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Samurai Melee DPS

Far across the rolling waves, towards the rising sun, there lies the island nation of Hingashi.

In the distant past, the realm's great lords vied for supremacy over its seagirt confines in a long and bloody conflict. And taking to battle in their lieges' names were noble swordsmen whose art was forged in the crucible of war: the samurai.

Eventually, the nation was unified under one banner, and these warriors came to wield their katana not upon fields as part of an army, but upon streets as protectors of the peace.

But as a neglected blade grows dull with rust, so too do men forget their purpose. Amidst waning memories of the old ways, a determined few hold fast to their convictions, hands by katana grips, awaiting the moment for steel to sing.

Last Update: -

All descriptions are based on action attributes and bonuses attained by level 100.
For further details on changes to actions and traits in Patch 7.01, please refer to the patch notes.
For further details on changes to actions and traits in Patch 7.0, please refer to the job guide.

Actions & Traits

Job Actions

Action Name

Acquired

Type

Cast

Recast

MP Cost

Range


Radius

Effect

Hakaze

Lv. 1

Weaponskill Instant 2.5s - 3y
0y
Delivers an attack with a potency of 200.
Additional Effect: Increases Kenki Gauge by 5

Jinpu

Lv. 4

Weaponskill Instant 2.5s - 3y
0y
Delivers an attack with a potency of 160.
Combo Action: Gyofu
Combo Potency: 320
Combo Bonus: Grants Fugetsu
Fugetsu Effect: Increases damage dealt by 13%
Duration: 40s
Combo Bonus: Increases Kenki Gauge by 5

Third Eye

Lv. 6

Ability Instant 15s - 0y
0y
Reduces the amount of damage taken by the next attack by 10%.
Duration: 4s
Additional Effect: Increases Kenki Gauge by 10 when hit

Enpi

Lv. 15

Weaponskill Instant 2.5s - 20y
0y
Delivers a ranged attack with a potency of 100.
Enhanced Enpi Bonus Potency: 270
Additional Effect: Increases Kenki Gauge by 10

Shifu

Lv. 18

Weaponskill Instant 2.5s - 3y
0y
Delivers an attack with a potency of 160.
Combo Action: Gyofu
Combo Potency: 320
Combo Bonus: Grants Fuka
Fuka Effect: Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 13%
Duration: 40s
Combo Bonus: Increases Kenki Gauge by 5

Fuga

Lv. 26

Weaponskill Instant 2.5s - 8y
8y
Delivers an attack with a potency of 90 to all enemies in a cone before you.
Additional Effect: Increases Kenki Gauge by 5

Gekko

Lv. 30

Weaponskill Instant 2.5s - 3y
0y
Delivers an attack with a potency of 180.
230 when executed from a target's rear.
Combo Action: Jinpu
Combo Potency: 390
Rear Combo Potency: 440
Combo Bonus: Increases Kenki Gauge by 10
Combo Bonus: Grants Getsu

Iaijutsu

Lv. 30

Weaponskill 1.3s 2.5s - 0y
0y
Executes a weaponskill depending on current number of Sen stored in Sen Gauge.
1 Sen: Higanbana
2 Sen: Tenka Goken
3 Sen: Midare Setsugekka
While under the effect of Tendo, Tenka Goken changes to Tendo Goken, and Midare Setsugekka changes to Tendo Setsugekka.

Mangetsu

Lv. 35

Weaponskill Instant 2.5s - 0y
5y
Delivers an attack with a potency of 100 to all nearby enemies.
Combo Action: Fuko
Combo Potency: 120
Combo Bonus: Grants Fugetsu
Fugetsu Effect: Increases damage dealt by 13%
Duration: 40s
Combo Bonus: Increases Kenki Gauge by 10
Combo Bonus: Grants Getsu

Kasha

Lv. 40

Weaponskill Instant 2.5s - 3y
0y
Delivers an attack with a potency of 180.
230 when executed from a target's flank.
Combo Action: Shifu
Combo Potency: 390
Flank Combo Potency: 440
Combo Bonus: Increases Kenki Gauge by 10
Combo Bonus: Grants Ka

Oka

Lv. 45

Weaponskill Instant 2.5s - 0y
5y
Delivers an attack with a potency of 100 to all nearby enemies.
Combo Action: Fuko
Combo Potency: 120
Combo Bonus: Grants Fuka
Fuka Effect: Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 13%
Duration: 40s
Combo Bonus: Increases Kenki Gauge by 10
Combo Bonus: Grants Ka

