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Samurai Melee DPS

Far across the rolling waves, towards the rising sun, there lies the island nation of Hingashi.

In the distant past, the realm's great lords vied for supremacy over its sea-girt confines in a long and bloody conflict. And taking to battle in their lieges' names were noble swordsmen whose art was forged in the crucible of war: the samurai.

Eventually, the nation was unified under one banner, and these warriors came to wield their katana not upon fields as part of an army, but upon streets as protectors of the peace.

But as a neglected blade grows dull with rust, so too do men forget their purpose. Amidst waning memories of the old ways, a determined few hold fast to their convictions, hands by katana grips, awaiting the moment for steel to sing.

Last Update: -

All descriptions are based on action attributes and bonuses attained by level 80.

Actions & Traits

Job Actions

Action Name

Acquired

Type

Cast

Recast

Cost

Range


Radius

Effect

Hakaze

Lv. 1

Weaponskill Instant 2.5s - 3y
0y
Delivers an attack with a potency of 170.
Additional Effect: Increases Kenki Gauge by 5

Jinpu

Lv. 4

Weaponskill Instant 2.5s - 3y
0y
Delivers an attack with a potency of 100.
Combo Action: Hakaze
Combo Potency: 320
Combo Bonus: Increases damage dealt by 13%
Duration: 40s
Combo Bonus: Increases Kenki Gauge by 5

Third Eye

Lv. 6

Ability Instant 15s - 0y
0y
Reduces the amount of damage taken by the next attack by 10%.
Duration: 3s
Additional Effect: Grants Open Eyes when hit
Duration: 15s

Enpi

Lv. 15

Weaponskill Instant 2.5s - 15y
0y
Delivers a ranged attack with a potency of 100.
Enhanced Enpi Bonus Potency: 320
Additional Effect: Increases Kenki Gauge by 10

Shifu

Lv. 18

Weaponskill Instant 2.5s - 3y
0y
Delivers an attack with a potency of 100.
Combo Action: Hakaze
Combo Potency: 320
Combo Bonus: Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 13%
Duration: 40s
Combo Bonus: Increases Kenki Gauge by 5

Fuga

Lv. 26

Weaponskill Instant 2.5s - 6y
6y
Delivers an attack with a potency of 100 to all enemies in a cone before you.
Additional Effect: Increases Kenki Gauge by 5

Gekko

Lv. 30

Weaponskill Instant 2.5s - 3y
0y
Delivers an attack with a potency of 100.
Combo Action: Jinpu
Combo Potency: 470
Rear Combo Bonus: Increases Kenki Gauge by 5
Combo Bonus: Increases Kenki Gauge by 5
Combo Bonus: Grants Getsu

Iaijutsu

Lv. 30

Weaponskill 1.3s 2.5s All Sen 0y
0y
Executes a weaponskill depending on current number of Sen stored in Sen Gauge.
1 Sen: Higanbana
2 Sen: Tenka Goken
3 Sen: Midare Setsugekka

Mangetsu

Lv. 35

Weaponskill Instant 2.5s - 0y
5y
Delivers an attack with a potency of 100 to all nearby enemies.
Combo Action: Fuga
Combo Potency: 160
Combo Bonus: Extends Jinpu duration by 15s to a maximum of 40s
Combo Bonus: Increases Kenki Gauge by 10
Combo Bonus: Grants Getsu

Kasha

Lv. 40

Weaponskill Instant 2.5s - 3y
0y
Delivers an attack with a potency of 100.
Combo Action: Shifu
Combo Potency: 470
Side Combo Bonus: Increases Kenki Gauge by 5
Combo Bonus: Increases Kenki Gauge by 5
Combo Bonus: Grants Ka

Oka

Lv. 45

Weaponskill Instant 2.5s - 0y
5y
Delivers an attack with a potency of 100 to all nearby enemies.
Combo Action: Fuga
Combo Potency: 160
Combo Bonus: Extends Shifu duration by 15s to a maximum of 40s
Combo Bonus: Increases Kenki Gauge by 10
Combo Bonus: Grants Ka

