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Astrologian Healer

Ever has man coveted knowledge, and none more so than that of his fate. Thus did he labor to master the skill of foresight—but initial efforts bore little fruit. That is, until he looked to the stars above, which foretell the coming seasons, and learned to read the heavens.

Though this gift is known today as astrology, the people of Sharlayan saw fit to not only read the stars, but to write their movements as well. By attuning their aetherial energies to that of constellations, they learned to wield magicks with heretofore unseen properties.

Thus was astromancy born—a new form of magick which grants its users power over fate. Employing a star globe and divining deck in their miraculous deeds, fortune always smiles upon these masters of arcana.

Last Update: -

All descriptions are based on action attributes and bonuses attained by level 90.
For further details on changes to actions and traits, please refer to the patch notes.

Actions & Traits

Job Actions

Action Name

Acquired

Type

Cast

Recast

MP Cost

Range


Radius

Effect

Malefic

Lv. 1

Spell 1.5s 2.5s 400 MP 25y
0y
Deals unaspected damage with a potency of 150.

Benefic

Lv. 2

Spell 1.5s 2.5s 400 MP 30y
0y
Restores target's HP.
Cure Potency: 500
Additional Effect: 15% chance next Benefic II will restore critical HP
Duration: 15s

Combust

Lv. 4

Spell Instant 2.5s 400 MP 25y
0y
Deals unaspected damage over time.
Potency: 40
Duration: 30s

Lightspeed

Lv. 6

Ability Instant 90s - 0y
0y
Reduces cast times for spells by 2.5 seconds.
Duration: 15s

Helios

Lv. 10

Spell 1.5s 2.5s 700 MP 0y
15y
Restores own HP and the HP of all nearby party members.
Cure Potency: 400

Ascend

Lv. 12

Spell 8s 2.5s 2400 MP 30y
0y
Resurrects target to a weakened state.

Essential Dignity

Lv. 15

Ability Instant 40s - 30y
0y
Restores target's HP.
Cure Potency: 400
Potency increases up to 900 as the target's HP decreases, reaching its maximum value when the target has 30% HP or less.
Maximum Charges: 2

Benefic II

Lv. 26

Spell 1.5s 2.5s 700 MP 30y
0y
Restores target's HP.
Cure Potency: 800

Draw

Lv. 30

Ability Instant 30s - 0y
0y
Draws a card (arcanum) from your divining deck. Only one arcanum can be drawn at a time.
Arcanum effect can be triggered using the action Play.
Additional Effect: Restores 5% of maximum MP
Additional Effect: Grants Clarifying Draw, allowing the execution of Redraw
Maximum Charges: 2

Undraw

Lv. 30

Ability Instant 1s - 0y
0y
Returns the currently drawn arcanum back to your deck.

Play

Lv. 30

Ability Instant 1s - 0y
0y
Triggers the effect of your drawn arcanum.

Aspected Benefic

Lv. 34

Spell Instant 2.5s 400 MP 30y
0y
Restores target's HP.
Cure Potency: 250
Additional Effect: Regen
Cure Potency: 250
Duration: 15s

Redraw
Job Quest

Lv. 40

Ability Instant 1s - 0y
0y
Draws a different arcanum from your deck.
Can only be executed while under the effect of Clarifying Draw.

Aspected Helios

Lv. 42

Spell 1.5s 2.5s 800 MP 0y
15y
Restores own HP and the HP of all nearby party members.
Cure Potency: 250
Additional Effect: Regen
Cure Potency: 150
Duration: 15s

Gravity
Job Quest

Lv. 45

Spell 1.5s 2.5s 400 MP 25y
5y
Deals unaspected damage with a potency of 120 to target and all enemies nearby it.

Combust II

Lv. 46

Spell Instant 2.5s 400 MP 25y
0y
Deals unaspected damage over time.
Potency: 50
Duration: 30s

Synastry
Job Quest

Lv. 50

Ability Instant 120s - 30y
0y
Generate an aetheric bond with target party member. Each time you cast a single-target healing spell on yourself or a party member, the party member with whom you have the bond will also recover HP equaling 40% of the original spell.
Duration: 20s

Divination

Lv. 50

Ability Instant 120s - 0y
30y
Increases damage dealt by self and nearby party members by 6%.
Duration: 15s

Astrodyne

Lv. 50

Ability Instant 1s - 0y
0y
Grants an effect using the astrosigns read from your divining deck.
Can only be executed after reading three astrosigns.
Effects granted are determined by the number of different types of astrosigns read.
1 Sign Type: Grants Harmony of Spirit
2 Sign Types: Grants Harmony of Spirit and Harmony of Body
3 Sign Types: Grants Harmony of Spirit, Harmony of Body, and Harmony of Mind
Duration: 15s
Harmony of Spirit Effect: Gradually restores own MP
Potency: 50
Harmony of Body Effect: Reduces spell cast time and recast time, and auto-attack delay by 10%
Harmony of Mind Effect: Increases damage dealt and healing potency by 5%

Malefic II
Job Quest

Lv. 54

Spell 1.5s 2.5s 400 MP 25y
0y
Deals unaspected damage with a potency of 160.

