Job Guide PvP Actions Overview

Updated for 7.2

Last Update: 05/27/2025

Master exclusive PvP actions, and battle your way to victory!

PvP makes use of specialized actions separate from those used in PvE. Knowing how they differ will be key to drawing out the full potential of your favorite jobs and overcoming your rivals.

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Patch 7.2 Adjustments Overview

We have improved playability by adjusting the timing of effect activation for a large number of actions, as well as expanding the area of effect of certain attacks centered around the player. As these changes are likely to affect job balance, we have restricted the number of bespoke action adjustments in this update.

Furthermore, we have improved movement actions in large-scale PvP campaigns like Frontline and Rival Wings by allowing players to target not only members of their own party, but those of their alliance as well.

Machinist
We increased the potency of machinist's iconic limit break, Marksman's Spite, as its KO potential was hampered in the wake of Patch 7.1 adjustments and the increase of all jobs' HP.
Summoner
In order to help emphasize summoner's strength, we have reduced the attack delay for Demi-Bahamut and Demi-Phoenix, as well as increased the number of times they may attack.
Astrologian
Compared to other healers, astrologian enjoys formidable self-defense, so in order to achieve a better balance, we increased the recast timer of Epicycle, a particularly influential action.
Sage
Within the healer role, sage is currently experiencing lower win rates across all tiers, so we have reduced the recast timers for some crucial actions.
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Patch 7.25 Adjustments Overview

Overall match tempo has improved following adjustments made to Guard in Patch 7.18 and area of effect attacks centered around the player in Patch 7.2. Despite this, there is still a tendency for combat to reach a deadlock in higher tiers and during sophisticated team play. To better enable individual players to break such deadlocks, we have made a number of adjustments to KO capabilities and area of effect attack potencies.

Furthermore, we have enhanced PvP role actions experiencing low usage rates in order to expand players' options on the battlefield.

Warrior
We adjusted Fell Cleave and the status Thrill of Battle in order to boost warrior's durability and enable more consistent performance after executing their limit break, Primal Scream.
Dark Knight
We increased the potency of dark knight's limit break, Eventide, to improve its offensive utility.
Gunbreaker
As gunbreaker's usage and win rates are somewhat high compared to other tanks, we reduced the duration of the Heavy effect applied by Fated Brand in order to achieve a better balance.
Monk
After a series of incremental adjustments, monk now boasts stellar win rates, especially in higher tiers. Considering the difficulty faced by opposing players, we have made adjustments to transfer the weight of monk's offense from their limit break, Meteodrive, to Phantom Rush.
Samurai
To improve playability, we increased the barrier potency of Ogi Namikiri and Kaeshi: Namikiri.
Reaper
In order to boost reaper's offensive capabilities, we have increased the potency of the area of effect attacks Communio and Perfectio.
Viper
In previous adjustments, we increased viper's combat capabilities to match other melee DPS jobs. Given the improvements made to other jobs this time, we have adjusted Uncoiled Fury to more easily achieve KOs by ensuring its potency for the main target does not decrease, even if multiple targets are struck.
Bard
To supplement bard's lower defense and support ease of movement, we added a new effect to the Warden's Paean, increased the action's effect duration, and reduced the recast time of Repelling Shot. Furthermore, we increased the potency of Harmonic Arrow to boost KO potential, as there was also room to improve bard's offensive capabilities.
Machinist
We have increased the duration of Bioblaster and both the potency and barrier strength of Aether Mortar to facilitate aggressive offensive and defensive performance, especially near the tactical crystal.
Dancer
To address dancer's generally underperforming offensive output, we have increased the potency of Starfall Dance, Saber Dance, and Dance of the Dawn.
Black Mage
As black mage's limit break, Soul Resonance, has a limited impact on matches compared to other jobs, we have increased both its stacks and the potency of Flare Star and Frost Star.
Summoner
Following on from previous adjustments, we have enhanced actions relevant to two variations of limit break and adjusted the barrier potency of Radiant Aegis, thereby boosting summoner's offensive and defensive capabilities.
Pictomancer
We have reduced recast times for each action in order to expand pictomancer's options on the battlefield. Furthermore, to address the job's somewhat lacking offense, we have increased the potency of two actions that require previous steps to execute, Mog of the Ages and Retribution of the Madeen.
White Mage
As white mage currently boasts high usage and win rates, we have adjusted the amount of damage absorbed by Protect, granted by Seraph Strike, to achieve a better balance with other healing jobs.
Sage
Sage's limit break, Mesotes, is not performing as well as it once did, so we have increased Lype's damage over time effect.
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Previous Patch Adjustments