Yukikaze

Lv. 50

Weaponskill Instant 2.5s - 3y
0y
Delivers an attack with a potency of 180.
Combo Action: Gyofu
Combo Potency: 360
Combo Bonus: Increases Kenki Gauge by 15
Combo Bonus: Grants Setsu

Meikyo Shisui

Lv. 50

Ability Instant 55s - 0y
0y
Execute up to 3 weaponskill combos without meeting combo prerequisites. Does not affect Iaijutsu or Ogi Namikiri.
Duration: 20s
Additional Effect: Successfully landing Gekko grants Fugetsu, and successfully landing Kasha grants Fuka
Additional Effect: Grants Tsubame-gaeshi Ready
Duration: 30s
Additional Effect: Grants Tendo
Duration: 30s
Maximum Charges: 2

Hissatsu: Shinten

Lv. 52

Ability Instant 1s - 3y
0y
Delivers an attack with a potency of 250.
Kenki Gauge Cost: 25

Hissatsu: Gyoten

Lv. 54

Ability Instant 10s - 20y
0y
Rushes target and delivers an attack with a potency of 100.
Kenki Gauge Cost: 10
Cannot be executed while bound.

Hissatsu: Yaten

Lv. 56

Ability Instant 10s - 5y
0y
Delivers an attack with a potency of 100.
Additional Effect: 10-yalm backstep
Additional Effect: Grants Enhanced Enpi
Duration: 15s
Kenki Gauge Cost: 10
Cannot be executed while bound.

Meditate
Job Quest

Lv. 60

Ability Instant 60s - 0y
0y
Gradually increases your Kenki Gauge.
Duration: 15s
Additional Effect: Grants stacks of Meditation when used in combat, up to a maximum of 3
Kenki Gauge not affected when used outside battle.
Effect ends upon using another action or moving (including facing a different direction).
Cancels auto-attack upon execution.
Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills.

Hissatsu: Kyuten

Lv. 62

Ability Instant 1s - 0y
5y
Delivers an attack with a potency of 120 to all nearby enemies.
Kenki Gauge Cost: 25

Hagakure

Lv. 68

Ability Instant 5s - 0y
0y
Converts Setsu, Getsu, and Ka into Kenki. Each Sen converted increases your Kenki Gauge by 10. Can only be executed if under the effect of at least one of the three statuses.

Ikishoten

Lv. 68

Ability Instant 120s - 0y
0y
Increases Kenki Gauge by 50.
Additional Effect: Grants Ogi Namikiri Ready
Duration: 30s
Additional Effect: Grants Zanshin Ready
Duration: 30s
Can only be executed while in combat.

Hissatsu: Guren
Job Quest

Lv. 70

Ability Instant 60s - 10y
10y
Delivers an attack to all enemies in a straight line before you with a potency of 500 for the first enemy, and 25% less for all remaining enemies.
Kenki Gauge Cost: 25
Shares a recast timer with Hissatsu: Senei.

Hissatsu: Senei

Lv. 72

Ability Instant 60s - 3y
0y
Delivers an attack with a potency of 860.
Kenki Gauge Cost: 25
Shares a recast timer with Hissatsu: Guren.

Tsubame-gaeshi

Lv. 76

Weaponskill Instant 2.5s - 0y
0y
Repeats the previously executed iaijutsu.
Cannot be used to repeat Higanbana.
Can only be executed immediately following Iaijutsu while under the effect of Tsubame-gaeshi Ready.

Shoha

Lv. 80

Ability Instant 15s - 10y
10y
Delivers an attack to all enemies in a straight line before you with a potency of 640 for the first enemy, and 65% less for all remaining enemies.
Can only be executed after accumulating three stacks of Meditation by executing Iaijutsu, Meditate, or Ogi Namikiri while in combat.
Consumes all stacks of Meditation upon execution.

