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Dark Knight Tank

The pious Ishgardian clergy guide the flock, and the devout knights protect the weak. Yet even the holiest of men succumb to the darkest of temptations.

None dare to administer justice to these sacrosanct elite residing outside the reach of the law. Who, then, defends the feeble from the transgressions of those meant to guide and protect them?

A valiant few take up arms to defend the downtrodden, and not even the holy priests and knights can escape their judgment. Pariahs in their own land, they are known by many as “dark knights.”

These sentinels bear no shields declaring their allegiance. Instead, their greatswords act as beacons to guide the meek through darkness.

Last Update: 01/08/2019

Actions & Traits

Job Actions

Action Name

Acquired

Type

Cast

Recast

Cost

Range


Radius

Effect

Hard Slash

Lv. 1

Weaponskill Instant 2.5s 60 TP 3y
0y
Delivers an attack with a potency of 150.

Spinning Slash

Lv. 4

Weaponskill Instant 2.5s 60 TP 3y
0y
Delivers an attack with a potency of 100.
Additional Effect: Increased enmity
Combo Action: Hard Slash
Combo Potency: 220

Unleash

Lv. 6

Spell Instant 2.5s 1080 MP 0y
5y
Deals unaspected damage with a potency of 50 to all nearby enemies.
Additional Effect: Increased enmity

Syphon Strike

Lv. 10

Weaponskill Instant 2.5s 60 TP 3y
0y
Delivers an attack with a potency of 100.
Dark Arts Potency: 240
Combo Action: Hard Slash
Combo Potency: 250
Dark Arts Combo Potency: 390
Combo Bonus: Restores MP
MP restoration increased while under the effect of Grit. Dark Arts fades upon execution.

Unmend

Lv. 15

Spell Instant 2.5s 480 MP 15y
0y
Deals unaspected damage with a potency of 150.
Additional Effect: Increased enmity
Additional Effect: 30% chance that next Unleash will cost no MP
Duration: 15s

Blood Weapon

Lv. 18

Ability Instant 40s - 0y
0y
Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 10% and converts physical damage dealt into MP, while reducing weaponskill TP cost by 20%. Also increases Blood Gauge by 3 each time a physical attack lands.
Duration: 15s
Cannot be used while under the effect of Grit. Effect is canceled if Grit is activated.

Power Slash

Lv. 26

Weaponskill Instant 2.5s 60 TP 3y
0y
Delivers an attack with a potency of 100.
Additional Effect: Increased enmity
Combo Action: Spinning Slash
Combo Potency: 300
Dark Arts Potency: 240
Dark Arts Combo Potency: 440
Dark Arts Combo Effect: Increased enmity
Dark Arts fades upon execution.

Grit

Lv. 30

Spell Instant 2.5s 1200 MP 0y
0y
Reduces damage taken by 20%, while reducing damage dealt by 20% and increasing enmity generation.
Effect ends upon reuse.

Darkside
Job Quest

Lv. 30

Ability Instant 5s 600 MP 0y
0y
Increases damage dealt by 20%. MP regeneration stops during battle and Refresh statuses granted by others have no effect.
Effect ends upon reuse.

Blood Price
Job Quest

Lv. 35

Ability Instant 40s - 0y
0y
Restores partial MP when damage is taken.
Duration: 15s
Additional Effect: Increases Blood Gauge by 1 every time you suffer damage and another 4 over time while in battle
Can only be used while under the effect of Grit. Effect is canceled if Grit ends.

Souleater

Lv. 38

Weaponskill Instant 2.5s 50 TP 3y
0y
Delivers an attack with a potency of 100.
Dark Arts Potency: 240
Combo Action: Syphon Strike
Combo Potency: 300
Dark Arts Combo Potency: 440
Grit Combo Bonus: Absorbs a portion of damage dealt as HP
Combo Bonus: Increases Blood Gauge by 10
Dark Arts fades upon execution.

Dark Passenger
Job Quest

Lv. 40

Ability Instant 60s 2400 MP 10y
10y
Deals unaspected damage with a potency of 140 to all enemies in a straight line before you.
Additional Effect: Increased enmity
Can only be executed when succumbing to the Darkside.
Dark Arts Potency: 280
Dark Arts Effect: Blind
Duration: 15s
Dark Arts fades upon execution.

