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Black Mage Magical Ranged DPS

In days long past, there existed an occult and arcane art known as black magic—a potent magic of pure destructive force born forth by a sorceress of unparalleled power. Those who learned to wield this instrument of ruin came to be called black mages, out of both fear and respect for their gift. Yet great power served to corrupt the judgment of mortal man, and so he unknowingly set out upon the path of ruin.
Adventurers who take the black will become agents of devastation, capable of annihilating those who oppose them through little more than the force of their will.

Last Update: -

Each action and trait is listed as it appears at Lv. 90.
Refer to the Changes section for all the modifications made to them in Patch 6.0.

Actions & Traits

Job Actions

Action Name

Acquired

Type

Cast

Recast

MP Cost

Range


Radius

Effect

Blizzard

Lv. 1

Spell 2.5s 2.5s 400 MP 25y
0y
Deals ice damage with a potency of 180.
Additional Effect: Grants Umbral Ice or removes Astral Fire
Duration: 15s

Fire

Lv. 2

Spell 2.5s 2.5s 800 MP 25y
0y
Deals fire damage with a potency of 180.
Additional Effect: Grants Astral Fire or removes Umbral Ice
Duration: 15s
Additional Effect: 40% chance next Fire III will cost no MP and have no cast time
Duration: 30s

Transpose

Lv. 4

Ability Instant 5s - 0y
0y
Swaps Astral Fire with a single Umbral Ice, or Umbral Ice with a single Astral Fire.

Thunder

Lv. 6

Spell 2.5s 2.5s 200 MP 25y
0y
Deals lightning damage with a potency of 30.
Additional Effect: Lightning damage over time
Potency: 35
Duration: 21s
Additional Effect: 10% chance after each tick that the next Thunder spell of any grade will add its full damage over time amount to its initial damage, have no cast time, and cost no MP
Duration: 40s
Only one Thunder spell-induced damage over time effect per caster can be inflicted upon a single target.

Blizzard II

Lv. 12

Spell 3s 2.5s 800 MP 25y
5y
Deals ice damage with a potency of 100 to target and all enemies nearby it.
Additional Effect: Grants Umbral Ice III and removes Astral Fire
Duration: 15s

Scathe
Class Quest

Lv. 15

Spell Instant 2.5s 800 MP 25y
0y
Deals unaspected damage with a potency of 100.
Additional Effect: 20% chance potency will double

Fire II

Lv. 18

Spell 3s 2.5s 1500 MP 25y
5y
Deals fire damage with a potency of 100 to target and all enemies nearby it.
Additional Effect: Grants Astral Fire III and removes Umbral Ice
Duration: 15s
Astral Fire Bonus: Grants Enhanced Flare
Effect is canceled if Astral Fire ends.

Thunder II

Lv. 26

Spell 2.5s 2.5s 400 MP 25y
5y
Deals lightning damage with a potency of 50 to target and all enemies nearby it.
Additional Effect: Lightning damage over time
Potency: 15
Duration: 18s
Additional Effect: 3% chance after each tick that the next Thunder spell of any grade will add its full damage over time amount to its initial damage, have no cast time, and cost no MP
Duration: 40s
Only one Thunder spell-induced damage over time effect per caster can be inflicted upon a single target.

Manaward
Class Quest

Lv. 30

Ability Instant 120s - 0y
0y
Creates a barrier that nullifies damage totaling up to 30% of maximum HP.
Duration: 20s

Manafont
Job Quest

Lv. 30

Ability Instant 120s - 0y
0y
Restores 30% of maximum MP.

Fire III

Lv. 35

Spell 3.5s 2.5s 2000 MP 25y
0y
Deals fire damage with a potency of 260.
Additional Effect: Grants Astral Fire III and removes Umbral Ice
Duration: 15s

Blizzard III
Job Quest

Lv. 35

Spell 3.5s 2.5s 800 MP 25y
0y
Deals ice damage with a potency of 260.
Additional Effect: Grants Umbral Ice III and removes Astral Fire
Duration: 15s

Freeze
Job Quest

Lv. 40

Spell 2.8s 2.5s 1000 MP 25y
5y
Deals ice damage with a potency of 120 to target and all enemies nearby it.
Additional Effect: Grants 3 Umbral Hearts
Umbral Heart Bonus: Nullifies Astral Fire's MP cost increase for Fire spells and reduces MP cost for Flare by one-third
Can only be executed while under the effect of Umbral Ice.