Tengentsu

Lv. 82

Ability Instant 15s - 0y
0y
Reduces the amount of damage taken by the next attack by 10%.
Duration: 4s
Additional Effect: Grants Tengentsu's Foresight and increases Kenki Gauge by 10 when hit
Tengentsu's Foresight Effect: Restores HP when effect expires
Duration: 8s
Cure Potency: 500

Fuko

Lv. 86

Weaponskill Instant 2.5s - 0y
5y
Delivers an attack with a potency of 100 to all nearby enemies.
Additional Effect: Increases Kenki Gauge by 10

Ogi Namikiri

Lv. 90

Weaponskill 1.3s 2.5s - 8y
8y
Delivers a critical hit to all enemies in a cone before you with a potency of 900 for the first enemy, and 75% less for all remaining enemies.
Damage dealt is increased when under an effect that raises critical hit rate.
Grants a stack of Meditation, up to a maximum of 3.
Can only be executed while under the effect of Ogi Namikiri Ready.

Kaeshi: Namikiri

Lv. 90

Weaponskill Instant 2.5s - 8y
8y
Delivers a critical hit to all enemies in a cone before you with a potency of 900 for the first enemy, and 75% less for all remaining enemies.
Damage dealt is increased when under an effect that raises critical hit rate.

※This action cannot be assigned to a hotbar.
※Ogi Namikiri changes to Kaeshi: Namikiri when requirements for execution are met.

Gyofu

Lv. 92

Weaponskill Instant 2.5s - 3y
0y
Delivers an attack with a potency of 240.
Additional Effect: Increases Kenki Gauge by 5

Zanshin

Lv. 96

Ability Instant 1s - 8y
8y
Delivers an attack to all enemies in a cone before you with a potency of 900 for the first enemy, and 60% less for all remaining enemies.
Kenki Gauge Cost: 50
Can only be executed while under the effect of Zanshin Ready.

Deleted Shoha II in Patch 7.0.

Iaijutsu

Action Name

Acquired

Type

Cast

Recast

MP Cost

Range


Radius

Effect

Higanbana

Lv. 30

Weaponskill 1.3s 2.5s - 6y
0y
Delivers an attack with a potency of 200.
Additional Effect: Damage over time
Potency: 50
Duration: 60s
Additional Effect: Grants a stack of Meditation, up to a maximum of 3
Can only be executed after accumulating 1 Sen.

※This action cannot be assigned to a hotbar.
※Iaijutsu changes to Higanbana when requirements for execution are met.

Tenka Goken

Lv. 40

Weaponskill 1.3s 2.5s - 0y
8y
Delivers an attack with a potency of 300 to all nearby enemies.
Additional Effect: Grants a stack of Meditation, up to a maximum of 3
Can only be executed after accumulating 2 Sen.

※This action cannot be assigned to a hotbar.
※Iaijutsu changes to Tenka Goken when requirements for execution are met.

Midare Setsugekka

Lv. 50

Weaponskill 1.3s 2.5s - 6y
0y
Delivers a critical hit with a potency of 700.
Damage dealt is increased when under an effect that raises critical hit rate.
Additional Effect: Grants a stack of Meditation, up to a maximum of 3
Can only be executed after accumulating 3 Sen.

※This action cannot be assigned to a hotbar.
※Iaijutsu changes to Midare Setsugekka when requirements for execution are met.

Kaeshi: Goken

Lv. 76

Weaponskill Instant 2.5s - 0y
8y
Delivers an attack with a potency of 300 to all nearby enemies.

※This action cannot be assigned to a hotbar.
※Tsubame-gaeshi changes to Kaeshi: Goken when requirements for execution are met.

Kaeshi: Setsugekka

Lv. 76

Weaponskill Instant 2.5s - 6y
0y
Delivers a critical hit with a potency of 700.
Damage dealt is increased when under an effect that raises critical hit rate.

※This action cannot be assigned to a hotbar.
※Tsubame-gaeshi changes to Kaeshi: Setsugekka when requirements for execution are met.

Tendo Goken

Lv. 100

Weaponskill 1.3s 2.5s - 0y
8y
Delivers an attack with a potency of 420 to all nearby enemies.
Additional Effect: Grants a stack of Meditation, up to a maximum of 3
Can only be executed while under the effect of Tendo, and after accumulating 2 Sen.

※This action cannot be assigned to a hotbar.
※Iaijutsu changes to Tendo Goken when requirements for execution are met.

Tendo Setsugekka

Lv. 100

Weaponskill 1.3s 2.5s - 6y
0y
Delivers a critical hit with a potency of 1,020.
Damage dealt is increased when under an effect that raises critical hit rate.
Additional Effect: Grants a stack of Meditation, up to a maximum of 3
Can only be executed while under the effect of Tendo, and after accumulating 3 Sen.

