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Ninja Melee DPS

Hailing from the war-torn lands of the Far East, the secret arts of the ninja were born of necessity, and have since given rise to a unique breed of highly-trained combatants.

Able to manipulate the vital energies of the land, the air, and living beings, they manifest their power through the weaving of signs, unleashing a wide array of attacks against their foes. Master the arts of the ninja and learn to bend the tide of battle to your will.

Last Update: -

All descriptions are based on action attributes and bonuses attained by level 80.
For further details on changes to actions, please refer to the patch notes.

Actions & Traits

Job Actions

Action Name

Acquired

Type

Cast

Recast

MP Cost

Range


Radius

Effect

Spinning Edge

Lv. 1

Weaponskill Instant 2.5s - 3y
0y
Delivers an attack with a potency of 220.
Additional Effect: Increases Ninki Gauge by 5

Shade Shift

Lv. 2

Ability Instant 120s - 0y
0y
Create shadows that nullify damage up to 20% of maximum HP.
Duration: 20s

Gust Slash

Lv. 4

Weaponskill Instant 2.5s - 3y
0y
Delivers an attack with a potency of 100.
Combo Action: Spinning Edge
Combo Potency: 330
Combo Bonus: Increases Ninki Gauge by 5

Hide

Lv. 10

Ability Instant 20s - 0y
0y
Blend in with your surroundings, making it impossible for most enemies to detect you, but reducing movement speed by 50%. Has no effect on enemies 10 levels higher than your own, or certain enemies with special sight.
Additional Effect: Restores 2 charges to all mudra
Cannot be executed while in combat.
Effect ends upon use of any action other than Sprint, or upon reuse of Hide.

Throwing Dagger
Class Quest

Lv. 15

Weaponskill Instant 2.5s - 15y
0y
Delivers a ranged attack with a potency of 120.
Additional Effect: Increases Ninki Gauge by 5

Lv. 15

Ability Instant 120s - 3y
0y
Delivers an attack with a potency of 150.
Additional Effect: Increases the chance of additional items being dropped by target if Mug is dealt before, or as, the finishing blow
Additional Effect: Increases Ninki Gauge by 40

Trick Attack

Lv. 18

Ability Instant 60s - 3y
0y
Delivers an attack with a potency of 350.
500 when executed from a target's rear.
Additional Effect: Increases target's damage taken by 5%
Duration: 15s
Can only be executed while under the effect of Hidden.

Aeolian Edge

Lv. 26

Weaponskill Instant 2.5s - 3y
0y
Delivers an attack with a potency of 100.
160 when executed from a target's rear.
Combo Action: Gust Slash
Combo Potency: 420
Rear Combo Potency: 480
Combo Bonus: Increases Ninki Gauge by 10

Shadow Fang
Class Quest

Lv. 30

Weaponskill Instant 70s - 3y
0y
Delivers an attack with a potency of 200.
Additional Effect: Damage over time
Potency: 90
Duration: 30s
Additional Effect: Increases Ninki Gauge by 10
This action does not share a recast timer with any other actions.

Ten
Job Quest

Lv. 30

Ability Instant 20s - 0y
0y
Make the ritual mudra hand gesture for "heaven."
Duration: 6s
Maximum Charges: 2
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.
Conversely, execution of weaponskills triggers the cooldown of this action.

Ninjutsu

Lv. 30

Ability Instant 1.5s - 0y
0y
Executes a specific ninjutsu action coinciding with the combination of mudra made immediately beforehand.
If any other action is used before the mudra are combined and the ninjutsu executed, Ninjutsu will fail.
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.
Conversely, execution of weaponskills triggers the cooldown of this action.

Chi
Job Quest

Lv. 35

Ability Instant 20s - 0y
0y
Make the ritual mudra hand gesture for "earth."
Duration: 6s
Maximum Charges: 2
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.
Conversely, execution of weaponskills triggers the cooldown of this action.

Death Blossom

Lv. 38

Weaponskill Instant 2.5s - 0y
5y
Delivers an attack with a potency of 120 to all nearby enemies.
Additional Effect: Increases Ninki Gauge by 5

Shukuchi
Job Quest

Lv. 40

Ability Instant 60s - 20y
0y
Move quickly to the specified location.
Maximum Charges: 2
Cannot use when bound.