Thunder III
Job Quest

Lv. 45

Spell 2.5s 2.5s 400 MP 25y
0y
Deals lightning damage with a potency of 50.
Additional Effect: Lightning damage over time
Potency: 35
Duration: 30s
Additional Effect: 10% chance after each tick that the next Thunder spell of any grade will add its full damage over time amount to its initial damage, have no cast time, and cost no MP
Duration: 40s
Only one Thunder spell-induced damage over time effect per caster can be inflicted upon a single target.

Aetherial Manipulation

Lv. 50

Ability Instant 10s - 25y
0y
Rush to a target party member's side.
Unable to cast if bound.

Flare
Job Quest

Lv. 50

Spell 4s 2.5s All MP 25y
5y
Deals fire damage to target and all enemies nearby it with a potency of 220 for the first enemy, and 40% less for all remaining enemies.
Enhanced Flare Potency: 280
Additional Effect: Grants Astral Fire III
Duration: 15s
Can only be executed while under the effect of Astral Fire.

Ley Lines
Job Quest

Lv. 52

Ability Instant 120s - 0y
3y
Connects naturally occurring ley lines to create a circle of power which, while standing within it, reduces spell cast time and recast time, and auto-attack delay by 15%.
Duration: 30s

Sharpcast
Job Quest

Lv. 54

Ability Instant 30s - 0y
0y
Ensures the next Scathe, Fire, Paradox, or Thunder spell cast will, for the first hit, trigger Scathe's additional effect, Firestarter, or Thundercloud.
Duration: 30s
Maximum Charges: 2

Blizzard IV
Job Quest

Lv. 58

Spell 2.5s 2.5s 800 MP 25y
0y
Deals ice damage with a potency of 310.
Additional Effect: Grants 3 Umbral Hearts
Umbral Heart Bonus: Nullifies Astral Fire's MP cost increase for Fire spells and reduces MP cost for Flare by one-third
Can only be executed while under the effect of Umbral Ice.

Fire IV
Job Quest

Lv. 60

Spell 2.8s 2.5s 800 MP 25y
0y
Deals fire damage with a potency of 310.
Can only be executed while under the effect of Astral Fire.

Between the Lines

Lv. 62

Ability Instant 3s - 25y
0y
Move instantly to Ley Lines drawn by you.
Cannot be executed while bound.

Thunder IV

Lv. 64

Spell 2.5s 2.5s 400 MP 25y
5y
Deals lightning damage with a potency of 50 to target and all enemies nearby it.
Additional Effect: Lightning damage over time
Potency: 20
Duration: 18s
Additional Effect: 3% chance after each tick that the next Thunder spell of any grade will add its full damage over time amount to its initial damage, have no cast time, and cost no MP
Duration: 40s
Only one Thunder spell-induced damage over time effect per caster can be inflicted upon a single target.

Triplecast

Lv. 66

Ability Instant 60s - 0y
0y
The next three spells will require no cast time.
Duration: 15s
Maximum Charges: 2

Foul
Job Quest

Lv. 70

Spell Instant 2.5s - 25y
5y
Deals unaspected damage to target and all enemies nearby it with a potency of 560 for the first enemy, and 60% less for all remaining enemies.
Polyglot Cost: 1

Despair

Lv. 72

Spell 3s 2.5s All MP 25y
0y
Deals fire damage with a potency of 340.
Additional Effect: Grants Astral Fire III
Duration: 15s
Can only be executed while under the effect of Astral Fire.

Umbral Soul

Lv. 76

Spell Instant 2.5s - 0y
0y
Grants Umbral Ice and 1 Umbral Heart.
Umbral Heart Bonus: Nullifies Astral Fire's MP cost increase for Fire spells and reduces MP cost for Flare by one-third
Can only be executed while under the effect of Umbral Ice.