※This action cannot be assigned to a hotbar.
※Iaijutsu changes to Tendo Setsugekka when requirements for execution are met.

Tendo Kaeshi Goken

Lv. 100

Weaponskill Instant 2.5s - 0y
8y
Delivers an attack with a potency of 420 to all nearby enemies.

※This action cannot be assigned to a hotbar.
※Tsubame-gaeshi changes to Tendo Kaeshi Goken when requirements for execution are met.

Tendo Kaeshi Setsugekka

Lv. 100

Weaponskill Instant 2.5s - 6y
0y
Delivers a critical hit with a potency of 1,020.
Damage dealt is increased when under an effect that raises critical hit rate.

※This action cannot be assigned to a hotbar.
※Tsubame-gaeshi changes to Tendo Kaeshi Setsugekka when requirements for execution are met.

Deleted Kaeshi: Higanbana in Patch 7.0.

Role Actions

Role actions are abilities common to classes and jobs with the same role.

Action Name

Acquired

Type

Cast

Recast

MP Cost

Range


Radius

Effect

Second Wind

Lv. 8

Ability Instant 120s - 0y
0y
Instantly restores own HP.
Cure Potency: 800

Leg Sweep

Lv. 10

Ability Instant 40s - 3y
0y
Stuns target.
Duration: 3s

Bloodbath

Lv. 12

Ability Instant 90s - 0y
0y
Converts a portion of physical damage dealt into HP.
Duration: 20s

Feint

Lv. 22

Ability Instant 90s - 10y
0y
Lowers target's physical damage dealt by 10% and magic damage dealt by 5%.
Duration: 15s

Arm's Length

Lv. 32

Ability Instant 120s - 0y
0y
Creates a barrier nullifying most knockback and draw-in effects.
Duration: 6s
Additional Effect: Slow +20% when barrier is struck
Duration: 15s

True North

Lv. 50

Ability Instant 45s - 0y
0y
Nullifies all action direction requirements.
Duration: 10s
Maximum Charges: 2

Trait

Traits

Acquired

Effect

Kenki Mastery

Lv. 52

Increases Kenki Gauge when landing select weaponskills or when taking damage while under the effect of Third Eye.

Kenki Mastery II

Lv. 62

Increases Kenki Gauge when landing all weaponskills excluding Iaijutsu.

Way of the Samurai

Lv. 66

Increases the potency of Hakaze to 200, Jinpu to 120, and Shifu to 120.

Enhanced Iaijutsu

Lv. 74

Reduces Iaijutsu cast time to 1.3 seconds.

Enhanced Meikyo Shisui

Lv. 76

Allows the accumulation of charges for consecutive uses of Meikyo Shisui.
Maximum Charges: 2
Also grants the effect of Tsubame-gaeshi Ready upon executing Meikyo Shisui.
Duration: 30s

Enhanced Fugetsu and Fuka

Lv. 78

Improves Fugetsu's damage increase to 13% and Fuka's reduction to weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay to 13%.

Third Eye Mastery

Lv. 82

Upgrades Third Eye to Tengentsu.

Way of the Samurai II

Lv. 84

Increases the potency of Gekko, Kasha, and Yukikaze to 120.

Fuga Mastery

Lv. 86

Upgrades Fuga to Fuko.

Enhanced Ikishoten

Lv. 90

Grants Ogi Namikiri Ready upon execution of Ikishoten.
Duration: 30s

Hakaze Mastery

Lv. 92

Upgrades Hakaze to Gyofu.

Enhanced Hissatsu

Lv. 94

Reduces Hissatsu: Guren and Hissatsu: Senei recast time to 60 seconds.

Way of the Samurai III

Lv. 94

Increases the potency of Jinpu to 160, Shifu to 160, Enhanced Enpi to 270, Gekko to 180, Higanbana damage over time to 50, Kasha to 180, Yukikaze to 180, Midare Setsugekka to 700, Kaeshi: Setsugekka to 700, Shoha to 640, Ogi Namikiri to 900, and Kaeshi: Namikiri to 900.

Enhanced Ikishoten II

Lv. 96

Grants Zanshin Ready upon executing Ikishoten.
Duration: 30s

Enhanced Meikyo Shisui II

Lv. 100

Grants Tendo upon executing Meikyo Shisui.
Duration: 30s
Tenka Goken changes to Tendo Goken and Midare Setsugekka changes to Tendo Setsugekka while under the effect of Tendo.

