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Dancer Physical Ranged DPS

From the Near Eastern nation of Thavnair comes a troupe of bewitchingly graceful performers. Though certainly elegant and beautiful, their movements also speak of martial discipline─of a pulsing, persistent energy whose rhythm can inspire souls and soothe troubled hearts. Inured to the hardships of the road, these dancers have learned to land throwing weapons with the same exacting precision as their footfalls, removing any who would obstruct the endless beat of the dance.

Last Update: -

All descriptions are based on action attributes and bonuses attained by level 100.
For further details on changes to actions and traits in Patch 7.1, please refer to the patch notes.

Actions & Traits

Job Actions

Action Name

Acquired

Type

Cast

Recast

MP Cost

Range


Radius

Effect

Cascade

Lv. 1

Weaponskill Instant 2.5s - 25y
0y
Delivers an attack with a potency of 220.
Additional Effect: 50% chance of granting Silken Symmetry
Duration: 30s

Fountain

Lv. 2

Weaponskill Instant 2.5s - 25y
0y
Delivers an attack with a potency of 120.
Combo Action: Cascade
Combo Potency: 280
Combo Bonus: 50% chance of granting Silken Flow
Duration: 30s

Windmill

Lv. 15

Weaponskill Instant 2.5s - 0y
5y
Delivers an attack with a potency of 100 to all nearby enemies.
Additional Effect: 50% chance of granting Silken Symmetry
Duration: 30s

Standard Step

Lv. 15

Weaponskill Instant 30s - 0y
0y
Begin dancing, granting yourself Standard Step.
Duration: 15s
Action changes to Standard Finish while dancing.
Only Standard Finish, En Avant, Curing Waltz, Shield Samba, step actions, role actions, Sprint, and Limit Break can be performed while dancing.
This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.

Standard Finish

Lv. 15

Weaponskill Instant 1.5s - 0y
15y
Delivers an attack to all nearby enemies. Potency varies with number of successful steps, dealing full potency for the first enemy, and 75% less for all remaining enemies.
0 Steps: 360
1 Step: 540
2 Steps: 850
Step Bonus: Grants Standard Finish and Esprit to self and party member designated as your Dance Partner
Damage bonus of Standard Finish varies with number of successful steps.
1 Step: 2%
2 Steps: 5%
Duration: 60s
Additional Effect: Grants Last Dance Ready
Duration: 30s
Can only be executed while Dancing.
This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.

※This action cannot be assigned to a hotbar.
※Standard Step changes to Standard Finish when requirements for execution are met.

Reverse Cascade

Lv. 20

Weaponskill Instant 2.5s - 25y
0y
Delivers an attack with a potency of 280.
Additional Effect: 50% chance of granting a Fourfold Feather
Can only be executed while under the effect of Silken Symmetry or Flourishing Symmetry.

Bladeshower

Lv. 25

Weaponskill Instant 2.5s - 0y
5y
Delivers an attack with a potency of 100 to all nearby enemies.
Combo Action: Windmill
Combo Potency: 140
Combo Bonus: 50% chance of granting Silken Flow
Duration: 30s

Fan Dance

Lv. 30

Ability Instant 1s - 25y
0y
Delivers an attack with a potency of 180.
Additional Effect: 50% chance of granting Threefold Fan Dance
Duration: 30s
Can only be executed while in possession of Fourfold Feathers.

Rising Windmill

Lv. 35

Weaponskill Instant 2.5s - 0y
5y
Delivers an attack with a potency of 140 to all nearby enemies.
Additional Effect: 50% chance of granting a Fourfold Feather
Can only be executed while under the effect of Silken Symmetry or Flourishing Symmetry.

Fountainfall

Lv. 40

Weaponskill Instant 2.5s - 25y
0y
Delivers an attack with a potency of 340.
Additional Effect: 50% chance of granting a Fourfold Feather
Can only be executed while under the effect of Silken Flow or Flourishing Flow.

Bloodshower

Lv. 45

Weaponskill Instant 2.5s - 0y
5y
Delivers an attack with a potency of 180 to all nearby enemies.
Additional Effect: 50% chance of granting a Fourfold Feather
Can only be executed while under the effect of Silken Flow or Flourishing Flow.

Fan Dance II

Lv. 50

Ability Instant 1s - 0y
5y
Delivers an attack with a potency of 100 to all nearby enemies.
Additional Effect: 50% chance of granting Threefold Fan Dance
Duration: 30s
Can only be executed while in possession of Fourfold Feathers.