Xenoglossy

Lv. 80

Spell Instant 2.5s - 25y
0y
Deals unaspected damage with a potency of 760.
Polyglot Cost: 1

High Fire II

Lv. 82

Spell 3s 2.5s 1500 MP 25y
5y
Deals fire damage with a potency of 140 to target and all enemies nearby it.
Additional Effect: Grants Astral Fire III and removes Umbral Ice
Duration: 15s
Astral Fire Bonus: Grants Enhanced Flare
Effect is canceled if Astral Fire ends.

High Blizzard II

Lv. 82

Spell 3s 2.5s 800 MP 25y
5y
Deals ice damage with a potency of 140 to target and all enemies nearby it.
Additional Effect: Grants Umbral Ice III and removes Astral Fire
Duration: 15s

Amplifier

Lv. 86

Ability Instant 120s - 0y
0y
Grants Polyglot.
Can only be executed while under the effect of Astral Fire or Umbral Ice.

Paradox

Lv. 90

Spell 2.5s 2.5s 1600 MP 25y
0y
Deals unaspected damage with a potency of 500.
Astral Fire Bonus: Refreshes the duration of Astral Fire and 40% chance to grant Firestarter
Duration: 15s
Firestarter Effect: Next Fire III will require no time to cast and cost no MP
Duration: 30s
Umbral Ice Bonus: Spell is cast immediately, requires no MP to cast, and refreshes the duration of Umbral Ice
Duration: 15s
Can only be executed while under the effect of Paradox.

※This action cannot be assigned to a hotbar.

* Deleted Sleep and Enochian in Patch 6.0.

Role Actions

Role actions are abilities common to classes and jobs with the same role.

Action Name

Acquired

Type

Cast

Recast

MP Cost

Range


Radius

Effect

Addle

Lv. 8

Ability Instant 90s - 25y
0y
Lowers target's physical damage dealt by 5% and magic damage dealt by 10%.
Duration: 10s

Sleep

Lv. 10

Spell 2.5s 2.5s 800 MP 30y
5y
Puts target and all nearby enemies to sleep.
Duration: 30s
Cancels auto-attack upon execution.

Swiftcast

Lv. 18

Ability Instant 60s - 0y
0y
Next spell is cast immediately.
Duration: 10s

Lucid Dreaming

Lv. 24

Ability Instant 60s - 0y
0y
Gradually restores own MP.
Potency: 55
Duration: 21s

Surecast

Lv. 44

Ability Instant 120s - 0y
0y
Spells can be cast without interruption.
Additional Effect: Nullifies most knockback and draw-in effects
Duration: 6s

Trait

Traits

Acquired

Effect

Aspect Mastery

Lv. 1

Casting of certain fire and ice spells will grant a stack of Astral Fire and Umbral Ice respectively.
Maximum Stacks: 1
Duration: 15s
While under the effect of either Astral Fire or Umbral Ice, casting a spell of the opposite element will consume no MP.
Effect does not apply to Flare.

Maim and Mend

Lv. 20

Increases base action damage and HP restoration by 10%.

Aspect Mastery II

Lv. 20

Allows the stacking of a second Astral Fire and Umbral Ice.

Thundercloud

Lv. 28

Grants a 10% chance that after each damage over time tick inflicted by Thunder or Thunder III (3% for Thunder II or Thunder IV), the next Thunder, Thunder II, Thunder III, or Thunder IV will add its full damage over time amount to its initial damage, have no cast time, and cost no MP.
Duration: 40s

Aspect Mastery III

Lv. 35

Allows the stacking of a third Astral Fire and Umbral Ice.
Casting Fire II or Blizzard II grants maximum stacks of Astral Fire or Umbral Ice respectively.
When maintaining three stacks of Astral Fire or Umbral Ice, the cast time of spells of the opposite element is halved.

Maim and Mend II

Lv. 40

Increases base action damage and HP restoration by 30%.

Firestarter

Lv. 42

Grants a 40% chance that after casting Fire, your next Fire III will require no MP and have no cast time.
Duration: 30s

Thunder Mastery
Job Quest

Lv. 45

Upgrades Thunder to Thunder III.