Jin
Job Quest

Lv. 45

Ability Instant 20s - 0y
0y
Make the ritual mudra hand gesture for "man."
Duration: 6s
Maximum Charges: 2
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.
Conversely, execution of weaponskills triggers the cooldown of this action.

Kassatsu
Job Quest

Lv. 50

Ability Instant 60s - 0y
0y
Allows the execution of a single ninjutsu without consumption of mudra charges.
Additional Effect: Increases damage for the next ninjutsu action by 30%
Duration: 15s
Recast timer of mudra is not affected by the execution of this action.

Hakke Mujinsatsu
Job Quest

Lv. 52

Weaponskill Instant 2.5s - 0y
5y
Delivers an attack with a potency of 100 to all nearby enemies.
Combo Action: Death Blossom
Combo Potency: 140
Combo Bonus: Extends Huton duration by 10s to a maximum of 70s
Additional Effect: Increases Ninki Gauge by 5

Armor Crush
Job Quest

Lv. 54

Weaponskill Instant 2.5s - 3y
0y
Delivers an attack with a potency of 100.
160 when executed from a target's flank.
Combo Action: Gust Slash
Combo Potency: 400
Flank Combo Potency: 460
Combo Bonus: Extends Huton duration by 30s to a maximum of 70s
Combo Bonus: Increases Ninki Gauge by 10

Dream Within a Dream
Job Quest

Lv. 56

Ability Instant 60s - 3y
0y
Delivers a threefold attack, each hit with a potency of 200.
Additional Effect: Grants Assassinate Ready
Duration: 15s

Assassinate
Job Quest

Lv. 60

Ability Instant 1s - 3y
0y
Delivers a critical direct hit with a potency of 200.
Can only be executed when Assassinate Ready.

Hellfrog Medium

Lv. 62

Ability Instant 1s - 25y
6y
Deals fire damage with a potency of 200 to target and all enemies nearby it.
Ninki Gauge Cost: 50
Shares a recast timer with Bhavacakra.

Bhavacakra

Lv. 68

Ability Instant 1s - 3y
0y
Deals unaspected damage with a potency of 300.
Ninki Gauge Cost: 50
Shares a recast timer with Hellfrog Medium.

Ten Chi Jin
Job Quest

Lv. 70

Ability Instant 120s - 0y
0y
Temporarily converts each of the three mudra into a ninjutsu action. Executing one of these actions will convert the remaining mudra into different ninjutsu actions until all three have been executed or the Ten Chi Jin effect expires.
Duration: 6s
Only ninjutsu available while active. The same ninjutsu cannot be executed twice.
Cannot be executed while under the effect of Kassatsu. Effect ends upon moving.

Meisui

Lv. 72

Ability Instant 120s - 0y
0y
Dispel Suiton, increasing the Ninki Gauge by 50.
Can only be executed while in combat.

Bunshin

Lv. 80

Ability Instant 90s - 0y
0y
Grants 5 stacks of Bunshin, each stack allowing your shadow to attack enemies each time you execute a weaponskill. Shadow attack potency varies based on the attack executed, but is not affected by combo bonuses.
Melee Attack Potency: 200
Ranged Attack Potency: 100
Area Attack Potency: 100
Ninki Gauge increases by 5 each time your shadow lands an attack.
Duration: 30s
Ninki Gauge Cost: 50

Ninjutsu

Action Name

Acquired

Type

Cast

Recast

MP Cost

Range


Radius

Effect

Fuma Shuriken

Lv. 30

Ability Instant 1.5s - 25y
0y
Delivers a ranged ninjutsu attack with a potency of 500.
Mudra Combination: Any one of the Ten, Chi, or Jin mudra
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.
※This action cannot be assigned to a hotbar.

Katon

Lv. 35

Ability Instant 1.5s - 15y
5y
Deals fire damage with a potency of 500 to target and all enemies nearby it.
Mudra Combination: Chi→Ten or Jin→Ten
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.
※This action cannot be assigned to a hotbar.

Raiton

Lv. 35

Ability Instant 1.5s - 15y
0y
Deals lightning damage with a potency of 800.
Mudra Combination: Ten→Chi or Jin→Chi
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.
※This action cannot be assigned to a hotbar.

