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Warrior Tank

On the northernmost edge of Abalathia's Spine exists a mountain tribe renowned for producing fearsome mercenaries. Wielding greataxes and known as warriors, these men and women learn to harness their inner-beasts and translate that power to unbridled savagery on the battlefield.
In former times which saw war waged ceaselessly in Eorzea, the warriors featured prominently on the front lines of battle. With the arrival of peacetime, however, their art has descended into the shadows of obscurity, where it remains to this day.

Last Update: -

All descriptions are based on action attributes and bonuses attained by level 100.
For further details on changes to actions and traits in Patch 7.1, please refer to the patch notes.

Actions & Traits

Job Actions

Action Name

Acquired

Type

Cast

Recast

MP Cost

Range


Radius

Effect

Heavy Swing

Lv. 1

Weaponskill Instant 2.5s - 3y
0y
Delivers an attack with a potency of 220.

Maim

Lv. 4

Weaponskill Instant 2.5s - 3y
0y
Delivers an attack with a potency of 190.
Combo Action: Heavy Swing
Combo Potency: 340
Combo Bonus: Increases Beast Gauge by 10

Berserk

Lv. 6

Ability Instant 60s - 0y
0y
Grants 3 stacks of Berserk, each stack guaranteeing weaponskill attacks are critical and direct hits.
Increases damage dealt when under an effect that raises critical hit rate or direct hit rate.
Duration: 15s
Additional Effect: Extends Surging Tempest duration by 10s to a maximum of 60s

Overpower

Lv. 10

Weaponskill Instant 2.5s - 0y
5y
Delivers an attack with a potency of 110 to all nearby enemies.
Additional Effect: Increased enmity

Defiance

Lv. 10

Ability Instant 2s - 0y
0y
Significantly increases enmity generation.
Effect ends upon reuse.

Release Defiance

Lv. 10

Ability Instant 1s - 0y
0y
Cancels the effect of Defiance.

Tomahawk
Class Quest

Lv. 15

Weaponskill Instant 2.5s - 20y
0y
Delivers a ranged attack with a potency of 150.
Additional Effect: Increased enmity

Storm's Path

Lv. 26

Weaponskill Instant 2.5s - 3y
0y
Delivers an attack with a potency of 200.
Combo Action: Maim
Combo Potency: 480
Combo Bonus: Restores own HP
Cure Potency: 250
Combo Bonus: Increases Beast Gauge by 20

Thrill of Battle
Class Quest

Lv. 30

Ability Instant 90s - 0y
0y
Increases maximum HP by 20% and restores the amount increased.
Additional Effect: Increases HP recovery via healing actions on self by 20%
Duration: 10s

Inner Beast
Job Quest

Lv. 35

Weaponskill Instant 2.5s - 3y
0y
Delivers an attack with a potency of 330.
Beast Gauge Cost: 50

Vengeance

Lv. 38

Ability Instant 120s - 0y
0y
Reduces damage taken by 30% and delivers an attack with a potency of 55 every time you suffer physical damage.
Duration: 15s

Mythril Tempest
Job Quest

Lv. 40

Weaponskill Instant 2.5s - 0y
5y
Delivers an attack with a potency of 100 to all nearby enemies.
Additional Effect: Increased enmity
Combo Action: Overpower
Combo Potency: 140
Combo Bonus: Grants Surging Tempest, increasing damage dealt by 10%
Duration: 30s
Extends Surging Tempest duration by 30s to a maximum of 60s.
Combo Bonus: Increases Beast Gauge by 20

Holmgang

Lv. 42

Ability Instant 240s - 6y
0y
Brace yourself for an enemy onslaught, preventing most attacks from reducing your HP to less than 1.
Duration: 10s
When a target is selected, halts their movement with chains.

