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Samurai Melee DPS

Far across the rolling waves, towards the rising sun, there lies the island nation of Hingashi.

In the distant past, the realm's great lords vied for supremacy over its
seagirt confines in a long and bloody conflict. And taking to battle in
their lieges' names were noble swordsmen whose art was forged in the
crucible of war: the samurai.

Eventually, the nation was unified under one banner, and these warriors came to wield their katana not upon fields as part of an army, but upon streets as protectors of the peace.

But as a neglected blade grows dull with rust, so too do men forget their purpose. Amidst waning memories of the old ways, a determined few hold fast to their convictions, hands by katana grips, awaiting the moment for steel to sing.

Last Update: -

Each action and trait is listed as it appears at Lv. 90.
Refer to the Changes section for all the modifications made to them in Patch 6.0.

Actions & Traits

Job Actions

Action Name

Acquired

Type

Cast

Recast

MP Cost

Range


Radius

Effect

Hakaze

Lv. 1

Weaponskill Instant 2.5s - 3y
0y
Delivers an attack with a potency of 150.
Additional Effect: Increases Kenki Gauge by 5

Jinpu

Lv. 4

Weaponskill Instant 2.5s - 3y
0y
Delivers an attack with a potency of 100.
Combo Action: Hakaze
Combo Potency: 250
Combo Bonus: Grants Fugetsu
Fugetsu Effect: Increases damage dealt by 13%
Duration: 40s
Combo Bonus: Increases Kenki Gauge by 5

Third Eye

Lv. 6

Ability Instant 15s - 0y
0y
Reduces the amount of damage taken by the next attack by 10%.
Duration: 3s
Additional Effect: Increases Kenki Gauge by 10 when hit

Enpi

Lv. 15

Weaponskill Instant 2.5s - 20y
0y
Delivers a ranged attack with a potency of 100.
Enhanced Enpi Bonus Potency: 260
Additional Effect: Increases Kenki Gauge by 10

Shifu

Lv. 18

Weaponskill Instant 2.5s - 3y
0y
Delivers an attack with a potency of 100.
Combo Action: Hakaze
Combo Potency: 250
Combo Bonus: Grants Fuka
Fuka Effect: Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 13%
Duration: 40s
Combo Bonus: Increases Kenki Gauge by 5

Fuga

Lv. 26

Weaponskill Instant 2.5s - 8y
8y
Delivers an attack with a potency of 90 to all enemies in a cone before you.
Additional Effect: Increases Kenki Gauge by 5

Gekko

Lv. 30

Weaponskill Instant 2.5s - 3y
0y
Delivers an attack with a potency of 100.
150 when executed from a target's rear.
Combo Action: Jinpu
Combo Potency: 320
Rear Combo Potency: 370
Combo Bonus: Increases Kenki Gauge by 10
Combo Bonus: Grants Getsu

Iaijutsu

Lv. 30

Weaponskill 1.3s 2.5s - 0y
0y
Executes a weaponskill depending on current number of Sen stored in Sen Gauge.
1 Sen: Higanbana
2 Sen: Tenka Goken
3 Sen: Midare Setsugekka

Mangetsu

Lv. 35

Weaponskill Instant 2.5s - 0y
5y
Delivers an attack with a potency of 100 to all nearby enemies.
Combo Action: Fuga
Combo Potency: 110
Combo Bonus: Grants Fugetsu
Fugetsu Effect: Increases damage dealt by 13%
Duration: 40s
Combo Bonus: Increases Kenki Gauge by 10
Combo Bonus: Grants Getsu

Kasha

Lv. 40

Weaponskill Instant 2.5s - 3y
0y
Delivers an attack with a potency of 100.
150 when executed from a target's flank.
Combo Action: Shifu
Combo Potency: 320
Flank Combo Potency: 370
Combo Bonus: Increases Kenki Gauge by 10
Combo Bonus: Grants Ka

Oka

Lv. 45

Weaponskill Instant 2.5s - 0y
5y
Delivers an attack with a potency of 100 to all nearby enemies.
Combo Action: Fuga
Combo Potency: 110
Combo Bonus: Grants Fuka
Fuka Effect: Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 13%
Duration: 40s
Combo Bonus: Increases Kenki Gauge by 10
Combo Bonus: Grants Ka

Yukikaze

Lv. 50

Weaponskill Instant 2.5s - 3y
0y
Delivers an attack with a potency of 100.
Combo Action: Hakaze
Combo Potency: 280
Combo Bonus: Increases Kenki Gauge by 15
Combo Bonus: Grants Setsu

