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Black Mage Magic Ranged DPS

In days long past, there existed an occult and arcane art known as black magic—a potent magic of pure destructive force born forth by a sorceress of unparalleled power. Those who learned to wield this instrument of ruin came to be called black mages, out of both fear and respect for their gift. Yet great power served to corrupt the judgment of mortal man, and so he unknowingly set out upon the path of ruin.
Adventurers who take the black will become agents of devastation, capable of annihilating those who oppose them through little more than the force of their will.

Last Update: -

All descriptions are based on action attributes and bonuses attained by level 80.

Actions & Traits

Job Actions

Action Name

Acquired

Type

Cast

Recast

Cost

Range


Radius

Effect

Blizzard

Lv. 1

Spell 2.5s 2.5s 400 MP 25y
0y
Deals ice damage with a potency of 180.
Additional Effect: Grants Umbral Ice or removes Astral Fire
Duration: 15s

Fire

Lv. 2

Spell 2.5s 2.5s 800 MP 25y
0y
Deals fire damage with a potency of 180.
Additional Effect: Grants Astral Fire or removes Umbral Ice
Duration: 15s
Additional Effect: 40% chance next Fire III will cost no MP and have no cast time
Duration: 18s

Transpose

Lv. 4

Ability Instant 5s - 0y
0y
Swaps Astral Fire with a single Umbral Ice, or Umbral Ice with a single Astral Fire.

Thunder

Lv. 6

Spell 2.5s 2.5s 200 MP 25y
0y
Deals lightning damage with a potency of 30.
Additional Effect: Lightning damage over time
Potency: 40
Duration: 18s
Additional Effect: 10% chance after each tick that the next Thunder spell of any grade will add its full damage over time amount to its initial damage, have no cast time, and cost no MP
Duration: 18s
Only one Thunder spell-induced damage over time effect per caster can be inflicted upon a single target.

Sleep

Lv. 10

Spell 2.5s 2.5s 800 MP 30y
5y
Puts target and all nearby enemies to sleep.
Duration: 30s
Cancels auto-attack upon execution.

Blizzard II

Lv. 12

Spell 2s 2.5s 800 MP 0y
5y
Deals ice damage with a potency of 50 to all nearby enemies.
Additional Effect: Grants Umbral Ice or removes Astral Fire
Duration: 15s

Scathe
Class Quest

Lv. 15

Spell Instant 2.5s 800 MP 25y
0y
Deals unaspected damage with a potency of 100.
Additional Effect: 20% chance potency will double

Fire II

Lv. 18

Spell 3s 2.5s 1500 MP 25y
5y
Deals fire damage with a potency of 80 to target and all enemies nearby it.
Additional Effect: Grants Astral Fire or removes Umbral Ice
Duration: 15s

Thunder II

Lv. 26

Spell 3s 2.5s 400 MP 25y
5y
Deals lightning damage with a potency of 30 to target and all enemies nearby it.
Additional Effect: Lightning damage over time
Potency: 30
Duration: 12s
Additional Effect: 3% chance after each tick that the next Thunder spell of any grade will add its full damage over time amount to its initial damage, have no cast time, and cost no MP
Duration: 18s
Only one Thunder spell-induced damage over time effect per caster can be inflicted upon a single target.

Manaward
Class Quest

Lv. 30

Ability Instant 120s - 0y
0y
Creates a barrier that nullifies damage totaling up to 30% of maximum HP.
Duration: 20s

Manafont
Job Quest

Lv. 30

Ability Instant 180s - 0y
0y
Restores 30% of maximum MP.