Dark Mind

Lv. 42

Ability Instant 60s - 0y
0y
Reduces magic vulnerability by 30%.
Can only be executed when succumbing to the Darkside.
Duration: 10s

Dark Arts
Job Quest

Lv. 45

Ability Instant 2s 2400 MP 0y
0y
Attune with the darkness within you, increasing the potency of several actions. Can only be executed when succumbing to the Darkside. Effect fades if Darkside is canceled.
Duration: 10s

Shadow Wall

Lv. 46

Ability Instant 120s - 0y
0y
Reduces damage taken by 30%.
Duration: 10s

Living Dead
Job Quest

Lv. 50

Ability Instant 300s - 0y
0y
Grants the effect of Living Dead. When HP is reduced to 0 while under the effect of Living Dead, instead of becoming KO'd, your status will change to Walking Dead.
Living Dead Duration: 10s
While under the effect of Walking Dead, most attacks will not lower your HP below 1. If, before the Walking Dead timer runs out, HP is 100% restored, the effect will fade. If 100% is not restored, you will be KO'd.
Walking Dead Duration: 10s

Salted Earth
Job Quest

Lv. 52

Ability Instant 45s - 15y
5y
Creates a patch of salted earth, dealing unaspected damage with a potency of 75 to any enemies who enter.
Duration: 21s
Additional Effect: Increases Blood Gauge by 1

Plunge
Job Quest

Lv. 54

Ability Instant 30s - 15y
0y
Delivers a jumping attack with a potency of 200.
Dark Arts Potency: 340
Dark Arts Effect: Increased enmity
Dark Arts fades upon execution.
Cannot be executed while bound.

Abyssal Drain
Job Quest

Lv. 56

Spell Instant 2.5s 1320 MP 15y
5y
Deals unaspected damage with a potency of 120 to target and all enemies nearby it.
Additional Effect: Increased enmity
Dark Arts Effect: Absorbs a portion of damage dealt as HP
Dark Arts fades upon execution.

Sole Survivor
Job Quest

Lv. 58

Ability Instant 120s - 25y
0y
Marks target with the status Another Victim. If that target should be KO'd in battle before the effect expires, 30% of your maximum HP and MP will be restored. If the effect expires first, 20% of your maximum HP and MP will be restored instead.
Duration: 15s

Carve and Spit
Job Quest

Lv. 60

Ability Instant 60s - 3y
0y
Delivers a threefold attack with a potency of 100. Also restores MP if used while not under the effect of Dark Arts.
Dark Arts Potency: 450
Dark Arts fades upon execution.

Delirium

Lv. 62

Ability Instant 80s Blackblood: 50 0y
0y
Restores MP.
Additional Effect: Extends Blood Weapon and Blood Price effects by 8s and 16s respectively.
Blood Gauge Cost: 50

Quietus

Lv. 64

Weaponskill Instant 2.5s Blackblood: 50 0y
5y
Delivers an attack with a potency of 160 to all nearby enemies.
Dark Arts Potency: 210
Additional Effect: Restores own MP
Blood Gauge Cost: 50
Dark Arts fades upon execution.

Bloodspiller

Lv. 68

Weaponskill Instant 2.5s Blackblood: 50 3y
0y
Delivers an attack with a potency of 400.
Dark Arts Potency: 540
Grit Potency: 475
Dark Arts+Grit Potency: 650
Blood Gauge Cost: 50
Dark Arts fades upon execution.

The Blackest Night
Job Quest

Lv. 70

Ability Instant 15s 2400 MP 30y
0y
Creates a barrier around self that absorbs damage totaling 20% of your maximum HP, or around a party member that absorbs damage totaling 10% of your maximum HP.
Duration: 7s
Increases Blood Gauge by 50 when full 20% (10%) is absorbed.

* The following actions were removed with the release of patch 4.0: Shadowskin, Scourge, Low Blow, Reprisal, Dark Dance, Delirium.

Role Actions

Role actions are abilities common to classes and jobs with the same role.
Both jobs and classes can select and use up to ten role actions.

Action Name

Acquired

Type

Cast

Recast

Cost

Range


Radius

Effect

Rampart

Lv. 8

Ability Instant 90s - 0y
0y
Reduces damage taken by 20%.
Duration: 20s

Low Blow

Lv. 12

Ability Instant 25s - 3y
0y
Stuns target.
Duration: 5s

Provoke

Lv. 16

Ability Instant 40s - 25y
0y
Gesture threateningly, placing yourself at the top of a target's enmity list.

