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Samurai Melee DPS

Far across the rolling waves, towards the rising sun, there lies the island nation of Hingashi.

In the distant past, the realm's great lords vied for supremacy over its sea-girt confines in a long and bloody conflict. And taking to battle in their lieges' names were noble swordsmen whose art was forged in the crucible of war: the samurai.

Eventually, the nation was unified under one banner, and these warriors came to wield their katana not upon fields as part of an army, but upon streets as protectors of the peace.

But as a neglected blade grows dull with rust, so too do men forget their purpose. Amidst waning memories of the old ways, a determined few hold fast to their convictions, hands by katana grips, awaiting the moment for steel to sing.

Last Update: 01/08/2019

Actions & Traits

Job Actions

Action Name

Acquired

Type

Cast

Recast

Cost

Range


Radius

Effect

Hakaze

Lv. 1

Weaponskill Instant 2.5s 60 TP 3y
0y
Delivers an attack with a potency of 150.
Additional Effect: Increases Kenki Gauge by 5

Jinpu

Lv. 4

Weaponskill Instant 2.5s 60 TP 3y
0y
Delivers an attack with a potency of 100.
Combo Action: Hakaze
Combo Potency: 300
Combo Bonus: Increases damage dealt by 10%
Duration: 30s
Combo Bonus: Increases Kenki Gauge by 5

Third Eye

Lv. 6

Ability Instant 15s - 0y
0y
Reduces the amount of damage taken by the next attack by 10%.
Duration: 3s
Additional Effect: Grants Open Eyes when hit
Duration: 15s

Ageha

Lv. 10

Ability Instant 60s - 3y
0y
Delivers an attack with a potency of 250.
Additional Effect: Increases Kenki Gauge by 10 (30 if killing blow is dealt)
Can only be executed when target's HP is below 20%.

Enpi

Lv. 15

Weaponskill Instant 2.5s 160 TP 15y
0y
Delivers a ranged attack with a potency of 100.
Enhanced Enpi Bonus Potency: 320
Additional Effect: Increases Kenki Gauge by 10

Shifu

Lv. 18

Weaponskill Instant 2.5s 60 TP 3y
0y
Delivers an attack with a potency of 100.
Combo Action: Hakaze
Combo Potency: 300
Combo Bonus: Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 10%
Duration: 30s
Combo Bonus: Increases Kenki Gauge by 5

Fuga

Lv. 26

Weaponskill Instant 2.5s 140 TP 6y
6y
Delivers an attack with a potency of 100 to all enemies in a cone before you.
Additional Effect: Increases Kenki Gauge by 5

Gekko

Lv. 30

Weaponskill Instant 2.5s 50 TP 3y
0y
Delivers an attack with a potency of 100.
Combo Action: Jinpu
Combo Potency: 440
Rear Combo Bonus: Increases Kenki Gauge by 5
Combo Bonus: Increases Kenki Gauge by 5
Combo Bonus: Grants Getsu

Iaijutsu

Lv. 30

Weaponskill 1.8s 2.5s All Sen 0y
0y
Executes a weaponskill depending on current number of Sen stored in Sen Gauge.
1 Sen: Higanbana
2 Sen: Tenka Goken
3 Sen: Midare Setsugekka

Mangetsu

Lv. 35

Weaponskill Instant 2.5s 140 TP 0y
5y
Delivers an attack to all nearby enemies with a potency of 100 for the first enemy, 10% less for the second, 20% less for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies.
Combo Action: Fuga
Combo Potency: 200 for the first enemy, 5% less for the second, 10% less for the third, 15% less for the fourth, 20% less for the fifth, and 25% less for all remaining enemies.
Combo Bonus: Increases Kenki Gauge by 10
Combo Bonus: Grants Getsu

Kasha

Lv. 40

Weaponskill Instant 2.5s 50 TP 3y
0y
Delivers an attack with a potency of 100.
Combo Action: Shifu
Combo Potency: 440
Side Combo Bonus: Increases Kenki Gauge by 5
Combo Bonus: Increases Kenki Gauge by 5
Combo Bonus: Grants Ka