Collective Unconscious
Job Quest

Lv. 58

Ability Instant 60s - 0y
30y
Creates a celestial ring 8 yalms around the caster.
Duration: 18s
Additional Effect: Reduces damage taken by 10% for self and any party members within 30 yalms and applies Wheel of Fortune to self and any party members within 8 yalms
Duration: 5s
Wheel of Fortune Effect: Regen
Cure Potency: 100
Duration: 15s
Effects will be applied continuously to self and all party members standing within the celestial ring.
Collective Unconscious effect ends upon using another action or moving (including facing a different direction).
Cancels auto-attack upon execution.

Celestial Opposition
Job Quest

Lv. 60

Ability Instant 60s - 0y
15y
Restores own HP and the HP of all nearby party members.
Cure Potency: 200
Additional Effect: Regen
Cure Potency: 100
Duration: 15s

Earthly Star

Lv. 62

Ability Instant 60s - 30y
20y
Deploys an Earthly Star in the designated area and grants the effect of Earthly Dominance.
Duration: 10s
Executing Stellar Detonation while under the effect of Earthly Dominance creates a Stellar Burst dealing unaspected damage with a potency of 205 to all nearby enemies. Also restores own HP and the HP of all nearby party members.
Cure Potency: 540
After 10s, Earthly Dominance effect is changed to Giant Dominance.
Duration: 10s
Waiting 10s or executing Stellar Detonation while under the effect of Giant Dominance creates a Stellar Explosion dealing unaspected damage with a potency of 310 to all nearby enemies. Also restores own HP and the HP of all nearby party members.
Cure Potency: 720

Stellar Detonation

Lv. 62

Ability Instant 3s - 0y
20y
While under the effect of Earthly Dominance, detonates the currently deployed Earthly Star, creating a Stellar Burst that deals unaspected damage with a potency of 205 to all nearby enemies.
Additional Effect: Restores own HP and the HP of all nearby party members
Cure Potency: 540
While under the effect of Giant Dominance, detonates the currently deployed Earthly Star, creating a Stellar Explosion that deals unaspected damage with a potency of 310 to all nearby enemies.
Additional Effect: Restores own HP and the HP of all nearby party members
Cure Potency: 720

Malefic III

Lv. 64

Spell 1.5s 2.5s 400 MP 25y
0y
Deals unaspected damage with a potency of 190.

Minor Arcana
Job Quest

Lv. 70

Ability Instant 60s - 0y
0y
Draws either the Lord of Crowns or the Lady of Crowns from your divining deck.
Action changes to the drawn arcanum.
Can only be executed while in combat.

Combust III

Lv. 72

Spell Instant 2.5s 400 MP 25y
0y
Deals unaspected damage over time.
Potency: 55
Duration: 30s

Malefic IV

Lv. 72

Spell 1.5s 2.5s 400 MP 25y
0y
Deals unaspected damage with a potency of 230.

Celestial Intersection

Lv. 74

Ability Instant 30s - 30y
0y
Restores own or target party member's HP.
Cure Potency: 200
Additional Sect Effect: Erects a magicked barrier which nullifies damage equaling 200% of the amount of HP restored
Duration: 30s
Maximum Charges: 2

Horoscope

Lv. 76

Ability Instant 60s - 0y
20y
Reads your fortune and those of nearby party members, granting them Horoscope.
Duration: 10s
Effect upgraded to Horoscope Helios upon receiving the effects of Helios or Aspected Helios.
Duration: 30s
Restores the HP of those under either effect when the cards are read a second time or the effect expires.
Horoscope Cure Potency: 200
Horoscope Helios Cure Potency: 400

Horoscope

Lv. 76

Ability Instant 1s - 0y
20y
Restores own HP and the HP of all nearby party members.
Potency is determined by the Horoscope effect of party members. Effect expires upon execution.
Horoscope Potency: 200
Horoscope Helios Potency: 400

Neutral Sect

Lv. 80

Ability Instant 120s - 0y
0y
Increases healing magic potency by 20%.
Duration: 20s
Additional Effect: When casting Aspected Benefic or Aspected Helios, erects a magicked barrier which nullifies damage
Aspected Benefic Effect: Nullifies damage equaling 250% of the amount of HP restored
Aspected Helios Effect: Nullifies damage equaling 125% of the amount of HP restored
Duration: 30s

Fall Malefic

Lv. 82

Spell 1.5s 2.5s 400 MP 25y
0y
Deals unaspected damage with a potency of 250.

