Last Update: 11/26/2019

Control Scheme

Mastering the UI  [NEW]  [Updated]

HUD Overview  [NEW]  [Updated]

Basics of the HUD

HUD stands for Heads Up Display, and refers to UI elements that always appear on the screen. Their size and positioning can be changed at any time to better suit the way you want to play the game.

Parts of the HUD  [NEW]  [Updated]

Below is a list of HUD elements that appear by default. Please note that what appears will differ depending on your control settings.

Out of Combat
Main Scenario Guide Displays the name of the next available main scenario quest. Clicking on the quest name will open the map and display where you can go to continue your journey through the story.
Log Window Quest dialogue, system messages, conversations with other players, and more are displayed here.

The plus icon below the log window will add a new tab, while the cog icon will open the Log Window Settings menu.
Hotbar Player actions, emotes, items, macros, and target markers can be set to these slots so that they can be accessed by selecting their respective icons. You can change the layout of the hotbars, and even their key settings as you see fit.
Parameter Bar Displays your current HP, MP/CP/GP, and experience bar. Upon entering a sanctuary, such as an inn room or aetheryte camp, a crescent moon icon will appear next to your experience bar, indicating you are accruing rested bonus experience.
Minimap Displays the current location of your character, as well as the location of nearby landmarks such as shops and quest destinations. You can also click the minimap to open a larger map of the area.
The map of low level areas will appear in their entirety upon visiting them for the first time. In later levels, however, you must explore maps to reveal them completely. That said, you should always remember to attune to local aetherytes. This will make it easier to return to these areas later.
Duty List Displays active quest titles and objectives. Selecting the quest title opens the journal, while selecting the objective displays its location on your map.
Gear and Inventory Grid At a glance you can confirm how many items are in your inventory, represented by the dots on the right. The set of dots on the left represents your character's gear slots. Clicking on the sets opens their respective menus.
Main Menu Contains the following categories: Character, Duty, Logs, Travel, Party, Social, and System.
Gil Displays the amount of gil currently in your possession. Selecting the gil icon will open the Currency menu, which displays other currencies such as tomestones and Grand Company seals.
In Combat
Party List Displays all players and NPCs with whom you form a party. When engaging an enemy, this list will also show the enmity of all party members, as well as any enhancements or enfeeblements affecting them. This list can also be used to immediately target players in your party. Please note the party list will not display when playing alone.

Enmity
Enmity is a measure of how likely an enemy is to attack a player. Your enmity in relation to that of party members is represented by numbers next to your names. The lower the number, the more enmity you have, with an "A" identifying the player currently targeted by the enemy.

How does one build enmity?
Attacks against an enemy and healing effects used on allies generate enmity. Tank classes are designed to generate higher levels of enmity than other classes, but there are occasions where a DPS or healer class will draw the enemy's attention. In such cases, one should stay close to the tank so they may build back enmity as quickly as possible.

How should each role manage enmity?
Tanks should make liberal use of enmity generating abilities to hold an enemy's attention.
DPS should focus on the tank's target, making use of actions that reduce enmity as necessary.
Healers must maintain the HP of party members, but try not to heal more than necessary. When using several powerful healing actions in quick succession, it is advisable to also use abilities that reduce enmity.

Enmity management becomes increasingly important as you gain in levels, so it is important to learn the fundamentals of party dynamics early on.
Enmity List Indicates the enmity level of the target or targets with which you are currently engaged. A red icon next to their name means they will attack you, so be careful.
Target Bar Displays information on the object, character, or enemy currently targeted. The bar directly to the right of the target bar indicates the character with which the target is interacting.
Focus Target Bar In addition to your current target, you can also keep an eye on other enemies or allies by making them focus targets. This is a good way to keep track of one target's HP while dealing with another.

Setting a Focus Target
A focus target can be designated by clicking on the target and selecting Focus Target from the submenu, or by pressing Shift+F.
Progress Bar Indicates the progress of any actions (spell casting, item usage, etc.) that are not instant.
Out of Combat
Main Scenario Guide Displays the name of the next available main scenario quest. Press the BACK button (SHARE on PlayStation®4) to select the quest name and open a map which will display where you can go to continue your journey through the story.
Log Window Quest dialogue, system messages, conversations with other players, and more are displayed here.

The plus icon below the log window will add a new tab, while the cog icon will open the Log Window Settings menu.
Cross Hotbar Player actions, emotes, items, macros, and target markers can be set to these slots, and activated by pressing LT or RT (L2 or R2 on PlayStation®4) together with the hotbar's corresponding button.