Oka

Lv. 45

Weaponskill Instant 2.5s 140 TP 0y
5y
Delivers an attack to nearby enemies with a potency of 100 for the first enemy, 10% less for the second, 20% less for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies.
Combo Action: Fuga
Combo Potency: 200 for the first enemy, 5% less for the second, 10% less for the third, 15% less for the fourth, 20% less for the fifth, and 25% less for all remaining enemies.
Combo Bonus: Increases Kenki Gauge by 10
Combo Bonus: Grants Ka

Yukikaze

Lv. 50

Weaponskill Instant 2.5s 50 TP 3y
0y
Delivers an attack with a potency of 100.
Combo Action: Hakaze
Combo Potency: 380
Combo Bonus: Reduces target's slashing resistance by 10%
Duration: 30s
Combo Bonus: Increases Kenki Gauge by 10
Combo Bonus: Grants Setsu

Meikyo Shisui

Lv. 50

Ability Instant 80s - 0y
0y
Execute up to 3 weaponskill combos without meeting combo prerequisites. Does not affect Iaijutsu.
Duration: 10s

Hissatsu: Kaiten

Lv. 52

Ability Instant 5s Kenki: 20 0y
0y
Increases potency of next weaponskill by 50%.
Duration: 10s
Kenki Gauge Cost: 20

Hissatsu: Gyoten

Lv. 54

Ability Instant 10s Kenki: 10 20y
0y
Rushes target and delivers an attack with a potency of 100.
Kenki Gauge Cost: 10
Cannot be executed while bound.

Hissatsu: Yaten

Lv. 56

Ability Instant 10s Kenki: 10 5y
0y
Delivers an attack with a potency of 100.
Additional Effect: 10-yalm backstep
Additional Effect: Grants Enhanced Enpi
Duration: 15s
Kenki Gauge Cost: 10
Cannot be executed while bound.

Merciful Eyes

Lv. 58

Ability Instant 1s - 0y
0y
Instantly restores own HP.
Cure Potency: 200
Cure potency varies with current attack power.
Additional Effect: Reduces enmity by 20%
Can only be executed while under the effect of Open Eyes.
Shares a recast timer with Hissatsu: Seigan.

Meditate
Job Quest

Lv. 60

Ability Instant 60s - 0y
0y
Gradually increases your Kenki Gauge.
Duration: 15s
Kenki Gauge not affected when used outside battle.
Effect ends upon using another action or moving (including facing a different direction).
Cancels auto-attack upon execution.

Hissatsu: Shinten

Lv. 62

Ability Instant 1s Kenki: 25 3y
0y
Delivers an attack with a potency of 300.
Kenki Gauge Cost: 25

Hissatsu: Kyuten

Lv. 64

Ability Instant 1s Kenki: 25 0y
5y
Delivers an attack with a potency of 150 to all nearby enemies.
Kenki Gauge Cost: 25

Hissatsu: Seigan

Lv. 66

Ability Instant 1s Kenki: 15 3y
0y
Delivers an attack with a potency of 200.
Kenki Gauge Cost: 15
Can only be executed while under the effect of Open Eyes.
Shares a recast timer with Merciful Eyes.

Hagakure

Lv. 68

Ability Instant 40s - 0y
0y
Converts Setsu, Getsu, and Ka into Kenki. Each Sen converted increases your Kenki Gauge by 20. Can only be executed if under the effect of at least one of the three statuses.

Hissatsu: Guren
Job Quest

Lv. 70

Ability Instant 120s Kenki: 50 10y
10y
Delivers an attack to all enemies in a straight line before you with a potency of 800 for the first enemy, 25% less for the second, and 50% less for all remaining enemies.
Kenki Gauge Cost: 50

Iaijutsu

Action Name

Acquired

Type

Cast

Recast

Cost

Range


Radius

Effect

Higanbana

Lv. 30

Weaponskill 1.8s 2.5s All Sen 3y
0y
Delivers an attack with a potency of 240.
Additional Effect: Damage over time
Potency: 35
Duration: 60s

※This action cannot be assigned to a hotbar.