Gravity II

Lv. 82

Spell 1.5s 2.5s 400 MP 25y
5y
Deals unaspected damage with a potency of 130 to target and all enemies nearby it.

Exaltation

Lv. 86

Ability Instant 60s - 30y
0y
Reduces damage taken by self or target party member by 10%.
Duration: 8s
Additional Effect: Restores HP at the end of the effect's duration
Cure Potency: 500

Macrocosmos

Lv. 90

Spell Instant 180s 600 MP 0y
20y
Deals unaspected damage to all nearby enemies with a potency of 250 for the first enemy, and 40% less for all remaining enemies.
Additional Effect: Grants Macrocosmos to self and all nearby party members
Duration: 15s
Action changes to Microcosmos upon execution.
For the effect's duration, 50% of damage taken is compiled.
Restores HP equal to a cure of 200 potency plus compiled damage when the effect expires or upon execution of Microcosmos.
Amount restored cannot exceed the target's maximum HP.
Recast timer cannot be affected by status effects or gear attributes.

Microcosmos

Lv. 90

Ability Instant 1s - 0y
20y
Triggers the healing effect of Macrocosmos, restoring HP equal to a cure of 200 potency plus 50% of compiled damage.
Amount restored cannot exceed the target's maximum HP.

Arcana

Action Name

Type

Cast

Recast

Range


Radius

Effect

The Balance

Ability Instant 1s 30y
0y
Increases damage dealt by a party member or self by 6% if target is melee DPS or tank, or 3% for all other roles.
Duration: 15s
Additional Effect: Grants a Solar Sign when used in combat
Only one arcanum effect can be applied to a target at a time.

※This action cannot be assigned to a hotbar.

The Arrow

Ability Instant 1s 30y
0y
Increases damage dealt by a party member or self by 6% if target is melee DPS or tank, or 3% for all other roles.
Duration: 15s
Additional Effect: Grants a Lunar Sign when used in combat
Only one arcanum effect can be applied to a target at a time.

※This action cannot be assigned to a hotbar.

The Spear

Ability Instant 1s 30y
0y
Increases damage dealt by a party member or self by 6% if target is melee DPS or tank, or 3% for all other roles.
Duration: 15s
Additional Effect: Grants a Celestial Sign when used in combat
Only one arcanum effect can be applied to a target at a time.

※This action cannot be assigned to a hotbar.

The Bole

Ability Instant 1s 30y
0y
Increases damage dealt by a party member or self by 6% if target is ranged DPS or healer, or 3% for all other roles.
Duration: 15s
Additional Effect: Grants a Solar Sign when used in combat
Only one arcanum effect can be applied to a target at a time.

※This action cannot be assigned to a hotbar.

The Ewer

Ability Instant 1s 30y
0y
Increases damage dealt by a party member or self by 6% if target is ranged DPS or healer, or 3% for all other roles.
Duration: 15s
Additional Effect: Grants a Lunar Sign when used in combat
Only one arcanum effect can be applied to a target at a time.

※This action cannot be assigned to a hotbar.

The Spire

Ability Instant 1s 30y
0y
Increases damage dealt by a party member or self by 6% if target is ranged DPS or healer, or 3% for all other roles.
Duration: 15s
Additional Effect: Grants a Celestial Sign when used in combat
Only one arcanum effect can be applied to a target at a time.

※This action cannot be assigned to a hotbar.

Lord of Crowns

Ability Instant 1s 0y
20y
Deals unaspected damage with a potency of 250 to all nearby enemies.

※This action cannot be assigned to a hotbar.

Lady of Crowns

Ability Instant 1s 0y
20y
Restores own HP and the HP of all nearby party members.
Cure Potency: 400

※This action cannot be assigned to a hotbar.

Role Actions

Role actions are abilities common to classes and jobs with the same role.