There are multiple cross hotbars available, which can be switched between pressing RB (R1 on PlayStation®4) together with the action's corresponding button, or cycled through by tapping RB (R1 on PlayStation®4).
Parameter Bar Displays your current HP, MP/CP/GP, and experience bar. Upon entering a sanctuary, such as an inn room or aetheryte camp, a crescent moon icon will appear next to your experience bar, indicating you are accruing rested bonus experience.
Minimap Displays the current location of your character, as well as the location of nearby landmarks such as shops and quest destinations. You can press the X button (□ on PlayStation®4) to open a larger map of the area.

The map of low level areas will appear in their entirety upon visiting them for the first time. In later levels, however, you must explore maps to reveal them completely. That said, you should always remember to attune to local aetherytes. This will make it easier to return to these areas later.
Duty List Displays active quest titles and objectives. Selecting the quest title opens the journal, while selecting the objective displays its location on your map.
Gear and Inventory Grid At a glance you can confirm how many items are in your inventory, represented by the dots on the right. The set of dots on the left represents your character's gear slots.

To view the items and gear in your inventory, open the Main Menu and select Inventory or Armoury Chest from the Character tab.
Main Menu Contains the following categories: Character, Duty, Logs, Travel, Party, Social, and System.
Gil Displays the amount of gil currently in your possession. Open the main menu and select Currency under the Character tab to display a list of currencies including tomestones and Grand Company seals.
In Combat
Party List Displays all players and NPCs with whom you form a party. When engaging an enemy, this list will also show the enmity of all party members, as well as any enhancements or enfeeblements affecting them. This list can also be used to immediately target players in your party. Please note the party list will not display when playing alone.

Enmity
Enmity is a measure of how likely an enemy is to attack a player. Your enmity in relation to that of party members is represented by numbers next to your names. The lower the number, the more enmity you have, with an "A" identifying the player currently targeted by the enemy.

How does one build enmity?
Attacks against an enemy and healing effects used on allies generate enmity. Tank classes are designed to generate higher levels of enmity than other classes, but there are occasions where a DPS or healer class will draw the enemy's attention. In such cases, one should stay close to the tank so they may build back enmity as quickly as possible.

How should each role manage enmity?
Tanks should make liberal use of enmity generating abilities to hold an enemy's attention.
DPS should focus on the tank's target, making use of actions that reduce enmity as necessary.
Healers must maintain the HP of party members, but try not to heal more than necessary. When using several powerful healing actions in quick succession, it is advisable to also use abilities that reduce enmity.

Enmity management becomes increasingly important as you gain in levels, so it is important to learn the fundamentals of party dynamics early on.
Enmity List Indicates the enmity level of the target or targets with which you are currently engaged. A red icon next to their name means they will attack you, so be careful.
Target Bar Displays information on the object, character, or enemy currently targeted. The bar directly to the right of the target bar indicates the character with which the target is interacting.
Focus Target Bar In addition to your current target, you can also keep an eye on other enemies or allies by making them focus targets. This is a good way to keep track of one target's HP while dealing with another.

Setting a Focus Target
A focus target can be designated by choosing a target, pressing X (□ on PlayStation®4) to open the submenu, then selecting Focus Target.
Progress Bar Indicates the progress of any actions (spell casting, item usage, etc.) that are not instant.

Modifying the HUD Layout, Step by Step  [NEW]  [Updated]

There are many options for customizing one's HUD layout, but everything starts with two key points: size and positioning of UI elements, which will be explained below.

Accessing the HUD Layout Menu

The screen will change to HUD Layout mode, wherein you can customize nearly every UI element.

Selecting and Customizing UI Elements

Choose from one of the UI element categories (Basic, System, Hotbars, and Duty), then select the UI element you wish to customize from the pulldown menu. Your selection will be outlined in gold.

Positioning
Use your mouse to drag the selected element to your desired position.

Toggle Display
Select the cog icon next to the pulldow menu to open the UI Element Settings menu. From there, uncheck the box labeled Display Element. The label of hidden UI elements will turn purple.
This feature can also be accessed by right-clicking any HUD element.

Size
There are two methods for changing the size of UI elements.
1. Select the cog icon next to the pulldown menu to open the UI Element Settings menu. Here you can change the size of your selected UI element. In the case of hotbars, you can also change their orientation.
2. After making a selection from the Current UI Element pulldown menu, press Ctrl+Home to toggle through all available sizes.

Transparency Settings
You can adjust the transparency of most HUD elements.