Meikyo Shisui

Lv. 50

Ability Instant 55s - 0y
0y
Execute up to 3 weaponskill combos without meeting combo prerequisites. Does not affect Iaijutsu or Ogi Namikiri.
Duration: 15s
Additional Effect: Successfully landing Gekko grants Fugetsu, and successfully landing Kasha grants Fuka
Maximum Charges: 2

Hissatsu: Kaiten

Lv. 52

Ability Instant 1s - 0y
0y
Increases potency of next weaponskill by 50%.
Duration: 10s
Kenki Gauge Cost: 20

Hissatsu: Gyoten

Lv. 54

Ability Instant 10s - 20y
0y
Rushes target and delivers an attack with a potency of 100.
Kenki Gauge Cost: 10
Cannot be executed while bound.

Hissatsu: Yaten

Lv. 56

Ability Instant 10s - 5y
0y
Delivers an attack with a potency of 100.
Additional Effect: 10-yalm backstep
Additional Effect: Grants Enhanced Enpi
Duration: 15s
Kenki Gauge Cost: 10
Cannot be executed while bound.

Meditate
Job Quest

Lv. 60

Ability Instant 60s - 0y
0y
Gradually increases your Kenki Gauge.
Duration: 15s
Additional Effect: Grants stacks of Meditation when used in combat, up to a maximum of 3
Kenki Gauge not affected when used outside battle.
Effect ends upon using another action or moving (including facing a different direction).
Cancels auto-attack upon execution.
Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills.

Hissatsu: Shinten

Lv. 62

Ability Instant 1s - 3y
0y
Delivers an attack with a potency of 270.
Kenki Gauge Cost: 25

Hissatsu: Kyuten

Lv. 64

Ability Instant 1s - 0y
5y
Delivers an attack with a potency of 110 to all nearby enemies.
Kenki Gauge Cost: 25

Hagakure

Lv. 68

Ability Instant 5s - 0y
0y
Converts Setsu, Getsu, and Ka into Kenki. Each Sen converted increases your Kenki Gauge by 10. Can only be executed if under the effect of at least one of the three statuses.

Ikishoten

Lv. 68

Ability Instant 120s - 0y
0y
Increases Kenki Gauge by 50.
Additional Effect: Grants Ogi Namikiri Ready
Duration: 30s
Can only be executed while in combat.

Hissatsu: Guren
Job Quest

Lv. 70

Ability Instant 120s - 10y
10y
Delivers an attack to all enemies in a straight line before you with a potency of 500 for the first enemy, and 50% less for all remaining enemies.
Kenki Gauge Cost: 25
Shares a recast timer with Hissatsu: Senei.

Hissatsu: Senei

Lv. 72

Ability Instant 120s - 3y
0y
Delivers an attack with a potency of 800.
Kenki Gauge Cost: 25
Shares a recast timer with Hissatsu: Guren.

Tsubame-gaeshi

Lv. 76

Ability Instant 60s - 0y
0y
Repeats the previously executed iaijutsu with increased potency.
Maximum Charges: 2
Can only be executed immediately following Iaijutsu.
Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills.

Shoha

Lv. 80

Ability Instant 15s - 3y
0y
Delivers an attack with a potency of 580.
Can only be executed after accumulating three stacks of Meditation by executing Iaijutsu, Meditate, or Ogi Namikiri while in combat.
Meditation effect fades upon execution.
Shares a recast timer with Shoha II.

Shoha II

Lv. 82

Ability Instant 15s - 0y
5y
Delivers an attack with a potency of 200 to all nearby enemies.
Can only be executed after accumulating three stacks of Meditation by executing Iaijutsu, Meditate, or Ogi Namikiri while in combat.
Meditation effect fades upon execution.
Shares a recast timer with Shoha.

Fuko

Lv. 86

Weaponskill Instant 2.5s - 0y
5y
Delivers an attack with a potency of 100 to all nearby enemies.
Additional Effect: Increases Kenki Gauge by 10

Ogi Namikiri

Lv. 90

Weaponskill 1.8s 2.5s - 8y
8y
Delivers an attack to all enemies in a cone before you with a potency of 800 for the first enemy, and 75% less for all remaining enemies.
Grants a stack of Meditation, up to a maximum of 3.
Can only be executed while under the effect of Ogi Namikiri Ready.

※Action changes to Kaeshi: Namikiri upon execution.

Kaeshi: Namikiri

Lv. 90

Ability Instant 1s - 8y
8y
Delivers an attack to all enemies in a cone before you with a potency of 1,200 for the first enemy, and 75% less for all remaining enemies.
Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills.

