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Dark Knight Tank

The pious Ishgardian clergy guide the flock, and the devout knights protect the weak. Yet even the holiest of men succumb to the darkest of temptations.

None dare to administer justice to these sacrosanct elite residing outside the reach of the law. Who, then, defends the feeble from the transgressions of those meant to guide and protect them?

A valiant few take up arms to defend the downtrodden, and not even the holy priests and knights can escape their judgment. Pariahs in their own land, they are known by many as “dark knights.”

These sentinels bear no shields declaring their allegiance. Instead, their greatswords act as beacons to guide the meek through darkness.

Last Update: -

All descriptions are based on action attributes and bonuses attained by level 90.
For further details on changes to actions and traits, please refer to the patch notes.

Actions & Traits

Job Actions

Action Name

Acquired

Type

Cast

Recast

MP Cost

Range


Radius

Effect

Hard Slash

Lv. 1

Weaponskill Instant 2.5s - 3y
0y
Delivers an attack with a potency of 170.

Syphon Strike

Lv. 2

Weaponskill Instant 2.5s - 3y
0y
Delivers an attack with a potency of 120.
Combo Action: Hard Slash
Combo Potency: 260
Combo Bonus: Restores MP

Unleash

Lv. 6

Spell Instant 2.5s - 0y
5y
Deals unaspected damage with a potency of 120 to all nearby enemies.

Grit

Lv. 10

Ability Instant 2s - 0y
0y
Significantly increases enmity generation.
Effect ends upon reuse.

Release Grit

Lv. 10

Ability Instant 1s - 0y
0y
Cancels the effect of Grit.

Unmend

Lv. 15

Spell Instant 2.5s - 20y
0y
Deals unaspected damage with a potency of 150.
Additional Effect: Increased enmity
Additional Effect: Reduces the recast time of Plunge by 5 seconds

Souleater

Lv. 26

Weaponskill Instant 2.5s - 3y
0y
Delivers an attack with a potency of 120.
Combo Action: Syphon Strike
Combo Potency: 340
Combo Bonus: Restores own HP
Cure Potency: 300
Combo Bonus: Increases Blood Gauge by 20

Flood of Darkness
Job Quest

Lv. 30

Ability Instant 1s 3000 MP 10y
10y
Deals unaspected damage with a potency of 100 to all enemies in a straight line before you.
Additional Effect: Grants Darkside, increasing damage dealt by 10%
Duration: 30s
Extends Darkside duration by 30s to a maximum of 60s.
Shares a recast timer with Edge of Darkness.

Blood Weapon
Job Quest

Lv. 35

Ability Instant 60s - 0y
0y
Grants 5 stacks of Blood Weapon, each stack increasing Blood Gauge by 10 and restoring MP upon landing weaponskills or spells.
Duration: 15s
Effect does not stack when hitting multiple targets with a single attack.

Shadow Wall

Lv. 38

Ability Instant 120s - 0y
0y
Reduces damage taken by 30%.
Duration: 15s

Stalwart Soul

Lv. 40

Spell Instant 2.5s - 0y
5y
Deals unaspected damage with a potency of 100 to all nearby enemies.
Combo Action: Unleash
Combo Potency: 140
Combo Bonus: Restores MP
Combo Bonus: Increases Blood Gauge by 20

Edge of Darkness
Job Quest

Lv. 40

Ability Instant 1s 3000 MP 3y
0y
Deals unaspected damage with a potency of 300.
Additional Effect: Grants Darkside, increasing damage dealt by 10%
Duration: 30s
Extends Darkside duration by 30s to a maximum of 60s.
Shares a recast timer with Flood of Darkness.

Dark Mind

Lv. 45

Ability Instant 60s - 0y
0y
Reduces magic vulnerability by 20%.
Duration: 10s

Living Dead
Job Quest

Lv. 50

Ability Instant 300s - 0y
0y
Grants the effect of Living Dead.
When HP is reduced to 0 while under the effect of Living Dead, instead of becoming KO'd, your status will change to Walking Dead.
Living Dead Duration: 10s
Additional Effect: Restores HP with each weaponskill successfully delivered or spell cast
Cure Potency: 1500
While under the effect of Walking Dead, most attacks will not lower your HP below 1. If, before the Walking Dead timer runs out, an amount of HP totaling your maximum HP is restored, the effect will change to Undead Rebirth. If this amount is not restored, you will be KO'd.
Walking Dead Duration: 10s
While under the effect of Undead Rebirth, most attacks will not lower your HP below 1.
Undead Rebirth Duration: Time remaining on Walking Dead

Salted Earth
Job Quest

Lv. 52

Ability Instant 90s - 0y
5y
Creates a patch of salted earth at your feet, dealing unaspected damage with a potency of 50 to any enemies who enter.
Duration: 15s

※Action changes to Salt and Darkness upon execution.