Convalescence

Lv. 20

Ability Instant 120s - 0y
0y
Increases own HP recovery via healing magic by 20%.
Duration: 20s

Anticipation

Lv. 24

Ability Instant 60s - 0y
0y
Increases parry rate by 30%.
Duration: 20s

Reprisal

Lv. 32

Ability Instant 60s - 3y
0y
Lowers target's damage dealt by 10%.
Duration: 5s

Awareness

Lv. 36

Ability Instant 120s - 0y
0y
Nullifies chance of suffering critical damage.
Duration: 25s

Interject

Lv. 40

Ability Instant 30s - 3y
0y
Silences target.
Duration: 1s

Ultimatum

Lv. 44

Ability Instant 90s - 0y
5y
Provoke nearby enemies, placing yourself at the top of their enmity list.

Shirk

Lv. 48

Ability Instant 120s - 25y
0y
Diverts 25% of enmity to target party member.

Trait

Traits

Acquired

Effect

Enhanced Vitality

Lv. 20

Increases vitality by 8.

Enhanced Vitality II

Lv. 40

Increases vitality by 16.

Enhanced Vitality III

Lv. 60

Increases vitality by 24.

Blackblood

Lv. 62

Allows for Blood Gauge accumulation upon the landing of certain actions.

Enhanced Blackblood

Lv. 66

Allows for Blood Gauge accumulation while under the effect of Blood Weapon or Blood Price.

* The following traits have been removed with the release of patch 4.0: Enhanced Shadowskin, Clean Weapon, Hasty Reprisal, Enhanced Scourage, Low Blows, Enhanced Unmend, Enhanced Dark Dance, and Soul Devourer.

All descriptions are based on action attributes and bonuses attained by level 70.

Combos

Performing actions in a certain order increases potency and applies combo bonuses.

Combo Sequence

Effect

Hard Slash

Spinning Slash

Power Slash

Increases enmity.

Syphon Strike

Souleater

Recovers the user's MP and increases the Blood Gauge. When Grit is active, absorbs a portion of damage dealt as HP.

Job Gauge

Job gauges are a new user interface element introduced in Patch 4.0. Learn the unique playstyle of each job to truly shine in battle!

Blood Gauge

When glowing, this symbol indicates the defensive stance Grit is in effect. Grit reduces damage taken while increasing enmity and reducing damage dealt.

The Blood Gauge displays the amount of Blackblood a dark knight has accumulated. Blackblood is accumulated by several different means, including through the execution of select weaponskills.

Blackblood can be consumed to execute actions such as Delirium (acquired at level 62) and Bloodspiller (acquired at level 68).

A simplified version of the Blood Gauge was introduced in Patch 4.1. Players can enable or disable this UI at any time.
The simplified Blood Gauge cannot be displayed until players acquire the Blackblood trait at level 62.

Grit Disabled

Grit Enabled

Last Update: 01/08/2019

Actions & Traits

Job Actions

Action Name

Type

Cast

Recast

Cost

Range


Radius

Effect

Hard Slash

Weaponskill Instant 2.3s - 3y
0y
Delivers an attack with a potency of 750.

※This action cannot be assigned to a hotbar.

Spinning Slash

Weaponskill Instant 2.3s - 3y
0y
Delivers an attack to target.
Combo Action: Hard Slash
Combo Potency: 1,000

※This action cannot be assigned to a hotbar.

Power Slash

Weaponskill Instant 2.3s - 3y
0y
Delivers an attack to target.
Combo Action: Spinning Slash
Combo Potency: 1,500
Combo Bonus: Reduces target's HP recovered by healing actions by 15%
Duration: 15s

※This action cannot be assigned to a hotbar.

Syphon Strike

Weaponskill Instant 2.3s - 3y
0y
Delivers an attack to target.
Combo Action: Hard Slash
Combo Potency: 1,250

※This action cannot be assigned to a hotbar.

Souleater

Weaponskill Instant 2.3s - 3y
0y
Delivers an attack to target.
Combo Action: Syphon Strike
Combo Potency: 1,250
Combo Bonus: Absorbs 100% of damage dealt as HP
Combo Bonus: Restores 1,000 MP
Combo Bonus: Increases Blood Gauge by 20

※This action cannot be assigned to a hotbar.