Steel Cyclone
Job Quest

Lv. 45

Weaponskill Instant 2.5s - 0y
5y
Delivers an attack with a potency of 160 to all nearby enemies.
Beast Gauge Cost: 50

Storm's Eye

Lv. 50

Weaponskill Instant 2.5s - 3y
0y
Delivers an attack with a potency of 200.
Combo Action: Maim
Combo Potency: 480
Combo Bonus: Grants Surging Tempest, increasing damage dealt by 10%
Duration: 30s
Extends Surging Tempest duration by 30s to a maximum of 60s.
Combo Bonus: Increases Beast Gauge by 10

Infuriate
Job Quest

Lv. 50

Ability Instant 60s - 0y
0y
Increases Beast Gauge by 50.
Additional Effect: Grants Nascent Chaos
Duration: 30s
Nascent Chaos Effect: When Beast Gauge is 50 or greater, changes Decimate to Chaotic Cyclone and Fell Cleave to Inner Chaos
Maximum Charges: 2
Can only be executed while in combat.

Fell Cleave
Job Quest

Lv. 54

Weaponskill Instant 2.5s - 3y
0y
Delivers an attack with a potency of 580.
Beast Gauge Cost: 50

Raw Intuition
Job Quest

Lv. 56

Ability Instant 25s - 0y
0y
Reduces damage taken by 10%.
Duration: 6s
Additional Effect: Restores HP with each weaponskill successfully delivered
Cure Potency: 400
Shares a recast timer with Nascent Flash.

Equilibrium
Job Quest

Lv. 58

Ability Instant 60s - 0y
0y
Restores own HP.
Cure Potency: 1,200
Additional Effect: Gradually restores HP
Cure Potency: 200
Duration: 15s

Decimate
Job Quest

Lv. 60

Weaponskill Instant 2.5s - 0y
5y
Delivers an attack to all nearby enemies with a potency of 180.
Beast Gauge Cost: 50

Onslaught

Lv. 62

Ability Instant 30s - 20y
0y
Rushes target and delivers an attack with a potency of 150.
Maximum Charges: 3
Cannot be executed while bound.

Upheaval

Lv. 64

Ability Instant 30s - 3y
0y
Delivers an attack with a potency of 400.
Shares a recast timer with Orogeny.

Shake It Off

Lv. 68

Ability Instant 90s - 0y
30y
Creates a barrier around self and all nearby party members that absorbs damage totaling 15% of maximum HP.
Dispels Thrill of Battle, Damnation, and Bloodwhetting, increasing damage absorbed by 2% for each effect removed.
Duration: 30s
Additional Effect: Gradually restores HP
Cure Potency: 100
Duration: 15s
Additional Effect: Restores target's HP
Cure Potency: 300

Inner Release
Job Quest

Lv. 70

Ability Instant 60s - 0y
0y
Grants 3 stacks of Inner Release, each stack allowing the use of Fell Cleave or Decimate without cost and guaranteeing they are critical and direct hits.
Increases damage dealt when under an effect that raises critical hit rate or direct hit rate.
Additional Effect: Grants Inner Strength, nullifying Stun, Sleep, Bind, Heavy, and most knockback and draw-in effects
Duration: 15s
Additional Effect: Extends Surging Tempest duration by 10s to a maximum of 60s
Additional Effect: Grants Primal Rend Ready
Duration: 30s
Additional Effect: Grants a stack of Burgeoning Fury upon successfully landing Fell Cleave or Decimate, up to a maximum of 3
At maximum stacks, become Wrathful, changing Inner Release to Primal Wrath.

Chaotic Cyclone

Lv. 72

Weaponskill Instant 2.5s - 0y
5y
Delivers a critical direct hit with a potency of 300 to all nearby enemies.
Damage dealt is increased when under an effect that raises critical hit rate or direct hit rate.
Additional Effect: Reduces the recast time of Infuriate by 5 seconds
Beast Gauge Cost: 50
Can only be executed while under the effect of Nascent Chaos. Effect fades upon execution.

※This action cannot be assigned to a hotbar.
※Decimate changes to Chaotic Cyclone when requirements for execution are met.