Enochian
Job Quest

Lv. 56

Increases damage dealt by 5% while under the effect of Astral Fire or Umbral Ice.
Upon successfully landing Fire II while under the effect of Astral Fire, grants Enhanced Flare.
Enhanced Flare effect ends if Astral Fire is lost.

Enhanced Freeze

Lv. 58

Grants 3 Umbral Hearts upon casting Freeze.

Thunder Mastery II

Lv. 64

Upgrades Thunder II to Thunder IV.

Enhanced Enochian
Job Quest

Lv. 70

Grants the effect of Polyglot upon maintaining Enochian for 30 seconds. Also improves Enochian's magic damage increase to 10%.

Enhanced Sharpcast

Lv. 74

Reduces Sharpcast recast timer to 30 seconds.

Enhanced Enochian II

Lv. 78

Improves Enochian's magic damage increase to 15%.

Enhanced Polyglot

Lv. 80

Allows the stacking of a second Polyglot.

Enhanced Foul

Lv. 80

Allows for the immediate casting of Foul.

Aspect Mastery IV

Lv. 82

Upgrades Fire II and Blizzard II to High Fire II and High Blizzard II.

Enhanced Manafont

Lv. 84

Reduces Manafont recast time to 120 seconds.

Enhanced Enochian III

Lv. 86

Improves Enochian's magic damage increase to 20%.

Enhanced Sharpcast II

Lv. 88

Allows the accumulation of charges for consecutive uses of Sharpcast.
Maximum Charges: 2

Aspect Mastery V

Lv. 90

Adds a Paradox marker to your Elemental Gauge.
The marker is made active after reaching Astral Fire III then swapping to the opposite element. Conversely, the marker can also be made active after reaching Umbral Ice III and gaining 3 Umbral Hearts then swapping to the opposite element.
Blizzard and Fire become Paradox when the Paradox marker is made active.

* Deleted Enhanced Umbral Heart in Patch 6.0.

Job Gauge

Elemental Gauge

The Elemental Gauge indicates whether you are under the effect of Astral Fire or Umbral Ice, and the duration of their effects.
Casting Fire spells grants Astral Fire, which increases the power of Fire spells in exchange for their increased MP cost.
Casting Ice spells grants Umbral Ice, which decreases the MP cost of Ice spells and greatly increases the speed with which MP is recovered.
If maximum stacks are accumulated for either Astral Fire or Umbral Ice, there will be no MP cost for spells of the opposite element.

When you learn the trait Enochian, the lower-right corner of the Elemental Gauge will display its status.
Enochian will be granted when you are under the effects of either Astral Fire or Umbral Ice, and it will increase the amount of magic damage you deal.
The effect will disappear when Astral Fire/Umbral Ice has finished.

Casting Blizzard IV grants three Umbral Hearts which are represented by arrows in the Elemental Gauge's lower-left corner.
An Umbral Heart is consumed each time a Fire spell is cast, nullifying the MP cost increase applied by Astral Fire.

Foul or Xenoglossy can be used every 30 seconds while Enochian is active.
The duration of Enochian can be confirmed in the lower-right corner of the Elemental Gauge. When Foul or Xenoglossy are available, the Crystal (Polyglot) at the bottom of the gauge will light up.

Upon learning the trait Enhanced Polyglot, you will be able to stack a second Polyglot.

Upon learning the trait Aspect Mastery V, the Paradox Gauge will be displayed. If your element switches to the opposite element when under the effects of either Astral Fire or Umbral Ice and in possession of the maximum number of Umbral Hearts, the left side of the Paradox Gauge will light up. You will then be able to use Paradox.

Simple Mode

Elemental Gauge

Umbral Ice

Enochian

Umbral Hearts

Polyglot

Paradox Gauge

Each action and trait is listed as it appears at Lv. 90.
Refer to the Changes section for all the modifications made to them in Patch 6.0.

Last Update: -

For further details on changes to actions, please refer to the patch notes.