Plunge
Job Quest

Lv. 54

Ability Instant 30s - 20y
0y
Delivers a jumping attack with a potency of 150.
Maximum Charges: 2
Cannot be executed while bound.

Abyssal Drain
Job Quest

Lv. 56

Ability Instant 60s - 20y
5y
Deals unaspected damage with a potency of 240 to target and all enemies nearby it.
Additional Effect: Restores own HP
Cure Potency: 200
Additional Effect: Restores MP
Shares a recast timer with Carve and Spit.

Carve and Spit
Job Quest

Lv. 60

Ability Instant 60s - 3y
0y
Delivers a threefold attack with a potency of 510.
Additional Effect: Restores MP
Shares a recast timer with Abyssal Drain.

Bloodspiller

Lv. 62

Weaponskill Instant 2.5s - 3y
0y
Delivers an attack with a potency of 500.
Blood Gauge Cost: 50

Quietus

Lv. 64

Weaponskill Instant 2.5s - 0y
5y
Delivers an attack with a potency of 200 to all nearby enemies.
Blood Gauge Cost: 50

Delirium

Lv. 68

Ability Instant 60s - 0y
0y
Grants 3 stacks of Delirium, each stack allowing the execution of Quietus or Bloodspiller without Blackblood cost, restoring MP when landing either weaponskill.
Duration: 15s

The Blackest Night
Job Quest

Lv. 70

Ability Instant 15s 3000 MP 30y
0y
Creates a barrier around self or target party member that absorbs damage totaling 25% of target's maximum HP.
Duration: 7s
Grants Dark Arts when barrier is completely absorbed.
Dark Arts Effect: Consume Dark Arts instead of MP to execute Edge of Shadow or Flood of Shadow

Flood of Shadow

Lv. 74

Ability Instant 1s 3000 MP 10y
10y
Deals unaspected damage with a potency of 160 to all enemies in a straight line before you.
Additional Effect: Grants Darkside, increasing damage dealt by 10%
Duration: 30s
Extends Darkside duration by 30s to a maximum of 60s.
Shares a recast timer with Edge of Shadow.

Edge of Shadow

Lv. 74

Ability Instant 1s 3000 MP 3y
0y
Deals unaspected damage with a potency of 460.
Additional Effect: Grants Darkside, increasing damage dealt by 10%
Duration: 30s
Extends Darkside duration by 30s to a maximum of 60s.
Shares a recast timer with Flood of Shadow.

Dark Missionary

Lv. 76

Ability Instant 90s - 0y
15y
Reduces magic damage taken by self and nearby party members by 10%.
Duration: 15s

Living Shadow

Lv. 80

Ability Instant 120s - 0y
0y
Conjure a simulacrum of your darkside to fight alongside you.
Simulacrum Attack Potency: 350
Duration: 20s
Blood Gauge Cost: 50
Additional Effect: Simulacrum is able to execute Shadowbringer, delivering an attack to all enemies in a straight line before it with a potency of 500 for the first enemy, and 25% less for all remaining enemies.

Oblation

Lv. 82

Ability Instant 60s - 30y
0y
Reduces damage taken by a party member or self by 10%.
Duration: 10s
Maximum Charges: 2

Salt and Darkness

Lv. 86

Ability Instant 20s - 0y
0y
All enemies standing in the corrupted patch of Salted Earth take additional unaspected damage with a potency of 500 for the first enemy, and 50% less for all remaining enemies.

※This action cannot be assigned to a hotbar.

Shadowbringer

Lv. 90

Ability Instant 60s - 10y
10y
Deals unaspected damage to all enemies in a straight line before you with a potency of 600 for the first enemy, and 50% less for all remaining enemies.
Maximum Charges: 2
Can only be executed while under the effect of Darkside.

Role Actions

Role actions are abilities common to classes and jobs with the same role.

Action Name

Acquired

Type

Cast

Recast

MP Cost

Range


Radius

Effect

Rampart

Lv. 8

Ability Instant 90s - 0y
0y
Reduces damage taken by 20%.
Duration: 20s

Low Blow

Lv. 12

Ability Instant 25s - 3y
0y
Stuns target.
Duration: 5s

Provoke

Lv. 15

Ability Instant 30s - 25y
0y
Gesture threateningly, placing yourself at the top of a target's enmity list while gaining additional enmity.