Nascent Flash

Lv. 76

Ability Instant 25s - 30y
0y
Grants Nascent Flash to self and Nascent Glint to target party member.
Nascent Flash Effect: Restores HP with each weaponskill successfully delivered
Cure Potency: 400
Nascent Glint Effect: Restores HP equaling 100% of that recovered by Nascent Flash while also reducing damage taken by 10%
Duration: 8s
Additional Effect: Grants Stem the Flow to target, reducing damage taken by 10%
Duration: 4s
Additional Effect: Grants Stem the Tide to target, nullifying damage equivalent to a heal of 400 potency
Duration: 20s
Shares a recast timer with Bloodwhetting.

Inner Chaos

Lv. 80

Weaponskill Instant 2.5s - 3y
0y
Delivers a critical direct hit with a potency of 660.
Damage dealt is increased when under an effect that raises critical hit rate or direct hit rate.
Additional Effect: Reduces the recast time of Infuriate by 5 seconds
Beast Gauge Cost: 50
Can only be executed while under the effect of Nascent Chaos. Effect fades upon execution.

※This action cannot be assigned to a hotbar.
※Fell Cleave changes to Inner Chaos when requirements for execution are met.

Bloodwhetting

Lv. 82

Ability Instant 25s - 0y
0y
Reduces damage taken by 10%.
Duration: 8s
Additional Effect: Restores HP with each weaponskill successfully delivered
Cure Potency: 400
Additional Effect: Grants Stem the Flow
Stem the Flow Effect: Reduces damage taken by 10%
Duration: 4s
Additional Effect: Grants Stem the Tide
Stem the Tide Effect: Creates a barrier around self that absorbs damage equivalent to a heal of 400 potency
Duration: 20s
Shares a recast timer with Nascent Flash.

Orogeny

Lv. 86

Ability Instant 30s - 0y
5y
Delivers an attack with a potency of 150 to all nearby enemies.
Shares a recast timer with Upheaval.

Primal Rend

Lv. 90

Weaponskill Instant 2.5s - 20y
5y
Jumps to the target and delivers a critical direct hit to target and all enemies nearby it with a potency of 700 for the first enemy, and 70% less for all remaining enemies.
Damage dealt is increased when under an effect that raises critical hit rate or direct hit rate.
Additional Effect: Grants Primal Ruination Ready
Duration: 20s
Can only be executed while under the effect of Primal Rend Ready, granted by Inner Release.
Cannot be executed while bound.

Damnation

Lv. 92

Ability Instant 120s - 0y
0y
Reduces damage taken by 40% and delivers an attack with a potency of 55 every time you suffer physical damage.
Duration: 15s
Additional Effect: Grants Primeval Impulse when the effect expires or damage is taken
Primeval Impulse Effect: Healing over time
Cure Potency: 300
Duration: 15s

Primal Wrath

Lv. 96

Ability Instant 1s - 0y
5y
Delivers an attack to all nearby enemies with a potency of 700 for the first enemy, and 70% less for all remaining enemies.
Can only be executed when Wrathful.

※This action cannot be assigned to a hotbar.
※Inner Release changes to Primal Wrath when requirements for execution are met.

Primal Ruination

Lv. 100

Weaponskill Instant 2.5s - 3y
5y
Delivers a critical direct hit to target and all enemies nearby it with a potency of 780 for the first enemy, and 70% less for all remaining enemies.
Increases damage dealt when under an effect that raises critical hit rate or direct hit rate.
Can only be executed while under the effect of Primal Ruination Ready.

※This action cannot be assigned to a hotbar.
※Primal Rend changes to Primal Ruination when requirements for execution are met.

Role Actions

Role actions are abilities common to classes and jobs with the same role.