Actions

Job Actions

Action Name

Type

Cast

Recast

MP Cost

Range


Radius

Effect

Fire

Spell Instant 2.4s 1000 MP 25y
0y
Deals fire damage with a potency of 1,200.
Additional Effect: Grants Astral Fire, increasing damage dealt by 20%
Duration: 15s

Blizzard

Spell Instant 2.4s - 25y
0y
Deals ice damage with a potency of 800.
Additional Effect: Restores 2,000 MP
Additional Effect: Grants Umbral Ice, reducing spell cast and recast times by 20%
Duration: 15s

Thunder

Spell Instant 2.4s - 25y
0y
Deals lightning damage with a potency of 400.
Additional Effect: Lightning damage over time
Potency: 400
Duration: 15s
Additional Effect: Grants Thundercloud if target is dealt over 8,000 points of damage while under the effect of Thunder
Duration: 10s
Thunder effect is removed from target upon receiving Thundercloud status.
Only one Thunder spell-induced damage over time effect per caster can be inflicted upon a single target.

※Action changes to Thunder III while under the effect of Thundercloud.

Thunder II

Spell Instant 2.4s - 25y
5y
Deals lightning damage with a potency of 200 to target and all enemies nearby it.
Additional Effect: Lightning damage over time
Potency: 200
Duration: 15s
Additional Effect: Grants Thundercloud if target is dealt over 4,000 points of damage while under the effect of Thunder II
Duration: 10s
Thunder II effect is removed from target upon receiving Thundercloud status.
Only one Thunder spell-induced damage over time effect per caster can be inflicted upon a single target.

※Action changes to Thunder IV while under the effect of Thundercloud.

Flare

Spell 2s 2.4s 4000 MP 25y
5y
Deals fire damage with a potency of 1,800 to target and all enemies nearby it.
Additional Effect: Grants Astral Fire, increasing damage dealt by 20%
Duration: 15s

Freeze

Spell 2s 2.4s - 25y
5y
Deals ice damage with a potency of 1,200 to target and all enemies nearby it.
Additional Effect: Restores 2,000 MP for each enemy hit
Additional Effect: Grants Umbral Ice, reducing spell cast and recast time by 20%
Duration: 15s

Enochian

Ability Instant 2.4s - 0y
0y
Allows the casting of Fire IV and Blizzard IV.
Additional Effect: Grants Polyglot if Enochian is maintained for 15s
Can only be executed while under the effect of Astral Fire or Umbral Ice. Effect is canceled if Astral Fire or Umbral Ice end.

※Action changes to Fire IV while under the effect of Astral Fire.
※Action changes to Blizzard IV while under the effect of Umbral Ice.

Foul

Spell Instant 2.4s - 25y
5y
Deals unaspected damage with a potency of 1,800 to target and all enemies nearby it.
Polyglot Cost: 1

Xenoglossy

Spell Instant 2.4s - 25y
0y
Deals unaspected damage with a potency of 2,400.
Polyglot Cost: 1

Night Wing

Ability Instant 45s - 25y
5y
Puts target and all enemies nearby it to sleep.
Duration: 3s

Aetherial Manipulation

Ability Instant 15s - 25y
0y
Rush to a target party member's side.
Unable to cast if bound.

Thunder III

Spell Instant 2.4s - 25y
0y
Deals lightning damage with a potency of 2,400.
Additional Effect: Lightning damage over time
Potency: 400
Duration: 15s
Additional Effect: Grants Thundercloud if target is dealt over 8,000 points of damage while under the effect of Thunder
Duration: 10s
Can only be cast while under the effect of Thundercloud.
Thunder effect is removed from target upon receiving Thundercloud status.
Only one Thunder spell-induced damage over time effect per caster can be inflicted upon a single target.

※This action cannot be assigned to a hotbar.

Thunder IV

Spell Instant 2.4s - 25y
5y
Deals lightning damage with a potency of 1,200 to target and all enemies nearby it.
Additional Effect: Lightning damage over time
Potency: 200
Duration: 15s
Additional Effect: Grants Thundercloud if target is dealt over 4,000 points of damage while under the effect of Thunder II
Duration: 10s
Can only be cast while under the effect of Thundercloud.
Thunder II effect is removed from target upon receiving Thundercloud status.
Only one Thunder spell-induced damage over time effect per caster can be inflicted upon a single target.

