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Ninja Melee DPS

Hailing from the war-torn lands of the Far East, the secret arts of the ninja were born of necessity, and have since given rise to a unique breed of highly-trained combatants.

Able to manipulate the vital energies of the land, the air, and living beings, they manifest their power through the weaving of signs, unleashing a wide array of attacks against their foes. Master the arts of the ninja and learn to bend the tide of battle to your will.

Last Update: -

All descriptions are based on action attributes and bonuses attained by level 90.
For further details on changes to actions and traits, please refer to the patch notes.

Actions & Traits

Job Actions

Action Name

Acquired

Type

Cast

Recast

MP Cost

Range


Radius

Effect

Spinning Edge

Lv. 1

Weaponskill Instant 2.5s - 3y
0y
Delivers an attack with a potency of 220.
Additional Effect: Increases Ninki Gauge by 5

Shade Shift

Lv. 2

Ability Instant 120s - 0y
0y
Create shadows that nullify damage up to 20% of maximum HP.
Duration: 20s

Gust Slash

Lv. 4

Weaponskill Instant 2.5s - 3y
0y
Delivers an attack with a potency of 160.
Combo Action: Spinning Edge
Combo Potency: 320
Combo Bonus: Increases Ninki Gauge by 5

Hide

Lv. 10

Ability Instant 20s - 0y
0y
Blend in with your surroundings, making it impossible for most enemies to detect you, but reducing movement speed by 50%. Has no effect on enemies 10 levels higher than your own, or certain enemies with special sight.
Additional Effect: Restores 2 charges to all mudra
The effect of Doton ends upon execution of Hide.
Cannot be executed while in combat.
Effect ends upon use of any action other than Sprint, or upon reuse of Hide.

Throwing Dagger
Class Quest

Lv. 15

Weaponskill Instant 2.5s - 20y
0y
Delivers a ranged attack with a potency of 120.
Additional Effect: Increases Ninki Gauge by 5

Lv. 15

Ability Instant 120s - 3y
0y
Delivers an attack with a potency of 150.
Additional Effect: Increases target's damage taken by 5%
Duration: 20s
Additional Effect: Increases the chance of additional items being dropped by target if Mug is dealt before, or as, the finishing blow
Additional Effect: Increases Ninki Gauge by 40

Trick Attack

Lv. 18

Ability Instant 60s - 3y
0y
Delivers an attack with a potency of 300.
400 when executed from a target's rear.
Additional Effect: Increases damage you deal target by 10%
Duration: 15s
Can only be executed while under the effect of Hidden.

Aeolian Edge

Lv. 26

Weaponskill Instant 2.5s - 3y
0y
Delivers an attack with a potency of 140.
200 when executed from a target's rear.
Combo Action: Gust Slash
Combo Potency: 380
Rear Combo Potency: 440
Combo Bonus: Increases Ninki Gauge by 15

Ten
Job Quest

Lv. 30

Ability Instant 20s - 0y
0y
Make the ritual mudra hand gesture for "heaven."
Duration: 6s
Maximum Charges: 2
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.
Conversely, execution of weaponskills triggers the cooldown of this action.

Ninjutsu

Lv. 30

Ability Instant 1.5s - 0y
0y
Executes a specific ninjutsu action coinciding with the combination of mudra made immediately beforehand.
If any other action is used before the mudra are combined and the ninjutsu executed, Ninjutsu will fail.
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.
Conversely, execution of weaponskills triggers the cooldown of this action.
Restores 2 charges to all mudra when Hide is executed while outside of combat.

Chi
Job Quest

Lv. 35

Ability Instant 20s - 0y
0y
Make the ritual mudra hand gesture for "earth."
Duration: 6s
Maximum Charges: 2
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.
Conversely, execution of weaponskills triggers the cooldown of this action.

Death Blossom

Lv. 38

Weaponskill Instant 2.5s - 0y
5y
Delivers an attack with a potency of 100 to all nearby enemies.
Additional Effect: Increases Ninki Gauge by 5

Assassinate

Lv. 40

Ability Instant 60s - 3y
0y
Delivers an attack with a potency of 200.