Action Name

Acquired

Type

Cast

Recast

MP Cost

Range


Radius

Effect

Rampart

Lv. 8

Ability Instant 90s - 0y
0y
Reduces damage taken by 20%.
Additional Effect: Increases HP recovery via healing actions on self by 15%
Duration: 20s

Low Blow

Lv. 12

Ability Instant 25s - 3y
0y
Stuns target.
Duration: 5s

Provoke

Lv. 15

Ability Instant 30s - 25y
0y
Gesture threateningly, placing yourself at the top of a target's enmity list while gaining additional enmity.

Interject

Lv. 18

Ability Instant 30s - 3y
0y
Interrupts the use of a target's action.

Reprisal

Lv. 22

Ability Instant 60s - 0y
5y
Reduces damage dealt by nearby enemies by 10%.
Duration: 15s

Arm's Length

Lv. 32

Ability Instant 120s - 0y
0y
Nullifies most knockback and draw-in effects.
Duration: 6s
Additional Effect: When you are struck by a physical attack, the striker will be afflicted with Slow +20%
Duration: 15s

Shirk

Lv. 48

Ability Instant 120s - 25y
0y
Diverts 25% of enmity to target party member.

Trait

Traits

Acquired

Effect

Tank Mastery

Lv. 1

Reduces damage taken by 20%. Furthermore, grants a bonus to maximum HP based on your vitality attribute, and a bonus to damage dealt based on your strength attribute.

The Beast Within
Job Quest

Lv. 35

Increases Beast Gauge when landing Maim or Storm's Path in a combo.

Inner Beast Mastery
Job Quest

Lv. 54

Upgrades Inner Beast to Fell Cleave.

Steel Cyclone Mastery
Job Quest

Lv. 60

Upgrades Steel Cyclone to Decimate.

Enhanced Infuriate

Lv. 66

Reduces Infuriate recast time by 5 seconds upon landing Fell Cleave or Decimate on most targets.

Berserk Mastery
Job Quest

Lv. 70

Upgrades Berserk to Inner Release.

Nascent Chaos

Lv. 72

Infuriate grants the effect of Nascent Chaos, upgrading Decimate to Chaotic Cyclone when the Beast Gauge is 50 or greater. Upon reaching level 80, Nascent Chaos will also upgrade Fell Cleave to Inner Chaos.
Duration: 30s

Mastering the Beast

Lv. 74

Increases Beast Gauge when landing Mythril Tempest in a combo.

Enhanced Shake It Off

Lv. 76

Adds a healing effect to Shake It Off.
Cure Potency: 300

Enhanced Thrill of Battle

Lv. 78

Adds an additional effect to Thrill of Battle that increases HP recovery via healing actions by 20%.

Raw Intuition Mastery

Lv. 82

Upgrades Raw Intuition to Bloodwhetting.

Enhanced Nascent Flash

Lv. 82

Extends the duration of Nascent Flash and Nascent Glint to 8 seconds.
Grants Stem the Flow to target, reducing damage taken by 10%.
Duration: 4s
Grants Stem the Tide to target, nullifying damage equivalent to a heal of 400 potency.
Duration: 20s

Enhanced Equilibrium

Lv. 84

Grants healing over time to self.
Cure Potency: 200
Duration: 15s

Melee Mastery

Lv. 84

Increases the potency of Heavy Swing to 200, Maim to 150, Storm's Path to 160, and Storm's Eye to 160.

Enhanced Onslaught

Lv. 88

Allows a third charge of Onslaught.

Vengeance Mastery

Lv. 92

Upgrades Vengeance to Damnation.

Melee Mastery II

Lv. 94

Increases the potency of Heavy Swing to 220, Maim to 190, Storm's Path to 200, Storm's Eye to 200, and Fell Cleave to 580.

Enhanced Inner Release

Lv. 96

Grants a stack of Burgeoning Fury upon landing Fell Cleave or Decimate while under the effect of Inner Release.
Duration: 30s
Maximum Stacks: 3
At maximum stacks, become Wrathful, upgrading Inner Release to Primal Wrath.