※This action cannot be assigned to a hotbar.

Fire IV

Spell 2s 2.4s 2000 MP 25y
0y
Deals fire damage with a potency of 2,400.
Can only be cast while under the effect of Astral Fire.

※This action cannot be assigned to a hotbar.

Blizzard IV

Spell 2s 2.4s - 25y
0y
Deals ice damage with a potency of 1,600.
Additional Effect: Restores 4,000 MP
Can only be cast while under the effect of Umbral Ice.

※This action cannot be assigned to a hotbar.

Common Actions

Although they differ depending on your role, additional actions are shared by multiple jobs.

Action Name

Type

Cast

Recast

MP Cost

Range


Radius

Effect

Phantom Dart

Ability Instant 30s - 25y
0y
Deals unaspected damage with a potency of 1,000.
Additional Effect: Increases target's damage taken by 20%
Duration: 6s

Bolt

Ability Instant 30s - 0y
0y
Movement speed is increased.
Duration: 10s

Medical Kit

Ability Instant 15s - 0y
0y
Restores own HP.
Cure Potency: 3,000
Potency increases up to 6,000 as HP decreases.
Maximum Charges: 3

Additional PvP Actions

These actions are only available during PvP and are unique to each role. Only two can be set at any given time, so be sure to choose abilities which complement your combat strategy!

Action Name

Type

Cast

Recast

MP Cost

Range


Radius

Effect

Drain

Ability Instant 30s - 25y
0y
Deals unaspected damage with a potency of 600.
Potency increases up to 2,400 as your HP decreases.
Additional Effect: Absorbs 200% of damage dealt as HP

Addle

Ability Instant 30s - 25y
0y
Reduces the potency of target's attacks by 40%.
Duration: 6s

Aetheric Burst

Ability Instant 45s - 0y
5y
Deals unaspected damage with a potency of 1,600 to all nearby enemies.
Additional Effect: Lengthens weaponskill cast time and recast time as well as spell cast time and recast time by 20%
Duration: 10s

Swiftcast

Ability Instant 15s - 0y
0y
Next spell is cast immediately.
Duration: 5s

Manaward

Ability Instant 30s - 0y
0y
Creates a barrier around self that absorbs damage equivalent to a heal of 2,500 potency.
Duration: 10s
Additional Effect: Restores 2,500 MP when barrier is completely absorbed

Adrenaline Rush

In PvP duties, adrenaline rush will replace the limit break action and, unlike limit break, can be used by single players. The adrenaline rush gauge can be filled through combating enemies and completing other objectives, dependent on the PvP duty.

Action Name

Cast

Recast

MP Cost

Range


Radius

Effect

Cometeor

2s - - 25y
8y
Deals magic damage to enemies near point of impact with a potency of 4,000.
Additional Effect: Increases target's damage taken by 25%
Duration: 10s
Damage dealt is not affected by increased or decreased damage effects applied by players.
Can only be executed while the Adrenaline Gauge is full.

Job Gauge

Elemental Gauge

The Elemental Gauge indicates whether you are under the effect of Astral Fire (after casting Fire or Flare) or Umbral Ice (after casting Blizzard or Freeze). While under the effect of Astral Fire, Fire spells will have increased potency, and you will be able to cast Fire IV. While under the influence of Umbral Ice, all spells will have reduced cast and recast times, and you will be able to cast Blizzard IV.

You will be granted Polyglot after maintaining Astral Fire or Umbral Ice for 30 seconds, represented by crystals at the bottom of the Elemental Gauge. Polyglot can be consumed to execute Xenoglossy and Foul.

The time required to acquire a stack of Polyglot is reset should Astral Fire or Umbral Ice fade. However, any accumulated stacks will not be lost.

Simple Mode

Umbral Ice and 1 Polyglot

2 Polyglot without Astral Fire or Umbral Ice

For further details on changes to actions, please refer to the patch notes.