En Avant

Lv. 50

Ability Instant 30s - 0y
0y
Quickly dash 10 yalms forward.
Maximum Charges: 3
Cannot be executed while bound.

Curing Waltz

Lv. 52

Ability Instant 60s - 0y
5y
Restores own HP and the HP of all nearby party members.
Cure Potency: 300
Additional Effect: Party member designated as your Dance Partner will also heal self and nearby party members

Shield Samba

Lv. 56

Ability Instant 90s - 0y
30y
Reduces damage taken by self and nearby party members by 15%.
Duration: 15s
Effect cannot be stacked with bard's Troubadour or machinist's Tactician.

Closed Position

Lv. 60

Ability Instant 30s - 30y
0y
Grants you Closed Position and designates a party member as your Dance Partner, allowing you to share the effects of Standard Finish, Curing Waltz, Devilment, and Finishing Move with said party member.
Effect ends upon reuse.

Ending

Lv. 60

Ability Instant 1s - 0y
0y
Ends dance with your partner.

Devilment

Lv. 62

Ability Instant 120s - 0y
0y
Increases critical hit rate and direct hit rate by 20%.
Duration: 20s
Additional Effect: Party member designated as your Dance Partner will also receive the effect of Devilment
Additional Effect: Grants Flourishing Starfall
Duration: 20s

Fan Dance III

Lv. 66

Ability Instant 1s - 25y
5y
Delivers an attack to target and all enemies nearby it with a potency of 220 for the first enemy, and 50% less for all remaining enemies.
Can only be executed while under the effect of Threefold Fan Dance.

Technical Step
Job Quest

Lv. 70

Weaponskill Instant 120s - 0y
0y
Begin dancing, granting yourself Technical Step.
Duration: 15s
Action changes to Technical Finish while dancing.
Only Technical Finish, En Avant, Curing Waltz, Shield Samba, step actions, role actions, Sprint, and Limit Break can be performed while dancing.
This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.

Technical Finish

Lv. 70

Weaponskill Instant 1.5s - 0y
15y
Delivers an attack to all nearby enemies within 15 yalms. Potency varies with number of successful steps, dealing full potency for the first enemy, and 75% less for all remaining enemies.
0 Steps: 350
1 Step: 540
2 Steps: 720
3 Steps: 900
4 Steps: 1,300
Step Bonus: Grants Technical Finish and Esprit to self and party members within 30 yalms
Damage bonus of Technical Finish varies with number of successful steps.
1 Step: 1%
2 Steps: 2%
3 Steps: 3%
4 Steps: 5%
Duration: 20s
Additional Effect: Grants Flourishing Finish
Duration: 30s
Additional Effect: Grants Dance of the Dawn Ready
Duration: 30s
Can only be executed while Dancing.
This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.

※This action cannot be assigned to a hotbar.
※Technical Step changes to Technical Finish when requirements for execution are met.

Flourish

Lv. 72

Ability Instant 60s - 0y
0y
Grants you the effects of Flourishing Symmetry, Flourishing Flow, Threefold Fan Dance, Fourfold Fan Dance, and Finishing Move Ready.
Duration: 30s
Can only be executed while in combat.

Saber Dance

Lv. 76

Weaponskill Instant 2.5s - 25y
5y
Delivers an attack to target and all enemies nearby it with a potency of 520 for the first enemy, and 50% less for all remaining enemies.
Esprit Gauge Cost: 50

Improvisation

Lv. 80

Ability Instant 120s - 0y
8y
Dance to the beat of your own drum, granting Rising Rhythm to self.
Stacks increase every 3 seconds, up to a maximum of 4.
Additional Effect: Healing over time for self and nearby party members
Cure Potency: 100
Duration: 15s
Effect ends upon using another action or moving (including facing a different direction).
Cancels auto-attack upon execution.

Improvised Finish

Lv. 80

Ability Instant 1.5s - 0y
8y
Creates a barrier around self and all nearby party members. Damage absorbed increases with stacks of Rising Rhythm.
0 Stacks: 5% of maximum HP
1 Stack: 6% of maximum HP
2 Stacks: 7% of maximum HP
3 Stacks: 8% of maximum HP
4 Stacks: 10% of maximum HP
Duration: 30s
Can only be executed while Improvisation is active.