Enhanced Primal Rend

Lv. 100

Grants the effect of Primal Ruination Ready after executing Primal Rend.
Duration: 20s

Role Traits

Role traits are characteristics common to classes and jobs with the same role.

Traits

Acquired

Effect

Enhanced Rampart

Lv. 94

Adds an additional effect to Rampart that increases HP recovery via healing actions on self by 15%.

Enhanced Reprisal

Lv. 98

Extends the duration of Reprisal to 15 seconds.

Combos

Performing actions in a certain order increases potency and applies combo bonuses.

Combo Sequence

Effect

Heavy Swing

Maim

Storm's Path

Recovers HP and increases the Beast Gauge.

Storm's Eye

Increases damage dealt and increases the Beast Gauge.

Overpower

Mythril Tempest

Hits multiple enemies while increasing damage dealt and increasing the Beast Gauge.

Job Gauge

Beast Gauge

Upon learning the action Defiance, a symbol will appear on the screen indicating when it is in effect. Defiance increases enmity gained from using other actions.

Upon learning the trait The Beast Within, the symbol which indicates the use of Defiance will change to also display the Beast Gauge.

The Beast Gauge displays a warrior's current amount of wrath, which is used to execute several actions such as Inner Beast (acquired at level 35) and Steel Cyclone (acquired at level 45).

Simple Mode

Defiance (Active)

The gauge cannot be displayed in simple mode until learning the trait The Beast Within at level 35.

All descriptions are based on action attributes and bonuses attained by level 100.
For further details on changes to actions and traits in Patch 7.1, please refer to the patch notes.

Last Update: -

For further details on changes to actions, please refer to the patch notes.

Actions

Job Actions

Action Name

Type

Cast

Recast

MP Cost

Range


Radius

Effect

Heavy Swing

Weaponskill Instant 2.4s - 5y
0y
Delivers an attack with a potency of 5,000.

※This action cannot be assigned to a hotbar.

Maim

Weaponskill Instant 2.4s - 5y
0y
Delivers an attack with a potency of 6,000.
Combo Action: Heavy Swing

※This action cannot be assigned to a hotbar.

Storm's Path

Weaponskill Instant 2.4s - 5y
0y
Delivers an attack with a potency of 7,000.
Combo Action: Maim
Additional Effect: Absorbs 100% of damage dealt as HP

※This action cannot be assigned to a hotbar.

Primal Rend

Weaponskill Instant 20s - 20y
5y
Delivers a jumping physical attack to target and all enemies nearby it with a potency of 8,000.
Inner Release Potency: 12,000
Additional Effect: Stun
Duration: 2s
Additional Effect: Grants Primal Ruination Ready
Duration: 15s
Cannot be executed while bound.
This weaponskill does not share a recast timer with any other actions.

※Action changes to Primal Ruination upon execution.

Onslaught

Ability Instant 10s - 20y
0y
Rushes target and delivers an attack with a potency of 500.
Potency increases up to 5,000 as HP nears maximum.
Consumes 10% of current HP when executed.
Additional Effect: Increases target's damage taken by 10%
Duration: 10s
Cannot be executed while bound.

Orogeny

Ability Instant 20s - 0y
5y
Delivers an attack with a potency of 1,000 to all nearby enemies.
Potency increases up to 10,000 as HP nears maximum.
Consumes 10% of current HP when executed.
Additional Effect: Reduces target's damage dealt by 10%
Duration: 10s

Blota

Ability Instant 16s - 15y
0y
Instantly draws target to your side.
Additional Effect: Heavy +75%
Duration: 3s
Additional Effect: Grants Inner Chaos Ready
Duration: 15s

※Action changes to Inner Chaos upon execution.

Bloodwhetting

Ability Instant 20s - 0y
0y
Grants Bloodwhetting and Stem the Tide.
Bloodwhetting Effect: Converts 100% of weaponskill damage dealt into HP
Duration: 10s
Stem the Tide Effect: Creates a barrier around self that absorbs damage totaling 20% of your maximum HP
Duration: 10s
Additional Effect: Grants Chaotic Cyclone Ready
Duration: 15s

※Action changes to Chaotic Cyclone upon execution.

