All Roles
In Patch 7.4, we increased the action potencies of physical ranged DPS and healers after reevaluating overall job balance. Additionally, in continuing our adjustments of area of attack actions since Patch 7.3, we have enhanced the potency of ninja while tempering that of viper. Gunbreaker and red mage have also seen adjustments to the functionality of multiple actions as we seek to improve rotations under certain conditions.
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Dark Knight
- The simulacrum summoned by Living Shadow was experiencing an issue wherein, depending on the location of its appearance, it was unable to execute all available actions before retreating from battle. For this reason, we have extended the duration of Living Shadow. Please note that the maximum number of actions available to the simulacrum has not changed.
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Gunbreaker
- If gunbreaker did not manage their cartridges carefully during burst phases, executing Bloodfest would result in cartridge overflow. To rectify this irritation, we have added an effect to Bloodfest that increases the maximum number of cartridges available.
When battle mechanics required gunbreaker to distance themselves from the target, the recast timer of Gnashing Fang would often become a hinderance during burst phases. We changed Gnashing Fang to a charged action to help alleviate this issue, but also had concerns that executing an optimal rotation while under the effect of No Mercy might overcomplicate the management of recast times and cartridges. In order to maintain a proper balance, we have shortened the recast time of Bloodfest and adjusted the cartridge cost of Double Down.
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Physical Ranged DPS
- Across Patches 7.2 and 7.3, the attack potencies of magical ranged DPS jobs have been increased to address casting difficulties experienced during unique battle mechanics. As physical ranged DPS jobs may attack while in motion and possess damage reduction actions, they seem to boast an advantage over magical ranged DPS jobs. However, in terms of offensive power, physical ranged DPS jobs are lagging behind their magical counterparts, so we have increased the overall potency of their actions.
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Red Mage
- Red mage's firepower often suffered when distancing themselves from a target due to battle mechanics. For this reason, we adjusted Enchanted Riposte, Enchanted Zwerchhau, and Enchanted Redoublement so they may be executed at a distance while under the effects of Manafication. Furthermore, we have removed Manafication's magical damage increase effect to prevent potential stress resulting from entering burst phases with Manafication still on cooldown. To ensure red mage's offensive contribution is not negatively impacted by this change, we have increased the potency of Vice of Thorns and enhanced the effects of Embolden.
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Healer
- We have increased the action potencies of white mage, scholar, and sage in order to improve healer role job balance.
For white mage, we have improved the usability of actions dependent upon lilies and the blood lily by granting full stacks at the beginning of duties. We have also added a damage reduction effect to Plenary Indulgence to strike a better balance with astrologian. In light of this, we have adjusted the duration of damage reduction applied by astrologian's Collective Unconscious to match that of Plenary Indulgence.
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