※This action cannot be assigned to a hotbar.
※Improvisation changes to Improvised Finish when requirements for execution are met.

Tillana

Lv. 82

Weaponskill Instant 2.5s - 0y
15y
Delivers an attack to all nearby enemies with a potency of 600 for the first enemy, and 50% less for all remaining enemies.
Additional Effect: Increases Esprit Gauge by 50
Can only be executed while under the effect of Flourishing Finish.

※This action cannot be assigned to a hotbar.
※Technical Finish changes to Tillana when requirements for execution are met.

Fan Dance IV

Lv. 86

Ability Instant 1s - 15y
15y
Delivers an attack to all enemies in a cone before you with a potency of 420 for the first enemy, and 50% less for all remaining enemies.
Can only be executed while under the effect of Fourfold Fan Dance.

Starfall Dance

Lv. 90

Weaponskill Instant 2.5s - 25y
25y
Delivers a critical direct hit to all enemies in a straight line before you with a potency of 600 for the first enemy, and 75% less for all remaining enemies.
Damage dealt is increased when under an effect that raises critical hit rate or direct hit rate.
Can only be executed while under the effect of Flourishing Starfall.

Last Dance

Lv. 92

Weaponskill Instant 2.5s - 25y
5y
Delivers an attack to target and all enemies nearby it with a potency of 520 for the first enemy, and 50% less for all remaining enemies.
Can only be executed while under the effect of Last Dance Ready.

Finishing Move

Lv. 96

Weaponskill Instant 30s - 0y
15y
Delivers an attack to all nearby enemies with a potency of 850 for the first enemy, and 75% less for all remaining enemies.
Additional Effect: Grants Standard Finish and Esprit to self and party member designated as your Dance Partner
Standard Finish Effect: Increases damage dealt by 5%
Duration: 60s
Additional Effect: Grants Last Dance Ready
Duration: 30s
Can only be executed while under the effect of Finishing Move Ready.
Shares a recast timer with Standard Step. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.

※This action cannot be assigned to a hotbar.
※Standard Step changes to Finishing Move when requirements for execution are met.

Dance of the Dawn

Lv. 100

Weaponskill Instant 2.5s - 25y
5y
Delivers an attack to target and all enemies nearby it with a potency of 1,000 for the first enemy, and 50% less for all remaining enemies.
Esprit Gauge Cost: 50
Can only be executed while under the effect of Dance of the Dawn Ready.

※This action cannot be assigned to a hotbar.
※Saber Dance changes to Dance of the Dawn when requirements for execution are met.

Step Actions

Action Name

Acquired

Type

Cast

Recast

MP Cost

Range


Radius

Effect

Emboite

Lv. 15

Weaponskill Instant 1s - 0y
0y
Perform an emboite.
When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased.
Can only be executed while Dancing.
This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.

※This action cannot be assigned to a hotbar.
※Cascade and Windmill change to Emboite when requirements for execution are met.

Entrechat

Lv. 15

Weaponskill Instant 1s - 0y
0y
Perform an entrechat.
When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased.
Can only be executed while Dancing.
This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.

※This action cannot be assigned to a hotbar.
※Fountain and Bladeshower change to Entrechat when requirements for execution are met.

Jete

Lv. 15

Weaponskill Instant 1s - 0y
0y
Perform a jete.
When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased.
Can only be executed while Dancing.
This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.

※This action cannot be assigned to a hotbar.
※Reverse Cascade and Rising Windmill change to Jete when requirements for execution are met.

Pirouette

Lv. 15

Weaponskill Instant 1s - 0y
0y
Perform a pirouette.
When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased.
Can only be executed while Dancing.
This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.

※This action cannot be assigned to a hotbar.
※Fountainfall and Bloodshower change to Pirouette when requirements for execution are met.

Role Actions

Role actions are abilities common to classes and jobs with the same role.

Action Name

Acquired

Type

Cast

Recast

MP Cost

Range


Radius

Effect

Leg Graze

Lv. 6

Ability Instant 30s - 25y
0y
Afflicts target with Heavy +40%.
Duration: 10s

Second Wind

Lv. 8

Ability Instant 120s - 0y
0y
Instantly restores own HP.
Cure Potency: 800

Foot Graze

Lv. 10

Ability Instant 30s - 25y
0y
Binds target.
Duration: 10s
Cancels auto-attack upon execution.
Target unbound if damage taken.