Yukikaze

Lv. 50

Weaponskill Instant 2.5s - 3y
0y
Delivers an attack with a potency of 100.
Combo Action: Hakaze
Combo Potency: 400
Combo Bonus: Increases Kenki Gauge by 15
Combo Bonus: Grants Setsu

Meikyo Shisui

Lv. 50

Ability Instant 55s - 0y
0y
Execute up to 3 weaponskill combos without meeting combo prerequisites. Does not affect Iaijutsu.
Duration: 15s

Hissatsu: Kaiten

Lv. 52

Ability Instant 5s Kenki: 20 0y
0y
Increases potency of next weaponskill by 50%.
Duration: 10s
Kenki Gauge Cost: 20

Hissatsu: Gyoten

Lv. 54

Ability Instant 10s Kenki: 10 20y
0y
Rushes target and delivers an attack with a potency of 100.
Kenki Gauge Cost: 10
Cannot be executed while bound.

Hissatsu: Yaten

Lv. 56

Ability Instant 10s Kenki: 10 5y
0y
Delivers an attack with a potency of 100.
Additional Effect: 10-yalm backstep
Additional Effect: Grants Enhanced Enpi
Duration: 15s
Kenki Gauge Cost: 10
Cannot be executed while bound.

Merciful Eyes

Lv. 58

Ability Instant 1s - 0y
0y
Instantly restores own HP.
Cure Potency: 200
Can only be executed while under the effect of Open Eyes.
Shares a recast timer with Hissatsu: Seigan.

Meditate
Job Quest

Lv. 60

Ability Instant 60s - 0y
0y
Gradually increases your Kenki Gauge.
Duration: 15s
Additional Effect: Grants stacks of Meditation when used in combat, up to a maximum of 5
Duration: 45s
Meditation Bonus: Increases potency of Shoha based on your accumulated Meditation
Kenki Gauge not affected when used outside battle.
Effect ends upon using another action or moving (including facing a different direction).
Cancels auto-attack upon execution.

Hissatsu: Shinten

Lv. 62

Ability Instant 1s Kenki: 25 3y
0y
Delivers an attack with a potency of 320.
Kenki Gauge Cost: 25

Hissatsu: Kyuten

Lv. 64

Ability Instant 1s Kenki: 25 0y
5y
Delivers an attack with a potency of 150 to all nearby enemies.
Kenki Gauge Cost: 25

Hissatsu: Seigan

Lv. 66

Ability Instant 1s Kenki: 15 3y
0y
Delivers an attack with a potency of 220.
Kenki Gauge Cost: 15
Can only be executed while under the effect of Open Eyes.
Shares a recast timer with Merciful Eyes.

Hagakure

Lv. 68

Ability Instant 5s All Sen 0y
0y
Converts Setsu, Getsu, and Ka into Kenki. Each Sen converted increases your Kenki Gauge by 5. Can only be executed if under the effect of at least one of the three statuses.

Ikishoten

Lv. 68

Ability Instant 60s - 0y
0y
Increases Kenki Gauge by 50.
Can only be executed while in combat.

Hissatsu: Guren
Job Quest

Lv. 70

Ability Instant 120s Kenki: 50 10y
10y
Delivers an attack with a potency of 850 to all enemies in a straight line before you.
Kenki Gauge Cost: 50
Shares a recast timer with Hissatsu: Senei.,

Hissatsu: Senei

Lv. 72

Ability Instant 120s Kenki: 50 3y
0y
Delivers an attack with a potency of 1,100.
Kenki Gauge Cost: 50
Shares a recast timer with Hissatsu: Guren.

Tsubame-gaeshi

Lv. 76

Ability Instant 60s - 0y
0y
Repeats the previously executed iaijutsu with increased potency.
Can only be executed immediately following Iaijutsu.
Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills.

Shoha

Lv. 80

Ability Instant 1s All Meditation 3y
0y
Delivers an attack whose potency increases based on your accumulated Meditation.
Meditation 1 Potency: 100
Meditation 2 Potency: 300
Meditation 3 Potency: 400
Meditation 4 Potency: 450
Meditation 5 Potency: 500
Meditation effect fades upon execution.

* The following action was removed with the release of patch 5.0: Ageha.