Tenka Goken

Lv. 40

Weaponskill 1.8s 2.5s All Sen 8y
8y
Delivers an attack to all enemies in a cone before you with a potency of 360 for the first enemy, 10% less for the second, 20% less for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies.

※This action cannot be assigned to a hotbar.

Midare Setsugekka

Lv. 50

Weaponskill 1.8s 2.5s All Sen 3y
0y
Delivers an attack with a potency of 720.

※This action cannot be assigned to a hotbar.

Role Actions

Role actions are abilities common to classes and jobs with the same role.
Both jobs and classes can select and use up to ten role actions.

Action Name

Acquired

Type

Cast

Recast

Cost

Range


Radius

Effect

Second Wind

Lv. 8

Ability Instant 120s - 0y
0y
Instantly restores own HP.
Cure Potency: 500
Cure potency varies with current attack power.

Arm's Length

Lv. 12

Ability Instant 60s - 0y
0y
Creates a barrier nullifying most knockback and draw-in effects.
Duration: 5s
Additional Effect: Slow +20% when barrier is struck
Duration: 15s

Leg Sweep

Lv. 16

Ability Instant 40s - 3y
0y
Stuns target.
Duration: 3s

Diversion

Lv. 20

Ability Instant 120s - 0y
0y
Reduces enmity generation.
Duration: 30s

Invigorate

Lv. 24

Ability Instant 120s - 0y
0y
Instantly restores 400 TP.

Bloodbath

Lv. 32

Ability Instant 90s - 0y
0y
Converts a portion of physical damage dealt into HP.
Duration: 20s

Goad

Lv. 36

Ability Instant 180s - 30y
0y
Refreshes TP of a single party member.
Duration: 30s

Feint

Lv. 40

Ability Instant 120s - 10y
0y
Lowers target's strength and dexterity by 10%.
Duration: 10s

Crutch

Lv. 44

Ability Instant 90s - 30y
0y
Removes Bind and Heavy from target party member other than self.

True North

Lv. 48

Ability Instant 90s - 0y
0y
Nullifies all action direction requirements.
Duration: 15s

Trait

Traits

Acquired

Effect

Enhanced Strength

Lv. 20

Increases strength by 8.

Enhanced Strength II

Lv. 40

Increases strength by 16.

Kenki Mastery

Lv. 52

Increases Kenki Gauge when landing select weaponskills.

Enhanced Strength III

Lv. 60

Increases strength by 24.

Kenki Mastery II

Lv. 62

Increases Kenki Gauge when landing all weaponskills excluding Iaijutsu.

All descriptions are based on action attributes and bonuses attained by level 70.

Combos

Performing actions in a certain order increases potency and applies combo bonuses. In addition, each combo increases the Kenki Gauge and applies one of the Sen effects.

Combo Sequence

Effect

Hakaze

Jinpu

Gekko

Increases damage dealt by 10% and grants Getsu.

Shifu

Kasha

Reduces weaponskill cast time, recast time, and auto-attack delay, and also grants Ka.

Yukikaze

Reduces target's slashing resistance by 10% and grants Setsu.

Fuga

Mangetsu

Area of effect combo for damaging multiple enemies. Grants Getsu.

Oka

Area of effect combo for damaging multiple enemies. Grants Ka.

Job Gauge

Job gauges are a new user interface element introduced in Patch 4.0. Learn the unique playstyle of each job to truly shine in battle!

Sen Gauge

The Sen Gauge displays which of the 3 Sen effects─Setsu (top), Getsu (left), and Ka (right)─are currently accumulated. Sen are required to perform Iaijutsu, the number of Sen accumulated determining which weaponskill will be executed─1 for Higanbana, 2 for Tenka Goken, and 3 for Midare Setsugekka.