Fire III

Lv. 34

Spell 3.5s 2.5s 2000 MP 25y
0y
Deals fire damage with a potency of 240.
Additional Effect: Grants Astral Fire III and removes Umbral Ice
Duration: 15s

Freeze
Job Quest

Lv. 35

Spell 2.5s 2.5s 1000 MP 25y
5y
Deals ice damage with a potency of 100 to target and all enemies nearby it.
Additional Effect: Grants Umbral Ice III and removes Astral Fire
Duration: 15s
Additional Effect: Grants 1 Umbral Heart
Umbral Heart Bonus: Nullifies Astral Fire's MP cost increase for Fire spells and reduces MP cost for Flare by one-third

Blizzard III
Job Quest

Lv. 40

Spell 3.5s 2.5s 800 MP 25y
0y
Deals ice damage with a potency of 240.
Additional Effect: Grants Umbral Ice III and removes Astral Fire
Duration: 15s

Thunder III
Job Quest

Lv. 45

Spell 2.5s 2.5s 400 MP 25y
0y
Deals lightning damage with a potency of 70.
Additional Effect: Lightning damage over time
Potency: 40
Duration: 24s
Additional Effect: 10% chance after each tick that the next Thunder spell of any grade will add its full damage over time amount to its initial damage, have no cast time, and cost no MP
Duration: 18s
Only one Thunder spell-induced damage over time effect per caster can be inflicted upon a single target.

Aetherial Manipulation

Lv. 50

Ability Instant 10s - 25y
0y
Rush to a target party member's side.
Unable to cast if bound.

Flare
Job Quest

Lv. 50

Spell 4s 2.5s All MP 25y
5y
Deals fire damage to target and all enemies nearby it with a potency of 260 for the first enemy, and 40% less for all remaining enemies.
Additional Effect: Grants Astral Fire III and removes Umbral Ice
Duration: 15s

Ley Lines
Job Quest

Lv. 52

Ability Instant 90s - 0y
3y
Connects naturally occurring ley lines to create a circle of power which, while standing within it, reduces spell cast time and recast time, and auto-attack delay by 15%.
Duration: 30s

Sharpcast
Job Quest

Lv. 54

Ability Instant 30s - 0y
0y
Ensures the next Scathe, Fire, or Thunder spell cast will, for the first hit, trigger Scathe's additional effect, Firestarter, or Thundercloud respectively.
Duration: 15s

Enochian
Job Quest

Lv. 56

Ability Instant 30s - 0y
0y
Increases magic damage dealt by 15%. Also allows the casting of Blizzard IV, Fire IV, Despair, and Umbral Soul.
Additional Effect: Grants Polyglot if Enochian is maintained for 30s
Maximum Stacks: 2
Can only be executed while under the effect of Astral Fire or Umbral Ice. Effect is canceled if Astral Fire or Umbral Ice ends.

Blizzard IV
Job Quest

Lv. 58

Spell 2.8s 2.5s 800 MP 25y
0y
Deals ice damage with a potency of 300.
Additional Effect: Grants 3 Umbral Hearts
Umbral Heart Bonus: Nullifies Astral Fire's MP cost increase for Fire spells and reduces MP cost for Flare by one-third
Can only be executed while under the effects of both Enochian and Umbral Ice.

Fire IV
Job Quest

Lv. 60

Spell 2.8s 2.5s 800 MP 25y
0y
Deals fire damage with a potency of 300.
Can only be executed while under the effects of both Enochian and Astral Fire.

Between the Lines

Lv. 62

Ability Instant 3s - 25y
0y
Move instantly to Ley Lines drawn by you.
Cannot be executed while bound.

Thunder IV

Lv. 64

Spell 3s 2.5s 800 MP 25y
5y
Deals lightning damage with a potency of 50 to target and all enemies nearby it.
Additional Effect: Lightning damage over time
Potency: 30
Duration: 18s
Additional Effect: 3% chance after each tick that the next Thunder spell of any grade will add its full damage over time amount to its initial damage, have no cast time, and cost no MP
Duration: 18s
Only one Thunder spell-induced damage over time effect per caster can be inflicted upon a single target.

Triplecast

Lv. 66

Ability Instant 60s - 0y
0y
The next three spells will require no cast time.
Duration: 15s

Foul
Job Quest

Lv. 70

Spell 2.5s 2.5s 1 Polyglot 25y
5y
Deals unaspected damage to target and all enemies nearby it with a potency of 650 for the first enemy, 10% less for the second, 20% less for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies.
Can only be executed while under the effect of Polyglot.