※This action cannot be assigned to a hotbar.

* Deleted Merciful Eyes and Hissatsu: Seigan in Patch 6.0.

Iaijutsu

Action Name

Acquired

Type

Cast

Recast

MP Cost

Range


Radius

Effect

Higanbana

Lv. 30

Weaponskill 1.3s 2.5s - 3y
0y
Delivers an attack with a potency of 200.
Additional Effect: Damage over time
Potency: 30
Duration: 60s
Additional Effect: Grants a stack of Meditation, up to a maximum of 3

※This action cannot be assigned to a hotbar.

Tenka Goken

Lv. 40

Weaponskill 1.3s 2.5s - 8y
8y
Delivers an attack with a potency of 280 to all enemies in a cone before you.
Additional Effect: Grants a stack of Meditation, up to a maximum of 3

※This action cannot be assigned to a hotbar.

Midare Setsugekka

Lv. 50

Weaponskill 1.3s 2.5s - 3y
0y
Delivers an attack with a potency of 660.
Additional Effect: Grants a stack of Meditation, up to a maximum of 3

※This action cannot be assigned to a hotbar.

Kaeshi: Higanbana

Lv. 76

Ability Instant 60s - 3y
0y
Delivers an attack with a potency of 300.
Additional Effect: Damage over time
Potency: 45
Duration: 60s
Effect cannot be stacked with Higanbana.
Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills.

※This action cannot be assigned to a hotbar.

Kaeshi: Goken

Lv. 76

Ability Instant 60s - 8y
8y
Delivers an attack with a potency of 420 to all enemies in a cone before you.
Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills.

※This action cannot be assigned to a hotbar.

Kaeshi: Setsugekka

Lv. 76

Ability Instant 60s - 3y
0y
Delivers an attack with a potency of 990.
Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills.

※This action cannot be assigned to a hotbar.

Role Actions

Role actions are abilities common to classes and jobs with the same role.

Action Name

Acquired

Type

Cast

Recast

MP Cost

Range


Radius

Effect

Second Wind

Lv. 8

Ability Instant 120s - 0y
0y
Instantly restores own HP.
Cure Potency: 500

Leg Sweep

Lv. 10

Ability Instant 40s - 3y
0y
Stuns target.
Duration: 3s

Bloodbath

Lv. 12

Ability Instant 90s - 0y
0y
Converts a portion of physical damage dealt into HP.
Duration: 20s

Feint

Lv. 22

Ability Instant 90s - 10y
0y
Lowers target's physical damage dealt by 10% and magic damage dealt by 5%.
Duration: 10s

Arm's Length

Lv. 32

Ability Instant 120s - 0y
0y
Creates a barrier nullifying most knockback and draw-in effects.
Duration: 6s
Additional Effect: Slow +20% when barrier is struck
Duration: 15s

True North

Lv. 50

Ability Instant 45s - 0y
0y
Nullifies all action direction requirements.
Duration: 10s
Maximum Charges: 2

Trait

Traits

Acquired

Effect

Kenki Mastery

Lv. 52

Increases Kenki Gauge when landing select weaponskills or when taking damage while under the effect of Third Eye.

Kenki Mastery II

Lv. 62

Increases Kenki Gauge when landing all weaponskills excluding Iaijutsu.

Enhanced Iaijutsu

Lv. 74

Reduces Iaijutsu cast time to 1.3 seconds.

Enhanced Fugetsu and Fuka

Lv. 78

Improves Fugetsu's damage increase to 13% and Fuka's reduction to weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay to 13%.

Enhanced Tsubame-gaeshi

Lv. 84

Allows the accumulation of charges for consecutive uses of Tsubame-gaeshi.
Maximum Charges: 2

Fuga Mastery

Lv. 86

Upgrades Fuga to Fuko.

Enhanced Meikyo Shisui

Lv. 88

Allows the accumulation of charges for consecutive uses of Meikyo Shisui.
Maximum Charges: 2

Enhanced Ikishoten

Lv. 90

Grants Ogi Namikiri Ready upon successfully landing Ikishoten.
Duration: 30s

Combos

Performing actions in a certain order increases potency and applies combo bonuses.

Combo Sequence

Effect

Hakaze

Jinpu

Gekko

Increases damage dealt while also granting Getsu and increasing the Kenki Gauge.

Shifu

Kasha

Reduces weaponskill cast time and recast time while also granting Ka and increasing the Kenki Gauge.

Yukikaze

Significantly increases the Kenki Gauge and grants Setsu.