Iaijutsu

Action Name

Acquired

Type

Cast

Recast

Cost

Range


Radius

Effect

Higanbana

Lv. 30

Weaponskill 1.3s 2.5s All Sen 3y
0y
Delivers an attack with a potency of 250.
Additional Effect: Damage over time
Potency: 35
Duration: 60s
※This action cannot be assigned to a hotbar.

Tenka Goken

Lv. 40

Weaponskill 1.3s 2.5s All Sen 8y
8y
Delivers an attack with a potency of 360 to all enemies in a cone before you.
※This action cannot be assigned to a hotbar.

Midare Setsugekka

Lv. 50

Weaponskill 1.3s 2.5s All Sen 3y
0y
Delivers an attack with a potency of 800.
※This action cannot be assigned to a hotbar.

Kaeshi: Higanbana

Lv. 76

Ability Instant 60s - 3y
0y
Delivers an attack with a potency of 375.
Additional Effect: Damage over time
Potency: 52
Duration: 60s
Effect cannot be stacked with Higanbana.
Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills.
※This action cannot be assigned to a hotbar.

Kaeshi: Goken

Lv. 76

Ability Instant 60s - 8y
8y
Delivers an attack with a potency of 540 to all enemies in a cone before you.
Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills.
※This action cannot be assigned to a hotbar.

Kaeshi: Setsugekka

Lv. 76

Ability Instant 60s - 3y
0y
Delivers an attack with a potency of 1,200.
Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills.
※This action cannot be assigned to a hotbar.

Role Actions

Role actions are abilities common to classes and jobs with the same role.

Action Name

Acquired

Type

Cast

Recast

Cost

Range


Radius

Effect

Second Wind

Lv. 8

Ability Instant 120s - 0y
0y
Instantly restores own HP.
Cure Potency: 500

Leg Sweep

Lv. 10

Ability Instant 40s - 3y
0y
Stuns target.
Duration: 3s

Bloodbath

Lv. 12

Ability Instant 90s - 0y
0y
Converts a portion of physical damage dealt into HP.
Duration: 20s

Feint

Lv. 22

Ability Instant 90s - 10y
0y
Lowers target's strength and dexterity by 10%.
Duration: 10s

Arm's Length

Lv. 32

Ability Instant 120s - 0y
0y
Creates a barrier nullifying most knockback and draw-in effects.
Duration: 6s
Additional Effect: Slow +20% when barrier is struck
Duration: 15s

True North

Lv. 50

Ability Instant 45s - 0y
0y
Nullifies all action direction requirements.
Duration: 10s
Maximum Charges: 2

* The following actions were removed with the release of patch 5.0: Diversion, Invigorate, Goad, and Crutch.

Trait

Traits

Acquired

Effect

Kenki Mastery

Lv. 52

Increases Kenki Gauge when landing select weaponskills.

Kenki Mastery II

Lv. 62

Increases Kenki Gauge when landing all weaponskills excluding Iaijutsu.

Enhanced Iaijutsu

Lv. 74

Reduces Iaijutsu cast time to 1.3 seconds.

Enhanced Jinpu and Shifu

Lv. 78

Improves Jinpu's damage increase to 13% and Shifu's reduction to weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay to 13%.

* The following traits were removed with the release of patch 5.0: Enhanced Strength, Enhanced Strength II, Enhanced Strength III.

All descriptions are based on action attributes and bonuses attained by level 80.

Combos

Performing actions in a certain order increases potency and applies combo bonuses.

Combo Sequence

Effect

Hakaze

Jinpu

Gekko

Increases damage dealt while also granting Getsu and increasing the Kenki Gauge.

Shifu

Kasha

Reduces weaponskill cast time and recast time while also granting Ka and increasing the Kenki Gauge.

Yukikaze

Significantly increases the Kenki Gauge and grants Setsu.

Fuga

Mangetsu

Hits multiple enemies while also extending the duration of Jinpu and increasing the Kenki Gauge.

Oka

Hits multiple enemies while also extending the duration of Shifu and increasing the Kenki Gauge.

Job Gauge

Sen Gauge

Upon learning the action Gekko, the Sen Gauge will be displayed.

Using certain combo actions will accumulate up to three Sen: Setsu (top), Getsu (left), and Ka (right). Sen is required to perform Iaijutsu, the number of Sen accumulated determining which can be executed─one for Higanbana, two for Tenka Goken, and three for Midare Setsugekka.