Despair

Lv. 72

Spell 3s 2.5s All MP 25y
0y
Deals fire damage with a potency of 380.
Additional Effect: Grants Astral Fire III
Duration: 15s
Can only be executed while under the effects of both Enochian and Astral Fire.

Umbral Soul

Lv. 76

Spell Instant 2.5s - 0y
0y
Grants Umbral Ice and 1 Umbral Heart.
Umbral Heart Bonus: Nullifies Astral Fire's MP cost increase for Fire spells and reduces MP cost for Flare by one-third
Can only be executed while under the effects of both Enochian and Umbral Ice.

Xenoglossy

Lv. 80

Spell Instant 2.5s 1 Polyglot 25y
0y
Deals unaspected damage with a potency of 750.
Can only be executed while under the effect of Polyglot.

Role Actions

Role actions are abilities common to classes and jobs with the same role.

Action Name

Acquired

Type

Cast

Recast

Cost

Range


Radius

Effect

Addle

Lv. 8

Ability Instant 90s - 25y
0y
Lowers target's intelligence and mind by 10%.
Duration: 10s

Swiftcast

Lv. 18

Ability Instant 60s - 0y
0y
Next spell is cast immediately.
Duration: 10s

Lucid Dreaming

Lv. 24

Ability Instant 60s - 0y
0y
Gradually restores own MP.
Potency: 50
Duration: 21s

Surecast

Lv. 44

Ability Instant 120s - 0y
0y
Spells can be cast without interruption.
Additional Effect: Nullifies most knockback and draw-in effects
Duration: 6s

* The following actions were removed with the release of patch 5.0: Break, Drain, Diversion, Mana Shift, Apocatastasis, and Erase.

Trait

Traits

Acquired

Effect

Magick and Mend

Lv. 20

Increases base action damage and HP restoration by 10% and allows for the stacking of a second Astral Fire or Umbral Ice.

Thundercloud

Lv. 28

Grants a 10% chance that after each damage over time tick inflicted by Thunder or Thunder III (3% for Thunder II or Thunder IV), the next Thunder, Thunder II, Thunder III, or Thunder IV will add its full damage over time amount to its initial damage, have no cast time, and cost no MP.
Duration: 18s

Magick and Mend II

Lv. 40

Increases base action damage and HP restoration by 30% and allows for the stacking of a third Astral Fire or Umbral Ice which reduces cast times for spells of the opposite element by half.

Firestarter

Lv. 42

Grants a 40% chance that after casting Fire, your next Fire III will require no MP and have no cast time.
Duration: 18s

Thunder Mastery
Job Quest

Lv. 45

Upgrades Thunder to Thunder III.

Thunder Mastery II

Lv. 64

Upgrades Thunder II to Thunder IV.

Enhanced Umbral Heart

Lv. 68

Reduces MP required to cast Flare by one-third while under the effect of Umbral Heart. Casting Flare completely removes the Umbral Heart status.

Enhanced Freeze

Lv. 68

Grants an Umbral Heart upon casting Freeze.

Enhanced Enochian
Job Quest

Lv. 70

Grants the effect of Polyglot upon maintaining Enochian for 30 seconds. Also improves Enochian's magic damage increase to 10%.

Aspect Mastery

Lv. 72

Accumulating full stacks of either Astral Fire or Umbral Ice then casting a spell of the opposite element will consume no MP.

Enhanced Sharpcast

Lv. 74

Reduces Sharpcast recast timer to 30 seconds.

Enhanced Enochian II

Lv. 78

Improves Enochian's magic damage increase to 15%.

Enhanced Polyglot

Lv. 80

Allows the stacking of a second Polyglot.

* The following traits were removed with the release of patch 5.0: Enhanced Intelligence, Enhanced Intelligence II, and Enhanced Intelligence III.

All descriptions are based on action attributes and bonuses attained by level 80.

Job Gauge

Elemental Gauge

The Elemental Gauge indicates whether you are under the effect of Astral Fire (after casting a Fire spell) or Umbral Ice (after casting a Blizzard spell). While under the effect of Astral Fire, all Fire spells will have increased potency, but require more MP to cast. While under the influence of Umbral Ice, you will have significantly increased MP recovery.