Shukuchi
Job Quest

Lv. 40

Ability Instant 60s - 20y
0y
Move quickly to the specified location.
Maximum Charges: 2
Cannot be executed while bound.

Jin
Job Quest

Lv. 45

Ability Instant 20s - 0y
0y
Make the ritual mudra hand gesture for "man."
Duration: 6s
Maximum Charges: 2
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.
Conversely, execution of weaponskills triggers the cooldown of this action.

Kassatsu
Job Quest

Lv. 50

Ability Instant 60s - 0y
0y
Allows the execution of a single ninjutsu without consumption of mudra charges.
Additional Effect: Increases damage for the next ninjutsu action by 30%
Duration: 15s
Recast timer of mudra is not affected by the execution of this action.

Hakke Mujinsatsu
Job Quest

Lv. 52

Weaponskill Instant 2.5s - 0y
5y
Delivers an attack with a potency of 100 to all nearby enemies.
Combo Action: Death Blossom
Combo Potency: 130
Combo Bonus: Extends Huton duration by 10s to a maximum of 60s
Combo Bonus: Increases Ninki Gauge by 5

Armor Crush
Job Quest

Lv. 54

Weaponskill Instant 2.5s - 3y
0y
Delivers an attack with a potency of 140.
200 when executed from a target's flank.
Combo Action: Gust Slash
Combo Potency: 360
Flank Combo Potency: 420
Combo Bonus: Extends Huton duration by 30s to a maximum of 60s
Combo Bonus: Increases Ninki Gauge by 15

Dream Within a Dream
Job Quest

Lv. 56

Ability Instant 60s - 3y
0y
Delivers a threefold attack, each hit with a potency of 150.

Huraijin
Job Quest

Lv. 60

Weaponskill Instant 2.5s - 3y
0y
Delivers an attack with a potency of 200.
Additional Effect: Grants Huton
Duration: 60s
Additional Effect: Increases Ninki Gauge by 5

Hellfrog Medium

Lv. 62

Ability Instant 1s - 25y
6y
Deals fire damage with a potency of 160 to target and all enemies nearby it.
Ninki Gauge Cost: 50
Shares a recast timer with Bhavacakra.

Bhavacakra

Lv. 68

Ability Instant 1s - 3y
0y
Deals unaspected damage with a potency of 350.
Meisui Bonus: Potency is increased to 500 when under the effect of Meisui
Ninki Gauge Cost: 50
Shares a recast timer with Hellfrog Medium.

Ten Chi Jin
Job Quest

Lv. 70

Ability Instant 120s - 0y
0y
Temporarily converts each of the three mudra into a ninjutsu action. Executing one of these actions will convert the remaining mudra into different ninjutsu actions until all three have been executed or the Ten Chi Jin effect expires.
Duration: 6s
Only ninjutsu available while active. The same ninjutsu cannot be executed twice.
Cannot be executed while under the effect of Kassatsu. Effect ends upon moving.

Meisui

Lv. 72

Ability Instant 120s - 0y
0y
Dispels Suiton, increasing the Ninki Gauge by 50.
Additional Effect: Increases the potency of Bhavacakra to 500
Duration: 30s
Can only be executed while in combat.

Bunshin

Lv. 80

Ability Instant 90s - 0y
0y
Grants 5 stacks of Bunshin, each stack allowing your shadow to attack enemies each time you execute a weaponskill. Shadow attack potency varies based on the attack executed, but is not affected by combo bonuses.
Melee Attack Potency: 160
Ranged Attack Potency: 160
Area Attack Potency: 80
Ninki Gauge increases by 5 each time your shadow lands an attack.
Duration: 30s
Additional Effect: Grants Phantom Kamaitachi Ready
Duration: 45s
Ninki Gauge Cost: 50

※Action changes to Phantom Kamaitachi upon execution.