Peloton

Lv. 20

Ability Instant 5s - 0y
30y
Increases movement speed of self and nearby party members.
Duration: 30s
Effect ends when enmity is generated. Has no effect in battle.

Head Graze

Lv. 24

Ability Instant 30s - 25y
0y
Interrupts the use of a target's action.

Arm's Length

Lv. 32

Ability Instant 120s - 0y
0y
Nullifies most knockback and draw-in effects.
Duration: 6s
Additional Effect: When you are struck by a physical attack, the striker will be afflicted with Slow +20%
Duration: 15s

Trait

Traits

Acquired

Effect

Fourfold Fantasy

Lv. 30

Grants a Fourfold Feather upon landing certain actions.
Maximum Stacks: 4

Increased Action Damage

Lv. 50

Increases base action damage by 10%.

Increased Action Damage II

Lv. 60

Increases base action damage by 20%.

Enhanced En Avant

Lv. 68

Allows the accumulation of charges for consecutive uses of En Avant.
Maximum Charges: 2

Esprit

Lv. 76

Grants Esprit to self and nearby party members upon successfully executing Standard Finish or Technical Finish.
Esprit Effect: Increases Esprit Gauge by 5 upon successfully landing Cascade, Reverse Cascade, Fountain, Fountainfall, Windmill, Rising Windmill, Bladeshower, or Bloodshower. When party members successfully land a weaponskill or cast a spell, has a chance of increasing Esprit Gauge by 10.
Chance of triggering party member effect differs according to job.

Enhanced En Avant II

Lv. 78

Allows a third charge of En Avant.

Enhanced Technical Finish

Lv. 82

Grants Flourishing Finish after executing Technical Finish.
Duration: 30s
Technical Finish becomes Tillana while under this effect.

Enhanced Esprit

Lv. 84

Increases Esprit Gauge by 10 upon successfully landing Reverse Cascade, Fountainfall, Rising Windmill, or Bloodshower.

Enhanced Flourish

Lv. 86

Grants Fourfold Fan Dance upon executing Flourish.
Duration: 30s

Enhanced Shield Samba

Lv. 88

Reduces Shield Samba recast time to 90 seconds.

Enhanced Devilment

Lv. 90

Grants Flourishing Starfall upon executing Devilment.
Duration: 20s

Enhanced Standard Finish

Lv. 92

Grants Last Dance Ready upon executing Standard Finish.
Duration: 30s

Dynamic Dancer

Lv. 94

Increases the potency of Cascade to 220, Fountain to 120, Double Standard Finish to 850, Reverse Cascade to 280, Fan Dance to 180, Fountainfall to 340, Fan Dance III to 220, Quadruple Technical Finish to 1,300, Saber Dance to 520, and Fan Dance IV to 420.

Enhanced Flourish II

Lv. 96

Grants Finishing Move Ready upon executing Flourish.
Duration: 30s
Standard Step changes to Finishing Move while under the effect of Finishing Move Ready.

Enhanced Shield Samba II

Lv. 98

Improves Shield Samba's damage reduction effect to 15%.

Enhanced Technical Finish II

Lv. 100

Grants Dance of the Dawn Ready upon executing Technical Finish.
Duration: 30s
Saber Dance changes to Dance of the Dawn while under the effect of Dance of the Dawn Ready and the Esprit Gauge is 50 or higher.

Role Traits

Role traits are characteristics common to classes and jobs with the same role.

Traits

Acquired

Effect

Enhanced Second Wind

Lv. 94

Increases the healing potency of Second Wind to 800.

Combos

Performing actions in a certain order increases potency and applies combo bonuses.

Combo Sequence

Effect

Cascade

Fountain

A single target combo.

Reverse Cascade

Fountainfall

Rising Windmill

Bloodshower

50%

50%

After executing Cascade or Windmill, 50% chance to grant Flourishing Symmetry.
Flourishing Symmetry allows the execution of Reverse Cascade and Rising Windmill.
After executing Reverse Cascade or Rising Windmill, 50% chance to grant a Fourfold Feather.

After executing Fountain or Bladeshower, 50% chance to grant Flourishing Flow.
Flourishing Flow allows the execution of Fountainfall and Bloodshower.
After executing Fountainfall or Bloodshower, 50% chance to grant a Fourfold Feather.