Executing the action Enochian while under the effect of Astral Fire or Umbral Ice will set the lower-right corner of the Elemental Gauge aglow, indicating its effect is active. Enochian increases the potency of spells, as well as unlocks powerful spells such as Blizzard IV. Enochian fades when Astral Fire or Umbral Ice expires.

Casting Blizzard IV grants three Umbral Hearts which are represented by arrows in the Elemental Gauge's lower-left corner. An Umbral Heart is consumed each time a Fire spell is cast, nullifying the MP cost increase applied by Astral Fire.

Upon learning the trait Enhanced Enochian, you will be granted Polyglot after maintaining Enochian for 30 seconds, represented by crystals at the bottom of the Elemental Gauge.

Upon learning the trait Enhanced Polyglot, you will be able to stack a second Polyglot.

Simple Mode

Elemental Gauge

Umbral Ice

Enochian

Umbral Hearts

Polyglot

Last Update: -

Actions & Traits

Job Actions

Action Name

Type

Cast

Recast

Cost

Range


Radius

Effect

Fire

Spell Instant 2.4s 1000 MP 25y
0y
Deals fire damage with a potency of 1,200.
Additional Effect: Grants Astral Fire, increasing damage dealt by 10%
Duration: 15s

Blizzard

Spell Instant 2.4s - 25y
0y
Deals ice damage with a potency of 800.
Additional Effect: Restores 1,000 MP
Additional Effect: Grants Umbral Ice, reducing spell cast and recast times by 10%
Duration: 15s

Thunder

Spell 1.5s 2.4s 1000 MP 25y
0y
Deals lightning damage with a potency of 400.
Additional Effect: Lightning damage over time
Potency: 400
Duration: 15s
Additional Effect: Grants Thunder III Ready if target is dealt over 5,000 points of damage while under the effect of Thunder
Duration: 10s
Thunder effect is removed from target upon receiving Thunder III Ready status.

※Action changes to Thunder III while under the effect of Thunder III Ready.

Enochian

Ability Instant 2.4s - 0y
0y
Allows the casting of Fire IV and Blizzard IV.
Additional Effect: Grants Polyglot if Enochian is maintained for 30s
Can only be executed while under the effect of Astral Fire or Umbral Ice. Effect is canceled if Astral Fire or Umbral Ice end.

※Action changes to Fire IV while under the effect of Astral Fire.
※Action changes to Blizzard IV while under the effect of Umbral Ice.

Foul

Spell 2s 30s - 25y
5y
Deals unaspected damage with a potency of 3,200 to target and all enemies nearby it.
Additional Effect: 10-yalm knockback to enemies other than target
Cannot be cast while under the effect of either Astral Fire or Umbral Ice.
This action does not share a recast timer with any other actions.

※Action changes to Flare while under the effect of Astral Fire.
※Action changes to Freeze while under the effect of Umbral Ice.

Xenoglossy

Spell Instant 2.4s Polyglot 25y
0y
Deals unaspected damage with a potency of 3,200.
Can only be executed while under the effect of Polyglot. Effect fades upon execution.

Night Wing

Ability Instant 60s - 25y
5y
Puts target and all enemies nearby it to sleep.
Duration: 3s

Aetherial Manipulation

Ability Instant 15s - 25y
0y
Rush to a target party member's side.
Maximum Charges: 2
Unable to cast if bound.

Convert

Ability Instant 30s - 0y
0y
Restores 25% of maximum HP and MP.
Can only be executed while under the effect of Astral Fire or Umbral Ice. Removes Astral Fire or Umbral Ice upon execution.

Thunder III

Spell Instant 2.4s - 25y
0y
Deals lightning damage with a potency of 2,000.
Additional Effect: Lightning damage over time
Potency: 400
Duration: 15s
Additional Effect: Grants Thunder III Ready if target is dealt over 5,000 points of damage while under the effect of Thunder
Duration: 10s
Can only be cast while under the effect of Thunder III Ready.
Thunder effect is removed from target upon receiving Thunder III Ready status.

