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Ninja Melee DPS

Hailing from the war-torn lands of the Far East, the secret arts of the ninja were born of necessity, and have since given rise to a unique breed of highly-trained combatants.

Able to manipulate the vital energies of the land, the air, and living beings, they manifest their power through the weaving of signs, unleashing a wide array of attacks against their foes. Master the arts of the ninja and learn to bend the tide of battle to your will.

Last Update: -

All descriptions are based on action attributes and bonuses attained by level 80.
"Revisions" show the changes made from Patch 4.5x to 5.0x.

Actions & Traits

Job Actions

Action Name

Acquired

Type

Cast

Recast

Cost

Range


Radius

Effect

Spinning Edge

Lv. 1

Weaponskill Instant 2.5s - 3y
0y
Delivers an attack with a potency of 220.

Shade Shift

Lv. 2

Ability Instant 120s - 0y
0y
Create shadows that nullify damage up to 20% of maximum HP.
Duration: 20s

Gust Slash

Lv. 4

Weaponskill Instant 2.5s - 3y
0y
Delivers an attack with a potency of 100.
Combo Action: Spinning Edge
Combo Potency: 330

Hide

Lv. 10

Ability Instant 20s - 0y
0y
Blend in with your surroundings, making it impossible for most enemies to detect you, but reducing movement speed by 50%. Has no effect on enemies 10 levels higher than your own, or certain enemies with special sight.
Cannot be executed while in combat.
Effect ends upon use of any action other than Sprint, or upon reuse of Hide.
Additional Effect: Resets ninjutsu recast timers if out of combat

Throwing Dagger
Class Quest

Lv. 15

Weaponskill Instant 2.5s - 15y
0y
Delivers a ranged attack with a potency of 120.

Lv. 15

Ability Instant 110s - 3y
0y
Delivers an attack with a potency of 150.
Additional Effect: Increases the chance of additional items being dropped by target if Mug is dealt before, or as, the finishing blow
Additional Effect: Increases Ninki Gauge by 40

Trick Attack

Lv. 18

Ability Instant 60s - 3y
0y
Delivers an attack with a potency of 340.
500 when executed from a target's rear.
Rear Bonus: Increases target's damage taken by 10%
Duration: 10s
Can only be executed while under the effect of Hide.

Aeolian Edge

Lv. 26

Weaponskill Instant 2.5s - 3y
0y
Delivers an attack with a potency of 100.
160 when executed from a target's rear.
Combo Action: Gust Slash
Combo Potency: 400
Rear Combo Potency: 460

Shadow Fang
Class Quest

Lv. 30

Weaponskill Instant 2.5s - 3y
0y
Delivers an attack with a potency of 100.
Combo Action: Spinning Edge
Combo Potency: 220
Combo Bonus: Damage over time
Potency: 70
Duration: 24s

Ten
Job Quest

Lv. 30

Ability Instant 0.5s - 0y
0y
Make the ritual mudra hand gesture for "heaven."
Duration: 5s
Shares a recast timer with Ninjutsu and the mudra Chi and Jin.

Ninjutsu

Lv. 30

Ability Instant 20s - 0y
0y
Executes a specific ninjutsu action coinciding with the combination of mudra made immediately beforehand.
If any other ability, spell, or weaponskill is used before the mudra are combined and the ninjutsu executed, the action will fail.
Recast timer triggered upon ninjutsu execution, or when a mudra timer runs out.
Shares a recast timer with the mudra Ten, Chi, and Jin.

Chi
Job Quest

Lv. 35

Ability Instant 0.5s - 0y
0y
Make the ritual mudra hand gesture for "earth."
Duration: 5s
Shares a recast timer with Ninjutsu and the mudra Ten and Jin.

Death Blossom

Lv. 38

Weaponskill Instant 2.5s - 0y
5y
Delivers an attack with a potency of 120 to all nearby enemies.

Shukuchi
Job Quest

Lv. 40

Ability Instant 60s - 20y
0y
Move quickly to the specified location.
Maximum Charges: 2
Cannot use when bound.

Jin
Job Quest

Lv. 45

Ability Instant 0.5s - 0y
0y
Make the ritual mudra hand gesture for "man."
Duration: 5s
Shares a recast timer with Ninjutsu and the mudra Ten and Chi.