Deleted Enhanced Tsubame-gaeshi in Patch 7.0.

Role Traits

Role traits are characteristics common to classes and jobs with the same role.

Traits

Acquired

Effect

Enhanced Second Wind

Lv. 94

Increases the healing potency of Second Wind to 800.

Enhanced Feint

Lv. 98

Extends the duration of Feint to 15 seconds.

Combos

Performing actions in a certain order increases potency and applies combo bonuses.

Combo Sequence

Effect

Gyofu
(Hakaze)

Jinpu

Gekko

Increases damage dealt while also granting Getsu and increasing the Kenki Gauge.

Shifu

Kasha

Reduces weaponskill cast time and recast time while also granting Ka and increasing the Kenki Gauge.

Yukikaze

Significantly increases the Kenki Gauge and grants Setsu.

Fuko
(Fuga)

Mangetsu

Hits multiple enemies and increases damage dealt while also granting Getsu and increasing the Kenki Gauge.

Oka

Hits multiple enemies and reduces weaponskill cast and recast time while also granting Ka and increasing the Kenki Gauge.

* Actions shown in parentheses are used before acquiring certain traits.

Job Gauge

Sen Gauge

Upon learning the action Gekko, the Sen Gauge will be displayed.

Using certain combo actions will accumulate up to three Sen: Setsu (top), Getsu (left), and Ka (right). Sen is required to perform Iaijutsu, the number of Sen accumulated determining which can be executed─one for Higanbana, two for Tenka Goken, and three for Midare Setsugekka.

Kenki Gauge

When you learn the trait Kenki Mastery, the Kenki Gauge will be displayed, indicating the amount of Kenki you have accumulated.
Kenki is accumulated upon executing certain weaponskills or upon a successful Third Eye, and can be used to execute actions such as Hissatsu: Shinten (acquired at level 52), Hissatsu: Gyoten (acquired at level 54), and Hissatsu: Guren (acquired at level 70).

Meditation Gauge

When you learn the action Shoha, the Meditation Gauge will be displayed, indicating the number of stacks of Meditation you have accumulated while in combat.
Stacks are acquired by executing Iaijutsu, Meditate, or Ogi Namikiri (acquired at level 90), and are expended after executing Shoha (acquired at level 80) when three stacks have been acquired.

Simple Mode

Sen Gauge

Kenki Gauge and Meditation Gauge

All descriptions are based on action attributes and bonuses attained by level 100.
For further details on changes to actions and traits in Patch 7.01, please refer to the patch notes.
For further details on changes to actions and traits in Patch 7.0, please refer to the job guide.

Last Update: -

For further details on changes to actions, please refer to the patch notes.

Actions

Job Actions

Action Name

Type

Cast

Recast

MP Cost

Range


Radius

Effect

Yukikaze

Weaponskill Instant 2.2s - 5y
0y
Delivers an attack with a potency of 3,000.

※Action changes to Hyosetsu while under the effect of Kaiten.
※This action cannot be assigned to a hotbar.

Gekko

Weaponskill Instant 2.2s - 5y
0y
Delivers an attack with a potency of 4,000.
Combo Action: Yukikaze or Hyosetsu

※Action changes to Mangetsu while under the effect of Kaiten.
※This action cannot be assigned to a hotbar.

Kasha

Weaponskill Instant 2.2s - 5y
0y
Delivers an attack with a potency of 5,000.
Combo Action: Gekko or Mangetsu

※Action changes to Oka while under the effect of Kaiten.
※This action cannot be assigned to a hotbar.

Ogi Namikiri

Weaponskill 1.3s 20s - 8y
8y
Delivers an attack with a potency of 8,000 to all enemies in a cone before you.
Potency is increased by 50% when attacking only a single target.
Additional Effect: When attacking two or more targets, creates a barrier around self that absorbs damage equivalent to a heal of 8,000 potency
Duration: 10s
This weaponskill does not share a recast timer with any other actions.

※Action changes to Kaeshi: Namikiri upon execution.

Hissatsu: Soten

Ability Instant 10s - 20y
0y
Swiftly charges forward, dealing damage with a potency of 4,000 to targets in your path.
Additional Effect: Grants Kaiten
Duration: 10s
Maximum Charges: 3
Cannot be executed while bound.

※Yukikaze changes to Hyosetsu while under the effect of Kaiten.
※Gekko changes to Mangetsu while under the effect of Kaiten.
※Kasha changes to Oka while under the effect of Kaiten.