Fuko
(Fuga)

Mangetsu

Hits multiple enemies and increases damage dealt while also granting Getsu and increasing the Kenki Gauge.

Oka

Hits multiple enemies and reduces weaponskill cast and recast time while also granting Ka and increasing the Kenki Gauge.

* Actions are upgraded to "heated" actions upon acquiring certain traits.

Job Gauge

Sen Gauge

Upon learning the action Gekko, the Sen Gauge will be displayed.

Using certain combo actions will accumulate up to three Sen: Setsu (top), Getsu (left), and Ka (right). Sen is required to perform Iaijutsu, the number of Sen accumulated determining which can be executed─one for Higanbana, two for Tenka Goken, and three for Midare Setsugekka.

Kenki Gauge

When you learn the trait Kenki Mastery, the Kenki Gauge will be displayed, indicating the amount of Kenki you have accumulated.
Kenki is accumulated upon executing certain weaponskills or upon a successful Third Eye, and can be used to execute actions such as Hissatsu: Kaiten (acquired at level 52), Hissatsu: Gyoten (acquired at level 54), and Hissatsu: Guren (acquired at level 70).

Meditation Gauge

When you learn the action Shoha, the Meditation Gauge will be displayed, indicating the number of stacks of Meditation you have accumulated while in combat.
Stacks are acquired by executing Iaijutsu, Meditate, or Ogi Namikiri (acquired at level 90), and are expended after executing Shoha (acquired at level 80) when three stacks have been acquired.

Simple Mode

Sen Gauge

Kenki Gauge and Meditation Gauge

Each action and trait is listed as it appears at Lv. 90.
Refer to the Changes section for all the modifications made to them in Patch 6.0.

Last Update: -

No adjustments have been made to PvP actions for Patch 6.0.

Actions

Job Actions

Action Name

Type

Cast

Recast

MP Cost

Range


Radius

Effect

Yukikaze

Weaponskill Instant 2.4s - 5y
0y
Delivers an attack with a potency of 1,400.
Additional Effect: Increases Kenki Gauge by 15

※This action cannot be assigned to a hotbar.

Gekko

Weaponskill Instant 2.4s - 5y
0y
Delivers an attack to target.
Combo Action: Yukikaze
Combo Potency: 1,600
Combo Bonus: Increases Kenki Gauge by 10

※This action cannot be assigned to a hotbar.

Kasha

Weaponskill Instant 2.4s - 5y
0y
Delivers an attack to target.
Combo Action: Gekko
Combo Potency: 1,600
Combo Bonus: Increases Kenki Gauge by 10

※This action cannot be assigned to a hotbar.

Mangetsu

Weaponskill Instant 2.4s - 0y
5y
Delivers an attack with a potency of 1,000 to all nearby enemies.
Additional Effect: Increases Kenki Gauge by 10

※This action cannot be assigned to a hotbar.

Oka

Weaponskill Instant 2.4s - 0y
5y
Delivers an attack to all nearby enemies.
Combo Action: Mangetsu
Combo Potency: 1,000
Combo Bonus: Increases Kenki Gauge by 10

※This action cannot be assigned to a hotbar.

Enpi

Weaponskill Instant 2.4s - 15y
0y
Delivers an attack with a potency of 1,200.
Additional Effect: Increases Kenki Gauge by 10

Midare Setsugekka

Weaponskill 1.3s 15s - 8y
0y
Delivers an attack with a potency of 2,600.
Additional Effect: Increases Kenki Gauge by 20
Additional Effect: Grants a stack of Meditation
Can be stacked up to 3 times.
Shares a recast timer with Tenka Goken.

Tenka Goken

Weaponskill 1.3s 15s - 8y
8y
Delivers an attack with a potency of 1,600 to all enemies in a cone before you.
Additional Effect: Increases Kenki Gauge by 10 for each enemy hit
Additional Effect: Grants a stack of Meditation
Can be stacked up to 3 times.
Shares a recast timer with Midare Setsugekka.

Tsubame-gaeshi

Weaponskill Instant 30s - 0y
0y
Repeats the previously executed iaijutsu.
Can only be executed immediately following Midare Setsugekka or Tenka Goken.
This weaponskill does not share a recast timer with any other actions.
Maximum Charges: 2

Hissatsu: Shinten

Ability Instant 1s - 5y
0y
Delivers an attack with a potency of 1,200.
Kenki Gauge Cost: 25

Hissatsu: Kyuten

Ability Instant 1s - 0y
5y
Delivers an attack with a potency of 800 to all nearby enemies.
Kenki Gauge Cost: 25

Hissatsu: Soten

Ability Instant 15s - 20y
1y
Move quickly to the specified location, delivering an attack with a potency of 1,600 to all enemies in your path.
Kenki Gauge Cost: 25
Cannot be executed while bound.