Action Name

Acquired

Type

Cast

Recast

MP Cost

Range


Radius

Effect

Repose

Lv. 8

Spell 2.5s 2.5s 600 MP 30y
0y
Afflicts target with Sleep.
Duration: 30s
Cancels auto-attack upon execution.

Esuna

Lv. 10

Spell 1s 2.5s 400 MP 30y
0y
Removes a single detrimental effect from target.

Swiftcast

Lv. 18

Ability Instant 60s - 0y
0y
Next spell is cast immediately.
Duration: 10s

Lucid Dreaming

Lv. 14

Ability Instant 60s - 0y
0y
Gradually restores own MP.
Potency: 55
Duration: 21s

Surecast

Lv. 44

Ability Instant 120s - 0y
0y
Spells can be cast without interruption.
Additional Effect: Nullifies most knockback and draw-in effects
Duration: 6s

Rescue

Lv. 48

Ability Instant 120s - 30y
0y
Instantly draws target party member to your side. Cannot be used outside of combat or when target is suffering from certain enfeeblements.

Trait

Traits

Acquired

Effect

Maim and Mend

Lv. 20

Increases base action damage and HP restoration by 10%.

Enhanced Benefic

Lv. 36

Grants a 15% chance that your next Benefic II will restore critical HP.
Duration: 15s

Maim and Mend II

Lv. 40

Increases base action damage and HP restoration by 30%.

Enhanced Draw
Job Quest

Lv. 40

Grants Clarifying Draw after executing Draw.

Combust Mastery

Lv. 46

Upgrades Combust to Combust II.

Enhanced Draw II

Lv. 50

Grants a Solar Sign, Lunar Sign, or Celestial Sign according to your arcanum played in combat.

Malefic Mastery
Job Quest

Lv. 54

Upgrades Malefic to Malefic II.

Malefic Mastery II

Lv. 64

Upgrades Malefic II to Malefic III.

Hyper Lightspeed

Lv. 68

Reduces Lightspeed recast time to 90 seconds.

Combust Mastery II

Lv. 72

Upgrades Combust II to Combust III.

Malefic Mastery III

Lv. 72

Upgrades Malefic III to Malefic IV.

Enhanced Essential Dignity

Lv. 78

Allows the accumulation of charges for consecutive uses of Essential Dignity.
Maximum Charges: 2

Malefic Mastery IV

Lv. 82

Upgrades Malefic IV to Fall Malefic.

Gravity Mastery

Lv. 82

Upgrades Gravity to Gravity II.

Enhanced Healing Magic

Lv. 85

Increases the healing potency of Benefic to 500, Helios to 400, Benefic II to 800, Aspected Benefic to 250, Aspected Benefic's Regen effect to 250, Aspected Helios to 250, and Aspected Helios's Regen effect to 150.

Enhanced Celestial Intersection

Lv. 88

Allows the accumulation of charges for consecutive uses of Celestial Intersection.
Maximum Charges: 2

Job Gauge

Arcana Gauge

The Arcana Gauge allows astrologians to keep track of which card (arcanum) is currently drawn. An arcanum is drawn by using the action Draw, and is placed in the middle of the gauge. Using the Play command executes the arcanum's corresponding action.

Upon learning the trait Enhanced Draw II, you'll be able to view astrosigns. Lunar, Solar, and Celestial are the three astrosigns, and one of these will be applied when executing a card action. When three signs have been applied, you can use them to perform
Astrodyne.

When you learn the action Minor Arcana, drawn cards will appear on the Arcana Gauge when Minor Arcana is used.

Simple Mode

Arcana Gauge

Astrosign

Card Drawn

Using Minor Arcana

All descriptions are based on action attributes and bonuses attained by level 90.
For further details on changes to actions and traits, please refer to the patch notes.

Last Update: -

For further details on changes to actions, please refer to the patch notes.

Actions

Job Actions

Action Name

Type

Cast

Recast

MP Cost

Range


Radius

Effect

Fall Malefic

Spell 1.44s 2.4s - 25y
0y
Deals unaspected damage with a potency of 5,000.

Aspected Benefic

Spell Instant 15s - 30y
0y
Restores target's HP.
Cure Potency: 5,000
Potency increases up to 10,000 as the target's HP decreases, reaching its maximum value when the target has 50% HP or less.
Additional Effect: Grants Diurnal Benefic to target
Diurnal Benefic Effect: Gradually restores HP
Cure Potency: 2,000
Duration: 15s
Maximum Charges: 2
This action does not share a recast timer with any other actions.