Kassatsu
Job Quest

Lv. 50

Ability Instant 60s - 0y
0y
Resets the ninjutsu recast timer while increasing damage for the next ninjutsu action by 30%.
Duration: 15s
Maximum Charges: 2

Hakke Mujinsatsu
Job Quest

Lv. 52

Weaponskill Instant 2.5s - 0y
5y
Delivers an attack with a potency of 100 to all nearby enemies.
Combo Action: Death Blossom
Combo Potency: 140
Combo Bonus: Extends Huton duration by 10s to a maximum of 70s

Armor Crush
Job Quest

Lv. 54

Weaponskill Instant 2.5s - 3y
0y
Delivers an attack with a potency of 100.
160 when executed from a target's flank.
Combo Action: Gust Slash
Combo Potency: 380
Flank Combo Potency: 440
Combo Bonus: Extends Huton duration by 30s to a maximum of 70s

Dream Within a Dream
Job Quest

Lv. 56

Ability Instant 60s - 3y
0y
Delivers a threefold attack, each hit with a potency of 200.
Additional Effect: Grants Assassinate Ready
Duration: 10s

Assassinate
Job Quest

Lv. 60

Ability Instant 1s - 3y
0y
Delivers a critical direct hit with a potency of 200.
Can only be executed when Assassinate Ready.

Hellfrog Medium

Lv. 62

Ability Instant 1s Ninki: 80 25y
6y
Deals fire damage to target and all enemies nearby it with a potency of 400 for the first enemy, and 50% less for all remaining enemies.
Ninki Gauge Cost: 80
Shares a recast timer with Bhavacakra.

Bhavacakra

Lv. 68

Ability Instant 1s Ninki: 80 3y
0y
Deals unaspected damage with a potency of 500.
Ninki Gauge Cost: 80
Shares a recast timer with Hellfrog Medium.

Ten Chi Jin
Job Quest

Lv. 70

Ability Instant 100s - 0y
0y
Resets ninjutsu recast timer, twice reduces ninjutsu recast time to 1 second, and eliminates required mudra consumption for ninjutsu execution. Also increases ninjutsu potency by 150%.
Duration: 10s
Only mudra and ninjutsu available while active. The same ninjutsu cannot be executed twice. Ninjutsu recast timer triggers upon Ten Chi Jin fading.
Cannot be executed while under the effect of Kassatsu. Effect ends upon moving.

Meisui

Lv. 72

Ability Instant 60s - 0y
0y
Dispel Suiton, increasing the Ninki Gauge by 40.
Can only be executed while in combat.

Bunshin

Lv. 80

Ability Instant 110s Ninki: 80 0y
0y
Your shadow becomes animate, attacking enemies each time you execute a weaponskill. Shadow attack potency varies based on the attack executed, but is not affected by combo bonuses.
Melee Attack Potency: 200
Ranged Attack Potency: 100
Area Attack Potency: 100
Ninki Gauge increases by 4 each time your shadow lands an attack.
Duration: 15
Ninki Gauge Cost: 80

* The following actions were removed with the release of patch 5.0: Jugulate, Smoke Screen, Shadewalker, and Duality.

Ninjutsu

Action Name

Acquired

Type

Cast

Recast

Cost

Range


Radius

Effect

Fuma Shuriken

Lv. 30

Ability Instant 20s - 25y
0y
Delivers a ranged ninjutsu attack with a potency of 280.
Mudra Combination: Any one of the Ten, Chi, or Jin mudra
※This action cannot be assigned to a hotbar.

Katon

Lv. 35

Ability Instant 20s - 15y
5y
Delivers fire damage with a potency of 250 to target and all enemies nearby it.
Mudra Combination: Chi→Ten or Jin→Ten
※This action cannot be assigned to a hotbar.

Raiton

Lv. 35

Ability Instant 20s - 15y
0y
Delivers lightning damage with a potency of 400.
Mudra Combination: Ten→Chi or Jin→Chi
※This action cannot be assigned to a hotbar.

Hyoton

Lv. 45

Ability Instant 20s - 25y
0y
Delivers ice damage with a potency of 140.
Additional Effect: Bind
Duration: 15s
Mudra Combination: Ten→Jin or Chi→Jin
Cancels auto-attack upon execution.
※This action cannot be assigned to a hotbar.

Huton

Lv. 45

Ability Instant 20s - 0y
0y
Reduces weaponskill recast time and auto-attack delay by 15%.
Duration: 70s
Mudra Combination: Jin→Chi→Ten or Chi→Jin→Ten
※This action cannot be assigned to a hotbar.

Doton

Lv. 45

Ability Instant 20s - 0y
5y
Creates a patch of corrupted earth, dealing damage with a potency of 45 to any enemies who enter.
Duration: 24s
Additional Effect: Heavy +40%
Mudra Combination: Ten→Jin→Chi or Jin→Ten→Chi
※This action cannot be assigned to a hotbar.

Suiton

Lv. 45

Ability Instant 20s - 15y
0y
Delivers water damage with a potency of 130.
Additional Effect: Grants Suiton
Duration: 20s
Suiton Effect: Allows execution of weaponskills which require the effect of Hide, without being under that effect
Mudra Combination: Ten→Chi→Jin or Chi→Ten→Jin
※This action cannot be assigned to a hotbar.