Hyoton

Lv. 45

Ability Instant 1.5s - 25y
0y
Deals ice damage with a potency of 400.
Additional Effect: Bind
Duration: 15s
Mudra Combination: Ten→Jin or Chi→Jin
Cancels auto-attack upon execution.
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.
※This action cannot be assigned to a hotbar.

Huton

Lv. 45

Ability Instant 1.5s - 0y
0y
Reduces weaponskill recast time and auto-attack delay by 15%.
Duration: 70s
Mudra Combination: Jin→Chi→Ten or Chi→Jin→Ten
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.
※This action cannot be assigned to a hotbar.

Doton

Lv. 45

Ability Instant 1.5s - 0y
5y
Creates a patch of corrupted earth, dealing damage with a potency of 100 to any enemies who enter.
Duration: 24s
Additional Effect: Heavy +40%
Mudra Combination: Ten→Jin→Chi or Jin→Ten→Chi
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.
※This action cannot be assigned to a hotbar.

Suiton

Lv. 45

Ability Instant 1.5s - 15y
0y
Deals water damage with a potency of 600.
Additional Effect: Grants Suiton
Duration: 20s
Suiton Effect: Allows execution of actions which require the effect of Hidden, without being under that effect
Mudra Combination: Ten→Chi→Jin or Chi→Ten→Jin
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.
※This action cannot be assigned to a hotbar.

Goka Mekkyaku

Lv. 76

Ability Instant 1.5s - 15y
5y
Deals fire damage with a potency of 750 to target and all enemies nearby it.
Mudra Combination: Chi→Ten or Jin→Ten
Can only be executed while under the effect of Kassatsu.
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.
※This action cannot be assigned to a hotbar.

Hyosho Ranryu

Lv. 76

Ability Instant 1.5s - 25y
0y
Deals ice damage with a potency of 1,200.
Mudra Combination: Chi→Jin or Ten→Jin
Can only be executed while under the effect of Kassatsu.
Triggers the cooldown of weaponskills, mudra, and Ninjutsu upon execution.
※This action cannot be assigned to a hotbar.

Role Actions

Role actions are abilities common to classes and jobs with the same role.

Action Name

Acquired

Type

Cast

Recast

MP Cost

Range


Radius

Effect

Second Wind

Lv. 8

Ability Instant 120s - 0y
0y
Instantly restores own HP.
Cure Potency: 500

Leg Sweep

Lv. 10

Ability Instant 40s - 3y
0y
Stuns target.
Duration: 3s

Bloodbath

Lv. 12

Ability Instant 90s - 0y
0y
Converts a portion of physical damage dealt into HP.
Duration: 20s

Feint

Lv. 22

Ability Instant 90s - 10y
0y
Lowers target's strength and dexterity by 10%.
Duration: 10s

Arm's Length

Lv. 32

Ability Instant 120s - 0y
0y
Creates a barrier nullifying most knockback and draw-in effects.
Duration: 6s
Additional Effect: Slow +20% when barrier is struck
Duration: 15s

True North

Lv. 50

Ability Instant 45s - 0y
0y
Nullifies all action direction requirements.
Duration: 10s
Maximum Charges: 2

Trait

Traits

Acquired

Effect

All Fours

Lv. 14

Reduces damage taken when falling.

Fleet of Foot

Lv. 20

Increases movement speed.

Shukiho

Lv. 62

Increases Ninki Gauge by 5 upon successfully landing certain weaponskills or completing certain combos.

Enhanced Shukuchi

Lv. 64

Resets the recast timer for Shukuchi upon executing Katon, Raiton, or Hyoton on most targets.

Enhanced Mug

Lv. 66

Increases Ninki Gauge by 40 upon successfully landing Mug.

Enhanced Shukuchi II

Lv. 74

Allows the accumulation of charges for consecutive uses of Shukuchi.
Maximum Charges: 2

Enhanced Kassatsu

Lv. 76

Upgrades Katon and Hyoton to Goka Mekkyaku and Hyosho Ranryu while under the effect of Kassatsu.

Shukiho II

Lv. 78

Increases Ninki Gauge by 10 upon successfully landing Shadow Fang, or completing a combo with Aeolian Edge or Armor Crush.