Bloodspiller

Weaponskill Instant 2.3s Blackblood: 50 3y
0y
Delivers an attack with a potency of 2,000.
Additional Effect: Silence
Duration: 2s
Blood Gauge Cost: 50

Unmend

Spell Instant 30s 2500 MP 15y
0y
Deals unaspected damage with a potency of 500.
Additional Effect: 10-yalm draw-in

The Blackest Night

Ability Instant 15s 2500 MP 30y
0y
Creates a barrier around self or target party member that absorbs damage totaling 20% of your maximum HP.
Duration: 5s
Increases Blood Gauge by 20 when full 20% is absorbed.

Low Blow

Ability Instant 5s 250 TP 3y
0y
Delivers an attack with a potency of 750.
Additional Effect: Stun
Duration: 2s

Plunge

Ability Instant 30s - 15y
0y
Rushes target and delivers an attack with a potency of 500.
Recast time is reset if Plunge records a KO or an assist.
Cannot be executed while bound.

Sole Survivor

Ability Instant 60s - 25y
0y
Increases target's damage taken by 10%. Restores 25% of your maximum HP and MP and increases Blood Gauge by 50 if target is KO'd before effect expires.
Duration: 10s

Grit

Ability Instant 5s - 0y
0y
Reduces both damage taken and damage dealt by 20%.
Effect ends upon reuse.

Additional PvP Actions

These actions are common to all jobs, and can only be used in PvP areas.
The number of additional actions that can be set is limited to two, so be sure to choose abilities which complement your combat strategy!

Action Name

Type

Cast

Recast

Effect

Recuperate

Ability Instant 45s Restores 25% of maximum HP.

Muse

Ability Instant 60s Restores 25% of maximum MP.

Enliven

Ability Instant 60s Restores 50% of maximum TP.

Purify

Ability Instant 30s Removes Stun, Sleep, Bind, Heavy, Slow, and Silence from self. Can be used regardless of own status affliction.

Concentrate

Ability Instant 30s Creates a barrier preventing Stun, Sleep, Bind, Heavy, Slow, Silence, and knockback effects.
Duration: 10s

Safeguard

Ability Instant 60s Reduces damage taken by 25%.
Duration: 10s

Bolt

Ability Instant 30s Movement speed is increased.
Duration: 10s

PvP Traits

These traits are common to all jobs, and only take effect when in PvP areas.
The number of PvP traits that can be set is limited to three, so consider your preferred playstyle before making your selections!

Traits

Effect

Increased HP

Increases maximum HP by 500.

Increased Action Speed

Decreases weaponskill and spell cast and recast times by 3%.

Increased Damage Dealt

Increases damage dealt by 3%.

Decreased Damage Taken

Decreases damage taken by 3%.

Increased Healing Potency

Increases HP restoration by 5%.

Decreased Recast Time

Decreases recast time of additional actions by 10%.

Increased Resistance Duration

Increases duration of resistances by 50%.

Increased MP Regeneration

Increases MP regeneration rate by 25%.

Increased TP Regeneration

Increases TP regeneration rate by 40%.

The "Increased Resistance Duration" trait is applied to the following resistances:
PvP: Stun Resistance
PvP: Heavy Resistance
PvP: Bind Resistance
PvP: Slow Resistance
PvP: Silence Resistance
PvP: Sleep Resistance

Adrenaline Rush

In the Feast, adrenaline rush will replace the limit break action and unlike limit break, can be used by single players. The adrenaline rush gauge can be filled through combatting enemies and other objectives dependent on the PvP duty.

Action Name

Cast

Recast

Cost

Range


Radius

Effect

Aegis Boon

Instant - Adrenaline Gauge 0y
50y
Reduces damage taken by self and nearby party members by 25%.
Duration: 10s
Can only be executed while the Adrenaline Gauge is full.

Job Gauge

Job gauges are a new user interface element introduced in Patch 4.0. Learn the unique playstyle of each job to truly shine in battle!

Blood Gauge

When glowing, this symbol indicates the defensive stance Grit is in effect. Grit reduces damage taken while increasing enmity and reducing damage dealt.

The Blood Gauge displays the amount of Blackblood a dark knight has accumulated. Blackblood is accumulated by several different means, including through the execution of select weaponskills.

Blackblood can be consumed to execute actions such as Bloodspiller.

A simplified version of the Blood Gauge was introduced in Patch 4.1. Players can enable or disable this UI at any time.

Grit Enabled Grit Disabled

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