Copy Layouts
Select the cog icon next to the numbered tabs to open the HUD Layout Settings menu. Here you can choose a layout from one of the four base slots to be copied to a new slot.

Saving Your Changes

When you have customized UI elements to your satisfaction, select Save and close the HUD Layout window.

Accessing the HUD Layout Menu

The screen will change to HUD Layout mode, wherein you can customize nearly every UI element.

Selecting and Customizing UI Elements

Choose from one of the UI element categories (Basic, System, Hotbars, and Duty), then select the UI element you wish to customize from the pulldown menu. Your selection will be outlined in gold.

Positioning
Use the right anolog stick to move the selected element to your desired position.

Toggle Display
Select the cog icon next to the pulldow menu to open the UI Element Settings menu. From there, uncheck the box labeled Display Element. The label of hidden UI elements will turn purple.

Size
There are two methods for changing the size of UI elements.
1. Select the cog icon next to the pulldown menu to open the UI Element Settings menu. Here you can change the size of your selected UI element. In the case of hotbars, you can also change their orientation.
2. After making a selection from the Current UI Element pulldown menu, press the R3 button (R3 on PlayStation®4) to toggle through all available sizes.

Transparency Settings
You can adjust the transparency of most HUD elements.

Copy Layouts
Select the cog icon next to the numbered tabs to open the HUD Layout Settings menu. Here you can choose a layout from one of the four base slots to be copied to a new slot.

Saving Your Changes

When you have customized UI elements to your satisfaction, select Save and close the HUD Layout window.

→Learn more about the HUD.

Navigating the Game Screen  [NEW]  [Updated]

How do I tell what's what on the screen?  [NEW]  [Updated]

The HUD elements that appear on your screen may differ slightly depending on your control settings. For further details, please refer to our explanation of the HUD.

Mouse Mode

Gamepad Mode

Why are some quest icons different than others?  [NEW]  [Updated]

Important quests, such as main scenario quests or those that unlock game content, are identified by unique icons.

Certain quests offer large amounts of experience points, which are ideal when leveling your character. Others unlock helpful game features such as chocobo companions and the ability to dye equipment. Of course, if you're not certain of which quests to undertake, it is always recommended to continue progression through main scenario quests.

Changing Icons

Quest icons may change as you progress, indicating NPCs or places where you may proceed. Should they turn red, it means you do not meet the requirements to do so. In such cases, check the duty list or journal for hints on how to continue. The journal can be found under Duty in the main menu.

Other icons may also appear over the heads of NPCs, indicating the availability of content.
Learn more about icons displayed over NPCs.

Status Ailments Cured by Esuna  [NEW]  [Updated]

Status ailments that can be cured by Esuna are marked with a bar above their icon.

Checking Whether an Item Can Be Stored in an Armoire  [NEW]  [Updated]

Items that can be stored in an armoire are marked with an icon at the top of the item help window. If the icon farthest to the right is lit up, the item can placed in an armoire.

The icon on the left indicates whether crests can be placed on the item, and the center icon indicates whether the item can be placed in a glamour dresser.

Player Actions  [NEW]  [Updated]

Overview

From casting magic spells to using items, nearly everything in FINAL FANTASY XIV can be done using player actions, which can be found in the Actions & Traits window.

Using Player Actions, Step by Step  [NEW]  [Updated]

Actions can be made readily available for use at any time by setting them to a hotbar or cross hotbar.

Selecting Actions for the Hotbar

From the main menu, select Character and open the Actions & Traits menu. From the tabs on the left you can peruse several categories containing various actions to register to your hotbar.

In addition to actions, you can also register items, mounts, minions, and emotes.

Registering Actions

When you've found an action you wish to register to the hotbar, click and drag its icon to your desired hotbar slot.
On the PlayStation®4, this can also be accomplished by enabling the virtual mouse.

When you've found an action you wish to register to the hotbar, use the touch pad to double tap and drag its icon to your desired hotbar slot.
On the PlayStation®4, this can also be accomplished by enabling the virtual mouse.

Using Actions

Once registered to your hotbar, actions can be used at any time via their corresponding shortcut commands.

→Learn more about actions.

Hotbars  [NEW]  [Updated]

Overview

Hotbars allow immediate access to actions, items, and more by either clicking their icon or inputting their designated shortcut commands.

Additional Methods for Registering Actions  [NEW]  [Updated]

As mentioned above, actions can be registered to a hotbar by clicking and dragging their icons to a desired slot. On the PlayStation®4, this can also be accomplished by enabling the virtual mouse.