Fell Cleave

Weaponskill Instant 2.4s - 5y
0y
Delivers an attack with a potency of 10,000.
Can only be executed while under the effect of Inner Release.

※This action cannot be assigned to a hotbar.

Primal Ruination

Weaponskill Instant 2.4s - 5y
5y
Deals unaspected damage with a potency of 10,000 to target and all enemies nearby it.
Inner Release Potency: 14,000
Can only be executed while under the effect of Primal Ruination Ready.

※This action cannot be assigned to a hotbar.

Inner Chaos

Weaponskill Instant 2.4s - 5y
0y
Delivers an attack with a potency of 12,000.
Inner Release Potency: 16,000
Can only be executed while under the effect of Inner Chaos Ready.

※This action cannot be assigned to a hotbar.

Chaotic Cyclone

Weaponskill Instant 2.4s - 0y
5y
Delivers an attack with a potency of 8,000 to all nearby enemies.
Inner Release Potency: 12,000
Can only be executed while under the effect of Chaotic Cyclone Ready.

※This action cannot be assigned to a hotbar.

Primal Wrath

Ability Instant 1s - 0y
10y
Delivers an attack with a potency of 6,000 to all nearby enemies.
Additional Effect: Bind
Duration: 3s
Can only be executed while under the effect of Wrathful.

※This action cannot be assigned to a hotbar.

Limit Break

The limit break gauge can be filled through combating enemies and completing other objectives, dependent on the PvP duty. Your limit break will become available upon filling the gauge.

Action Name

Cast

Recast

MP Cost

Range


Radius

Effect

Primal Scream

Instant 10s - 12y
12y
Let out a bloodcurdling cry in a cone before you, rendering enemies unable to use Guard.
Duration: 15s
Additional Effect: Grants Inner Release and Thrill of Battle
Inner Release Effect: Increases the potency of Primal Rend, Primal Ruination, Inner Chaos, and Chaotic Cyclone, while also increasing movement speed by 25%, and granting immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects
Duration: 15s
Cannot execute Guard while under the effect of Inner Release.
Thrill of Battle Effect: Increases maximum HP by 20% and restores the amount increased
Duration: 30s
Grants a stack of Burgeoning Fury upon executing weaponskills, up to a maximum of 3.
Duration: 15s
At maximum stacks, become Wrathful, changing Primal Scream to Primal Wrath.
Can only be executed when the limit gauge is full.
Gauge Charge Time: 90s

※Storm's Path Combo changes to Fell Cleave while under the effect of Inner Release.

Common Actions

These actions are shared by all jobs.

Action Name

Type

Cast

Recast

MP Cost

Range


Radius

Effect

Standard-issue Elixir

Ability 4.5s 5s - 0y
0y
Restores your HP and MP to maximum.
Casting will be interrupted when damage is taken.

Recuperate

Ability Instant 1s 2500 MP 0y
0y
Restores own HP.
Cure Potency: 15,000

Purify

Ability Instant 24s - 0y
0y
Removes Stun, Heavy, Bind, Silence, Deep Freeze, and Miracle of Nature.
Additional Effect: Grants Resilience
Resilience Effect: Nullifies status afflictions that can be removed by Purify, as well as knockback and draw-in effects
Duration: 3s
Can be used even when under the effect of certain status afflictions.

Guard

Ability Instant 30s - 0y
0y
Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
Duration: 5s
Movement speed is reduced by 50% for the duration of this effect.
Effect ends upon reuse, using another action, or when the effect duration expires.

Sprint

Ability Instant 1.5s - 0y
0y
Increases movement speed by 50%.
Effect ends upon reuse or execution of another action.

For further details on changes to actions, please refer to the patch notes.