Phantom Kamaitachi

Lv. 82

Weaponskill Instant 2.5s - 20y
0y
Your shadow deals wind damage to target and all enemies within 5 yalms with a potency of 600 for the first enemy, and 50% less for all remaining enemies.
Additional Effect: Extends Huton duration by 10s to a maximum of 60s
Additional Effect: Increases Ninki Gauge by 10
Can only be executed while under the effect of Phantom Kamaitachi Ready.

※This action cannot be assigned to a hotbar.

Hollow Nozuchi

Lv. 86

Ability Instant - - 100y
5y
All enemies standing in the corrupted earth of Doton take additional earth damage with a potency of 50.
Requires Hakke Mujinsatsu to be executed as a combo action or upon executing Katon, Goka Mekkyaku, or Phantom Kamaitachi.
Effect can only be triggered while Doton is active.

※This action cannot be assigned to a hotbar.

Forked Raiju

Lv. 90

Weaponskill Instant 2.5s - 20y
0y
Rushes target and delivers a lightning attack with a potency of 560.
Additional Effect: Increases Ninki Gauge by 5
Can only be executed while under the effect of Raiju Ready.
Cannot be executed while bound.

Fleeting Raiju

Lv. 90

Weaponskill Instant 2.5s - 3y
0y
Deals lightning damage with a potency of 560.
Additional Effect: Increases Ninki Gauge by 5
Can only be executed while under the effect of Raiju Ready.

Ninjutsu

Action Name

Acquired

Type

Cast

Recast

MP Cost

Range


Radius

Effect

Fuma Shuriken

Lv. 30

Ability Instant 1.5s - 25y
0y
Delivers a ranged ninjutsu attack with a potency of 450.
Mudra Combination: Any one of the Ten, Chi, or Jin mudra
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.

※This action cannot be assigned to a hotbar.

Katon

Lv. 35

Ability Instant 1.5s - 20y
5y
Deals fire damage with a potency of 350 to target and all enemies nearby it.
Mudra Combination: Chi→Ten or Jin→Ten
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.

※This action cannot be assigned to a hotbar.

Raiton

Lv. 35

Ability Instant 1.5s - 20y
0y
Deals lightning damage with a potency of 650.
Additional Effect: Grants a stack of Raiju Ready
Duration: 30s
Maximum Stacks: 3
Effect of Raiju Ready ends upon execution of any melee weaponskill.
Mudra Combination: Ten→Chi or Jin→Chi
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.

※This action cannot be assigned to a hotbar.

Hyoton

Lv. 45

Ability Instant 1.5s - 25y
0y
Deals ice damage with a potency of 350.
Additional Effect: Bind
Duration: 15s
Mudra Combination: Ten→Jin or Chi→Jin
Cancels auto-attack upon execution.
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.

※This action cannot be assigned to a hotbar.

Huton

Lv. 45

Ability Instant 1.5s - 0y
0y
Reduces weaponskill recast time and auto-attack delay by 15%.
Duration: 60s
Mudra Combination: Jin→Chi→Ten or Chi→Jin→Ten
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.

※This action cannot be assigned to a hotbar.

Doton

Lv. 45

Ability Instant 1.5s - 0y
5y
Creates a patch of corrupted earth, dealing damage with a potency of 80 to any enemies who enter.
Duration: 18s
Additional Effect: Heavy +40%
Mudra Combination: Ten→Jin→Chi or Jin→Ten→Chi
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.

※This action cannot be assigned to a hotbar.

Suiton

Lv. 45

Ability Instant 1.5s - 20y
0y
Deals water damage with a potency of 500.
Additional Effect: Grants Suiton
Duration: 20s
Suiton Effect: Allows execution of actions which require the effect of Hidden, without being under that effect
Mudra Combination: Ten→Chi→Jin or Chi→Ten→Jin
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.

※This action cannot be assigned to a hotbar.

Goka Mekkyaku

Lv. 76

Ability Instant 1.5s - 20y
5y
Deals fire damage with a potency of 600 to target and all enemies nearby it.
Mudra Combination: Chi→Ten or Jin→Ten
Can only be executed while under the effect of Kassatsu.
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.