Selecting Actions for the Hotbar

From the main menu, select Character and open the Actions & Traits menu. From the tabs on the left you can peruse several categories of actions to register to your hotbar.

Registering Actions

Normally one would click and drag an action's icon to a desired hotbar slot. For those who only have a gamepad, however, this can be done using the virtual mouse.

Virtual Mouse Mode  [NEW]  [Updated]

Enable/Disable
Windows®: LB+R3
PlayStation®4: L1+R3

Cursor Movement:
Windows®: Right Analog Stick
PlayStation®4: Right Analog Stick

Left/Right Click:
Windows®: LT/RT
PlayStation®4: L2/R2

See the Frequently Asked Questions for more details on this feature.

Additional Icon Information  [NEW]  [Updated]

The number indicated in the bottom left corner of action icons is the amount of MP (Magic Points), CP (Crafting Points), or GP (Gathering Points) required to execute the command. Items registered to a hotbar will have a number appear in the bottom right corner, indicating the number of said item in your inventory.

Keybind Settings  [NEW]  [Updated]

The keyboard shortcuts for all keybinds can be changed at any time to better suit your playstyle.

Opening the Keybind Menu

From the main menu, select System to open the Keybind menu.

Selecting Keybinds

There are keybinds available for all aspects of the game, separated into several tabs. When you've found the keybind you wish to change, selecting it will highlight the entry field.

Setting a Keybind

When the entry field is highlighted, the next key press will be registered as the new shortcut for that keybind.

Hiding Empty Hotbar Slots  [NEW]  [Updated]

From the main menu, select System and open the Character Configuration menu, then select the Hotbar Settings tab from the column on the left. Under Display, check the box "Hide unassigned slots."
* Actions can still be registered to hidden hotbar slots.

→Learn more about hotbars.

Cross Hotbar  [NEW]  [Updated]

Overview

The cross hotbar, or XHB, is a special hotbar designed specifically for use with gamepads. There are eight sets of cross hotbars in total for each job or class, affording players ample room for action and item shortcuts.

Using the Cross Hotbar, Step by Step  [NEW]  [Updated]

The cross hotbar can be used by holding either LT or RT (L2 or R2 on PlayStation®4) and the corresponding directional or action button. But first, you will need to register actions to the cross hotbar, as described below.

Selecting Actions for the Hotbar

From the main menu, select Character and open the Actions & Traits menu. From the tabs on the left you can peruse several categories containing various actions to register to your hotbar.

Hotbar Palette

When you've found an action you wish to register to the cross hotbar, press X (□ on PlayStation®4) to open the Hotbar Palette.

Registering Actions

With the Hotbar Palette open, press the button combination you wish to assign your selected action to.

Using Actions

Once registered to your cross hotbar, actions can be used at any time via their corresponding button combinations.

Changing Cross Hotbar Sets  [NEW]  [Updated]

Change to Specific Set:
RB (R1 on PlayStation®4)+Directional Button/Action Button

Cycle Through Hotbars:
RB (R1 on PlayStation®4)

* Cycling will ignore sets which have no registered actions.

To quickly switch back and forth between two sets, we also recommend trying the Expanded Hold Controls option.

Expanded Hold Controls  [NEW]  [Updated]

When enabled, holding both LT and RT (L2 and R2 on PlayStation®4) will temporarily switch to a second cross hotbar set. Releasing the buttons will immediately return to your original set, making this a quick and easy way to access a secondary cross hotbar.

This option can be enabled with four simple steps, as explained below.

Opening the Character Configuration Menu

From the main menu, select System and open the Character Configuration menu.

Enabling Expanded Hold Controls

Under Custom on the Hotbar Settings tab, check the box Enable expanded controls with LT+RT (L2+R2 on PlayStation®4).

The double cross hotbar can also be enabled in this menu.

Setting Expanded Hold Controls

When enabling this option, you will have the chance to set which cross hotbars will appear when holding LT and RT (L2 and R2 on PlayStation®4). It is also worth noting the hotbars that appear will depend on the order in which these buttons are pressed. The available settings are as follows:

Windows®:
Display with: LT→RT (Hold LT then RT)
Display with: RT→LT (Hold RT then LT)

PlayStation®4
Display with: L2→R2 (Hold L2 then R2)
Display with: R2→L2 (Hold R2 then L2)

Using Actions

After setting the expanded hold controls to your satisfaction, try holding down the trigger buttons and confirm the correct cross hotbars are displayed.

→Learn more about the cross hotbar.

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