During Worqor Chirteh (Triumph), players increase their team's tactical rating by defeating enemy players, as well as claiming triumphs.

Overview

Time Limit
Level Requirement

20 minutes

Job level 30

Abandoning Matches

Players who abandon a Frontline campaign (not including players who join a match in progress or are vote kicked) will receive a penalty. Players so penalized will be unable to use the Duty Finder for 30 minutes.
Players inactive for over a period of two minutes will automatically be removed from play.

Entry Requirements

Worqor Chirteh (Triumph)

Role Requirements
Number of Participants
Grand Company

None

* Players can freely change jobs or classes at their Grand Company's landing.

One to four players.

Unrestricted Parties Not Allowed

Enlistment in a Grand Company

* Players will be randomly assigned to one of the three Grand Company teams.

Players can queue to enter Frontline campaigns alone, or in a party of up to four players. Please note there are no role restrictions when queuing as a party.

Chat

The Say, Party, Alliance, Yell, Shout, Free Company, Linkshell, Cross-world Linkshell, PvP Team, and Novice Network chat channels can be used during Frontline.
* Say, Yell, and Shout can only be used with players on the same team.

Retaliation

Incapacitated players will be returned to their Grand Company's landing, where they will be allowed to rejoin combat. This will not incur a weakness penalty.

Furthermore, players will be invulnerable while within their Grand Company's landing, and will not incur any status ailments applied by enemy players. This invulnerability lasts for 10 seconds after leaving the landing.

Mounts

Players are free to use mounts during Frontline campaigns. However, players taking damage while mounted will be afflicted with the Hoofing It status effect for five seconds.
* Flying mounts cannot be used to fly during Frontline campaigns. Furthermore, party members may not ride pillion on multi-seat mounts.

Return

Using Return will teleport players back to their landing point. Moreover, this action has no recast time during Frontline campaigns. Please note, however, casting will be interrupted by attacks.

Items

Items cannot be used during a Frontline campaign.

Victory Conditions and Tactical Rating

Rules of Engagement

The first team to reach the required tactical rating will be declared the winner, and the remaining teams will be ranked according to their respective ratings.

Increasing Tactical Rating

Securing Triumphs

Across the field of battle, there are points of tactical importance known as triumphs. By laying claim to these locations, players can increase their tactical rating over time.

Triumph States
In the course of battle, triumphs will assume one of four states, in the following order:

1. Inactive

When inactive, a triumph cannot be claimed. All triumphs are inactive at the onset of battle, but as time passes, they will randomly begin activating.

2. Activating

When a triumph begins activating, a symbol will appear above it indicating the time remaining before it becomes unclaimed. The symbol will gradually take shape until it becomes complete, rendering the triumph unclaimed.

3. Unclaimed

When a triumph is unclaimed, several fields of triumph will appear around it. Once a single team secures all fields, they will claim the triumph for themselves.

4. Claimed

When claimed, a triumph gradually increases a team's tactical rating. A triumph that has been claimed cannot be seized by the opposition; however, after a certain amount of time has elapsed, it will revert to being inactive. When it does so, a triumph in a different location will become unclaimed.

Fields of Triumph
Several fields of triumph will appear around an unclaimed triumph. Players can secure a field of triumph by remaining within the area for a set period of time. The number of players within the field does not affect the time required.

The higher the rank of the triumph, the more fields will appear.

Triumph Rank
When a triumph begins activating, it will randomly be assigned a rank: B, A, or S, as indicated by the corresponding shape. While higher-ranked triumphs are rarer, they increase a teams tactical rating at a faster rate.


B Rank Field of Triumph

A Rank Field of Triumph

S Rank Field of Triumph

Engaging Opposing Teams

By defeating players from opposing teams, players can increase their tactical rating while at the same time decreasing that of the opposing team.

Confirming Tactical Rating

The tactical rating of each team can be confirmed via the specialized interface.

Advanced Rules

Weather

Snow

As time passes in a match, snow may begin to fall on Worqor Chirteh. While snow is falling, snow spirits will appear around the arena to engage in a bout of mischief-making.

Snow Soldiers

When snow spirits appear, they will cast Soldiers of 'Fridgeration to create snow troops of various sizes around the arena. These snow soldiers form obstacles that can be used to turn the tide of battle in your favor.

Blessed Blast

When snow spirits are present, they will repeatedly cast Blessed Blast. Players caught in this blast will be protected by a barrier that nullifies damage.

Auroras

As time passes in a match, auroras may appear in the skies over Worqor Chirteh. This weather condition causes the following two effects:

1. Increases the likelihood that triumphs will activate as a higher rank.

2. Gradually fills the limit gauge of all players.

Limit Break

Combat rank bonuses will also affect the rate at which the limit gauge fills.

Rank Rate
1st Fills 0.75 times faster
2nd None
3rd Fills 1.25 times faster

Battle High

Battle High is a status that increases damage dealt and HP restored by healing actions according to a player's knockouts and assists. The maximum rating is 100, and for every increment of 20, the status increases in strength. Being incapacitated will reduce the rating by half.

Status Rating Effect
Battle High I 20 to 39 Damage dealt and healing potency increased by 10%.
Battle High II 40 to 59 Damage dealt and healing potency increased by 20%.
Battle High III 60 to 79 Damage dealt and healing potency increased by 30%.
Battle High IV 80 to 99 Damage dealt and healing potency increased by 40%.
Battle High V 100 Damage dealt and healing potency increased by 50%.

Each player's Battle High gauge indicates their current rating.

A player's Battle High status is indicated with an icon on their nameplate, which changes according to the rank of their Battle High.

Player Icons

All players engaged in combat will appear on the map and minimap when nearby.

Job Modifiers

Damage dealt, damage taken, and limit gauge charge time in Frontline campaigns are adjusted based on your current job.

Job Damage Dealt Damage Taken Limit Gauge Charge Time
Paladin - -50% -
Warrior -10% -50% -
Dark Knight -15% -40% +45s
Gunbreaker - -55% +15s
Monk - -50% -
Dragoon -15% -50% +15s
Ninja - -45% +15s
Samurai -10% -50% +15s
Reaper - -50% +15s
Viper - -60% -
Bard - -30% -15s
Machinist - -30% -
Dancer - -35% +15s
Black Mage -5% -30% -
Summoner -10% -30% +15s
Red Mage - -38% -
Pictomancer -10% -30% -
White Mage -10% -25% +15s
Scholar -10% -30% -
Astrologian -15% -25% +15s
Sage - -35% -