Combos

Performing actions in a certain order increases potency and applies combo bonuses.

Combo Sequence

Effect

Spinning Edge

Gust Slash

Aeolian Edge

Deals high damage.

Armor Crush

Extends the duration of Huton.

Death Blossom

Hakke Mujinsatsu

Hits multiple enemies while also extending the duration of Huton.

Job Gauge

Huton Gauge

The Huton Gauge will be displayed upon learning the ninjutsu Huton, indicating its remaining duration.

Ninki Gauge

Upon learning the trait Shukiho, the Ninki Gauge will be displayed, indicating the amount of Ninki you have accumulated.

Ninki is accumulated upon executing weaponskills and can be used to execute special ninjutsu such as Hellfrog Medium (acquired at level 62) or Bhavacakra (acquired at level 68).

Simple Mode

Huton Gauge

Huton (Active)

Ninki Gauge

Normal

Ninki Gauge Actions Available

All descriptions are based on action attributes and bonuses attained by level 80.
For further details on changes to actions, please refer to the patch notes.

Last Update: -

"Revisions" show the changes made from Patch 5.0x to 5.1.

Actions

Job Actions

Action Name

Type

Cast

Recast

MP Cost

Range


Radius

Effect

Spinning Edge

Weaponskill Instant 2.4s - 5y
0y
Delivers an attack with a potency of 1,000.
Additional Effect: Increases Ninki Gauge by 10

※This action cannot be assigned to a hotbar.

Gust Slash

Weaponskill Instant 2.4s - 5y
0y
Delivers an attack to target.
Combo Action: Spinning Edge
Combo Potency: 1,200
Combo Bonus: Increases Ninki Gauge by 10

※This action cannot be assigned to a hotbar.

Aeolian Edge

Weaponskill Instant 2.4s - 5y
0y
Delivers an attack to target.
Combo Action: Gust Slash
Combo Potency: 1,400
Combo Bonus: Increases Ninki Gauge by 10

※This action cannot be assigned to a hotbar.

Death Blossom

Weaponskill Instant 2.4s - 0y
5y
Delivers an attack with a potency of 600 to all nearby enemies.
Additional Effect: Increases Ninki Gauge by 10

※This action cannot be assigned to a hotbar.

Hakke Mujinsatsu

Weaponskill Instant 2.4s - 0y
5y
Delivers an attack to all nearby enemies.
Combo Action: Death Blossom
Combo Potency: 800
Combo Bonus: Increases Ninki Gauge by 10

※This action cannot be assigned to a hotbar.

Throwing Dagger

Weaponskill Instant 2.4s - 15y
0y
Delivers a ranged attack with a potency of 800.
Additional Effect: Increases Ninki Gauge by 10

Bhavacakra

Ability Instant 1s - 5y
0y
Deals unaspected damage with a potency of 2,000.
Ninki Gauge Cost: 50

Hellfrog Medium

Ability Instant 1s - 15y
5y
Deals unaspected damage with a potency of 1,200 to target and all enemies nearby it.
Ninki Gauge Cost: 50

Assassinate

Ability Instant 30s - 5y
0y
Delivers an attack with a potency of 1,000.
Potency increases up to 3,000 as the target's HP decreases.
Recast time resets upon earning a kill or an assist.

Ill Wind

Ability Instant 45s - 0y
5y
Delivers an attack with a potency of 800 to all nearby enemies.
Additional Effect: Silence
Duration: 2s

Three Mudra

Ability Instant 15s - 0y
0y
Allows for immediate execution of any ninjutsu action.
Duration: 5s
Maximum Charges: 2

Bunshin

Ability Instant 30s - 0y
0y
For up to three attacks, your shadow becomes animate, attacking enemies each time you execute a weaponskill. Ninki Gauge increases by 10 each time your shadow lands an attack.
Shadow attack potency varies based on the attack executed.
Melee Attack Potency: 600
Ranged Attack Potency: 400
Area Attack Potency: 400
Duration: 10s

Shukuchi

Ability Instant 30s - 20y
1y
Move quickly to the specified location.
Additional Effect: Creates a barrier around self that absorbs damage equivalent to a heal of 2,000 potency
Duration: 6s
Maximum Charges: 2
Cannot be executed while bound.

