhancing the effect of the next arcanum drawn. The enhancement is shown above the gauge.

The Spread command adds the currently drawn arcanum to the spread, allowing for later use. The saved card is displayed on the gauge's left-hand side.

Executing the action Minor Arcana (acquired at level 66) while an arcanum is drawn transforms the card into either the Lord of Crowns or the Lady of Crowns and places it to the right of the spread for later use.

A simplified version of the Arcana Gauge was introduced in Patch 4.1. Players can enable or disable this UI at any time.

Draw

Royal Road

Spread

Minor Arcana

Last Update: 11/06/2018

Actions & Traits

Job Actions

Action Name

Type

Cast

Recast

Cost

Range


Radius

Effect

Malefic III

Spell 1.3s 2.3s 500 MP 25y
0y
Deals unaspected damage with a potency of 1,000.
Additional Effect: Bind
Duration: 2s

Benefic

Spell 1.3s 2.3s 250 MP 30y
0y
Restores target's HP.
Cure Potency: 2,500
Additional Effect: Next spell is cast immediately
Duration: 15s
Additional Effect: Reduces Lightspeed recast time by 2.5s
Additional effects activate when action is used to restore HP of self or a party member while in combat.

Benefic II

Spell 1.3s 2.3s 1000 MP 30y
0y
Restores target's HP.
Cure Potency: 4,500
Additional Effect: Reduces Lightspeed recast time by 2.5s
Additional effect activates when action is used to restore HP of self or a party member while in combat.

Essential Dignity

Ability Instant 15s - 30y
0y
Restores target's HP.
Cure Potency: 1,500
Potency increases the lower the target's HP, up to a maximum of 400%.

Disable

Ability Instant 30s - 25y
0y
Reduces the potency of target's attacks by 20%.
Duration: 5s

Synastry

Ability Instant 10s - 30y
0y
Generate an aetheric bond with target party member. Each time you cast a single-target healing spell on yourself or a party member, the party member with whom you have the bond will also recover HP equaling 25% of the original spell. Effect ends upon executing action on a different target.

Lightspeed

Ability Instant 90s - 0y
0y
Allows for immediate casting of spells while reducing MP cost by 50%.
Duration: 10s

Sleeve Draw

Ability Instant 30s - 0y
0y
Executes Draw and Minor Arcana in succession.
Execute command again to use the arcanum drawn. Only one arcanum can be drawn at a time.
Duration: 30s
Additional Effect: Restores 1,000 MP
Will not overwrite currently saved arcanum.

Minor Arcana

Ability Instant - - 0y
0y
Converts currently drawn arcanum into the Lord of Crowns when Balance or Spire, or the Lady of Crowns when Bole or Ewer.
Execute command again to use the arcanum drawn.

The Balance

Ability Instant - - 30y
0y
Increases damage dealt by a party member or self by 10%.
Duration: 15s

※This action cannot be assigned to a hotbar.

The Bole

Ability Instant - - 30y
0y
Reduces damage taken by a party member or self by 10%.
Duration: 15s

※This action cannot be assigned to a hotbar.

The Ewer

Ability Instant - - 30y
0y
Gradually restores MP of self or target party member.
Potency: 400
Duration: 15s

※This action cannot be assigned to a hotbar.

The Spire

Ability Instant - - 30y
0y
Gradually restores TP of self or target party member.
Potency: 100
Duration: 15s

※This action cannot be assigned to a hotbar.

Lord of Crowns

Ability Instant - - 25y
0y
Deals unaspected damage with a potency of 1,000.
Can only execute while Lord of Crowns is drawn.
Additional Effect: Reduces target's HP recovered by healing magic by 10%
Additional Effect: Unaspected damage over time
Potency: 250
Duration: 15s
※This action cannot be assigned to a hotbar.

Lady of Crowns

Ability Instant - - 30y
0y
Restores target party member's HP.
Cure Potency: 2,500
Can only execute while Lady of Crowns is drawn.
Additional Effect: Regen
Cure Potency: 1,000
Duration: 15s
※This action cannot be assigned to a hotbar.

Additional PvP Actions

These actions are common to all jobs, and can only be used in PvP areas.
The number of additional actions that can be set is limited to two, so be sure to choose abilities which complement your combat strategy!

Action Name

Type

Cast

Recast

Effect

Recuperate

Ability Instant 45s Restores 25% of maximum HP.

Muse

Ability Instant 60s Restores 25% of maximum MP.

Enliven

Ability Instant 60s Restores 50% of maximum TP.

Purify

Ability Instant 30s Removes Stun, Sleep, Bind, Heavy, Slow, and Silence from self. Can be used regardless of own status affliction.

Concentrate

Ability Instant 30s Creates a barrier preventing Stun, Sleep, Bind, Heavy, Slow, Silence, and knockback effects.
Duration: 10s

Safeguard

Ability Instant 60s Reduces damage taken by 25%.
Duration: 10s

Bolt

Ability Instant 30s Movement speed is increased.
Duration: 10s

PvP Traits

These traits are common to all jobs, and only take effect when in PvP areas.
The number of PvP traits that can be set is limited to three, so consider your preferred playstyle before making your selections!

Traits

Effect

Increased HP

Increases maximum HP by 500.

Increased Action Speed

Decreases weaponskill and spell cast and recast times by 3%.

Increased Damage Dealt

Increases damage dealt by 3%.

Decreased Damage Taken

Decreases damage taken by 3%.

Increased Healing Potency

Increases spell-based HP restoration by 5%.

Decreased Recast Time

Decreases recast time of additional actions by 10%.

Increased Resistance Duration

Increases duration of resistances by 50%.

Increased MP Regeneration

Increases MP regeneration rate by 25%.

Increased TP Regeneration

Increases TP regeneration rate by 40%.

The "Increased Resistance Duration" trait is applied to the following resistances:
PvP: Stun Resistance
PvP: Heavy Resistance
PvP: Bind Resistance
PvP: Slow Resistance
PvP: Silence Resistance
PvP: Sleep Resistance

Adrenaline Rush

In the Feast, adrenaline rush will replace the limit break action and unlike limit break, can be used by single players. The adrenaline rush gauge can be filled through combatting enemies and other objectives dependent on the PvP duty.

Action Name

Cast

Recast

Cost

Range


Radius

Effect

Empyrean Rain

Instant - Adrenaline Gauge 0y
30y
Restores 50% of own HP and the HP of all nearby party members.
Additional Effect: Removes Stun, Sleep, Bind, Heavy, Slow, and Silence
Can only be executed while the Adrenaline Gauge is full.

Job Gauge

Job gauges are a new user interface element introduced in Patch 4.0. Learn the unique playstyle of each job to truly shine in battle!

Arcana Gauge

The Arcana Gauge allows astrologians to keep track of which cards (arcanum) are currently drawn. An arcanum is drawn by using the PvP action Sleeve Draw, and is placed in the middle of the gauge. Using the Sleeve Draw command again executes the arcanum's corresponding action.

A simplified version of the Arcana Gauge was introduced in Patch 4.1. Players can enable or disable this UI at any time.

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