Windmill

Bladeshower

Hits multiple enemies.

Job Gauge

Step Gauge

Upon learning Standard Step, the Step Gauge will be displayed. Performing a Standard Step will change the appearance of the Step Gauge and cause you to start dancing. Following the displayed icons to execute steps in the correct order and ending with a Standard Finish will increase your damage dealt and that of the party member selected as your Dance Partner.

Performing a Technical Step will display four icons on the Step Gauge. Executing the corresponding actions in the correct order followed by Technical Finish increases the damage dealt by you and nearby party members.

Fourfold Feathers

Upon learning the trait Fourfold Fantasy, you will have a chance to acquire Fourfold Feathers when executing certain weaponskills such as Reverse Cascade and Rising Windmill. Fourfold Feathers can then be consumed to execute Fan Dance (acquired at level 30) and Fan Dance II (acquired at level 50).

Upon learning the trait Esprit, the Esprit Gauge will be displayed.

Esprit will be granted to you and your dance partner upon executing Standard Finish, or all nearby party members upon executing Technical Finish. When players under this effect execute a weaponskill or cast a spell, your Esprit Gauge will increase. It can then be consumed by the weaponskill Saber Dance.

Simple Mode

Step Gauge

Standard Step

Technical Step

Fourfold Feathers

Esprit Gauge

All descriptions are based on action attributes and bonuses attained by level 100.
For further details on changes to actions and traits in Patch 7.1, please refer to the patch notes.

Last Update: -

For further details on changes to actions, please refer to the patch notes.

Actions

Job Actions

Action Name

Type

Cast

Recast

MP Cost

Range


Radius

Effect

Cascade

Weaponskill Instant 2.2s - 15y
0y
Delivers a ranged attack with a potency of 5,000.

※Action changes to Reverse Cascade while under the effect of En Avant.
※This action cannot be assigned to a hotbar.

Fountain

Weaponskill Instant 2.2s - 15y
0y
Delivers a ranged attack with a potency of 6,000.
Combo Action: Cascade or Reverse Cascade

※Action changes to Fountainfall while under the effect of En Avant.
※This action cannot be assigned to a hotbar.

Starfall Dance

Weaponskill Instant 20s - 25y
25y
Delivers an attack with a potency of 10,000 to all enemies in a straight line before you.
Additional Effect: Increases movement speed for self and party member designated as your Dance Partner by 25%
Duration: 5s
This weaponskill does not share a recast timer with any other actions.

Honing Dance

Weaponskill Instant 20s - 0y
5y
Unleashes a flurry of chakram strikes on nearby enemies, dealing damage over time with a potency of 4,000 and decreasing damage taken by 25% until effect expires.
Duration: 3s
Executes Honing Ovation when effect duration expires.
Additional Effect: Grants a stack of Acclaim, up to a maximum of 4
Acclaim Effect: Increases the damage and effect potency of Honing Ovation
Duration: 5s
Can be executed while moving.
This weaponskill does not share a recast timer with any other actions.

※Action changes to Honing Ovation upon execution.

Fan Dance

Ability Instant 20s - 15y
15y
Delivers an attack with a potency of 4,000 to all enemies in a cone before you.
Additional Effect: Reduces damage taken by self and party member designated as your Dance Partner by 20%
Duration: 5s

Curing Waltz

Ability Instant 20s - 0y
5y
Restores own HP and the HP of all nearby party members.
Cure Potency: 8,000
Additional Effect: Party member designated as your Dance Partner will also heal self and nearby party members

En Avant

Ability Instant 10s - 0y
0y
Quickly dash 10 yalms forward.
Additional Effect: Grants En Avant
En Avant Effect: Cascade is upgraded to Reverse Cascade and Fountain is upgraded to Fountainfall
Duration: 10s
Maximum Charges: 4
Cannot be executed while bound.

Closed Position

Ability Instant 1s - 30y
0y
Grants you Closed Position and designates a party member as your Dance Partner, allowing you to share the effects of Saber Dance, Dance of the Dawn, Starfall Dance, Fan Dance, and Curing Waltz with said party member.
Effect ends upon reuse.
Grants you Solo Step when your Dance Partner knocks out an enemy, upgrading Saber Dance to Dance of the Dawn.