Hissatsu: Chiten

Ability Instant 30s - 0y
0y
Reduces damage taken by 50% and counters up to the next 5 attacks.
Counter Potency: 1,200
Duration: 6s
Counter Bonus: Increases Kenki Gauge by 5
Kenki Gauge Cost: 25

Shoha

Ability Instant 1s - 5y
0y
Delivers an attack whose potency increases based on your accumulated Meditation.
Meditation 1 Potency: 800
Meditation 2 Potency: 1,600
Meditation 3 Potency: 2,400
Meditation effect fades upon execution.

Kaeshi: Setsugekka

Weaponskill Instant 30s - 8y
0y
Delivers an attack with a potency of 2,600.
Additional Effect: Increases Kenki Gauge by 20
Additional Effect: Grants Meditation
Can be stacked up to 3 times.
Maximum Charges: 2
Can only be executed following Midare Setsugekka.
This weaponskill does not share a recast timer with any other actions.

※This action cannot be assigned to a hotbar.

Kaeshi: Goken

Weaponskill Instant 30s - 8y
8y
Delivers an attack with a potency of 1,600 to all enemies in a cone before you.
Additional Effect: Increases Kenki Gauge by 10 for each enemy hit
Additional Effect: Grants Meditation
Can be stacked up to 3 times.
Maximum Charges: 2
Can only be executed following Tenka Goken.
This weaponskill does not share a recast timer with any other actions.

※This action cannot be assigned to a hotbar.

Common Actions

Although they differ depending on your role, additional actions are shared by multiple jobs.

Action Name

Type

Cast

Recast

MP Cost

Range


Radius

Effect

Smite

Ability Instant 30s - 5y
0y
Delivers an attack with a potency of 600.
Potency increases up to 3,000 as the target's HP decreases.

Bolt

Ability Instant 30s - 0y
0y
Movement speed is increased.
Duration: 10s

Medical Kit

Ability Instant 15s - 0y
0y
Restores own HP.
Cure Potency: 3,000
Potency increases up to 6,000 as HP decreases.
Maximum Charges: 3

Additional PvP Actions

These actions are only available during PvP and are unique to each role. Only two can be set at any given time, so be sure to choose abilities which complement your combat strategy!

Action Name

Type

Cast

Recast

MP Cost

Range


Radius

Effect

Feint

Ability Instant 45s - 15y
0y
Increases damage you deal target by 20%.
Duration: 6s

Bloodbath

Ability Instant 30s - 0y
0y
Converts 100% of physical damage dealt into HP.
Duration: 6s

Arm's Length

Ability Instant 45s - 0y
0y
Reduces damage taken by 10%.
Duration: 6s
Additional Effect: When you are struck, the striker's damage dealt will be reduced by 10%
Duration: 6s

Fetter Ward

Ability Instant 60s - 0y
0y
Grants immunity to Stun, Sleep, Bind, Heavy, Silence, and knockback and draw-in effects.
Duration: 10s

Backstep

Ability Instant 15s - 0y
0y
Jump 10 yalms back from current position.
Cannot be executed while bound.

Adrenaline Rush

In PvP duties, adrenaline rush will replace the limit break action and, unlike limit break, can be used by single players. The adrenaline rush gauge can be filled through combating enemies and completing other objectives, dependent on the PvP duty.

Action Name

Cast

Recast

MP Cost

Range


Radius

Effect

Raw Destruction

2s - - 8y
0y
Delivers an attack with a potency of 10,000.
Damage dealt is not affected by increased or decreased damage effects applied by players.
Can only be executed while the Adrenaline Gauge is full.

Job Gauge

Kenki Gauge and Meditation Gauge

The Kenki Gauge displays the current amount of Kenki a samurai has accumulated, while the Meditation Gauge indicates the number of stacks of Meditation. Kenki slowly builds in a samurai's blade through the execution of certain weaponskills, and is required to execute Hissatsu: Shinten, Hissatsu: Kyuten, Hissatsu: Soten, and Hissatsu: Chiten. Stacks of Meditation are acquired after executing Midare Setsugekka, Tenka Goken, or Tsubame-gaeshi, and are expended after executing Shoha.

Simple Mode

Kenki Gauge and Meditation Gauge

No adjustments have been made to PvP actions for Patch 6.0.