Kakuremi

Ability Instant 60s - 0y
0y
Grants the effect of Kakuremi.
Duration: 3s
Kakuremi will change to Hidden when the effect expires.
Duration: 10s
Cannot be seen or targeted while under the effect of Hidden.
Effects of Kakuremi and Hidden end upon taking damage or using an action other than Shukuchi or Bolt.

※Action changes to Trick Attack while under the effect of Hidden.

Hyosho Ranryu

Spell Instant 2.4s - 25y
0y
Deals ice damage with a potency of 2,400.
Additional Effect: Increases Ninki Gauge by 20
Additional Effect: Grants Huton, reducing weaponskill recast time by 15%
Duration: 35s

※This action cannot be assigned to a hotbar.

Goka Mekkyaku

Spell Instant 2.4s - 25y
5y
Deals fire damage with a potency of 1,600 to target and all enemies nearby it.
Additional Effect: Increases Ninki Gauge by 10 for each enemy hit
Additional Effect: Grants Huton, reducing weaponskill recast time by 15%
Duration: 35s

※This action cannot be assigned to a hotbar.

Trick Attack

Ability Instant 1s - 5y
0y
Delivers an attack with a potency of 1,200.
Additional Effect: Increases target's damage taken by 20%
Duration: 6s
Can only be executed while under the effect of Hidden.

※This action cannot be assigned to a hotbar.

* The following actions were removed with the release of patch 5.1: Shadow Fang, Jugulate.

Common Actions

Although they differ depending on your role, additional actions are shared by multiple jobs.

Action Name

Type

Cast

Recast

MP Cost

Range


Radius

Effect

Smite

Ability Instant 30s - 5y
0y
Delivers an attack with a potency of 600.
Potency increases up to 3,000 as the target's HP decreases.

Bolt

Ability Instant 30s - 0y
0y
Movement speed is increased.
Duration: 10s

Vanward Potion

Ability Instant 15s - 0y
0y
Restores own HP.
Cure Potency: 2,000
Potency increases up to 6,000 as HP decreases.
Maximum Charges: 3

Additional PvP Actions

These actions are only available during PvP and are unique to each role. Only two can be set at any given time, so be sure to choose abilities which complement your combat strategy!

Action Name

Type

Cast

Recast

MP Cost

Range


Radius

Effect

Feint

Ability Instant 45s - 15y
0y
Increases damage you deal target by 25%.
Duration: 6s

Bloodbath

Ability Instant 30s - 0y
0y
Converts 50% of damage dealt into HP.
Duration: 6s

Arm's Length

Ability Instant 45s - 0y
0y
Reduces damage taken by 10%.
Duration: 6s
Additional Effect: When you are struck, the striker's damage dealt will be reduced by 10%
Duration: 6s

Fetter Ward

Ability Instant 60s - 0y
0y
Grants immunity to Stun, Sleep, Bind, Heavy, Silence, and knockback and draw-in effects.
Duration: 10s

Backstep

Ability Instant 15s - 0y
0y
Jump 10 yalms back from current position.
Cannot be executed while bound.

* The following actions were removed with the release of patch 5.1: Blood for Blood, Bolt.

Adrenaline Rush

In PvP duties, adrenaline rush will replace the limit break action and, unlike limit break, can be used by single players. The adrenaline rush gauge can be filled through combating enemies and completing other objectives, dependent on the PvP duty.

Action Name

Cast

Recast

MP Cost

Range


Radius

Effect

Raw Destruction

2s - - 8y
0y
Delivers an attack with a potency of 10,000.
Damage dealt is not affected by increased or decreased damage effects applied by players.
Can only be executed while the Adrenaline Gauge is full.

Job Gauge

Huton Gauge

The Huton Gauge indicates the remaining time of Huton, which is granted by executing Hyosho Ranryu or Goka Mekkyaku. While active, weapon skill recast time is reduced.

Ninki Gauge

The Ninki Gauge displays the current amount of Ninki a ninja has accumulated. Ninki slowly builds inside the body when using certain weaponskills, and can be used to execute Bhavacakra or Hellfrog Medium.

Simple Mode

Huton Gauge

Huton (Active)

Ninki Gauge

"Revisions" show the changes made from Patch 5.0x to 5.1.

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