Reverse Cascade

Weaponskill Instant 2.2s - 15y
0y
Delivers a ranged attack with a potency of 7,000.
Additional Effect: Grants Bladecatcher
If already under the effect of Bladecatcher, effect changes to Flourishing Saber Dance.
Duration: 15s
Can only be executed while under the effect of En Avant.

※Fountain Combo changes to Saber Dance while under the effect of Flourishing Saber Dance.
※This action cannot be assigned to a hotbar.

Fountainfall

Weaponskill Instant 2.2s - 15y
0y
Delivers a ranged attack with a potency of 8,000.
Combo Action: Cascade or Reverse Cascade
Additional Effect: Grants Bladecatcher
If already under the effect of Bladecatcher, effect changes to Flourishing Saber Dance.
Duration: 15s
Can only be executed while under the effect of En Avant.

※Fountain Combo changes to Saber Dance while under the effect of Flourishing Saber Dance.
※This action cannot be assigned to a hotbar.

Saber Dance

Weaponskill Instant 2.2s - 15y
5y
Delivers an attack to target and all enemies nearby it with a potency of 8,000.
Potency is increased by 50% when attacking only a single target.
Additional Effect: Increases damage dealt by self and party member designated as your Dance Partner by 10%
Duration: 10s
Can only be executed while under the effect of Flourishing Saber Dance.

※This action cannot be assigned to a hotbar.

Dance of the Dawn

Weaponskill Instant 2.2s - 25y
5y
Delivers an attack to target and all enemies nearby it with a potency of 10,000.
Potency is increased by 50% when attacking only a single target.
Additional Effect: Increases damage dealt by self and party member designated as your Dance Partner by 10%
Additional Effect: Gradually fills the limit gauge of self and party member designated as your Dance Partner
Can only be executed while under the effect of Flourishing Saber Dance and Solo Step.

※This action cannot be assigned to a hotbar.

Honing Ovation

Weaponskill Instant 2.2s - 0y
15y
Delivers an attack to nearby enemies and erects a magicked barrier around nearby party members.
Potency of both the attack and barrier varies with the number of stacks of Acclaim accumulated at time of execution.
Potency of both the attack and barrier doubles when targets are within 5 yalms.
0 Stacks: 2,000 attack potency, and barrier equivalent to a heal of 2,000 potency
1 Stack: 3,000 attack potency, and barrier equivalent to a heal of 3,000 potency
2 Stacks: 4,000 attack potency, and barrier equivalent to a heal of 4,000 potency
3 Stacks: 5,000 attack potency, and barrier equivalent to a heal of 5,000 potency
4 Stacks: 6,000 attack potency, and barrier equivalent to a heal of 6,000 potency
Duration: 10s
Honing Dance effect expires upon execution.

※This action cannot be assigned to a hotbar.

Limit Break

The limit break gauge can be filled through combating enemies and completing other objectives, dependent on the PvP duty. Your limit break will become available upon filling the gauge.

Action Name

Cast

Recast

MP Cost

Range


Radius

Effect

Contradance

Instant 10s - 0y
15y
Afflicts nearby enemies with Seduced.
Seduced Effect: Renders targets unable to act of their own volition
Duration: 2s
Damage you deal to charmed enemies will extend the effect duration by 2s. This effect can only be extended once.
Can only be executed when the limit gauge is full.
Gauge Charge Time: 90s

Common Actions

These actions are shared by all jobs.

Action Name

Type

Cast

Recast

MP Cost

Range


Radius

Effect

Standard-issue Elixir

Ability 4.5s 5s - 0y
0y
Restores your HP and MP to maximum.
Casting will be interrupted when damage is taken.

Recuperate

Ability Instant 1s 2500 MP 0y
0y
Restores own HP.
Cure Potency: 15,000

Purify

Ability Instant 24s - 0y
0y
Removes Stun, Heavy, Bind, Silence, Deep Freeze, and Miracle of Nature.
Additional Effect: Grants Resilience
Resilience Effect: Nullifies status afflictions that can be removed by Purify, as well as knockback and draw-in effects
Duration: 3s
Can be used even when under the effect of certain status afflictions.

Guard

Ability Instant 30s - 0y
0y
Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
Duration: 5s
Movement speed is reduced by 50% for the duration of this effect.
Effect ends upon reuse, using another action, or when the effect duration expires.

Sprint

Ability Instant 1.5s - 0y
0y
Increases movement speed by 50%.
Effect ends upon reuse or execution of another action.

For further details on changes to actions, please refer to the patch notes.