Goka Mekkyaku

Lv. 76

Ability Instant 20s - 15y
5y
Deals fire damage with a potency of 400 to target and all enemies nearby it.
Mudra Combination: Chi→Ten or Jin→Ten
Can only be executed while under the effect of Kassatsu.
※This action cannot be assigned to a hotbar.

Hyosho Ranryu

Lv. 76

Ability Instant 20s - 25y
0y
Deals ice damage with a potency of 600.
Mudra Combination: Chi→Jin or Ten→Jin
Can only be executed while under the effect of Kassatsu.
※This action cannot be assigned to a hotbar.

Role Actions

Role actions are abilities common to classes and jobs with the same role.

Action Name

Acquired

Type

Cast

Recast

Cost

Range


Radius

Effect

Second Wind

Lv. 8

Ability Instant 120s - 0y
0y
Instantly restores own HP.
Cure Potency: 500

Leg Sweep

Lv. 10

Ability Instant 40s - 3y
0y
Stuns target.
Duration: 3s

Bloodbath

Lv. 12

Ability Instant 90s - 0y
0y
Converts a portion of physical damage dealt into HP.
Duration: 20s

Feint

Lv. 22

Ability Instant 90s - 10y
0y
Lowers target's strength and dexterity by 10%.
Duration: 10s

Arm's Length

Lv. 32

Ability Instant 120s - 0y
0y
Creates a barrier nullifying most knockback and draw-in effects.
Duration: 6s
Additional Effect: Slow +20% when barrier is struck
Duration: 15s

True North

Lv. 50

Ability Instant 45s - 0y
0y
Nullifies all action direction requirements.
Duration: 10s
Maximum Charges: 2

* The following actions were removed with the release of patch 5.0: Diversion, Invigorate, Goad, and Crutch.

Trait

Traits

Acquired

Effect

All Fours

Lv. 14

Reduces damage taken when falling.

Fleet of Foot

Lv. 20

Increases movement speed.

Shukiho

Lv. 62

Increases Ninki Gauge by 6 upon landing weaponskills or successfully completing combos.

Enhanced Shukuchi

Lv. 64

Resets the recast timer for Shukuchi upon executing Katon, Raiton, or Hyoton on most targets.

Enhanced Mug

Lv. 66

Increases Ninki Gauge by 40 upon successfully landing Mug.

Enhanced Shukuchi II

Lv. 74

Allows the accumulation of charges for consecutive uses of Shukuchi.
Maximum Charges: 2

Enhanced Kassatsu

Lv. 76

Upgrades Katon and Hyoton to Goka Mekkyaku and Hyosho Ranryu while under the effect of Kassatsu.

Shukiho II

Lv. 78

Increases Ninki Gauge by 8 upon landing weaponskills or successfully completing combos.

* The following traits were removed with the release of patch 5.0: Dripping Blades, Dripping Blades II, Enhanced Dexterity, Enhanced Dexterity II, and Enhanced Dexterity III.

Combos

Performing actions in a certain order increases potency and applies combo bonuses.

Combo Sequence

Effect

Spinning Edge

Gust Slash

Aeolian Edge

Deals high damage.

Armor Crush

Extends the duration of Huton.

Shadow Fang

Applies a damage over time effect to target.

Death Blossom

Hakke Mujinsatsu

Hits multiple enemies while also extending the duration of Huton.

Job Gauge

Huton Gauge

The Huton Gauge will be displayed upon learning the ninjutsu Huton, indicating its remaining duration.

Ninki Gauge

Upon learning the trait Shukiho, the Ninki Gauge will be displayed, indicating the amount of Ninki you have accumulated.

Ninki is accumulated upon executing weaponskills and can be used to execute special ninjutsu such as Hellfrog Medium (acquired at level 62) or Bhavacakra (acquired at level 68).

Simple Mode

Huton Gauge

Huton (Active)

Ninki Gauge

Normal

Ninki Gauge Actions Available

All descriptions are based on action attributes and bonuses attained by level 80.
"Revisions" show the changes made from Patch 4.5x to 5.0x.

Last Update: -

"Revisions" show the changes made from Patch 4.5x to 5.0x.

Actions & Traits

Job Actions

Action Name

Type

Cast

Recast

Cost

Range


Radius

Effect

Spinning Edge

Weaponskill Instant 2.4s - 5y
0y
Delivers an attack with a potency of 1,000.
Additional Effect: Increases Ninki Gauge by 10

※This action cannot be assigned to a hotbar.

Gust Slash

Weaponskill Instant 2.4s - 5y
0y
Delivers an attack to target.
Combo Action: Spinning Edge
Combo Potency: 1,200
Combo Bonus: Increases Ninki Gauge by 10

※This action cannot be assigned to a hotbar.