Kenki Gauge

Upon learning the trait Kenki Mastery, the Kenki Gauge will be displayed, indicating the amount of Kenki you have accumulated.

Kenki is accumulated upon executing certain weaponskills, and can be used to execute actions such as Hissatsu: Kaiten (acquired at level 52), Hissatsu: Gyoten (acquired at level 54), and Hissatsu: Guren (acquired at level 70).

Simple Mode

Sen Gauge

Kenki Gauge

Last Update: -

Actions & Traits

Job Actions

Action Name

Type

Cast

Recast

Cost

Range


Radius

Effect

Hakaze

Weaponskill Instant 2.4s - 5y
0y
Delivers an attack with a potency of 800.
Additional Effect: Increases Kenki Gauge by 5

※This action cannot be assigned to a hotbar.

Jinpu

Weaponskill Instant 2.4s - 5y
0y
Delivers an attack with a potency of 1,000.
Additional Effect: Increases Kenki Gauge by 5

※This action cannot be assigned to a hotbar.

Shifu

Weaponskill Instant 2.4s - 5y
0y
Delivers an attack with a potency of 1,000.
Additional Effect: Increases Kenki Gauge by 5

※This action cannot be assigned to a hotbar.

Yukikaze

Weaponskill Instant 2.4s - 5y
0y
Delivers an attack to target.
Combo Action: Hakaze
Combo Potency: 1,400
Combo Bonus: Increases damage you deal target by 20%
Duration: 20s
Combo Bonus: Increases Kenki Gauge by 10 and grants Setsu

※This action cannot be assigned to a hotbar.

Gekko

Weaponskill Instant 2.4s - 5y
0y
Delivers an attack to target.
Combo Action: Jinpu
Combo Potency: 1,600
Combo Bonus: Increases Kenki Gauge by 10 and grants Getsu

※This action cannot be assigned to a hotbar.

Kasha

Weaponskill Instant 2.4s - 5y
0y
Delivers an attack to target.
Combo Action: Shifu
Combo Potency: 1,600
Combo Bonus: Increases Kenki Gauge by 10 and grants Ka

※This action cannot be assigned to a hotbar.

Iaijutsu

Weaponskill 1.3s 2.4s All Sen 0y
0y
Executes a weaponskill depending on current number of Sen stored in Sen Gauge.
1 Sen: Higanbana
2 Sen: Tenka Goken
3 Sen: Midare Setsugekka

Tsubame-gaeshi

Weaponskill 1.3s 30s - 0y
0y
Repeats the previously executed iaijutsu.
Can only be executed immediately following Iaijutsu.
This weaponskill does not share a recast timer with any other actions.

Meikyo Shisui

Ability Instant 15s - 0y
0y
Execute the last weaponskill of a combo without meeting combo prerequisites. Does not affect Iaijutsu or Tsubame-gaeshi.
Duration: 5s
Maximum Charges: 3

Hissatsu: Senei

Ability Instant 1s Kenki: 50 5y
0y
Delivers an attack with a potency of 2,000.
Kenki Gauge Cost: 50

Hissatsu: Soten

Ability Instant 15s Kenki: 25 20y
0y
Move quickly to the specified location, delivering an attack with a potency of 1,000 to all enemies in your path.
Kenki Gauge Cost: 25
Cannot use when bound.

Hissatsu: Chiten

Ability Instant 30s Kenki: 25 0y
0y
Reduces damage taken by 50% and counters up to the next 5 attacks.
Counter Potency: 1,000
Duration: 6s
Counter Bonus: Increases Kenki Gauge by 10
Kenki Gauge Cost: 25

Higanbana

Weaponskill 1.3s 2.4s All Sen 8y
0y
Delivers an attack with a potency of 800.
Additional Effect: Damage over time
Potency: 300
Duration: 30s
Additional Effect: Reduces target's HP recovered by healing actions by 10%
Duration: 30s
Additional Effect: Increases Kenki Gauge by 50 if target is KO'd before effect expires
Additional Effect: If the target is suffering from Higanbana inflicted by you, increase the effect duration by 30s up to a maximum of 60s

※This action cannot be assigned to a hotbar.