※This action cannot be assigned to a hotbar.

Hyosho Ranryu

Lv. 76

Ability Instant 1.5s - 25y
0y
Deals ice damage with a potency of 1,300.
Mudra Combination: Chi→Jin or Ten→Jin
Can only be executed while under the effect of Kassatsu.
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.

※This action cannot be assigned to a hotbar.

Role Actions

Role actions are abilities common to classes and jobs with the same role.

Action Name

Acquired

Type

Cast

Recast

MP Cost

Range


Radius

Effect

Second Wind

Lv. 8

Ability Instant 120s - 0y
0y
Instantly restores own HP.
Cure Potency: 500

Leg Sweep

Lv. 10

Ability Instant 40s - 3y
0y
Stuns target.
Duration: 3s

Bloodbath

Lv. 12

Ability Instant 90s - 0y
0y
Converts a portion of physical damage dealt into HP.
Duration: 20s

Feint

Lv. 22

Ability Instant 90s - 10y
0y
Lowers target's physical damage dealt by 10% and magic damage dealt by 5%.
Duration: 10s

Arm's Length

Lv. 32

Ability Instant 120s - 0y
0y
Creates a barrier nullifying most knockback and draw-in effects.
Duration: 6s
Additional Effect: Slow +20% when barrier is struck
Duration: 15s

True North

Lv. 50

Ability Instant 45s - 0y
0y
Nullifies all action direction requirements.
Duration: 10s
Maximum Charges: 2

Trait

Traits

Acquired

Effect

All Fours

Lv. 14

Reduces damage taken when falling.

Fleet of Foot

Lv. 20

Increases movement speed.

Adept Assassination
Job Quest

Lv. 56

Upgrades Assassinate to Dream Within a Dream.

Shukiho

Lv. 62

Increases Ninki Gauge by 5 upon successfully landing certain weaponskills or completing certain combos.

Enhanced Shukuchi

Lv. 64

Resets the recast timer for Shukuchi upon executing Katon, Raiton, or Hyoton on most targets.

Enhanced Mug

Lv. 66

Increases Ninki Gauge by 40 upon successfully landing Mug.

Enhanced Shukuchi II

Lv. 74

Allows the accumulation of charges for consecutive uses of Shukuchi.
Maximum Charges: 2

Melee Mastery

Lv. 74

Increases the potency of Gust Slash to 120, Aeolian Edge to 140, and Armor Crush to 140.

Enhanced Kassatsu

Lv. 76

Upgrades Katon and Hyoton to Goka Mekkyaku and Hyosho Ranryu while under the effect of Kassatsu.

Shukiho II

Lv. 78

Increases Ninki Gauge by 10 upon successfully completing a combo with Aeolian Edge or Armor Crush.

Shukiho III

Lv. 84

Increases Ninki Gauge by 15 upon successfully completing a combo with Aeolian Edge or Armor Crush.

Melee Mastery II

Lv. 84

Increases the potency of Spinning Edge to 220 and Gust Slash to 160.

Enhanced Meisui

Lv. 88

Increases the potency of Bhavacakra to 500 while under the effect of Meisui.
Duration: 30s

Enhanced Raiton

Lv. 90

Grants a stack of Raiju Ready upon executing Raiton.
Maximum Stacks: 3
Duration: 30s
Effect of Raiju Ready ends upon execution of any melee weaponskill.

Combos

Performing actions in a certain order increases potency and applies combo bonuses.

Combo Sequence

Effect

Spinning Edge

Gust Slash

Aeolian Edge

Deals high damage and increases the Ninki Gauge.

Armor Crush

Increases the Ninki Gauge and extends the duration of Huton.

Death Blossom

Hakke Mujinsatsu

Hits multiple enemies while increasing the Ninki Gauge and extending the duration of Huton.

Job Gauge

Huton Gauge

The Huton Gauge will be displayed upon learning the ninjutsu Huton, indicating its remaining duration.

Ninki Gauge

Upon learning the trait Shukiho, the Ninki Gauge will be displayed, indicating the amount of Ninki you have accumulated.