※This action cannot be assigned to a hotbar.

Fire IV

Spell 2s 2.4s 2000 MP 25y
0y
Deals fire damage with a potency of 2,400.
Can only be cast while under the effect of Astral Fire.

※This action cannot be assigned to a hotbar.

Blizzard IV

Spell 2s 2.4s - 25y
0y
Deals ice damage with a potency of 1,600.
Additional Effect: Restores 2,000 MP
Can only be cast while under the effect of Umbral Ice.

※This action cannot be assigned to a hotbar.

Flare

Spell 2s 30s - 25y
5y
Deals fire damage with a potency of 2,400 to target and all enemies nearby it.
Additional Effect: Heavy +50%
Duration: 4s
Additional Effect: Grants Astral Fire, increasing damage dealt by 10%
Duration: 15s
Can only be cast while under the effect of Astral Fire.
Shares a recast timer with Freeze.

※This action cannot be assigned to a hotbar.

Freeze

Spell 2s 30s - 25y
5y
Deals ice damage with a potency of 1,600 to target and all enemies nearby it.
Additional Effect: Restores 2,000 MP for each enemy hit
Additional Effect: Bind
Duration: 2s
Additional Effect: Grants Umbral Ice, reducing spell cast and recast time by 10%
Duration: 15s
Can only be cast while under the effect of Umbral Ice.
Shares a recast timer with Flare.

※This action cannot be assigned to a hotbar.

* The following action was removed with the release of patch 5.0: Swiftcast.

Additional PvP Actions

These actions are only available during PvP and are unique to each role. Only two can be set at any given time, so be sure to choose abilities which complement your combat strategy!

Action Name

Type

Cast

Recast

Cost

Range


Radius

Effect

Drain

Ability Instant 45s - 25y
0y
Delivers an attack with a potency of 500. Potency increases up to 500% as your HP decreases.
Additional Effect: Absorbs 200% of damage dealt as HP

Phantom Dart

Ability Instant 60s - 25y
0y
Deals unaspected damage with a potency of 1,000.
Additional Effect: Increases damage you deal to target by 10%
Duration: 10s

Swiftcast

Ability Instant 30s - 0y
0y
Next spell is cast immediately.
Duration: 10s

Addle

Ability Instant 60s - 25y
0y
Reduces the potency of target's attacks by 20%.
Duration: 6s

Manaward

Ability Instant 45s - 0y
0y
Creates a barrier that nullifies damage totaling up to 20% of maximum HP.
Duration: 6s
Additional Effect: Restores 2,500 MP when barrier is completely absorbed

* Additional actions for each role have been revised.

Adrenaline Rush

In PvP duties, adrenaline rush will replace the limit break action and, unlike limit break, can be used by single players. The adrenaline rush gauge can be filled through combating enemies and completing other objectives, dependent on the PvP duty.

Action Name

Cast

Recast

Cost

Range


Radius

Effect

Cometeor

2s - Adrenaline Gauge 25y
8y
Deals magic damage to enemies near point of impact with a potency of 4,000.
Additional Effect: Increases target's damage taken by 25%
Duration: 10s
Damage dealt is not affected by increased or decreased damage effects applied by players.
Can only be executed while the Adrenaline Gauge is full.

Job Gauge

Elemental Gauge

The Elemental Gauge indicates whether you are under the effect of Astral Fire (after casting a Fire spell) or Umbral Ice (after casting a Blizzard spell). While under the effect of Astral Fire, Fire spells will have increased potency, and you will be able to cast Fire IV and Flare. While under the influence of Umbral Ice, all spells will have reduced cast and recast times, and you will be able to cast Blizzard IV and Freeze.

You will be granted Polyglot after maintaining Astral Fire or Umbral Ice for 30 seconds, represented by crystals at the bottom of the Elemental Gauge. Polyglot can be consumed to execute Xenoglossy.

The time required to acquire a stack of Polyglot is reset should Astral Fire or Umbral Ice fade. However, any accumulated stacks will not be lost.

Simple Mode

Umbral Ice and 1 Polyglot

2 Polyglot without Astral Fire or Umbral Ice

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