Kenki Gauge

The Kenki Gauge displays the current amount of Kenki a samurai has accumulated. Kenki slowly builds in a samurai's blade through the successful execution of weaponskills. Kenki is required to execute special devastating attacks such as Hissatsu: Kaiten (acquired at level 52), Hissatsu: Gyoten (acquired at level 54), Hissatsu: Guren (acquired at level 70), and more.

Simplified versions of the Sen and Kenki Gauges were introduced in Patch 4.1. Players can enable or disable this UI at any time.

Sen Gauge

Kenki Gauge

Last Update: 03/26/2019

Actions & Traits

Job Actions

Action Name

Type

Cast

Recast

Cost

Range


Radius

Effect

Hakaze

Weaponskill Instant 2.3s - 3y
0y
Delivers an attack with a potency of 750.
Additional Effect: Increases Kenki Gauge by 5

※This action cannot be assigned to a hotbar.

Jinpu

Weaponskill Instant 2.3s - 3y
0y
Delivers an attack with a potency of 1,000.
Additional Effect: Increases Kenki Gauge by 5

※This action cannot be assigned to a hotbar.

Shifu

Weaponskill Instant 2.3s - 3y
0y
Delivers an attack with a potency of 1,000.
Additional Effect: Increases Kenki Gauge by 5

※This action cannot be assigned to a hotbar.

Yukikaze

Weaponskill Instant 2.3s - 3y
0y
Delivers an attack to target.
Combo Action: Hakaze
Combo Potency: 1,250
Combo Bonus: Increases damage you deal target by 15%
Duration: 18s
Combo Bonus: Increases Kenki Gauge by 10 and grants Setsu

※This action cannot be assigned to a hotbar.

Gekko

Weaponskill Instant 2.3s - 3y
0y
Delivers an attack to target.
Combo Action: Jinpu
Combo Potency: 1,500
Combo Bonus: Increases Kenki Gauge by 10 and grants Getsu

※This action cannot be assigned to a hotbar.

Kasha

Weaponskill Instant 2.3s - 3y
0y
Delivers an attack to target.
Combo Action: Shifu
Combo Potency: 1,500
Combo Bonus: Increases Kenki Gauge by 10 and grants Ka

※This action cannot be assigned to a hotbar.

Enpi

Weaponskill Instant 2.3s 150 TP 15y
0y
Delivers an attack with a potency of 750.
Additional Effect: Increases Kenki Gauge by 10

Iaijutsu

Weaponskill 1.3s 2.3s - 0y
0y
Executes a weaponskill depending on current number of Sen stored in Sen Gauge.
1 Sen: Higanbana
2 Sen: Tenka Goken
3 Sen: Midare Setsugekka

Hissatsu: Shinten

Ability Instant 1s Kenki: 20 3y
0y
Delivers an attack with a potency of 1,500.
Kenki Gauge Cost: 20

Hissatsu: Soten

Ability Instant 10s Kenki: 20 20y
0y
Move quickly to the specified location, delivering an attack with a potency of 1,000 to all enemies in your path.
Kenki Gauge Cost: 20
Cannot use when bound.

Hissatsu: Chiten

Ability Instant 30s Kenki: 20 0y
0y
Reduces damage taken by 50% and counters up to the next 3 attacks.
Counter Potency: 1,000
Duration: 5s
Counter Bonus: Increases Kenki Gauge by 5
Kenki Gauge Cost: 20

Meikyo Shisui

Ability Instant 1s 250 TP 0y
0y
Execute a combo without meeting combo prerequisites.
Duration: 5s

Higanbana

Weaponskill 1.3s 2.3s All Sen 8y
0y
Delivers an attack with a potency of 1,000.
Additional Effect: Damage over time
Potency: 300
Duration: 30s
Additional Effect: Increases Kenki Gauge by 50 if target is KO'd before effect expires

※This action cannot be assigned to a hotbar.