Ninki is accumulated upon executing weaponskills and can be used to execute special ninjutsu such as Hellfrog Medium (acquired at level 62) or Bhavacakra (acquired at level 68).

Simple Mode

Huton Gauge

Huton (Active)

Ninki Gauge

Normal

Ninki Gauge Actions Available

All descriptions are based on action attributes and bonuses attained by level 90.
For further details on changes to actions and traits, please refer to the patch notes.

Last Update: -

All PvP job actions have been updated for Patch 6.1.
For further details on changes to actions and traits implemented in Patch 6.11/6.11a/6.15, please refer to the patch notes.

Actions

Job Actions

Action Name

Type

Cast

Recast

MP Cost

Range


Radius

Effect

Spinning Edge

Weaponskill Instant 2s - 5y
0y
Delivers an attack with a potency of 3,000.

※This action cannot be assigned to a hotbar.

Gust Slash

Weaponskill Instant 2s - 5y
0y
Delivers an attack with a potency of 4,000.
Combo Action: Spinning Edge

※This action cannot be assigned to a hotbar.

Aeolian Edge

Weaponskill Instant 2s - 5y
0y
Delivers an attack with a potency of 5,000.
Combo Action: Gust Slash

※This action cannot be assigned to a hotbar.

Fuma Shuriken

Weaponskill Instant 10s - 25y
0y
Delivers a ranged attack with a potency of 6,000.
Maximum Charges: 3
This weaponskill does not share a recast timer with any other actions.

※Action changes to Hyosho Ranryu while under the effect of Three Mudra.

Mug

Ability Instant 20s - 5y
0y
Delivers an attack with a potency of 2,000.
Additional Effect: Increases target's damage taken by 10%
Duration: 10s
Additional Effect: Reduces the recast time of Fuma Shuriken by 10 seconds

※Action changes to Goka Mekkyaku while under the effect of Three Mudra.

Three Mudra

Ability Instant 15s - 0y
0y
Grants Three Mudra, allowing for immediate execution of any ninjutsu action. However, the same ninjutsu action cannot be executed consecutively.
Duration: 10s
Maximum Charges: 2

※Action changes to Meisui while under the effect of Three Mudra.
※All actions except Seiton Tenchu will change to their respective ninjutsu actions while under the effect of Three Mudra.

Bunshin

Ability Instant 30s - 0y
0y
For up to five attacks, your shadow becomes animate, attacking enemies each time you execute a weaponskill.
Shadow attack potency will match that of your weaponskills, but will be halved when executing Fuma Shuriken or Assassinate.
Duration: 30s
Additional Effect: Creates a shadow that absorbs damage equivalent to a heal of 8,000 potency
Duration: 10s

※Action changes to Huton while under the effect of Three Mudra.

Shukuchi

Ability Instant 15s - 20y
0y
Move quickly to the specified location.
Additional Effect: Grants Hidden
Hide Effect: Blend in with your surroundings, making it impossible for enemies to see or target you
Duration: 5s
Effect ends upon use of any action or upon taking damage from an enemy.
Cannot be executed while bound.

※Action changes to Doton while under the effect of Three Mudra.
※Aeolian Edge Combo changes to Assassinate while under the effect of Hidden.

Forked Raiju

Weaponskill Instant 2s - 20y
0y
Rushes target and delivers an attack with a potency of 4,000.
Additional Effect: Stun
Duration: 2s
Additional Effect: Grants Fleeting Raiju Ready
Duration: 10s
Cannot be executed while bound.

※Aeolian Edge Combo changes to Fleeting Raiju while under the effect of Fleeting Raiju Ready.
※This action cannot be assigned to a hotbar.

Fleeting Raiju

Weaponskill Instant 2s - 20y
0y
Rushes target and delivers an attack with a potency of 4,000.
Additional Effect: Stun
Duration: 2s
Can only be executed while under the effect of Fleeting Raiju Ready.
Cannot be executed while bound.

※This action cannot be assigned to a hotbar.