Aeolian Edge

Weaponskill Instant 2.4s - 5y
0y
Delivers an attack to target.
Combo Action: Gust Slash
Combo Potency: 1,400
Combo Bonus: Increases Ninki Gauge by 10

※This action cannot be assigned to a hotbar.

Shadow Fang

Weaponskill Instant 2.4s - 5y
0y
Delivers an attack with a potency of 800.
Additional Effect: Damage over time
Potency: 200
Duration: 15s
Additional Effect: Increases damage you deal target by 20%
Duration: 15s
Additional Effect: Increases Ninki Gauge by 10

※Action changes to Hyosho Ranryu while under the effect of Three Mudra.

Bhavacakra

Ability Instant 1s Ninki: 80 5y
0y
Deals unaspected damage with a potency of 1,600.
Ninki Gauge Cost: 80

Bunshin

Ability Instant 30s - 0y
0y
Your shadow becomes animate, attacking enemies each time you execute a weaponskill. Ninki Gauge increases by 10 each time your shadow lands an attack.
Duration: 6s
Additional Effect: Prevents damage up to 20% of your maximum HP

Assassinate

Ability Instant 45s - 5y
0y
Delivers an attack with a potency of 1,000.
Potency increases the lower the target's HP to a maximum of 2,000.
Additional Effect: Stun
Duration: 2s
Recast time resets upon earning a kill or an assist.

Three Mudra

Ability Instant 30s - 0y
0y
Allows for immediate execution of any ninjutsu action.
Duration: 5s
Maximum Charges: 2

Jugulate

Ability Instant 30s - 5y
0y
Delivers an attack with a potency of 400.
Additional Effect: Silence
Duration: 2s

Shukuchi

Ability Instant 15s - 20y
0y
Move quickly to the specified location.
Maximum Charges: 2
Cannot use when bound.

Kakuremi

Ability Instant 45s - 0y
0y
Grants the effect of Kakuremi.
Duration: 3s
Kakuremi will change to Hidden when the effect expires.
Duration: 10s
Cannot be seen or targeted while under the effect of Hidden.
Effects of Kakuremi and Hidden end upon taking damage or using an action other than Shukuchi or Bolt.

※Action changes to Trick Attack while under the effect of Hidden.

Goka Mekkyaku

Spell Instant 2.4s Three Mudra 25y
5y
Deals fire damage with a potency of 1,200 to target and all enemies nearby it.
Additional Effect: Increases Ninki Gauge by 10 for each enemy hit

※This action cannot be assigned to a hotbar.

Hyosho Ranryu

Spell Instant 2.4s Three Mudra 25y
0y
Deals ice damage with a potency of 1,800.
Additional Effect: Increases Ninki Gauge by 20

※This action cannot be assigned to a hotbar.

Trick Attack

Ability Instant 1s - 5y
0y
Delivers an attack with a potency of 1,200.
Additional Effect: Increases target's damage taken by 20%
Duration: 6s
Can only be executed while under the effect of Hidden.
※This action cannot be assigned to a hotbar.

* The following actions were removed with the release of patch 5.0: Throwing Dagger, Mug, Katon, Hyoton and Raiton.

Additional PvP Actions

These actions are only available during PvP and are unique to each role. Only two can be set at any given time, so be sure to choose abilities which complement your combat strategy!

Action Name

Type

Cast

Recast

Cost

Range


Radius

Effect

Bolt

Ability Instant 30s - 0y
0y
Movement speed is increased.
Duration: 6s

Backstep

Ability Instant 30s - 0y
0y
Jump 10 yalms back from current position. Cannot be executed while bound.

Blood for Blood

Ability Instant 60s - 0y
0y
Increases damage dealt and damage suffered by 10%.
Duration: 10s

Bloodbath

Ability Instant 60s - 0y
0y
Converts 50% of damage dealt into HP.
Duration: 10s

Fetter Ward

Ability Instant 60s - 0y
0y
Grants immunity to stun, sleep, bind, heavy, silence, knockback, and draw-in effects.
Duration: 6s

* Additional actions for each role have been revised.

Adrenaline Rush

In PvP duties, adrenaline rush will replace the limit break action and, unlike limit break, can be used by single players. The adrenaline rush gauge can be filled through combating enemies and completing other objectives, dependent on the PvP duty.

Action Name

Cast

Recast

Cost

Range


Radius

Effect

Raw Destruction

2s - Adrenaline Gauge 8y
0y
Delivers an attack with a potency of 10,000.
Damage dealt is not affected by increased or decreased damage effects applied by players.
Can only be executed while the Adrenaline Gauge is full.

Job Gauge

Ninki Gauge

The Ninki Gauge displays the current amount of Ninki a ninja has accumulated. Ninki slowly builds inside the body when using certain weaponskills, and can be used to execute Bhavacakra.

Simple Mode

Normal

Bhavacakra Ready

"Revisions" show the changes made from Patch 4.5x to 5.0x.

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