Tenka Goken

Weaponskill 1.3s 2.3s All Sen 8y
8y
Delivers an attack to all enemies in a cone before you with a potency of 2,000 for the first enemy, 25% less for the second, 50% less for the third, and 75% less for all remaining enemies.
Additional Effect: 10-yalm knockback

※This action cannot be assigned to a hotbar.

Midare Setsugekka

Weaponskill 1.3s 2.3s All Sen 8y
0y
Delivers an attack with a potency of 3,500.

※This action cannot be assigned to a hotbar.

Additional PvP Actions

These actions are common to all jobs, and can only be used in PvP areas.
The number of additional actions that can be set is limited to two, so be sure to choose abilities which complement your combat strategy!

Action Name

Type

Cast

Recast

Effect

Recuperate

Ability Instant 45s Restores 25% of maximum HP.

Muse

Ability Instant 60s Restores 25% of maximum MP.

Enliven

Ability Instant 60s Restores 50% of maximum TP.

Purify

Ability Instant 30s Removes Stun, Sleep, Bind, Heavy, Slow, and Silence from self. Can be used regardless of own status affliction.

Concentrate

Ability Instant 30s Creates a barrier preventing Stun, Sleep, Bind, Heavy, Slow, Silence, and knockback effects.
Duration: 10s

Safeguard

Ability Instant 60s Reduces damage taken by 25%.
Duration: 10s

Bolt

Ability Instant 30s Movement speed is increased.
Duration: 10s

PvP Traits

These traits are common to all jobs, and only take effect when in PvP areas.
The number of PvP traits that can be set is limited to three, so consider your preferred playstyle before making your selections!

Traits

Effect

Increased HP

Increases maximum HP by 500.

Increased Action Speed

Decreases weaponskill and spell cast and recast times by 3%.

Increased Damage Dealt

Increases damage dealt by 3%.

Decreased Damage Taken

Decreases damage taken by 3%.

Increased Healing Potency

Increases HP restoration by 5%.

Decreased Recast Time

Decreases recast time of additional actions by 10%.

Increased Resistance Duration

Increases duration of resistances by 50%.

Increased MP Regeneration

Increases MP regeneration rate by 25%.

Increased TP Regeneration

Increases TP regeneration rate by 40%.

The "Increased Resistance Duration" trait is applied to the following resistances:
PvP: Stun Resistance
PvP: Heavy Resistance
PvP: Bind Resistance
PvP: Slow Resistance
PvP: Silence Resistance
PvP: Sleep Resistance

Adrenaline Rush

In the Feast, adrenaline rush will replace the limit break action and unlike limit break, can be used by single players. The adrenaline rush gauge can be filled through combatting enemies and other objectives dependent on the PvP duty.

Action Name

Cast

Recast

Cost

Range


Radius

Effect

Raw Destruction

2s - Adrenaline Gauge 8y
0y
Delivers an attack with a potency of 9,000.
Can only be executed while the Adrenaline Gauge is full.

Job Gauge

Job gauges are a new user interface element introduced in Patch 4.0. Learn the unique playstyle of each job to truly shine in battle!

Sen & Kenki Gauge

The Sen Gauge displays which of the 3 Sen effects─Setsu, Getsu, and Ka─are currently accumulated. Sen are accumulated by performing combo actions. Sen can then be used to perform Iaijutsu, the number of Sen accumulated determining if you execute Higanbana, Tenka Goken, or Midare Setsugekka.

The Kenki Gauge displays the current amount of Kenki a samurai has accumulated. Kenki is accumulated by performing certain PvP actions, and can be used to perform Hissatsu.

Sen Gauge Kenki Gauge

Simplified versions of the Sen and Kenki Gauges were introduced in Patch 4.1. Players can enable or disable this UI at any time.

Sen Gauge Kenki Gauge

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