Hyosho Ranryu

Spell Instant 2s - 25y
0y
Deals unaspected damage with a potency of 16,000.
Can only be executed while under the effect of Three Mudra.

※This action cannot be assigned to a hotbar.

Goka Mekkyaku

Spell Instant 2s - 25y
5y
Deals unaspected damage with a potency of 4,000 to target and all enemies nearby it.
Additional Effect: Damage over time
Potency: 4,000
Duration: 12s
Can only be executed while under the effect of Three Mudra.

※This action cannot be assigned to a hotbar.

Meisui

Spell Instant 2s - 30y
0y
Restores target's HP.
Cure Potency: 8,000
Additional Effect: Grants healing over time effect to target
Cure Potency: 4,000
Duration: 15s
Can only be executed while under the effect of Three Mudra.

※This action cannot be assigned to a hotbar.

Huton

Spell Instant 2s - 0y
0y
Grants Huton, creating a barrier that absorbs damage equivalent to a heal of 16,000 potency, and increasing movement speed.
Duration: 10s
Movement speed returns to normal when barrier is completely absorbed.
Can only be executed while under the effect of Three Mudra.

※This action cannot be assigned to a hotbar.

Doton

Spell Instant 2s - 0y
5y
Creates a patch of corrupted earth under your feet, dealing damage with a potency of 2,000 to any enemies who enter.
Duration: 10s
Can only be executed while under the effect of Three Mudra.

※This action cannot be assigned to a hotbar.

Hollow Nozuchi

Ability Instant - - 100y
5y
All enemies standing in the corrupted earth of Doton take additional earth damage with a potency of 2,000.
Requires the execution of a weaponskill, Hyosho Ranryu, or Goka Mekkyaku.
Additional Effect: Heavy +75%
Duration: 3s

※This action cannot be assigned to a hotbar.

Assassinate

Weaponskill Instant 2s - 5y
0y
Delivers an attack with a potency of 12,000.
Can only be executed while under the effect of Hidden.

※This action cannot be assigned to a hotbar.

Limit Break

The limit break gauge can be filled through combating enemies and completing other objectives, dependent on the PvP duty. Your limit break will become available upon filling the gauge.

Action Name

Cast

Recast

MP Cost

Range


Radius

Effect

Seiton Tenchu

Instant 10s - 20y
0y
Rushes target and delivers an attack with a potency of 10,000, incapacitating foes whose HP is below 50%.
Additional Effect: Afflicts target with Death Link
Duration: 5s
Defeating an enemy with this action, or one under the effect of Death Link, will grant Seiton Tenchu Ready, allowing a second execution of this action.
Duration: 10s
Effect cannot be applied to players riding machina or non-player combatants.
Can only be executed when the limit gauge is full or while under the effect of Seiton Tenchu Ready.
Cannot be executed while bound.

Common Actions

These actions are shared by all jobs.

Action Name

Type

Cast

Recast

MP Cost

Range


Radius

Effect

Standard-issue Elixir

Ability 4.5s 5s - 0y
0y
Restores your HP and MP to maximum.
Casting will be interrupted when damage is taken.

Recuperate

Ability Instant 1s 2500 MP 0y
0y
Restores own HP.
Cure Potency: 15,000

Purify

Ability Instant 30s - 0y
0y
Removes Stun, Heavy, Bind, Silence, Half-asleep, Sleep, and Deep Freeze.
Grants Resilience upon successfully removing one of the aforementioned effects.
Resilience Effect: Nullifies status afflictions that can be removed by Purify
Duration: 5s
Can be used even when under the effect of certain status afflictions.

Guard

Ability Instant 30s - 0y
0y
Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
Duration: 5s
Movement speed is reduced by 50% for the duration of this effect.
Effect ends upon reuse, using another action, or when the effect duration expires.

Sprint

Ability Instant 1.5s - 0y
0y
Increases movement speed.
Effect ends upon reuse or execution of another action.

All PvP job actions have been updated for Patch 6.1.
For further details on changes to actions and traits implemented in Patch 6.11/6.11a/6.15, please refer to the patch notes.