Tenka Goken

Weaponskill 1.3s 2.4s All Sen 8y
8y
Delivers an attack with a potency of 1,600 to all enemies in a cone before you.
Additional Effect: Increases Kenki Gauge by 10 for each enemy hit

※This action cannot be assigned to a hotbar.

Midare Setsugekka

Weaponskill 1.3s 2.4s All Sen 8y
0y
Delivers an attack with a potency of 2,400.
Additional Effect: Increases Kenki Gauge by 20

※This action cannot be assigned to a hotbar.

Kaeshi: Higanbana

Weaponskill Instant 30s - 8y
0y
Delivers an attack with a potency of 800.
Additional Effect: Damage over time
Potency: 300
Duration: 30s
Additional Effect: Reduces target's HP recovered by healing actions by 10%
Duration: 30s
Additional Effect: Increases Kenki Gauge by 50 if target is KO'd before effect expires
Additional Effect: If the target is suffering from Higanbana inflicted by you, increase the effect duration by 30s, up to a maximum of 60s
Can only be executed following Higanbana.
This weaponskill does not share a recast timer with any other actions.

※This action cannot be assigned to a hotbar.

Kaeshi: Goken

Weaponskill Instant 30s - 8y
8y
Delivers an attack with a potency of 1,600 to all enemies in a cone before you.
Additional Effect: Increases Kenki Gauge by 10 for each enemy hit
Can only be executed following Tenka Goken.
This weaponskill does not share a recast timer with any other actions.
※This action cannot be assigned to a hotbar.

Kaeshi: Setsugekka

Weaponskill Instant 30s - 8y
0y
Delivers an attack with a potency of 2,400.
Additional Effect: Increases Kenki Gauge by 20
Can only be executed following Midare Setsugekka.
This weaponskill does not share a recast timer with any other actions.

※This action cannot be assigned to a hotbar.

* The following actions were removed with the release of patch 5.0: Enpi and Hissatsu: Shinten.

Additional PvP Actions

These actions are only available during PvP and are unique to each role. Only two can be set at any given time, so be sure to choose abilities which complement your combat strategy!

Action Name

Type

Cast

Recast

Cost

Range


Radius

Effect

Bolt

Ability Instant 30s - 0y
0y
Movement speed is increased.
Duration: 6s

Backstep

Ability Instant 30s - 0y
0y
Jump 10 yalms back from current position. Cannot be executed while bound.

Blood for Blood

Ability Instant 60s - 0y
0y
Increases damage dealt and damage suffered by 10%.
Duration: 10s

Bloodbath

Ability Instant 60s - 0y
0y
Converts 50% of damage dealt into HP.
Duration: 10s

Fetter Ward

Ability Instant 60s - 0y
0y
Grants immunity to stun, sleep, bind, heavy, silence, knockback, and draw-in effects.
Duration: 6s

* Additional actions for each role have been revised.

Adrenaline Rush

In PvP duties, adrenaline rush will replace the limit break action and, unlike limit break, can be used by single players. The adrenaline rush gauge can be filled through combating enemies and completing other objectives, dependent on the PvP duty.

Action Name

Cast

Recast

Cost

Range


Radius

Effect

Raw Destruction

2s - Adrenaline Gauge 8y
0y
Delivers an attack with a potency of 10,000.
Damage dealt is not affected by increased or decreased damage effects applied by players.
Can only be executed while the Adrenaline Gauge is full.

Job Gauge

Sen Gauge

The Sen Gauge displays which of the 3 Sen effects─Setsu (top), Getsu (left), and Ka (right)─are currently accumulated. Sen are required to perform Iaijutsu, the number of Sen accumulated determining which weaponskill will be executed─1 for Higanbana, 2 for Tenka Goken, and 3 for Midare Setsugekka.

Kenki Gauge

The Kenki Gauge displays the current amount of Kenki a samurai has accumulated. Kenki slowly builds in a samurai's blade through the execution of certain weaponskills, and is required to execute Hissatsu: Chiten, Hissatsu: Soten, and Hissatsu: Senei.

Simple Mode

Sen Gauge

Kenki Gauge

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