Gravity II

Spell Instant 15s - 25y
5y
Deals unaspected damage with a potency of 8,000 to target and all enemies nearby it.
Additional Effect: Afflicts first target with Heavy +75%
Duration: 5s
This action does not share a recast timer with any other actions.

Double Cast

Ability Instant 15s - 0y
0y
Repeats the spell you previously cast.
Maximum Charges: 2
Can only be executed following a spell.

Draw

Ability Instant 20s - 0y
0y
Draws the Balance, the Bole, or the Arrow from your divining deck.
Duration: 15s

Macrocosmos

Ability Instant 30s - 0y
20y
Deals unaspected damage with a potency of 12,000 to all nearby enemies.
Additional Effect: Grants Macrocosmos to self and all nearby party members
Duration: 10s
Action changes to Microcosmos upon execution.
For the effect's duration, 25% of damage taken is compiled.
Restores HP equal to a cure of 4,000 potency plus compiled damage when the effect expires or upon execution of Microcosmos.

Fall Malefic

Ability Instant 15s - 25y
0y
Deals unaspected damage with a potency of 5,000.
Additonal Effect: Reduces the recast time of Double Cast by 10 seconds

※This action cannot be assigned to a hotbar.

Aspected Benefic

Ability Instant 15s - 30y
0y
Restores target's HP.
Cure Potency: 5,000
Potency increases up to 10,000 as the target's HP decreases, reaching its maximum value when the target has 50% HP or less.
Additional Effect: Grants Nocturnal Benefic to target
Nocturnal Benefic Effect: Erects a magicked barrier which nullifies damage equivalent to a heal of 5,000 potency
Duration: 15s

※This action cannot be assigned to a hotbar.

Gravity II

Ability Instant 15s - 25y
5y
Deals unaspected damage with a potency of 8,000 to target and all enemies nearby it.
Additional Effect: Afflicts first target with Bind
Duration: 3s

※This action cannot be assigned to a hotbar.

The Balance

Ability Instant 1s - 30y
20y
Increases damage dealt by self or target and all nearby party members by 10%.
Duration: 15s

※This action cannot be assigned to a hotbar.

The Bole

Ability Instant 1s - 30y
20y
Reduces damage taken by self or target and nearby party members by 10%.
Duration: 15s

※This action cannot be assigned to a hotbar.

The Arrow

Ability Instant 1s - 30y
20y
Reduces weaponskill cast time and recast time, as well as spell cast time and recast time for self or target and nearby party members by 10%, while also increasing movement speed by 25%.
Duration: 15s

※This action cannot be assigned to a hotbar.

Microcosmos

Ability Instant 1s - 0y
20y
Triggers the healing effect of Macrocosmos, restoring HP equal to a cure of 4,000 potency plus 25% of compiled damage.

※This action cannot be assigned to a hotbar.

Limit Break

The limit break gauge can be filled through combating enemies and completing other objectives, dependent on the PvP duty. Your limit break will become available upon filling the gauge.

Action Name

Cast

Recast

MP Cost

Range


Radius

Effect

Celestial River

Instant 10s - 0y
15y
Reduces damage dealt by nearby enemies by 30%. Effect is reduced by 10% every 5 seconds.
Duration: 15s
Additional Effect: Increases damage dealt by self and nearby party members by 30%. Effect is reduced by 10% every 5s.
Duration: 15s
Can only be executed when the limit gauge is full.
Gauge Charge Time: 105s

Common Actions

These actions are shared by all jobs.

Action Name

Type

Cast

Recast

MP Cost

Range


Radius

Effect

Standard-issue Elixir

Ability 4.5s 5s - 0y
0y
Restores your HP and MP to maximum.
Casting will be interrupted when damage is taken.

Recuperate

Ability Instant 1s 2500 MP 0y
0y
Restores own HP.
Cure Potency: 15,000

Purify

Ability Instant 30s - 0y
0y
Removes Stun, Heavy, Bind, Silence, Half-asleep, Sleep, and Deep Freeze.
Additional Effect: Grants Resilience
Resilience Effect: Nullifies status afflictions that can be removed by Purify
Duration: 5s
Can be used even when under the effect of certain status afflictions.

Guard

Ability Instant 30s - 0y
0y
Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
Duration: 5s
Movement speed is reduced by 50% for the duration of this effect.
Effect ends upon reuse, using another action, or when the effect duration expires.

Sprint

Ability Instant 1.5s - 0y
0y
Increases movement speed by 50%.
Effect ends upon reuse or execution of another action.

For further details on changes to actions, please refer to the patch notes.