Hissatsu: Chiten

Ability Instant 25s - 0y
0y
Reduces damage taken by 25% and delivers an attack with a potency of 2,000 every time you suffer damage.
Duration: 5s
Additional Effect: Afflicts target with Kuzushi
Kuzushi Effect: Increases damage you deal target by 25%
Duration: 4s

Mineuchi

Ability Instant 20s - 5y
0y
Deals damage to target equal to 10% of their current HP.
Ignores the effects of Guard when dealing damage.
Deals damage with a potency of 4,000 to players riding machina and non-player combatants.
Additional Effect: Stun
Duration: 2s

Meikyo Shisui

Ability Instant 20s - 0y
0y
Grants Meikyo Shisui and Midare.
Meikyo Shisui Effect: Nullifies status afflictions that can be removed by Purify
Duration: 3s
Midare Duration: 10s

※Action changes to Midare Setsugekka while under the effect of Midare.

Hyosetsu

Weaponskill Instant 2.2s - 0y
5y
Delivers an attack with a potency of 3,000 to all nearby enemies.
Additional Effect: Bind
Duration: 2s
Can only be executed while under the effect of Kaiten.

※This action cannot be assigned to a hotbar.

Mangetsu

Weaponskill Instant 2.2s - 0y
5y
Delivers an attack with a potency of 8,000 to all nearby enemies.
Combo Action: Yukikaze or Hyosetsu
Can only be executed while under the effect of Kaiten.

※This action cannot be assigned to a hotbar.

Oka

Weaponskill Instant 2.2s - 0y
5y
Delivers an attack with a potency of 5,000 to all nearby enemies.
Combo Action: Gekko or Mangetsu
Additional Effect: Absorbs 100% of damage dealt as HP
Can only be executed while under the effect of Kaiten.

※This action cannot be assigned to a hotbar.

Midare Setsugekka

Weaponskill 1.3s 2.2s - 8y
0y
Delivers an attack with a potency of 16,000.
Can only be executed while under the effect of Midare.

※This action cannot be assigned to a hotbar.

Kaeshi: Namikiri

Weaponskill Instant 2.2s - 8y
8y
Delivers an attack with a potency of 8,000 to all enemies in a cone before you.
Potency is increased by 50% when attacking only a single target.
Combo Action: Ogi Namikiri
Additional Effect: When attacking two or more targets, creates a barrier around self that absorbs damage equivalent to a heal of 8,000 potency
Duration: 10s

※This action cannot be assigned to a hotbar.

Limit Break

The limit break gauge can be filled through combating enemies and completing other objectives, dependent on the PvP duty. Your limit break will become available upon filling the gauge.

Action Name

Cast

Recast

MP Cost

Range


Radius

Effect

Zantetsuken

Instant 10s - 20y
5y
Swiftly charges forward, dealing damage to target and all enemies nearby it with a potency of 24,000.
If target is afflicted with Kuzushi, deals damage equal to 100% of their maximum HP.
Ignores the effects of Guard when dealing damage.
The additional effect of Kuzushi cannot be applied to players riding machina and non-player combatants.
Can only be executed when the limit gauge is full.
Gauge Charge Time: 120s
Cannot be executed while bound.

Common Actions

These actions are shared by all jobs.

Action Name

Type

Cast

Recast

MP Cost

Range


Radius

Effect

Standard-issue Elixir

Ability 4.5s 5s - 0y
0y
Restores your HP and MP to maximum.
Casting will be interrupted when damage is taken.

Recuperate

Ability Instant 1s 2500 MP 0y
0y
Restores own HP.
Cure Potency: 15,000

Purify

Ability Instant 30s - 0y
0y
Removes Stun, Heavy, Bind, Silence, Half-asleep, Sleep, and Deep Freeze.
Additional Effect: Grants Resilience
Resilience Effect: Nullifies status afflictions that can be removed by Purify
Duration: 5s
Can be used even when under the effect of certain status afflictions.

Guard

Ability Instant 30s - 0y
0y
Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
Duration: 5s
Movement speed is reduced by 50% for the duration of this effect.
Effect ends upon reuse, using another action, or when the effect duration expires.

Sprint

Ability Instant 1.5s - 0y
0y
Increases movement speed by 50%.
Effect ends upon reuse or execution of another action.

For further details on changes to actions, please refer to the patch notes.