Interject

Lv. 18

Ability Instant 30s - 3y
0y
Interrupts the use of a target's action.

Reprisal

Lv. 22

Ability Instant 60s - 0y
5y
Reduces damage dealt by nearby enemies by 10%.
Duration: 10s

Arm's Length

Lv. 32

Ability Instant 120s - 0y
0y
Creates a barrier nullifying most knockback and draw-in effects.
Duration: 6s
Additional Effect: Slow +20% when barrier is struck
Duration: 15s

Shirk

Lv. 48

Ability Instant 120s - 25y
0y
Diverts 25% of enmity to target party member.

Trait

Traits

Acquired

Effect

Tank Mastery

Lv. 1

Reduces damage taken by 20%. Furthermore, grants a bonus to maximum HP based on your vitality attribute, and a bonus to damage dealt based on your strength attribute.

Blackblood

Lv. 62

Allows for Blood Gauge accumulation upon the landing of certain actions.

Enhanced Blackblood

Lv. 66

Allows for Blood Gauge accumulation upon the landing of any weaponskill or spell while under the effect of Blood Weapon.

Darkside Mastery

Lv. 74

Upgrades Flood of Darkness and Edge of Darkness to Flood of Shadow and Edge of Shadow respectively.

Enhanced Plunge

Lv. 78

Allows the accumulation of charges for consecutive uses of Plunge.
Maximum Charges: 2

Enhanced Unmend

Lv. 84

Reduces recast time of Plunge by 5 seconds when executing Unmend on most targets.

Melee Mastery

Lv. 84

Increases the potency of Hard Slash to 170, Syphon Strike to 120, and Souleater to 120.

Enhanced Living Shadow

Lv. 88

Increases the potency of attacks dealt by your simulacrum to 350.

Enhanced Living Shadow II

Lv. 90

Upgrades Flood of Shadow executed by your simulacrum to Shadowbringer, which delivers an attack to all enemies in a straight line before it with a potency of 500 for the first enemy, and 25% less for all remaining enemies.

Combos

Performing actions in a certain order increases potency and applies combo bonuses.

Combo Sequence

Effect

Hard Slash

Syphon Strike

Souleater

Recovers HP and MP while increasing the Blood Gauge.

Unleash

Stalwart Soul

Hits multiple enemies while also restoring MP and increasing the Blood Gauge.

Job Gauge

Blood Gauge

Upon learning the action Grit, a symbol will appear on the screen indicating when it is in effect. Grit increases enmity gained from using other actions.

Upon learning the trait Blackblood, the symbol which indicates the use of Grit will change to also display the Blood Gauge.

The Blood Gauge displays the amount of Blackblood a dark knight has accumulated, which can be used to execute several actions such as Bloodspiller (acquired at level 62) and Quietus (acquired at level 64).

Darkside Gauge

Upon learning the action Flood of Darkness, an additional gauge will be displayed, indicating the remaining duration of Darkside.

Darkside increases damage dealt, and its duration can be extended by using actions such as Flood of Darkness and Edge of Darkness (acquired at level 40).

Upon learning the action The Blackest Night, an icon indicating the effect of Dark Arts will be displayed on the Darkside Gauge. Dark Arts is granted when the barrier created by the Blackest Night is completely absorbed. It can then be used to execute Flood of Darkness or Edge of Darkness without MP cost.

Upon learning the action Living Shadow, you can conjure a simulacrum to fight alongside you. Its duration will be displayed alongside the Darkside Gauge.

Simple Mode

Blood Gauge

Grit (Active)

The gauge cannot be displayed in simple mode until learning the trait Blackblood at level 62.

Darkside Gauge

Darkside

Dark Arts

Living Shadow

All descriptions are based on action attributes and bonuses attained by level 90.
For further details on changes to actions and traits, please refer to the patch notes.

Last Update: -

For further details on changes to actions, please refer to the patch notes.

Actions

Job Actions

Action Name

Type

Cast

Recast

MP Cost

Range


Radius

Effect

Hard Slash

Weaponskill Instant 2.4s - 5y
0y
Delivers an attack with a potency of 3,000.

※This action cannot be assigned to a hotbar.

Syphon Strike

Weaponskill Instant 2.4s - 5y
0y
Delivers an attack with a potency of 4,000.
Combo Action: Hard Slash

※This action cannot be assigned to a hotbar.

Souleater

Weaponskill Instant 2.4s - 5y
0y
Delivers an attack with a potency of 5,000.
Combo Action: Syphon Strike
Additional Effect: Converts 100% of damage dealt into HP

※This action cannot be assigned to a hotbar.

Quietus

Weaponskill Instant 15s - 0y
5y
Delivers an attack with a potency of 8,000 to all nearby enemies.
Additional Effect: Absorbs 100% of damage dealt as HP
This weaponskill does not share a recast timer with any other actions.

Shadowbringer

Ability Instant 1s - 10y
10y
Deals unaspected damage with a potency of 6,000 to all enemies in a straight line before you.
Consumes 20% of your maximum HP when executed.
Additional Effect: Grants Blackblood
Duration: 10s
Cannot be executed when current HP is lower than 20%.

※Souleater Combo changes to Bloodspiller while under the effect of Blackblood.

Plunge

Ability Instant 15s - 20y
0y
Rushes target and delivers an attack with a potency of 2,000.
Additional Effect: Afflicts target with Sole Survivor
Sole Survivor Effect: Reduces target's HP recovered by healing actions by 20%
Duration: 15s
If that target should be KO'd in battle before Sole Survivor expires, your HP and MP will be restored by 20%, and the recast time of Plunge will be reset.
Cannot be executed while bound.

The Blackest Night

Ability Instant 15s - 30y
0y
Creates a barrier around self or target party member that absorbs damage equivalent to a heal of 8,000 potency.
Duration: 10s
Grants Dark Arts when barrier is completely absorbed.
Duration: 10s
Dark Arts Effect: Consume Dark Arts instead of HP to execute Shadowbringer

Salted Earth

Ability Instant 30s - 0y
10y
Instantly draws nearby enemies to your side, and creates a patch of salted earth at your feet, dealing unaspected damage over time to any enemies inside.
Potency: 2,000
Duration: 10s
Additional Effect: Gradually restores your HP and reduces damage taken by 20% while standing in the patch of salted earth
Cure Potency: 2,000

※Action changes to Salt and Darkness while Salted Earth is active.

Bloodspiller

Weaponskill Instant 2.4s - 5y
0y
Delivers an attack with a potency of 6,000.
Potency increases up to 12,000 as HP decreases, reaching its maximum value when HP falls below 25%.
Can only be executed while under the effect of Blackblood.

※This action cannot be assigned to a hotbar.

Salt and Darkness

Ability Instant 10s - 0y
0y
All enemies standing in the corrupted patch of Salted Earth take additional unaspected damage with a potency of 4,000.
Additional Effect: Bind
Duration: 2s

※This action cannot be assigned to a hotbar.

Limit Break

The limit break gauge can be filled through combating enemies and completing other objectives, dependent on the PvP duty. Your limit break will become available upon filling the gauge.

Action Name

Cast

Recast

MP Cost

Range


Radius

Effect

Eventide

Instant 10s - 0y
30y
Delivers an attack with a potency of 6,000 to all enemies in a straight line before and behind you.
Potency increases up to 24,000 as HP nears maximum.
HP is reduced to 1 upon execution.
Additional Effect: Grants Undead Redemption
Undead Redemption Effect: Most attacks cannot reduce your HP to less than 1, and you absorb 100% of weaponskill damage dealt as HP
Duration: 10s
Additional Effect: Grants Blackblood
Duration: 10s
Can only be executed when the limit gauge is full.
Gauge Charge Time: 105s

※Souleater Combo changes to Bloodspiller while under the effect of Blackblood.

Common Actions

These actions are shared by all jobs.

Action Name

Type

Cast

Recast

MP Cost

Range


Radius

Effect

Standard-issue Elixir

Ability 4.5s 5s - 0y
0y
Restores your HP and MP to maximum.
Casting will be interrupted when damage is taken.

Recuperate

Ability Instant 1s 2500 MP 0y
0y
Restores own HP.
Cure Potency: 15,000

Purify

Ability Instant 30s - 0y
0y
Removes Stun, Heavy, Bind, Silence, Half-asleep, Sleep, and Deep Freeze.
Grants Resilience upon successfully removing one of the aforementioned effects.
Resilience Effect: Nullifies status afflictions that can be removed by Purify
Duration: 5s
Can be used even when under the effect of certain status afflictions.

Guard

Ability Instant 30s - 0y
0y
Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
Duration: 5s
Movement speed is reduced by 50% for the duration of this effect.
Effect ends upon reuse, using another action, or when the effect duration expires.

Sprint

Ability Instant 1.5s - 0y
0y
Increases movement speed by 50%.
Effect ends upon reuse or execution of another action.

For further details on changes to actions, please refer to the patch notes.